Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
"They don't bring anything new to the table."
Mojang has accused Minecraft clones of failing to do anything new - but confirmed it won't sue their makers.
Mojang business chief Daniel Kaplan discussed the issue of Minecraft clones in response to a Eurogamer-asked question in a webchat.
We asked Kaplan for Mojang's take on Xbox Live Indie Game FortressCraft, which many have accused of being a clone of Minecraft, and asked if it will take its developer Adam Sawkins to court.
"As long as they don't use anything we MADE, we don't care," Kaplan replied.
"Like, would the Doom creators sue everybody who has done an FPS? Don't think so."
FortressCraft, a £2 title, is the most successful game on the Xbox 360 XBLIG platform. In September last year it had generated over $1 million in revenue off the back of half a million sales.
Some have criticised it for being little more than a rip off of Markus "Notch" Persson's phenomenally successful Minecraft - and the comparisons are set to intensify when Minecraft is released on Xbox Live Arcade later this year.
Sawkins has rejected those comparisons. Last year he called out what he described as the "Notch Defense Force", and insisted his game is nothing like the indie phenomenon.
"The Notch Defense Force said things like 'you even stole the name', but the actual gameplay is nothing like Minecraft," Sawkins said at the time.
"Minecraft has been squeezed out of its own market," he said on the subject of Minecraft's XBLA release. "It might do well on the name alone, but if you want sexy graphics and shaders and the creative aspect, you have FortressCraft. If you want to fight monsters and share stuff with your friends, you have Total Miner. Nobody will pay for Minecraft when they can pay $3.00 for Total Miner or FortressCraft."
Speaking last night, Kaplan dismissed the impact of Minecraft clones on Mojang.
"I'm really bored by the clones," he said. "They don't bring anything new to the table which is really sad."
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Comments (73) Latest comment 3 months ago
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Can they sue the fortress craft guy for being a douche though? I purchased that limp knockoff myself ages ago, and while I had a bit of a laugh with it for a few hours, it was nothing compared to the real thing when I finally downloaded minecraft.
That alone would be fine, but this guys insistence that he didn't just rip off minecraft (YES EVEN THE NAME FFS) is pathetic. It's just minecraft creative mode with none of the features...
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Credit to Mojang though, as fortress is such a rip off, i think most bigger companies would have sued already.
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Yes, people have been cloning games for years, but games publishers have been suing people for years, too.
There's no use being the 'nice guy' when it's such a blatant ripoff.
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but in all honesty though i dont know why they are publicly bitching about someone ripping them off
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"We asked Kaplan for Mojang's take on Xbox Live Indie Game FortressCraft..."
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http://projectorgames.net/blog/wp-content/uploads/2011/11/Final_FC_MC_1.jpg
http://projectorgames.net/blog/wp-content/uploads/2011/11/Final_FC_MC_2.jpg
You guys make your own mind up if it's a clone.
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Notch even clearly states that he was influenced by an early XNA game called Infiniminer in his design of Minecraft and if you watch the Infiniminer videos you can see exactly where he got his ideas from, but is anyone saying Notch has ripped off the game? No! Because he's added many more features and content to make Minecraft a unique gaming experience. Just as had been done with FortressCraft. It may look the same but when you jump in a server with a bunch of friends and start to create some truly amazing things in the game you can see that it can do things Minecraft just doesn't even bother with.
I also somewhat agree with the point that many of the Minecraft inspired games are not doing anything new though. There's so much more you can do with a voxel-ised world and even I'm working on a game using voxel based worlds and is a mash up of Minecraft, Mass Effect, Quake 3 and Red Faction.... I'll no doubt get slammed for making a 'clone' but if it's fun and people enjoy playing it that's all that matters. FortressCraft has made over two million dollars so it's clear there are plenty of people who enjoy playing the game and I bet many of those are avid Minecrafters like myself who don't care how similar the games might be.
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Fact of the matter is if there wasn't competition within the markets of things, their would only be one version that wont update, improve and we would get suck with whatever crap they shovel to us at whatever price as we wouldn't have any choice if that is what we wanted.
You can scream 'clones' till your blue in the face but lets be honest it's going to happen with EVERYTHING regardless, and as said if it doesn't happen the higher ups WILL screw the crap out of you
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Achievements. 'nuff said.
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Lol, did he keep a straight face when he said that.
Mojang have made the right choice there for the right reasons. This sawkin chap could at least be honest about his motivation and inspiration tho.
