Game of the Week: Catherine

You can't buy me love.

You get what you pay for. Or do you? It's getting hard to tell.

For example: when is a free-to-play game not a free-to-play game? When it's Gotham City Impostors, and not actually free to play. You'll fork out a tenner or more for Warner and Monolith's messy but likeable online shooter, but if you want to access all the content and options you've just purchased, you'll either have to dip into some pricy micro-transactions or get ready for a long, hard slog to earn them.

"Gotham City Impostors offers a minimum of substantive content - maps, in particular - and a maximum of unlockables that put unrealistic demands for grinding next to a 'buy now' button," wrote Rich Stanton in our Gotham City Impostors review. "The gadget-enabled shooter at the heart of Gotham City Impostors is fun, smart, and hard to dislike. But it's impossible to recommend."

Boo! But isn't this a double-standard? In the world of single-player games, we've become accustomed to attaching value to the length of the journey; in the multiplayer arena, we want it all now, and will pay to reduce the distance between ourselves and domination. Of course, Warner's mistake is to charge at both ends and thus ensure that neither the shopping nor the levelling seems fun, as they do in Team Fortress 2 and Call of Duty respectively. You've got to pick one philosophy of value and stick to it.

These are confusing times. New business models are proliferating at the same time as gamers are getting ever more gun-shy with their money, and (in the UK, at least) have become accustomed to getting at least 20 per cent knocked off the recommended retail price. And even then, they'll only spend that much on a sure thing. "I'll wait for the inevitable price drop," goes the comments thread mantra - and definition of a self-fulfilling prophecy.

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Kingdoms of Amalur: some players are more equal than others.

That phrase was liberally applied under the generally positive reviews for this week's meaty role-player Kingdoms of Amalur: Reckoning, and with its forgettable title and lack of pedigree, it's not hard to see why. But it's also a kind of madness. It may lack charisma, but 38 Studios' game isn't remotely short of quantity or quality.

"Kingdoms of Amalur: Reckoning does all the boring, difficult parts of RPG game design very well, and marries them to exceptionally slick combat and a towering stack of stuff to do," I wrote in our review. "This well-oiled machine keeps you motoring through all the sludgy fantasy cliché and through a sluggish first act. Then - just as the world opens out and the story picks up traction - that motor really starts to sing. That's when a solid, workmanlike game becomes one that's virtually impossible to put down."

Are we getting all of it, though? In an attempt to keep us away from temptingly cheaper pre-owned copies - which, lest we forget, don't in any sense pay for games to be made - Reckoning offers some downloadable bonus quests to reward the first-time buyer via online pass.

It's an ugly and flawed solution to a problem created by retailers as much as gamers, and of course the best defence - the one employed by Rockstar, Bethesda, Infinity Ward - is to make a game so compelling that nobody will want to sell it on. Easier said than done, though, and when a talented and ambitious outfit like 38 Studios is condemned to the bargain bin before it has even released its first game, you can't deny that it has to do something to survive.

There's a sense of panic surrounding anything that's not a cast-iron bet. To some extent, publishers can only be as adventurous as their audience. By the same token, confidence breeds confidence, and the overriding confusion caused by added-value stratagems like the online pass or Gotham City Impostors' DLC is what eventually turns to suspicion and anger. There's a nagging sense that, if these games aren't able to stand on their own merits, why should we trust them?

In this atmosphere it's a relief to see a game with the courage of its own convictions. The Darkness 2, also out this week, is a disposable bit of trashy fun without the length or breadth of an Amalur, and arguably will provide many fewer hours of entertainment. But it's got a sense of identity, a unique style and a notable lack of inappropriate brand extensions or nervous nickel-and-diming.

"With so many shooters squeezing plot into the spaces between gunshots, it's great to play a game that makes you walk around and talk to people, that takes its characters and their emotions seriously," said Dan in ourDarkness 2 review. "Even in a frankly ridiculous slapstick game about a gangster with demon tendrils, a little attention to character detail can make all the difference... It may be little more than a gore-soaked custard slice on the great gaming buffet table, but it's a guilty pleasure worth tasting all the same."

