Alan Wake PC release date announced
"We've done our best to do justice to the PC version."
Alan Wake launches on PC through Steam on 16th February, Remedy Entertainment has announced.
It goes live on "other popular digital channels", such as EA's Origin, "soon afterwards".
The boxed retail version, courtesy of Nordic Games, is "coming soon".
On Steam the game costs $30 (for the game plus all the DLC). The Limited Collector's Edition costs $35.
Remedy said PC gamers will benefit from "stunning" HD graphics, "refined and enhanced" PC features and support for stereoscopic 3D and multi-screen.
Remedy CTO Markus Mäki said: "We've done our best to do justice to the PC version and do things the way they should be done for PC. The PC version looks absolutely beautiful. We're bringing the game to life in a whole new way," says Markus Mäki, CTO at Remedy."
Those key PC version enhancements in full:
- Experience Alan Wake's Pacific Northwest in higher resolutions and higher fidelity than ever before.
- Refined and fully configurable mouse and keyboard support (or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!) .
- A wide selection of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios.
- Multithreaded engine that takes advantage of quad core CPUs.
- Additional options our fans have sought after, such as field of view adjustment as well as "hide HUD".
- Works with AMD Eyefinity 3D 3-screen mode.
- Works with NVIDIA NVISION2 Stereoscopic 3D.
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Comments (40) Latest comment 2 weeks ago
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For 25 euros or so I will get it day one.
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SOLD! (hard copy, of course)
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lol
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Totally agree, and was negged to hell for stating something similar on another website. Each unto their own I guess, but there are so many better examples in the action adventure genre.
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I'm guessing that equates to an "eff you" to Dual Core machines?
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@Kirrinokoshin - It's weird, so many decent games get panned by the masses, but AW seems to have this and of crazed followers that won't hear a word said against it. Perhaps because its an exclusive? Who knows. And that isn't a cricism aimed at xbox fanboys - PS3 owners can be just as blinkered when it comes to exclusives (personally I felt Uncharted 3 was quite weak, certainly compared to UC2, but was negged to hell for saying so...).
But yeah, there are much better examples of action-adventure games. I just played through Enslaved, and while FAR from perfect it had bags more charm, humour and varied gameplay than Alan Wake. Yet it was vilified and hated on ceaselessly when released. Sigh.
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I had to laugh at that. PC gamers have been able to play HD games since 1998 or thereabouts, it's nothing new Remedy! I was gaming at 1280x1024, which is a higher resolution than 720p, on a 15" LCD monitor long before I bought my Xbox 360.
But... I am looking forward to this but wanted to buy the disc version. From the wording in this article, it sounds like it'll hit Steam first and then the disc version will be released some weeks later. If it is 'only' $30 though, that sounds like it'll be £24.99 or less (hopefully £19.99) so I may as well buy it direct from Steam this time.
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For some, it was one of those games where the total result was greater than the sum of its parts. Whilst none of the story, action, script, or graphics were individually amazing in their own right, I think everything was done well enough to create a coherent, satisfying experience.
I also think its brevity worked in its favour.
I can see why some people were disappointed - it really could've done without so much hype, and their early talk about open world structure only mislead people about what they should expect from the title.
AW Is one of the better action horrors out there. It's not Resi' 4, but it is a very good title.
Roll on American Nightmare and, hopefully, AW 2 :0)
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I always felt that AW was dangerously close to the figurative 'uncanny valley' between a game and a film/TV programme. If story is my primary motivation, I'll get astronomically better results watching a film or reading a book. I think narrative in games can be expressed differently to the passive form and should continue to be explored, but so few games have stories that are good enough to actually compel you to play them for that alone (AW certainly isn't one of them). In fact those that do are generally great games anyway (e.g. Half Life, Metal Gear Solid).
Brevity seems to be a good design choice for a game like AW (LA Noire, Silent Hill: Shattered Memories are other examples I can think of) but it also serves to remind me of how ultimately sparse they are as gaming experiences.
I certainly won't be considering a sequel unless they make some serious improvements (that goes for LA Noire too, which sold better than AW).
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Also, was one of the upgrades to the game "it's not a shooter any more"?
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PC gamers have been able to play HD games since 1998 or thereabouts
Since 92' actually.
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