Iwata: Nintendo won't be drawn into expensive tech race with Wii U
Graphics aren't everything.
Nintendo is happy to avoid getting bogged down in an expensive tech race against its rivals with the Wii U, so says CEO Satoru Iwata.
Speaking during an investor Q&A last week, Iwata suggested that, although its new console will offer some titles featuring high-end visuals, the company plans to compete in other areas instead.
"As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons," he said.
Iwata added that Nintendo has always adopted a 'size isn't everything' approach to software development, and that will continue with the Wii U.
"Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop.
"It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion.
"When you look at Nintendo's software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well."
He offered Nintendo's quirky Rhythm Heaven series as an example, insisting that, "if we had adopted rich photo-realistic graphics, it would have lost much of its appeal."
"It is not necessary for us to deploy a huge number of people in order to develop such games," he continued, stating that, more than ever, Nintendo is bringing in third parties when it does need to develop more graphically complex titles.
"When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop.
"What's important here is not to narrow down what we can do," he added. "Rather, we have to create the dynamic range of appeals that the consumers can appreciate."
Iwata pointed to The Legend of Zelda series as one franchise that will certainly benefit from the the Wii U's additional horsepower.
"As I mentioned, it is true that, in some software areas, we need to be engaged in the power games," he reaffirmed.
"Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources."
As confirmed last week, the Wii U will be on shelves before the end of the year. Neither Microsoft or Sony has made any official comment as to when their new systems will hit the market.
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Comments (84) Latest comment 4 months ago
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The games that don't can do well with the right choice of art style anyway.
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Low-powered, resistive screen tablet £60
Xbox 360 equivalent home console £130
Both of those systems are sold by their manufacturer at a profit. As such, I think it's quite likely that Wii U will be released at £200 or under.
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Back on topic, so many conflicting reports at the moment for console power. Ranging from 'slightly more powerful than a 360' to '20% less powerful than the 720' which is a pretty massive range.
It's weird because the "almost as powerful as the Gamecube but with more shaders" predictions for the 3DS were pretty precise and ended up being spot on.
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HIGH-OOOOOOH!
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EDIT: I think Baleoce made my point better than I did, and sooner.
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It's the casuals and mainstream gamers that will be most upset by this news, and will probably help make some of these people lose interest immediately. Good.
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I love(d) my Wii, but there were many MANY times while I was playing a Wii title and thought 'the physics / AI / framerate in game X, Y and Z is rubbish compared to so many of my original Xbox games.'
Not being able to afford a 360 back in 2006, I jumped from Xbox to the Wii because I heard it was still twice the power of the gamecube, and my thinking was 'well it's not HD but I don't have an HD TV anyway and imagine a title with the quality of Half-Life 2 or Halo with those new motion controller thing-a-me-jigs'
In reality, I was introduced to many Nintendo core franchises for the first time - which, while brilliant (Galaxy and Skyward - YES YEs YES) - I still missed some more traditional genre blockbusters - the dirth of better-than-functional FPSs and ambitious open world games was a massive disappointment when they had been achieved on older consoles in 2001-4.
It'll be REALLY interesting to see what Nintendo does when it's Zelda team realises HD means its going to need to spend 5 years on every single nook and cranny in Hyrule rather than just dropping the odd SD texture in!
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I'm glad I did though, cause the game is really excellent. But when Iwata says graphics aren't everything, I do agree with him somewhat, but nice graphics can really make the worlds more immersive.
And ofcourse the cynic in me reads, we're going to keep on releasing games with crappy Wii Fit graphics and low production values so we can make more profit...
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No chance it'll have an RRP of under £200. They won't launch for less than Vita/3DS did. So that's a £229 rrp minimum..and £249 - £299 is more likely.
Having said that... I don't expect a high profit margin this time around. You can probably expect a bunch of stuff bundled.
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They've happily charged full price for everything, even GBA ports which had absolutely identical graphics to the GBA original scaled up without finesse onto the Gamecube.
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Ive heard the component lead helps improve the Wii,s jaggie problems
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There's more to the cost of a console than the price of parts.
The Xbox 360 is only making profit as the huge development costs are now paid off. Or do people think the last few years development of the Xbox 720 has been by volunteers? Nintendo also have a different attitude to price point than the other two. The Wii was designed by eboneezer scrouge (no DVD support and miniscule RAM and Flash memory to save pennies), they also wanted the machine to be small and quiet. It should never had been compared to the heavily subsidised bigger noisier 360 and PS3. Looking at the size of the Wii U, it certainly isn't power hungry.
Maybe Sony and MS go for a smaller form factor too?