And speaking of guilty pleasures with an overdeveloped sense of self...

Catherine

It won't be to as many tastes and it won't sell as many copies, but Atlus' wicked sexual psychodrama and surreal puzzle game has something Kingdoms of Amalur most definitely doesn't. It's cool.

Catherine the great.

This ineffable commodity - the stock-in-trade of the music business, and an important consideration for movies and TV, too - isn't often considered in the complex equations that determine a game's value, but it should be. Catherine is daring, unique, unrepeatable, weird and humane. All things that make you want to identify with it, to keep it, to display it on your shelf, to tell your friends to give it a try.

Oddly, it achieves much of this by being about normal life. In between its surreal platforming episodes, it's a tale of romantic indecision and early mid-life crisis for a 32-year-old software engineer called Vincent.

"Life presents you with a number of crossroads, Catherine suggests, and it's only in choosing a way forward that you gain an identity. In Vincent's case, it's the difference between being a mere protagonist and a hero," wrote John Teti in our Catherine review.

"The game will draw attention for its wonderful weirdness, as it should, yet that's only half of the story. Catherine plays its eccentricities against its more down-to-earth side, which makes for a richer comic world than you might get from bizarro fare alone. The upshot is an experience that's both fun and provocative - a nightmare worth staying awake for."

And worth paying for. You won't find many people saying they'll wait for Catherine's inevitable price drop. You either want to play it or you don't, and that has a value that shouldn't be underestimated. Game makers, take note - choose a way forward. We need don't need you to be protagonists; we need you to be heroes.

Comments (27) Latest comment 3 months ago

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  • ras_kho #1 3 months ago

    The game will draw attention for its wonderful weirdness
    and i love weirdness.
  • Darksouls13 #2 3 months ago

  • Triggerhappytel #3 3 months ago

    Catherine hasn't been on my radar at all until recently, but I do have an appreciation for quirky non-mainstream titles, so I'll keep an eye out for it if I'm trading another game in and fancy picking something a little different up.
  • Atmey #4 3 months ago

    Its not FFXIII-2, its not Soul Calibur V, its not Kingdom of Amalur.

    Glad PS3 isn't region locked, beat this game months ago.
  • JoeGBallad #5 3 months ago

    Good call on Catherine, it is without a doubt one of the best, most unique, coolest games of recent years. It's the only game I can think of that made me want to go for a drunk with its main characters.

    Here's why I love it.
  • redneon Verified Programmer, SUMO Digital #6 3 months ago

    I started playing this yesterday and am loving it. I am slightly worried that I was dreaming of moving blocks around last night, however...
  • freethinker101 #7 3 months ago

    Will pick this up eventualy as it is an interesting concept.
  • JadedEntity #8 3 months ago

    Catherine has been well worth the investment. It makes me feel like I'm in a Haruki Murakami novel - a feeling helped in no small part by all the talking sheep.
  • Lunatic4ever #9 3 months ago

    so is this really worth purchasing or rather a rent?

    edit: WHY negging? It was sincere question!?
    Edited by Lunatic4ever at 12/02/12 @ 20:46
  • el_pollo_diablo #10 3 months ago

    I'm waiting or the Arkham City price drop / game of the year precisely because of all the dlc cut out of the game.
  • hilts #11 3 months ago

    I must disagree with the last point! I am one who will wait for the price drop , very nearly bought this on import when it was originally delayed , however trying to hold out as have many half finished games to plough through , and this game typifies the type of great quirky games that the mainstream will ignore , resulting in an inevitable price reduction (similarly I recently picked up el shaddai for a tenner!)
  • dudefella #12 3 months ago

    @el_pollo_diablo None of the DLC for that game adds anything to the story mode, except outfits that you can only use in NG+. Catwoman's parts are the only story DLC, and it comes with a new copy. There's a lot of value in the box already imo.
  • eviroboy #13 3 months ago

    Hmm, on one hand I can't help but love Catherine, but on the other I find it too frustrating in all honesty. A distinct lack of variety with a steep difficulty curve that infuriates more than endears. A strange beast indeed.
  • Lexx87 #14 3 months ago

