Sonic 4 Episode 2 screenshots leak from Xbox Marketplace

Plot description, online and offline co-op confirmed.

Sonic 4 Episode 2 screenshots leaked from Xbox Marketplace last night.

They were quickly taken down, but not before eagle-eyed gamers copied them for your viewing pleasure.

Alongside the screenshots was a plot description that confirmed new details on the inbound downloadable platformer.

The game has online and offline co-op with Sonic and chum Tails battling through multiple stages in gameplay designed to echo Sonic 2.

The plot description in full:

"The Sonic 4 Saga continues as Sonic reunites with Tails for all new collaborative play! Following the events of Episode I, Metal Sonic has returned to form a formidable alliance with Dr. Eggman! To face this new threat, Sonic will have to call upon an old friend to help him save the day! Joined by Tails, utilise ingenious combination moves and race across four brand new Zones, in order to put an end to their evil plans! Play alone, or with a friend locally (and online), in an evolution of Sonic 2′s collaborative gameplay! Unleash Sonic and Tails' devastating joint attacks and combination moves to fight the united force of Metal Sonic and Dr. Eggman. Episode II features an all new game engine, bringing you updated physics and an original graphical style as you race through four unique Zones and a new Special Stage."

Sega last month published a teaser trailer for the game, due out at some point this year. (Going by this latest leak, sooner rather than later.)

It launches on PlayStation Network, Xbox Live Arcade, iOS, Windows Phone and Android. An enhanced version for Android devices with Tegra 3 is in the works. Unlike Episode 1, however, Episode 2 will not release for the Wii.

Comments (13) Latest comment 3 months ago

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  • Jay-ITFC #1 3 months ago

    Co-op should be great! Fingers crossed...
  • RiversOfSand #2 3 months ago

    Looks great from the screens! Hope they've taken the physics from generations sonic :)
  • BBIAJ #3 3 months ago

    Loving the Sonic 2 style Special Stages!
  • Ryze #4 3 months ago

    Curious to know if they can manage to even make the game play like an original Sonic game.

    Doubt it, but for their sakes I hope so.
  • JoeGBallad #5 3 months ago

    Back when sonic 4 episode 1 came out my girlfriend and I won a trip to Tokyo to meet Sonic Team. They asked what I'd like to see in episode 2 and I said I'd like Tails and a 2 player mode so we could play together.

    They all nodded and said they'd try to do that.

    So all credit for Tails' return goes to me, ok? Cool.
  • shirotsku #6 3 months ago

    Squee. Massive excite.
  • Psiloc #7 3 months ago

    Yay! Love the look of those screenshots!

    I really hope they've sorted the physics though. It will forever baffle me that Sega can't just load up Sonic 1-3 and say "do that" to their developers, but at least there's assurance it's been addressed in some way.

    Hope the people who bitched about the episodic format are paying attention. If nothing else it's meant Sega can address fan feedback, who'd want the entire of Sonic 4 to have had the Episode 1 physics?
  • FenderMaster #8 3 months ago

    Aquatic Ruin!
    ICE CAP!!!
    Some other Zone!!!!
    Carnival Night :(

    Well, I never thought the physics were that bad in Episode 1, and preferred them to the recent Rush games, lot's of people didn't like how Sonic drops dead mid jump if you release the D pad mid jump, or how it easy it was to run up a vertical hill with only the smallest bit of speed, so this physics improvement will hopefully improve these (imo) relatively minor issues with Ep 1, which I loved!

    Just great to see a Sonic game that remembers that platforming and exploration are fun too rather than funnel me along a rollercoaster for fear that If I slow down I might stop having fun...
  • rockavitch #9 3 months ago

    Been so long since Episode 1 that I forgot this game existed. How many episodes will there be? At this rate they'll have to finish the game next gen.
  • bemani247 #10 3 months ago

    @JoeGBallad if thats true, then have my babie please!
  • Collymilad #11 3 months ago

    The only difference I could see in the physics between Generations and Episode 1 was that you stopped in mid air in E1 when you let go of the stick. The solution is pretty simple, you just hold the stick.

    Amazing, eh?

    Hopefully this will be as good as Episode 1 was.
    Edited by Collymilad at 15/02/12 @ 13:19
  • fabio78 #12 3 months ago

  • Fantomex #13 3 months ago

    I really didn't enjoy Episode 1. It really looked like a 'fan made' game to me. Awkward level design, forgettable music and a bland graphic style. Hopefully this is a lot better.