This is a very risky generation. The sheep all want Apple products. Kids are now into smart phones. Casual gamers have become graphics whores (read resolution whores, as they don't understand actual grahical effetcs), the wow factor freaks have now gone back to the PC, hungry again for max settings.
It's anyones guess how the 3DS, Vita and Wii U sales will pan out.
I think it's going to be wow factor and innovation this time. Nintendo are the true innovators but can they wow?
Many gamers are also extremely finicky over launch prices of consoles, when in the past we've seen prices more than double on auction as supply gets low.
The £350 already quoted above for the Wii U, really isn't that bad compared to iphones, ipads and basic laptops, tech that is far more popular with kids today than it ever has been.
My guess for the Wii U, is £249, then the usual price drop to £199 a christmas or two away.
For the constant bashers of the Wii, you really should emualte the Wii on your PC and enjoy some quality gaming moments before the next gen arrive.
You get that all important higher res, AA and better rendering and the all important superiority complex of gaming at a desk.
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That the WiiU won't be much more powerful than a 360 hardly matters. Consoles will never keep up with PC hardware. Console gaming isn't PC gaming - we can have both and enjoy them for different reasons!
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Hope dick-measuring pervs like you dont live near me. If you do, leave the ruler and bring a tape measure.
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It's not a tablet. It's a touchscreen controller.
It's not a tablet. It's a touchscreen controller.
It's not a tablet. It's a touchscreen controller.
It's not a tablet. It's a touchscreen controller.
Repeat until concept sinks in.
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I can't tell if you were agreeing with me or not.
Just in case: PCs are relevant because this is a topic about hardware. My point was that consoles can't be as powerful as the latest PCs, but don't need to be.
I am primarily a console gamer. In fact I've only just got a current-gen console and that is the Wii!
I've played and enjoyed HD console games on friend's and family's PS3s and 360s, but I'm still happy to work through the large pile of Mega Drive, PS1, PS2, Gamecube, Wii, PSP, GBA, and DS games I'd still like to finish and replay, not to mention a few PC games that run on my 5 year old non-gaming laptop!
I'll be happy to move onto HD when I'm ready, or when my dear old laptop gives up the ghost...
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And of course, in a scenario where two of the next-gen consoles are more powerful tech-wise as compared to the third one, the only games that will benefit from Wii U will be Wii U exclusives. Multiplatform games - what incentive would there be to buy a game with (comparatively) less accomplished visuals (especially if the Tablet does not prove to be a big draw)?
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It's not a tablet. It's a touchscreen controller.
Repeat until concept sinks in.
It's a touchscreen controller.
One that looks very much like a tablet.
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A tablet with joypad buttons.
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Nintendo hit it big with the casuals and they won't leave them. Casuals like new toys and things they think are interesting. Let's see here, what is the most popular thing right now? iPad, hmm interestingly the Wii U has an iPad looking interface you think that is coincidence? Now the custom controller sports physical controls, and dual cameras and can swap video between the tv and the control in real time. The system is also supposed to give 1080p@60fps no easy feat considering PS3 and 360 can't do that in 99% of their games. Complaining about Wii U being left behind is nothing more than conjecture as the Wii was visually underwhelming yet casuals could care less. Nintendo is building off the Wii, notice Wii U is a night and day visual leap from the Wii and casuals will notice that first along with that interesting controller. Possibilities which MS noticed that Nintendo tapped into the casual market hence MS trumpeting Kinect all damn day. It's still a long way off from being practical but MS understands that Nintendo was definitely correct in their targeting. Nintendo can now appease the old die hards with HD visuals along with innovative controls.
Complain all you want, Nintendo will be Nintendo. Always marching to the beat of their own drum. I remembered all the doom sayers claiming Nintendo was going the way of Sega. Nintendo's is an all gaming company, since they tend to historically sell their systems and make a profit from the outset, they are much more profitable than either Sony or MS gaming divisions. Shareholders are happy and believe in these guys, so why are you guys out here preaching nonsense about souped up CPU's and GPU's as if that means the most when sales and profits speak for themselves?
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I'll stick to my traditional consoles thanks.
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Most of all, i want software, great 3rd party support and i want more than just zelda, mario and metroid for the next gen. The gamecube had some outstanding new ips and excellent sequels from nintendos inhouse studio's, i want that.
The wii suffered because nintendo made a force change to focus on the wii experience, fortunately for them it paid off bigtime, unfortunely for even the nintendo faithful, we missed out on the core experience.
But you know what, im sticking with nintendo, if they can bring there re engergised franchises such as the galaxy, kirby and donkey kong games, along with some fresh sequels to pikmin, f-zero, starfox, paper mario, mario kart, metroid and smash bro all in HD glory or on a tablet, the wii U will be an outstanding console. Heres hoping aye!