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I can live with that, and it's probably the reason that I've already bought and loved FC, and will indubitably buy MC when it 'squeezes out' later this year on XBLA.
I don't really want this comments thread turning into a massive fight, so please think twice before posting insulting things, or invoking any impotent rage.
Thanks!
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I'm not sure I'd go *that* far.
But I do think that using the Fortresscraft video above is a little disingenuous, given how much the game has changed in the meantime.
All imho, of course.
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Most people play Minecraft in Survival mode, where you find yourself having to build defences and scavenge for resources to build lighting, tools, doors for your housing and so much more. You get to explore too, with lots of lovely things like strongholds and mines to find. It always feels alive, like it really could be a forgotten world. When I find a good spot, you know that's the place to call home and start mining and crafting.
Fortresscraft is, more similar to Minecraft Creative, but it has plenty of unique features. You can create your own custom blocks and build with them, design you own doors, hunt down Relics like guns, jetpacks, robot vehicles that can drill holes for you and even a Predator mode where you can hunt other people in multiplayer, with active camo and Predator blade weapons
I'm not saying they aren't similar, I'm just saying they're different enough that you could play both for different reasons and still enjoy them. I love them both, and I'm glad they're both getting continued developer support.
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So.... in other words...... you stole the name.
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"Cover system in Kill.Switch"
Yes indeed! Glad its not just me.
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The creator of FortressCraft will never have a game that successful and he knows that Minecraft will hit XBLA at £10-£20 and still sell 1-2 million copies. Minecraft is the original and the best..
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I'm not really sure that you're highlighting anything that is an actual problem, though.
Yes, both titles have 'craft' in them, and as djarcas has already said himself here, there's a trail of inspiration that led to that. A trail documented in the game itself, and on the games website.
When Fortresscraft was originally released, it was stated plainly and openly that the 'Chapter 1' element was precisely because it was intended to sell in order to fund the development of further features. It wasn't on the basis of trying to make a fast buck, and indeed the ongoing development and addition of features to Fortresscraft has, over time, borne this desire into actual, er, gaming fruit. As with the recent Kickstarter project for Double Fine, there is always the possibility with any project, that it may go spectacularly wrong.
It is distinctly possible that releasing on the Xbox allowed Fortresscraft to sell in a place where minecraft didn't exist.. but why is that a negative thing for anybody?
As for telling the difference between Minecraft and Fortresscraft, it is possible to download and trial Fortresscraft for free, so if you can't be bothered to watch videos on it, or go to the FC forums and read about what people are doing with it, you could at least try it yourself, without cost. The fact that you haven't or didn't does not equate to there being awful PR.
That is not to say that, when Fortresscraft was released, there wasn't some awful tension between its developers and some elements of the XBLIG community, and that indeed the way that some of the PR surrounding the game was handled by the chap responsible for its publicity, way back then, was clumsy and in many ways counter-productive.
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simples!
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"As for telling the difference between Minecraft and Fortresscraft, it is possible to download and trial Fortresscraft for free, so if you can't be bothered to watch videos on it, or go to the FC forums and read about what people are doing with it, you could at least try it yourself, without cost. The fact that you haven't or didn't does not equate to there being awful PR."
Actually, yes it does. Asking your potential customers to show more than a passing interest in your game before you give them a snappy 200 word intro into your game and why they should buy it is bloody criminal PR. Having a demo does not make up for that because the demo is on xbox and I'm sitting at a PC so downloading the demo and giving it a try isn't convenient for me right now. That sort of obstacle placed in the path of the consumer loses you sales. The the problems are so simple, obvious and easy to correct makes them positively criminal. Whoever is in charge of communicating with potential customers and the press for this little fledgling business needs to be removed from handling those duties and they need to be given to someone competent in that sort of area.
Heck, look at djarcas' comments in this thread. He starts off by swearing about Eurogamer on their own website. Great way to make them think it would be nice to give his product good press coverage. He at the same time neglects to link to a more recent video or any other relevant information. He then claims it has loads and loads and LOADS of features that have nothing do with minecraft... but fails to name any of them. He then rants directly at Eurogamer and throws a couple of screen shots at us. He then answers a criticism about not citing his inspirations by telling us they're listed in the credits... well that is a useful place to put them where all the world will easily find them, any chance of sharing them or do we have to pay for that information? Then finally he makes a good point by pointing out that in his game you don't mine, craft or fight monsters. Then he seems to clock off for the day. Oh dear, oh dear, oh dear...
