Dungeon Defenders PC DLC not coming to console
Blame "the realities of the console world".
Dungeon Defenders' PC DLC will not launch on PlayStation 3 or Xbox 360, developer Trendy has revealed.
This includes the current and future Holiday DLC, the New Heroes Pack, the Barbarian character, Assault Mission Pack, Nightmare Mode and Shops.
Why?
Trendy outlined a raft of reasons on its forum, and explained the patching process on console.
"This is for a variety of technical and business reasons including patch size limitations and patch stacking requirements, as well as the massive restructuring of the current console game that would have to take place, the QA processes necessary to prepare those changes for submission, and the opportunity cost of pursuing other projects," Trendy explained.
"There are two key differences between patching on consoles and patching on PC: approval processes and platform-restrictions. The former forces content to be finished well in advance of their release on console. The latter includes restrictions such as patch size (4mb on XBLA, unless you're granted an exception), content, etc.
"For example, XBLA patches stack, so it would require anyone who downloads Dungeon Defenders to immediately download all of the subsequent patches on launch. So, even if we were allowed to update console like we have on PC, anyone who downloaded Dungeon Defenders today would immediately have to download multiple gigabytes of content via a series of updates, before actually launching the game."
Despite this the console versions of the tower defense game will get some DLC, such as expansion packs The Lost Eternia Shards: Mistymire Forest.
Trendy finished by apologising to console players. "I will say this failure eats at the very core of some of us (including yours truly). Many of us are avid console players. In fact, some of us haven't picked up anything besides a controller to play games in years.
"However, the realities of the console world still prevent us from bringing this content to consoles."
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Comments (18) Latest comment 4 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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It's a harsh, terrible, ghastly, world we live in when some games aren't released for the ever-thriving consoles and only for the 'dying' PC.
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I was thinking exactly the same thing whilst reading this. Oh dear, there is one title's DLC that console owners can't have. My heart bleeds.
Some people want their cake...and actually eat it too!
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So it's ok to release a title on all platforms (and make the profits), yet DLC will only be developed for one platform. They should've thought about that earlier on, they've bumped into similar release issues for the regular title as that had to go through QA as well... And if they stick with their arguments, at least release if for PS3. No such '4MB-limitation's there.
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I am very happy to only have to download a few mb as a patch, rather than a few gb. Makes it quicker, rather than install game for a while, update game for a while then finally get to play.
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I see. So basically how it works is "patches" (bug fixes etc.) need to be small because everyone needs to download them, but "updates" can be bigger because they are optional anyway?
Perhaps they are unable to deliver that DLC without needing a patch more than 4MB? Dungeon Defenders is co-op after all, so I guess everyone's game needs to be updated. If MS aren't willing to make an exception for them, then what choice do they have?
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The same barriers are in place for every other (cross platform) game. Its not the end of the world if they didn't plan things in a way that made console DLC possible, and I can understand why they would want to avoid saying that straight out for PR reasons, but all the same.
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The only way to get more content added is to make DLC. With DLC you can never guarantee everyone has the DLC.
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1. Do you think it is working?
2. What is your definition of working?
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Yeah, the fact that he cites other economic issues means it probably isn't simply a technical problem.
The QA process for patches on consoles takes longer, but that's not an excuse for not delivering the content at all
Well, it is an excuse if it means that makes the DLC less financially worthwhile (and I guess it must, or they would do it).
What he says about opportunity cost is probably the key - the time spent making it work within the console patch system could simply be used more productively doing something else more profitable.
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I don't actually care about the reasons. I am just amused at consoles getting the hand that is usually, and frequently, dealt to the PC.
Besides, it's only DLC. All DLC is just an add-on, an after thought. A non-essential bonus. I am sure the next trillion games that release DLC will in fact be on console so don't worry.
It's so funny that everyone is shouting 'its just a lame excuse!'....LOL
....actually, ROFL! These are games developers, not high-school teenagers doing their homework. They are not making excuses so they can bunk off and go play GTA whilst smoking weed and signing on FFS.
If it made money-sense for them to make the console DLC then I am sure they would have done it. I believe him.
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Why would they want to purposefully remove themselves from multiple revenue streams, if there wasn't a legitimate reason for it?
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It's still not an 'excuse' though. If they didn't make enough money from consoles then that is a legitimate reason rather than an excuse, as so many here are claiming.
I don't think they would have lied though. I just don't see what that would accomplish, or change the outcome.