Schafer: Microsoft has ignored warnings over XBLA decline
"Can you reverse an exodus? A redexus?"
Microsoft has failed to heeded warnings that developers are abandoning its Xbox Live Arcade platform, so says Double Fine boss Tim Schafer.
Speaking in an interview with IndustryGamers, Schafer explained that concerns raised in a hard-hitting blog post by World of Goo co-creator Ron Carmel last year do not seem to have been addressed by the company.
"I was hoping that would be a really, really eye-opening article for the console manufacturers... and I feel like it's been totally dismissed," he said.
"I really think it's something they can't dismiss and they should really pay a lot more attention to because he's calling attention to a migration, an exodus of real creative talent away from those platforms to more open platforms, and I think they should do something quick to reverse that.
"Can you reverse an exodus? Is there a term for that? A redexus?" he continued.
"Seriously, I think that that was kind of a warning call. It's not like 'it would be nice to do this' for developers - [if they don't] they're going to lose out. Things change every generation and just because you're on top and the 900 pound gorilla in one generation, as you've seen, it doesn't really matter. It doesn't mean it'll be that way forever. I think that these threats that are possibly being ignored are going to hurt those guys."
Schafer pointed at the ease of distribution and a more streamlined updating process on open platforms such as Steam and iOS as the main factors behind the trend away from XBLA and Sony's rival PlayStation Network.
"We can put something up on the App Store pretty easily. We can put stuff up on Steam really easily," he explained.
"I like the Xbox and the PS3. I like Sony and Microsoft, but those systems are closed and curated very closely and it costs a lot more money to go through that system, to patch a game.
"It makes me stressed out that if I put a game up there, I might not be able to patch it because it might cost too much money, whereas these more open platforms will let us manage our own price and our own updates. It's just a lot more appealing right now."
Schafer added that he hoped that both can turn things round and thrive, lauding how they've helped transform the market for independent games.
"There are good games on both platforms. And that's the thing, is that I really believe in both those platforms, and I want them to succeed," he insisted.
"We were used to thinking of these huge triple-A games and all of a sudden when you got your 360, one of the things that felt really next-gen about it was that you could download Geometry Wars for five dollars, and we hadn't done that before. I hadn't thought of buying that kind of game on a console before and I'm having tons of fun and I think that leads to a new creative outlet and brought us games like Limbo and Castle Crashers and all the great games that we saw on that platform.
"I want that to succeed. So when you read an article about that, warning about the migration away from the platform, that's a shame and we want that not to be the case."
Earlier this week, Double Fine announced that its new crowd-funded adventure title will launch on PC, Mac, Linux, iOS and Android, and will be DRM-free. The studio has released a spate of titles on Xbox Live Arcade and PSN in the last 18 months, most recently Kinect-only party game Happy Action Theatre.
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Comments (64) Latest comment 3 months ago
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Edit: The SDF can keep on negging me but as Schafer states in the article:
"I was hoping that would be a really, really eye-opening article for the console manufacturers... and I feel like it's been totally dismissed,"
and
"I like the Xbox and the PS3. I like Sony and Microsoft, but those systems are closed and curated very closely and it costs a lot more money to go through that system, to patch a game. It makes me stressed out that if I put a game up there, I might not be able to patch it because it might cost too much money, whereas these more open platforms will let us manage our own price and our own updates. It's just a lot more appealing right now."
and
"There are good games on both platforms. And that's the thing, is that I really believe in both those platforms, and I want them to succeed,"
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All it takes is for the big 3 console giants to f**k it up enough for all to abandon ship and head for the PC and mobile space. And then for those 2 to slosh into one amorphous pile at some point down the line when smartphones get stupid powerful.
But then Valve might screw up Steam somehow and then.... arrgghhh, no, too much thinking!
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Man, it's like Schafer has something to publicise or something.
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It's not Schafer driving it. Stories about the Double Fine adventure and Psychonauts 2 are driving big page view numbers, so the pundits are after him hard for new quotes.
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In contrast to Schafer's Kickstarter campaign, it could well spell the exodus of Live. MS must re-evaluate their stance on such games.
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Doesnt even take that much away from their profits either, but steam does provide a much greater access to not mainstream games and huge outlet for indie developers whom would of been laughed at by the asshole publishers.
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He also claims it costs $40k to put a patch up on XBL which is total bollocks.
Do you have any evidence for that? If so then it would be very interesting to know your source and that Tim Schafer was either incorrect or making stuff up.
If you don't know then you shouldn't bullshit your way about this forum.
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I understand that the likes of Schafer want more openness and be able to patch more easily, but that doesn't translate into 'increased sales' which is what matters more than anything.
If sales aren't as good as they could be, that's where MS need to act. At-least they fixed the games marketplace and have all the categories better organiseed with more search options now.
But whilst-ever games get decent sales on XBLA, games will continue to be delivered there. iOS is not some magic platform neither.
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Really? Do you think they randomly choose stuff each day to reject, with no criteria.
IIRC it's < 2% that get rejected and most of those are because of crashing and suchlike. I had an app rejected because it linked to a broken web-page (I was editing it at the time), so I just submitted again and it was approved in an hour or so later.