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I just bought a wii 2 1/2 months ago and i immensly enjoy it(thanks to 5 years worth of first party and about 4 3rd party titels)
I can see myself repeating that cycle for the Wii U, buy it after a few years instead of launch.
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The developers don't want to be having to re-skin and re-design a game because the machine is technically limited. I'm not saying that it's not possible to have grade A games on a console that isn't at the forefront of current technology. But just that, you *will* miss out on the multi-platform games that release on PS and Xbox, and a very large and profitable amount of people want to play those games, regardless of your systems "direction".
It's one thing having a presentation saying that "x, y and z 3rd party developers will be on board with the machine" (last years E3), but it's a completely different thing putting that into practice. It's no good getting them on board for a single year, then having all those developers spring back to the 720 and PS4 to make the new tier of multi-platform games as soon as they become available. You need to see it through for the machines complete life-cycle. It's a case of both feet in, or none at all.
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I am really looking forward to it, and I hope this will be a console I will play a lot more than I have my Wii, which only seems to get pulled out around Christmas.
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It's incorrect to say Nintendo have never gone the powerhouse route. NES, SNES, N64 and the Gamecube were all pretty powerful for their time. Gamecube I guess you could say was technically inferior to the earlier released Xbox but Wii is the first console they've released which is significantly underpowered compared to the competition.
So what was that about amnesia?
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I recently re-bought a Wii to play Zelda, firstly it was a massive shock how awful it looked, not just the games graphics but the actual menu of the wii is awful. Secondly and most detrimental to my enjoyment of the game has been the complete lack of any kind of precision to the control even with wii motion plus built it. I just really hope if even Sony and Microsoft are going to make motion control central to their next machines they have a much better system.
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Sometimes you just need a big CPU and a shitload of memory for the game to work.
So you go and buy a PC
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Because there are going to be hundreds.
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______________________
Traditionally a console's (and the 'Home Computers' back in the day) custom design was better for gaming than a PC on launch and sometimes for a year or two afterwards. Consoles are a much more efficient computing platform for games but are eventually overtaken by more power,memory and storage thrown at quite a heavy architecture. At a comparitively huge cost.
There were games on the SNES and the Playstation that the PC just couldn't do or did horribly. Racers, fighting games, 2d platformers to name a few.
How about stripping our PCs back to the Xbox 360's puny 512MB of RAM? Or the Wii's miniscule 64MB RAM?
Also with the PC traditionally having higher resolution. Many PC gamers refered to this as 'better grahpics'. As they did with the 360 v the Wii. For years consoles were crippled by the CRT TV and it was actually Sega 5 years before the HD hype kicked in, who bought us 'Higher' Definition graphics with their excellent VGA support.
A lot of PC enthusiasts also wrongly claim consoles are becoming more like PCs, but yet it was the PC that originally needed custom sound and graphics boards adding to them, to come anywhere near the Amiga, SNES or Playstation for anything but simulations or tech demos. Anyone remember playing Doom and Duke Nukem with a squeeky case speaker?
The Xbox 360 certainly blew my PC away on launch and I doubt anyone but the rich can claim there PC was a better gaming device at that time.
The other classic, is the keyboard and mouse warriors looking for the speed, accuracy and clinical killing that is actually far removed from real life.
Guns are heavy and can be awkward and clumsy in some peoples hands, a gun in the hands is certainly not as clinical as a computer mouse. I've never had an issue with picking up a chunky control pad to simulate firing a gun in the first person perspective. And as much as people slate the Wiimote and Nunchuck in FPS games, I actually enjoy the clumsyness to a point, the Wii can be quite a laugh for FPS if you don't mind the dated look on the screen.
By the way
http://www.raspberrypi.org/archives/571
It's also going to be fantastic if they can bring manufacture back to the UK.
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If you appreciate good Jump 'n Runs and JRPGs you shouldn't discredit the wii though. One of the reasons these games are flourishing on the wii, is because developpers didn't have to focus so much on graphics engines but instead were able to pour resources into good gamedesign and artstyle.
Who knows, maybe you will be able to play Diablo 3 on Wii U. The Touchscreen would suit its point and click gamemechanics rather well.
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Wii U will be powerful enough to do plenty of justice to your HD television. You really don't get the idea of diminishing returns do you? How many insanely pretty games on 360 and PS3 are actually compelling piece of programming? They are far and few between. Not about power, it's what you do with it. Nintendo have time and time again shown that they have some of the best devs in the world surrounding them.
