Cancelled third person Call of Duty spin-off detailed

WWII shooter Devil's Brigade axed back in 2008.

A third person Call of Duty game subtitled Devil's Brigade was nine months into development when Activision bosses decided to cancel the project, according to a new report.

As detailed by The Verge, the publisher apparently assembled a small team to work on the World War 2-set third person COD spin-off back in 2007 while the first Modern Warfare title was getting ready to launch.

The studio, which included three former EA developers - Jason VandenBerghe, Scott Bandy and Trevor Jalowitz - worked up a 15 minute "vertical slice" of a squad-based shooter set in Italy.

The game was apparently slower-paced and more strategic action than the series is now known for, and the demo featured squad commands and parkour moves.

"[The vertical slice] didn't have a whole lot of [cinematic moments]," explained designer James Schomer, "but I think a lot of that was planned. We were aware of the cinematic nature that Call of Duty was trending towards. But it was not part of the original demo. It was a 'this is what we're shooting for' sort of thing."

A few work-in-progress screens have found their way out - take a look below.

Although the demo received positive feedback and it appeared that the project was gaining momentum, it was "lost in the shuffle" following Activision's merger with Vivendi in December 2007 and was officially cancelled in March 2008.

VandenBerghe cited the high costs of developing in San Francisco, the team's unproven pedigree and the risks of launching an untested concept as some of the reasons Activision got cold feet.

"Here's what happened: We were ready for our final green light just as the merger with Vivendi/Blizzard was announced. As is normal in a merger, you do everything you can to clean up your balance sheet," added lead designer Kyle Brink.

"A studio that isn't in full production on a title with major revenue attached to it, which is about to ask for tens of millions in development dollars, is a great candidate for closure at that point. Was this also a way to keep IW happy after they had just produced Modern Warfare and made a hojillion dollars? Perhaps, but nobody ever put it to us that way."

Bandy and Jalowitz still work at Activision, Schomer is developing Starhawk at LightBox Interactive, Brink joined Sega and VandenBerghe is now creative director at Ubisoft, working on Far Cry 3.

This isn't the first time we've heard talk of a third person COD spin-off. Sledgehammer was working on a similar title before teaming up with Infinity Ward for Modern Warfare 3.

Comments (17) Latest comment 3 months ago

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  • Breach #1 3 months ago

    A "slower-paced and more strategic" COD is just the sort of move this franchise should take, IMO.

    The masses just seem to love the "fast-paced minimum strategy" version though.

    You cant say Activision made the wrong call, financially speaking.
    It was the wrong call from my humble point of view though.
    Edited by Breach at 21/02/12 @ 20:08
  • shaunomacx #2 3 months ago

  • Ultrasoundwave #3 3 months ago

    Yeah, I read somewhere that parkour was invented during WWII........
  • -cerberus- #4 3 months ago

    I've actually been aching for a third-person WWII game. Brothers in Arms: Hell's Highway (well, partially) and the tutorial of Mafia II is as good as it gets for now... Ok, I kinda liked Velvet Assassin as well.
    Edited by -cerberus- at 21/02/12 @ 20:31
  • HeNiCiDe1988 #5 3 months ago

    "Slower paced and more strategic" that pretty much meant it would of died at hands of activision. But I feel bad for the workers that spend 9 months on it damn that would of been annoyin.
    Parkour stuff sounds silly, you could just have shit climbable and people able to like put down their gear for longer jumps and quick runs and have NPCs or team mates throw over the gear, like if it was just straight up Parkour would of been weird-but if it was just actually mobility would of been fine.
    Edited by HeNiCiDe1988 at 21/02/12 @ 20:40
  • Alf-Life #6 3 months ago

    miss Hidden & Dangeroussss

    dede de de de de dedede, dede de de de de de... dun dun dun DUN... DU DUN DUN DUN DUN!
  • ajaxpliskin #7 3 months ago

    @Breach I agree that COD campaigns are generally linear, fast-paced minimum strategy experiences

    ...but the online game and particularly the Zombies mode in the Treyarch series is definitely not minimum strategy. Afterall, it's the online multiplayer of these games that makes them sell so well.
  • Yuroko #8 3 months ago

    'Woah, woah, woah. Steady on with the innovation. We're Activision. You can't go around sullying our good name by making innovative games. Close it down, boys' said one Activision boss.
  • Fantomex #9 3 months ago

    I think Parkour in an FPS is just the ability to climb over waist high obstacles...
  • BonzoBanana #10 3 months ago

    Those screens look like it may have been a first person as well as third person shooter. Never understood why companies limit the viewpoint anyway. Its nice to have both and sometimes its good to play a game through using the different viewpoint like Fallout 3.
  • bobdebob #11 3 months ago

    @Breach

    What do you mean 'the masses'?

    I hope you're not implying 'the masses' are stupid just because they play COD.

    Edit: What COD needs is its own version of BF3's Destruction 2.0 but with more dynamic demolition since the maps are small enough.
    Edited by bobdebob at 21/02/12 @ 23:52
  • looy1 #12 3 months ago

    @-cerberus- How about the Saboteur, admittedly some flaws but hey, I found it really good :D
    Pandemic's swansong too...
  • jablonski #13 3 months ago

    They should have put guns in it.
    Activision would have kept it then
  • schnide #14 3 months ago

    @bobdebob

    Do you find what you're saying is muffled whenever you're sitting down?
  • NiolK #15 3 months ago

    Anyone who says "trending" needs a good hard arse kick.
  • GavinUK86 #16 3 months ago

    @jablonski a tps? with guns? noooooo waaaaay!
  • -cerberus- #17 3 months ago

    @looy1: D'oh! Forgot about that one :) Strange because it's one of my most memorable gaming experiences this gen...