As an iOS developer I can tell you it's all pretty neat and easy, althought the iTunes Connect website can be a bit clunky for certain tasks (e.g. Putting international translations for Achievements).
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Why? Consoles usually ruin games.
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If you're IQ is more than 10 it's pretty damn easy to find stuff on the Games Marketplace.
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Having games largely releasing in PC format would make life alot easier for devs and in the long run probably increase their ability to maximise profit by having greater interaction with the user base.
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ATM MS' train of thought is that there is a large market for indie games on the 360 so devs had better put up with our increasingly BS ways or GTFO.
It looks like devs are finally coming to breaking point and are starting to go elsewhere, good for them
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However I don't think we need a system with zero barrier to entry for getting content onto the system in the first place. I don't want more stuff going onto the system everything month than is reasonable to keep up with and try, and I don't want the swamping of dross that hits other systems, like XBLIG and App Store etc. The games that make it onto the system should either be genuinely high quality or offer something unique, inventive or exciing in the areas of art style, gameplay or story.
I mean there is so much stuff that gets uploaded to some of these systems that I can't be bothered to investigate most of it, so it really comes down to whether some catches my eye at the top of the list when I log in, or whether its had great word of mouth or appeared on App of the day or some such thing. That can't be good for anyone.
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Because they take a hefty percentage out of each sale?
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XBLA has exceeded my expectations this gen. Some of my favourite titles to come, and currently, are XBLA titles.
People complain about patching then when MS try and penalise it to prevent it they get criticism. Strange. But they could Highlight great games not just discounted ones in the main dashboard, same with the indie titles. And TBH I don't know why they don't.
Actually a good idea would be to have a chart, in the dashboard, monthly, and yearly for XBLA and indie games. This would show at a glance the better titles and would be easy to update while informing the customer to the more popular games. It would at least give some kind of organisation to the releases worth trying.
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Yes there are great game's coming out and still will be. But many dev's that have had successful games on XBLA and PSN are moving away from said platforms for there future projects, for the reason's Mr Schafer has stated.
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It's a well know fact that large corporations move with the grace and speed of a supertanker in a sea of glue. They are essentially too large to run with something like XBLA and be able to move quickly with the changes that are required on a monthly basis.
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Also, part of me hopes the 900lb Gorilla reference is because of what the FortressCraft guy said yesterday.
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None of what you said there is necessary. There is no 'bill'. It's just pure profit for MS. Devs do their own testing and release on their own merits. It only reflects on the game and the developer if the game is bug-ridden. All MS should do is give it a once over to make sure it works and plays - that's it, and they should do that for free cos they are getting a bloody percentage of sales!
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Heavy handed Microsoft curation.
Expensive to develop for, expensive to patch/update.
No guarantees of any marketing.
Lack of control with pricing for your new game or DLC.
Abstract pay systems like Microsoft points just complicating the matter.
They need to make changes if they're going to keep developer interest, surely?
I mean i love my XBLA games almost as much as full blown releases. I just can't see many interesting or original games coming to the platform in the future when you have Steam and mobile devices making life so easy and open.
For all the muck slung by suspicious core gamers at iOS & Android, compared to XBLA and PSN it is far more open and cheaper to develop for.
Steam doubly so.
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I don't like PC games for that very reasons - you can publish whatever you want since there is no QA involved. If I come home from work I don't want to fiddle around with settings or wonder if I have to buy another graphic card - I just want to sit back, turn on my console and start playing.
And one more thing: why are people getting negged when they mention upcoming Arcade games they are looking forward to?
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I own an Xbox and PC, a situation I think that is not that rare. I see PC's turning into consumer devices more and more.Xbox is becoming a cable box / internet portal. And PC's are already that, the general poplulation is only going to get more tech savy over the years. A PC that " just works " is not that far off in a consumer sense.... I think.
People / consumers in my experiance are not as dumb ( or lazy )as others like to make out, and are more adaptive than tech experts would give them credit for.
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People are 'missing' games that they'd like to play, due to them being buried.
XBLA no longer appears to be front and centre. The free TV stuff is so marvellous, that a combination of that, and my existing library and demos could become ALL that my Xbox is used for, bar the big hitters.
I think that MS have a strategy to wind up this console in peoples' minds, before making a killer next-gen machine with the hardcore big spending audience in mind.
They've jumped the gun.
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I'd like to think Sony and the renamed PSN (for future, to sort of unify with their other devices? no time to double check, off to pub) might be more open to a new model, to compete in the market. Sony (to me anyway) seem more willing to lose money and support games and smaller dev's.
I hope they both take heed to whats happening. PSN and xbla are fucking great, and one of the best things to come from this gen. I'd hate to see them go or just become an afterthought.
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Little bored of indie devs thinking people should bend over for them.
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THIS is what is wrong with this industry today. You shouldn't have to patch a game post release. It should NOT be released with bugs. Fucking ridiculous.
What SHOULD make you stressed out, Tim Schafer, is releasing a game that needs patching. Idiot.