Just remember the economical climate we are in, super powered expensive systems aren't going to make shareholders happy if they think it's not going to pan out. Watch the leap is going to be rather tiny in visuals from the two HD systems to their successors, then what will you say then? You power obsessed people are breed unto your own, don't call yourselves a hard core gamer you know nothing about hardcore. Super R type, Gradius, Legend of Zelda LTTP, Chrono Trigger, Super Mario World...the list goes on. Games are about gameplay and fun, high powered CPU supposedly means better Ai...right why is it no AI has yet to play an ingenious and sneaky as original Halo's on Xbox? Just wasting processing power is what they are, newest shiny toy and first thing they do is try to make things look so damn pretty that little else is left for actual ingenuity and gameplay...FFXIII-2 anyone, there is a warehouse load of more HD garbage.
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"As I mentioned, it is true that, in some software areas, we need to be engaged in the power games," he reaffirmed.
"Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources."
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am i the only one that reads RETRO STUDIOS?
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I think the graphical leap will lead to diminishing returns come next gen, but theres no denying the additional power that helps with AI, framerate, larger more lively worlds, etc. I know nintendo is all about stylistic graphics, but if they can pump out mario galaxy and retro studios can pump out metroid, donkey kong country returns on 10 year old tech, i have no doubt they will pump out some fanastic looking games in HD.
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The recent announcement of Nintendo Network is a positive move, but I'm sure that Nintendo, being shit scared of the internet, will tie it up in some stupid buried bs, that makes no sense but to cover their own arses. In a similar way to PSN, it won't end up being anywhere near as good as Live.
Recent news of 3DS RE:Revelations demo, only allowing play 30 times. I doubt this was Capcom's idea, since they are experienced in producing demos of the previous games, and it paints a worrying dumb picture of Nintendo's future actions with demos. For if they can't even get demos right in 2012, without fretting over giving the customer a free hit, I fear for them being around, as they seem to like the feel of their own blade gutting their stomach. I bet a year after WiiU comes out, after greasing Nintendo's palm, pubs/devs will just migrate back to MS and Sony formats.
Like I skipped Wii, I'll probably be doing the same for Wii U too. The fanboys will wake up once its done well money wise, but tripped over itself along the way, and Nintendo have lost many more gamers. Yes, it was once just about the games, but not anymore.
Jeez, I can hardly wait for E3, now. Hope Nintendo get booed (doubtful), because it might do them some good.
@Savage Evil
Sure, WiiU is going an iPad route, but isn't that overshooting the target when they can't even get their core base console arena stargegy against MS and Sony right? They should never run, before they can walk. On top of that, iPad/Pod aps and games are miles cheaper and well supported, with iPad 3 due in the next few months. Ask yourself, which do you think casuals will buy first? I'd bet Apple, anyday.
Its cool that Nintendo make their money, but if their audience is dwindling, there's things wrong that still need addressing and they've had ample time to attend, and no matter how much you might deny them, laced in fanboyism blinkers or not, Nintendo are failing overall. Why can't their consoles and games all be great, for everyone? Is that too lofty a goal? Certainly not, but Nintendo think so and keep fighting change.
Lastly, there's nothing wrong with mentioning other systems in this thread. The video games industry is heavily tech based, so regardless of what system you have, they all count, for comparisons sake etc. The picture painted by Nintendo's cheap tech, is a repeated one, and one that many developers don't share, and thus 3rd paties will unfortunately largely opt out of WiiU, like previous gens. Devs are smart cookies and can judge what possible on a system, just by going over system specs. Now you all know why Nintendo are always reluctant to release theirs, for their consoles.
The Kinect is an evolution of Wii motion controls, and thus will soon grace more than just 360. Kinect moving onto PC is a frankly unheard of but positive move. Now, why didn't Nintendo think of that? Yep, we'll be close to Minority Report interface in a few years, with non gaming potential.
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You need a history and technical lesson. NES was released a full 2 years earlier than the Master System and was more powerful than all other consoles on the market at the time. When the MS eventually released to replace the Sega SG-1000 that failed against the NES, it was the more powerful machine.
The SNES was easily more capable than the MD (a two year release gap). Just compare Donkey Kong Country to say the later release Vectorman and you'll see what I mean or Mortal Kombat II.
N64 gave us Zelda Ocarina of Time and Mario 64 which were far in advance of what the PSone or Saturn could offer.
Gamecube was probably more powerful than the PS2 but less than the Xbox but it still gave us visually stunning games such as RE4, Zelda:TP, Zelda:WW, Star Fox Adventures and F-Zero.
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So this comparison is not so clear-cut as you seem to suggest...