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http://twitpic.com/6ph7a2
Didn't stop Notch ranting on about how I refused to acknowledge my inspirations tho...
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And sure, I'm swearing, what of it? I'm (correctly) pissed off that the Mojang guy gets to slag off my game, whist EG quotes an article I did for IGN about 6 months ago, and links a video that was released about 2 months BEFORE the game was. I'm angry. I have every right to be.
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(link to Projectorgames Blog removed as it won't let me post otherwise)
There's plenty of other blog posts, but are you really telling me that you need MORE than the two pics I linked earlier to convince you that I do indeed 'bring something new to the table' ?
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We have rules about turning up, purely to spam links to your stuff.
Ignoring the fact that your links don't work for the moment, you might have taken some idea from nobody replying to your first plant, that nobody is particularly interested in your game Miner Style.
I know it can't be easy to market your stuff, but there must be better ways of trying to do it than this.
I've deleted your posts, anyway, I don't really want to ban your account as I'm giving you the benefit of the doubt that you might stick around and engage with the EG community. It'd be a much better way to try and publicise your stuff than spamming links.
Thanks.
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Yeah, you said the inspirations and acknowledgements are was in the credits, I said they were in the credits, we know this. It is good that they are in on twitter as well but really for a company that is being accused, however unjustly, of ripping off someone you need to put that somewhere quite visible to people before they've bought the game, for the undecided customers. After all undecided customers are the ones who really matter.
I know you're pissed off and I can understand you being pissed off but this is business, and PR is the lifeblood of any entertainment business. You gain nothing by venting your anger here and stand to lose quite a lot. I'm just saying you need to be a little more media friendly. Swear in private, smash mugs if you need to and then respond professionally. E-mail the author and offer them some new quotes and ask that they update the article, they do that pretty often. Kind of late now though.
Thanks for the link to the blog post. I think I have a rough idea of how make the really intricate stuff now and that makes me very interested in buying this once the PC version is out (I prefer PC to xbox 360 for this kind of thing).
Don't expect to win arguments with fanboys, don't get frustrated when you don't win, don't give up on being reasonable. The fanboys aren't going to buy your game so no sense wasting your breath trying to convince them, but it is worth putting forward reasonable arguments because people on the sidelines who aren't fanboys and are undecided customers might be convinced and if you don't respond reasonably they might be convinced the fanboys are right.
I don't want bullet points because that would get long and dull really fast but I do expect every game to present itself in a couple of hundred words and say what is unique about itself. There is one for every item in the Steam store (although not all of them good by any means). Just say few words setting up what sort of game it is and perhaps note a couple of inspirations and then list a couple of the really unique killer features that set your game apart. The main one seems to be that you can apparently make custom blocks to construct insanely awesome buildings like those in the pictures so perhaps give a whole short paragraph to that. You know, sell it!
Sorry, if this sounds like I'm talking down to you rather. It isn't intentional. I just feel that you need to tighten up on this sort of thing because at the moment it doesn't look like the PR and sales sides are being handled with anywhere near the skill and finesse of the game development side. I want to see FortressCraft stand or fall on it's merits (and from what I can see I want it to stand and I'm glad to hear it sounds like it has been doing well for itself) not be held back by poor PR and marketing.
EDIT: And in case anyone is wondering why I'm spending my time writing all this it is because I have the flu and don't really feel up to anything but sitting here typing. Even I'm not sad enough to spend this much time on this subject otherwise.
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Seriously though, I've been critising djarcas for being bad at marketing but posting links with almost no commentary to long completely silent youtube videos of a game that borrows a lot from another game but is hugely lacking in polish so it looks more like a rather poor proof of concept than a game. No, just no. Make the blocks much much smaller relative to the player, make car models and let people paint huge amounts of blocks onto the landscape at a time so they can create insanely imaginative voxellike racetracks. Then you'll have game, right now you've got nothing ready to show the public. I know it probably took a ton of work just to get where you are but consumers only see results, not the amount of hours put it and the results aren't up to scratch yet.
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Lego's where it's at, and they should sue the arse off Notch for stealing their idea. Much better emergent playability there.
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You've genuinely made me feel a little bit guilty... I didn't intend for you to delete your account, just to maybe have a think about he way you present your game and your point of view. We do get quite a lot of accounts that are registered solely to post links to stuff, and it's really hard to tell when that is what you have done that you aren't one of those.
So please, stick around - EG is a pretty harsh place at times, but you will at least find people willing to talk about your games, even if you don't always agree with what they say!
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