SWTOR 1.1.1 patch notes in, servers return

White Lightsaber crystals for all?

Weekly Star Wars: The Old Republic maintenance has been completed and game servers have returned - patch 1.1.1 is now live.

It doesn't give white Lightsaber crystals to everyone. That was a joke - a forced choke. Sorry.

All the SWTOR patch 1.1.1 changes are noted below.

Our favourite is that "Kintan Behemoths no longer occasionally walk on top of trees when in combat".

Classes and Combat

General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight

Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage

  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel

  • Flechette Round: Now provides 30% armor penetration while active.
  • K.O.: This ability now knocks the target down for 1.5 seconds.
  • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative

  • Acid Blade: Now provides 30% armor penetration while active.
  • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
  • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary

  • Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech

  • Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations

Flashpoints

Directive 7

  • Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
  • Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor

  • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry

  • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
  • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper

  • Lord Kherus now grants less experience.
  • Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
  • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault

  • Players no longer randomly die in this Operation after being in Gharj's lava.

Karagga's Palace

  • Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
  • Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
  • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
  • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
  • Karagga no longer fires his Unstable Energy twice in a row.
  • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
  • Walls that were missing in Karagga's Palace are now in place.

Bug Fixes

General

  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.

Items

Bug Fixes

  • Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs

Missions

Imperial

  • Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
  • Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
  • The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission.
  • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
  • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
  • Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.
  • The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.

Republic

  • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

NPCs

Bug Fixes

  • Kintan Behemoths no longer occasionally walk on top of trees when in combat.

PvP

Warzones

General

  • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Voidstar

  • Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.

World PVP

Ilum

  • Additional base turrets now protect the taxi location inside each faction's base.

Space Combat

General

  • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI

General

  • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes

  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.

Miscellaneous Bug Fixes

  • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.

The very snazzy SWTOR intro cinematic.

Comments (21) Latest comment 4 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • darkmorgado #1 4 months ago

    I love reading patch notes for the often hilarious bugfixes.

    My favourite so far was "players should no longer fall to their death after being forcibly ejected from taxis in transit"
  • morpheus2n2 #2 4 months ago

    How strange I am almost positive I saw half these bug fixes in other patches over the last few weeks!!!
  • neilka #3 4 months ago

    Pre-patch mind tricks baby!
  • ZuluHero #4 4 months ago

    @morpheus2n2

    Those aren't the bug fixes you were looking for...

    /waves hand
  • Ryboy #5 4 months ago

    "Additional base turrets now protect the taxi location inside each faction's base".

    Areas of Bournemouth could do with these on a Friday night.
  • Canyarion #6 4 months ago

    That trailer makes me wonder: if Jedi and Sith love dual wielding so much, why don't they always carry 2 sabers? Instead of having to wait for their allies to die.
    Edited by Canyarion at 31/01/12 @ 18:10
  • darkmorgado #7 4 months ago

    @Canyarion

    Different fighting styles. Same reason why some carry double-edged sabers, some have curved sabers, etc.

    Different fighting styles for different situations (you can read more about it at http://starwars.wikia.com/wiki/Lightsaber_combat)
  • darkmorgado #8 4 months ago

    @jn2002dk

    Speaking on behalf of the thousands upon thousands of people thoroughly enjoying the game:

    "Don't let the door hit you on the way out"
  • riz23 #9 4 months ago

    @jn2002dk

    and it was Mythic responsible for Warhammer Online not Bioware, class imbalance or not.
  • varkdm #10 4 months ago

    @jn2002dk your pvp woes are caused by you and most other people in the crowd wanting to play Sith. If its such a problem, make a republic cahracter and there go all the wait times for PVP.
  • riz23 #11 4 months ago

    @jn2002dk
    Not strictly true actually. SWTOR is out of Austin/Edmonton, not the Mythic Studio, but to call them the same teams would be a mistake.
  • darkmorgado #12 4 months ago

    @jn2002dk

    Yeah, substantial weekly bug fixes really means they're not fixing bugs.

    Like I said, don't let the door hit you on the way out.
  • darkmorgado #13 4 months ago

    @jn2002dk

    Please name a single MMO that has been completely free of balance or UI issues from launch.

    Just one.
  • darkmorgado #14 4 months ago

    @jn2002dk

    "Obviously i can't"

    There you go then. It goes with the territory. Accept it, deal with it. We're less than two months since launch, we've had huge numbersof bug fixes, content patches, clearly detailed updates with ETAS.

    Lot more than we got from WoW back in the day.
  • darkmorgado #15 4 months ago

    @jn2002dk

    "everything is on rails"

    So is WoW.

    Soloing to the cap from 1-85, with optional dungeons, moving through the same zones and doing the same quests (no matter what class - at least TOR gives some semblance of variety in that respect through class stories), with an endgame focussed on raiding.

    The only truly open-ended, non-directed MMO is EVE, and that has its own problems that have been widely documented.
  • haderach512 #16 4 months ago

    Yay! Now back to WoW.
  • Dave_McCoy #17 4 months ago

    I'm not sure about the whole PvP balance issue. I see a lot of people whining about getting hammered with their Sentinals but I've never had a massive problem. I can beat most players 1v1 and don't seem squishy enough to die quickly without inflicting a fair amount of damage in group situations. Granted, this is from one angle but from an angle a lot of people of the forums seem to be crying about.

    Other than that, the game itself seems to be in good shape. Just seems a lot of people desperately wanting it to fail for some wierd reason. Why would you? It's not as if BioWare phoned you up and called your mum a slag....did they?
  • Raijin_Dragon #18 4 months ago

    I wish they would fix the damn Council Chamber bug in the Jedi Knight class quest, The Fate of the Jedi. Tech support are giving me a "it'll be all right -pat on the head- but don't seem to do anything about it.
  • Zomeguy #19 4 months ago

    "everything is on rails"
    So is WoW.
    No. Leveling content is a joke compared to WoW.
    The only truly open-ended, non-directed MMO is EVE
    LOL, what? Played all the games listed here, right? Fanboys...
  • SleepyMagpie #20 4 months ago

    Looked slightly promising playing the beta in the beginner areas (novelty of the new also helps), but turned out to be a charmless, generic, design by committee MMORPG. Sad. Also broken in many ways as stated above.

    And every time I'm amazed that products as uninspired as this get near-rave reviews.

    Most people seem content to be regurgitating cows. Moo moo moo, all together now.
  • Byzanite #21 4 months ago

    I sense unjustified anger in the force.