Need For Speed: The Run PC patch comes with free cars

No charge for Signature Edition Booster Pack.

A new update for the PC version of Need For Speed: The Run goes live today, bringing with it some new content, publisher EA has announced.

As well as the various fixes and enhancements listed at the bottom of the story, the patch also includes the extra cars from last month's Signature Edition Booster Pack DLC.

While console owners had to pay 240 Microsoft Points/$1.99 for expansion, it seems PC users are getting the following vehicles for free:

  • Puppet Chevy El Camino SS
  • Fatlace Nissan Skyline 2000GT-R
  • Venom Nissan 370Z
  • Scoundrel Subaru Impreza WRX Sti
  • Victory BMW M3 Sport Evolution
  • Nicolas Mazda RX-7
  • Mega Nissan GT-R (R35)
  • Falken Porsche 911 GT3
  • Conroy Ford GT

Here's the full changelog for the patch itself, available to download via Origin:

General:

  • 30 FPS cap is disabled when v-sync is set to OFF in advanced display settings
  • Miscellaneous fixes for gamepad and peripheral support
  • Tweaked reset behavior for a number of tracks in The Run where resets seemed too close to the main race route

Single Player:

  • When players go off track, they will be reset back onto the track instead of at the last checkpoint. Crashes will still result in a reset to the last checkpoint.
  • Fixed issue where Autolog split time HUD would sometimes disappear after a vehicle reset

Challenge Series:

  • Updated car images will now be displayed in Challenge Series loading screen

Multiplayer:

  • Added Quick Match option from multiplayer menu
  • Players now have the option to mute VOIP of other players in multiplayer sessions
  • Reduced unrealistic behaviors when multiplayer opponents drive off-road or collide with world objects
  • Fixed issue where sometimes icons wouldn't display for playgroup members in the intermission screen
  • Animated recently completed solo and group objectives in the intermission screen
  • Display active objectives in the pre-race loading screen
  • Tabs will now auto-cycle during the intermission screen, manually tabbing between screens will disable the auto cycling
  • Countdown timers in MP will flash orange in the last 5 seconds
  • Will still display session rewards for players that finish the last race in a session after all other players have left the session
  • Hide the empty race results and session standing tabs in the intermission screen when joining a race in progress

Autolog:

  • Gallery - Fix to extend scroll bar for entire length of gallery
  • News - Fixed alignment of news list and top of news image
  • Friends - Now displays whether a friend is online, joinable or offline in player badge
  • Friends - Added option to join a friend's multiplayer session from the friends list, if friend is in a joinable session
  • Photo - Now displays the proper error message when a photo upload fails due to being out of space

Comments (10) Latest comment 4 months ago

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  • Timotei #1 4 months ago

    No point patching a turd.
  • unistryker #2 4 months ago

    still an awful game.. i could of written a better story with such a great concept.
  • Sharzam #3 4 months ago

    People play NFS on PC? I have Hot Pursuit on Origin and i have yet to meet a single person that i can play multiplayer with.
  • elvinu #4 4 months ago

    wow really? i have dreamed at this patch notes:) YAY
  • dsmx #5 4 months ago

    Does it fix the driving physics?
  • Darren #6 4 months ago

    NFS: The Run looks really lovely and has a terrific sense of speed but the suspect handling, the aggravating way the games resets the car for going slightly off the track and the utterly wasted concept of what should have been a really thrilling cross-country race from the west to east coast of the U.S. resulted in what is possibly the most disappointing game in the series today IMO. And how stupid is it to have a multi-stage race where the only chance of reaching the next is to come first? Finish second or lower and you have to do the stage again. The whole event is so artificially structured (pass 11 cars, beat your opponent, make up for lost time, etc., etc.) and lacking in any sense of achievement that it becomes dull by the time you're half way through (which only takes about an hour anyway).

    As for these bonus cars, normally I'd be pleased but considering the only way to change them during the single player game is to drive into a garage which are all too easy to miss then they become almost pointless. Black Box really are a crap developer IMO to have squandered this game's potential and messed up something as simple as changing a car. How difficult would it have been to have allowed the player to change cars BETWEEN the stages? The race clearly isn't continuous anyway as the car is repaired in time for the next race and the mileage counter shows 1,000 miles travelled in one hour (do you know of a car that does 1,000 mph?).
  • Darren #7 4 months ago

    o 30 FPS cap is disabled when v-sync is set to OFF in advanced display settings

    Nice one Black Box. So we can have 30 fps with a smooth tear-free framerate or 60 fps with tearing? :rolleyes:

    *sigh*

    Would it really have been that difficult to have coded the game to run at 60 fps *with* v-sync?
  • ISmoke #8 4 months ago

    I've been on The Run from this game since it was announced.
  • Darren #9 4 months ago

    You can still use v-sync to run this game at your display's refresh rate without screen tearing by disabling the in-game v-sync option under Advanced Graphics, which removes the 30 fps cap, and then forcing v-sync using either the graphics driver game profile (which didn't work for me on my NVIDIA GTX 580) or D3DOverrider (which comes with RivaTuner v2.24c and does work for me!). Now I have a constant 60 fps framerate and NO tearing instead of 70-100 fps with tearing which the game would otherwise give. :)

    Why the hell the developers couldn't have just removed the 30 fps cap *and* still allowed the in-game v-sync option to work I'll never know but I find them very average coders at best.
    Edited by Darren at 01/02/12 @ 12:43
  • pcgamerx #10 4 months ago