Need For Speed: The Run PC patch comes with free cars
No charge for Signature Edition Booster Pack.
A new update for the PC version of Need For Speed: The Run goes live today, bringing with it some new content, publisher EA has announced.
As well as the various fixes and enhancements listed at the bottom of the story, the patch also includes the extra cars from last month's Signature Edition Booster Pack DLC.
While console owners had to pay 240 Microsoft Points/$1.99 for expansion, it seems PC users are getting the following vehicles for free:
- Puppet Chevy El Camino SS
- Fatlace Nissan Skyline 2000GT-R
- Venom Nissan 370Z
- Scoundrel Subaru Impreza WRX Sti
- Victory BMW M3 Sport Evolution
- Nicolas Mazda RX-7
- Mega Nissan GT-R (R35)
- Falken Porsche 911 GT3
- Conroy Ford GT
Here's the full changelog for the patch itself, available to download via Origin:
General:
- 30 FPS cap is disabled when v-sync is set to OFF in advanced display settings
- Miscellaneous fixes for gamepad and peripheral support
- Tweaked reset behavior for a number of tracks in The Run where resets seemed too close to the main race route
Single Player:
- When players go off track, they will be reset back onto the track instead of at the last checkpoint. Crashes will still result in a reset to the last checkpoint.
- Fixed issue where Autolog split time HUD would sometimes disappear after a vehicle reset
Challenge Series:
- Updated car images will now be displayed in Challenge Series loading screen
Multiplayer:
- Added Quick Match option from multiplayer menu
- Players now have the option to mute VOIP of other players in multiplayer sessions
- Reduced unrealistic behaviors when multiplayer opponents drive off-road or collide with world objects
- Fixed issue where sometimes icons wouldn't display for playgroup members in the intermission screen
- Animated recently completed solo and group objectives in the intermission screen
- Display active objectives in the pre-race loading screen
- Tabs will now auto-cycle during the intermission screen, manually tabbing between screens will disable the auto cycling
- Countdown timers in MP will flash orange in the last 5 seconds
- Will still display session rewards for players that finish the last race in a session after all other players have left the session
- Hide the empty race results and session standing tabs in the intermission screen when joining a race in progress
Autolog:
- Gallery - Fix to extend scroll bar for entire length of gallery
- News - Fixed alignment of news list and top of news image
- Friends - Now displays whether a friend is online, joinable or offline in player badge
- Friends - Added option to join a friend's multiplayer session from the friends list, if friend is in a joinable session
- Photo - Now displays the proper error message when a photo upload fails due to being out of space
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Comments (10) Latest comment 4 months ago
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As for these bonus cars, normally I'd be pleased but considering the only way to change them during the single player game is to drive into a garage which are all too easy to miss then they become almost pointless. Black Box really are a crap developer IMO to have squandered this game's potential and messed up something as simple as changing a car. How difficult would it have been to have allowed the player to change cars BETWEEN the stages? The race clearly isn't continuous anyway as the car is repaired in time for the next race and the mileage counter shows 1,000 miles travelled in one hour (do you know of a car that does 1,000 mph?).
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Nice one Black Box. So we can have 30 fps with a smooth tear-free framerate or 60 fps with tearing?
*sigh*
Would it really have been that difficult to have coded the game to run at 60 fps *with* v-sync?
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Why the hell the developers couldn't have just removed the 30 fps cap *and* still allowed the in-game v-sync option to work I'll never know but I find them very average coders at best.
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