Starbreeze "in constant fear" Syndicate is too hard
Will take 50 hours to unlock everything in co-op.
Syndicate is supposed to offer a hardcore experience, one in keeping with the old school strategy games upon which the shooter is based - but that hasn't stopped developer Starbreeze from worrying it's gone too far.
With gamers now playing the four-player co-op demo, Starbreeze told Eurogamer it's worried it's made the FPS - designed to introduce the Syndicate franchise to today's gamers - too hard.
"We're in constant fear we made it too hard," lead co-op programmer Lars Magnus Lang said.
"It's hardcore in the aspect of if you try to play it as a shooter straight on it will be really hard. You need to take a different approach from other shooters where you try to really cooperate and heal and revive each other, almost like an MMO experience.
"We have taken some inspiration from MMOs with the breach applications and the healing and reviving. It's a mixture of those elements with the shooting experience. You can still play it as a full on shooter. You can do the tank priest concept. But the best thing is when everyone grasps the concept of healing and reviving and everyone is doing it."
Syndicate does not have an easy difficulty setting. The difficulties are divided up into stars: one star for normal, two stars for hard and three stars for insane. "One star, we don't want to call it easy because it's not easy, so instead we said, let's start at normal. There's no easy difficulty."
Still, Lars said the normal difficulty - one star - becomes "almost too easy" once players begin to work together.
"Three stars is really tough," he said. "We can complete three stars in the office when QA play. But in two days there will be players that are better than I am at this game. That's for them, the ones who want that really tough experience."
The single-player campaign is similarly tough, but is designed to teach players "a few things that might be useful in co-op". You learn how to use breaches, for example, and the various game systems.
The co-op, then, is where most players will turn once the single-player is completed. To unlock everything on offer here, expect to put in around 50 hours.
"If you already played it and you're really good at it you can just run through the maps with other good players if you play on one star difficulty," Lars said.
"But then we have scripted it differently on the different difficulties, so you will encounter more interesting enemies and have some special events that only occur on certain difficulties. We have mercenary events and more mini-bosses - a lot more mini-bosses - on three stars, for example.
"You might be totally overwhelmed with missiles you need to breach in the air, something we tried to avoid in one star difficulty. Ambushes, for example. Before people learn the breaching mechanism it's a lot to keep track of. It's a lot to keep track of normal, but on three star difficulty multiply that a couple of times."
He added: "We have a progression system in there - if you want to unlock everything you will have to play 80 to 100 missions and complete them successfully. That will probably take at least 50 hours - maybe more. It depends on how good you are."
Syndicate launches on 24th February.
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Comments (41) Latest comment 3 months ago
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I've gone from having not much interest in Syndicate before the demo to now planning on getting it on release I enjoyed it that much. Well done Starbreeze I say, stick to your guns and keep it tough!
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The demo is only playable at Normal so the challenge will get tougher in the final game.
I can't wait!
P.S.
The other difficulties available in the full game are Hard & Expert: no Easy mode.
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I also expect games putting "Hic sunt leones" on the cover.
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>> Meh, my childhood has been raped.
like that?
http://canv.as/ugc/original/d72cbc69b94d42abf16f02caba087aae670adfad.jpeg
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Also not sure why one of the characters started questioning his actions during a loading area; they're drones, kidnapped, broken and controlled by drugs. They have no free will...
Link to the proper version...
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We were also 2 manning it so 4 players would make that hard mode rather easy. You also need to do the other difficulties to get the next tier of your up[grades, we were going for Tier 2.
lol As you can see I got quite involved in the game, really good stuff =]
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Or they put the guys into a green Robin Hood costume + tights and put on some spiky ears.
But you are right, unfortunately it's not true to its roots.
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-What?
-Those Demon/Dark Souls games, sell well and also have respect from the hardcore gamers being that hard to complete.
-Really? That means that people don't just want to play easy and forgiving games?
-It seems they don't. And not only that but it's a nice chance for us to use that trend so we can attract the hardcore too. Let's increase the difficulty in our new Syndicate then.
-You're right! After all, even the new Bioshock got the message. Why shouldn't we be in that trend too?
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ohhhh - It's reeeeeeeeeeeaaallly hardcore!
It's insaaaaaaaaaane!
What gamer could possibly resist this opportunity to show that they can handle really really hard, really really hardcore, insane FPS gaming?
Wake up! Wake up and smell the marketing!
Or stay in your FPS-induced coma, tip out your wallet and buy yet another dose of pew.
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Well you’re not hardcore
Unless you live hardcore
But the legend of Syndicate was way hardcooooorrrrrrrre
♫
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Firaxis fancy doing another remake?
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It is addicting gameplay, I have never played through a demo so many times.
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What's happened with developers these days? They appear too terrified of publishers and the creative retards in marketing (that have far to much influence of game development), to develop what gamers actually want and not what marketing thinks we want (after their research amongst 40 year old house wives showed 99% find FPS games too hard).
I miss the days when the independent studio's led this industry, and games were developed for gamers....and not my mum.