    The reason I tend to wait for a price drop, (Catherine not included which I splurged on the special edition because I want more like this please!), is that simply I have a ridiculous game backlog and not the time to play them all. Buying new games on top is a complete waste of cash, as I won't get to play it until a time when in the shops it'll be a 1/3 of the price.
  • hilts #15 3 months ago

    @Lexx87 I agree , just a bit crazy for me to buy it right niw as won't get round to giving it a good stab for a while.
  • bobfish09 #16 3 months ago

    I really don't get this game, you are paying for a very simple puzzle game and a lot of cut scenes.

    Its the kind of thing I'd expect to be £10 on XBLA.
  • threemoh #17 3 months ago

    >Life presents you with a number of crossroads, Catherine suggests, and it's only in choosing a way forward that you gain an identity. In Vincent's case, it's the difference between being a mere protagonist and a hero

    Keza- remember her?- did a good article over at the Guardian on the same subject: http://www.guardian.co.uk/technology/gamesblog/2012/feb/10/catherine-puzzle-game-young-adulthood

    Still waiting for my copy (Of Catherine, not that article.) to arrive, though. :(
  • Demiath #18 3 months ago

    Hmm, as others have pointed out already that last point in the article seems like a very mistaken impression. I think lots of people are interested in the game for its story and presentation but aren't too excited about the puzzle gameplay, and will thus wait for the inevitable price drop. Catherine is precisely the kind of game that makes a lot more sense as a worthy investment (and, even more importantly, a risk people are willing to take) once it's down a bit from the psychological hurdle of £37/$60.
  • Madder-Max #19 3 months ago

    heh. From the nose up the guy in Catherine looks like Hayley in Coronation Street!
  • Lycanthroat #20 3 months ago

    Imported it months ago, love it. It's new and awesome and different and games like Catherine are needed to push the creativity in the industry forward. I'm not saying all games should be like it - hell no - but it's needed. It's bloody rock hard though, I just CANNOT do Axis Mundi.

    I can display the Catherine: Love is Over edition proudly next to my Collector's Edition of Skyrim, Dark Souls, Bayonetta and Human Revolution :)
  • TheMillionDollarMan #21 3 months ago

    It could be argued that were it not for some games dropping in price they wouldn't sell atall.
    At £40ish for a new title I know I select my purchases carefully.
    The sub £20 market tempts me to buy a game I wouldn't have bought otherwise. Surely a sale is better than a rental?
  • munki83 #22 3 months ago

    I bought this on import last year for not much more than the cost new here. The game is a gem a rough hard gem. I need to play through again to see the other endings, but will play on easy, normal had me screaming the f-bomb too much
  • 32768Colours #23 3 months ago

    As for Catherine, I think I'll wait for the inevitable price drop...

    /Joke!

    Actually, I'm thinking of picking it up this week when I'm back in work. If nothing else, it'd be rather hypocritical of me to bemoan online passes etc, and then go and ignore a totally unique game which actually bothers to give me a complete package straight of the box.

    Kingdoms of Amalur though? Think I'll pick it up 2nd hand ;)
  • Hunam #24 3 months ago

    Watch out for 6-3 guys, it's impossibly tough :(
  • Oh-Bollox #25 3 months ago

    I really don't get this game,
    Obviously.
  • Peregrin #26 3 months ago

    "In an attempt to keep us away from temptingly cheaper pre-owned copies - which, lest we forget, don't in any sense pay for games to be made"

    Yes they do. I don't ever - EVER - pay full price for a game that I intend to keep. I only do so when I know I will cover some of the extortionate cost through resale.

    The only exception, of course, is downloadable games. XBLA games have provided me with more entertainment over the past year than boxed AAA games, and at a more reasonable price.

    You would think that the publishers would notice this kind of trend eventually.
  • zzkj #27 3 months ago

    I bought a PS3 some months ago just to play Catherine when it hit the US (since the PS3 version was of course region free). Brilliant game, couldn't put it down.