Assassin's Creed Revelations getting Desmond single-player DLC
Fresh "Ottoman Edition" of the game spotted.
Ubisoft is developing fresh single-player content for Assassin's Creed Revelations, according to a new set of DLC Achievements for the game.
The new levels will likely include more first-person puzzles exploring the life of modern day protagonist Desmond. The list of fresh awards, posted online by X360A, includes mention of block-based platforming.
No release date or pricing for the downloadable content has been announced.
Assassin's Creed: Revelations - Ottoman Edition.
Meanwhile, online retailers have begun listing something called Assassin's Creed: Revelations - Ottoman Edition. UK retailer GAME appears to have briefly listed the game, although its page has now been pulled offline.
The Ottoman Edition's cover mentions the game will include "free downloadable content".
South African retailer AWX lists the Ottoman Edition for launch on 16th March.
Assassin's Creed: Brotherhood gained a Game of the Year Edition around the same time last year. Titled the Da Vinci Edition, it also came bundled with single-player DLC.
Ubisoft was not able to offer comment when approached by Eurogamer.
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Comments (17) Latest comment 3 months ago
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So I'm guessing it carries on from the ending of Revelations, and that (minor spolier)Desmond is formally induced into the Assassins after waking up.
I'm really hoping it's not just more 1st person segments, but. That said, there was one tiny bit in those first person sections that I though was interesting Towards the end of one of them theres a brief section where you come across a solitary lamp post and cross a stylised road, cars depicted as straks of light. That was interesting because it came out of nowhere and looked different visually to the rest of those sequences. The 1st person sections were pretty dull otherwise.
I wouldn't say Revelation's was awful, but was easily the weakest of the Ezio games, and definitely felt rushed.
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But still, this game has turned out to be a pile of misery in comparison to its predecessors.
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For example, in Brotherhood, after collecting Brutus's diary for that games ultimate armour you could read the pages. Ishak Pasha's memoirs for the equivalent armour in Revelations weren't readable.
But that's a minor example.
The two biggest additions to gameplay, the 1st person and the den defence sections, are dissapointing. The 1st person sections are dull, and the den defence minigame just didn't feel very good to me, not up to the core game's standards.
The puzzles in AC2 and Brotherhood were fascinating, a genuine challenge (at least for me, I admit in the end I had to use a guide for the last few) and added to the ridiculous (in a good way) "Templars control EVERYTHING" conspiracy. They were totally ripped out for Revelations. The closest analogue is the book hunting, but those are ridiculously easy, and add nothing to the 'lore'.
I really enjoyed the Altair segments (I think older characters in games are fascinating, far more interesting than young upstarts. Having an older main protaganist in Ezio was a major draw for me to play this game), and the conclusion was well done, it still felt like something was missing to me.
Rome had some very distinct areas, most of Constantinople felt a bit samey. Not as many unique landmarks or areas (though this problem at least might be due to a lack of noticable landmarks in the real city).
Again, I did enjoy the game, a lot. But looking at what AC2 had accomplished, and how Brotherhood had built upon that, Revelations felt like a stumble backwards.
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For me, the biggest plus was the assassin levelling up, i don;t wholly get absorbed in that sort of game mechanics, i couldn't stop sending of my assassins to do jobs, the fact that you could take over cities, and control them was fun - again this idea is a bit weakly executed, but perhaps for the third game - they introduced a visual risk esq map to proceedings, it could really bring the idea of a war and struggle of power between templars and assassins to another level.
But the gameplay is so refined, its just fun playing it
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The Desmond sections at the beginning & end of Brotherhood are completely different to the Desmond's Journey sections of Revelations. The Journeys are horrifically poor first-person levels.
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No bloody way. Day 1 "will pass" for me.
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It played like trying to swim through treacle and made about as much sense gameplay-wise as a chocolate teapot in a volcano. An actual proper flashback sequence like in the previous game would have been a lot better.