Kingdoms of Amalur online pass hides 7 single player quests
And Mass Effect 3-themed extras.
Forthcoming EA action RPG Kingdoms of Amalur: Reckoning sees the next evolutionary step of the online pass, with second hand purchasers locked out of single player content until they cough up for the required passcode.
As reported by Destructoid, an online pass included with new copies of the game in the US offers access to the House of Valor faction quest, which includes seven individual single player missions.
In addition, it'll also unlock a Mass Effect 3-themed in-game item - the N7-inspired Shepard's Battle Armour.
EA declined to comment when asked if the same system will be in place in the European release, currently scheduled for 10th February.
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Comments (118) Latest comment 3 weeks ago
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You can't call it an online pass then block of the off line bits that called lying.
Just call it the anti-pre-owned-we-want-full-price-off-you-so-buy-it-new pass and be done with it.
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They don't get this makes people less inclined to buy the game new not more.
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If you usually don't sign in while playing then you lost the extra bonus item from Amalur's demo, ME3 items included.
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Also: More money for the devs rather than the retailers? Good thing.
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An excellent way to break immersion right there. Along with this online pass bollocks.
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I know it's a small distinction, since most people do have an online connection these days, but there will be a few people who are not connected for various reasons who are now punished as well.
And instead of locking off content, howsabout addressing the issue that causes such a large second-hand market: games are just too damn expensive for the everyman. If the rrp for a new release was £30 instead of £50 I'm sure a lot of people would buy new instead of second-hand.
Make the customer want a new game, they will buy it.
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Publisher, you mean. Don't fool yourself into thinking the devs will get a penny out of that.
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And publishers/ game devs use 'real' firsthand sales when deciding on making sequels.
I mean how on earth would a publisher or game dev track it? It just goes straight into the retailer's big money pool. All 100% of it.
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If you're buying secondhand, you're not contributing anything to the developer. Why should you expect to get all the content when the people who made it aren't seeing a penny from you? Be thankful for what you do get.
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But that's besides the point, if a game doesn't sell, and a publisher doesn't get that money, there is less chance that they will ask that dev to make a sequel or, in extreme cases, another game.
So more money for the publisher, actually a good thing, as it indirectly helps keep devs in business so they can make us cool new games to play
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From the POV of the developer, secondhand users ARE the same as pirates. They're playing the game, taking up online bandwidth, but the developers aren't seeing a penny in revenue from them.
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Also, all that stuff about devs/pubs getting the money - publishers do actually give money to devs sometimes you know? Inf act, I've heard that they actually finance projects! Also, the more money it makes, the more likely the chance of a sequel, the more likely chance of continued employment.
Edit: darkmorgado and ZuluHero get +1s!
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Still i shall also vote with my wallet. i thought the demo seemed ok.. but this saves me worrying about it. (Or maybe ill rent it )
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Those without a pass can't do that but they can project based on how many copies were bought new, how many could be bought used. The publisher just needs to know enough people have played it to green light a sequel, the online pass just makes their jobs a bit easier provided they buy the pass.
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I'd be interested to see how many people actually buy the DLC, after buying a game 2nd hand.
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Im sure game will be good and i dont mind online multiplayer pass but this is not a postive step forward.
Was intresting to see on youtube David Jaffe talk about twisted metal pass and his view i kinda agree with him , it ok to have the pass that fine but i agree a game like that might gain something from not having it.
locked off single player is a different thing and really not a good thing , if they spun it as we give you this free dlc for buying the game new that would be alot better rather than we will lock you out of this for not buying our game new.
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On the other hand, what are you losing? IF you buy second-hand then you don't get access to 7 missions out of what? 150? Big deal. I could lose more 'content' than that through buying from one retailer over another with all the stupid pre-order bull going around right now.
Again, passes are stupid, but nobody buying this game first-hand loses a thing and second-hand buyers don't lose much either.
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Developers really aren't all rich and riding around in ferraris you know. Publishing execs maybe, but not the devs, who often don't earn much more than you or me.
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Its there choice to do this but it would be nice see them say let build great support for this new game.
maybe the stuff they locked out not that important to the game but an extreme example- i would not like to find in 5 years we buying a game with game chapters (built into one game, not being sold like say telltale does with its games) that you pay to unlock , that would be me stop gaming full stop.
Its all to do with way it is perceived even if some people think what i just said here is ridiculous, i think there is maybe some truth in it.
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You beat me to it, why on earth would i want a scifi related armour kit (no matter what it looks like) in my sword n sorcery fantasy title...your losing the plot EA!
PS Dark Souls! As i don't see it mentioned here
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You don't need publishers to release a big budget game? I'd disagree, unless your company has already had a massive success that you can use to finance the next game <- this is the exception rather than the rule.
I understand the difference between a publisher and a developer and I also understand that most contracts will have royalty considerations such that if it generates enough money, the devs WILL get more money, so no I don't agree that the pubs will see it all and the devs will get nothing. And I also don't agree that all or even most devs will have moved on to a different company after a game is complete (unless it got shuttered).
@spacedelete All game devs get Ferraris?! Damn, if only I'd known! 8)
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If you believe that publishers have sole ownership of all physical copies even after selling them then you believe that having anything to do with the used market is "stealing" money from them and you will welcome these measures with open arms. In fact you probably are hoping for the destruction of the entire thriving used game market.
This issue has nothing to do with GAME or Gamestop and how much or how little they charge or pay for used games. It all comes down to whether or not you believe the physical copy is owned by yourself or the publisher that was already paid in full for that specific copy. Any conjecture of what another gamer might or might not have done if not buying your used game doesn't enter into the equation.
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I support buying games new but i also support being able to pick up a game years later.
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I pity the developer who busts their ass to make a game, sees lots of sales 'lost' (more on that in a minute) to the second-hand market and then sees numbers of gamers swearing never to buy their game because of actions the publisher takes to limit said 'lost' sales. Buggers must be banging their heads against a wall.
And yes, I get and agree with the argument that a second-hand purchase might not have been bought at a higher price, but seriously, if people gave a crap about the developer then they could easily wait a few months and buy the game new at much the same price as they could get it second hand. It just takes a quick internet search most of the time.
Sure, some people can't buy online, in which case you don't have that option, but in that case you'll surely be more upset about missing out on masses of free and paid DLC (and patches) than the DLC-like online pass chunks we're talking about here.
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Games dev's/publishers are not hard done by they just have the ability to lock down their content whereas for other media like books, DVD's & Movies that's not easily possible. Basically we legally own the games we buy therefore we should be able to sell them if we so choose. Imagine buying a second hand book only to find out you have to buy the last 50 pages from the author? Dev's/publishers are not downtrodden they are just greedy imo.
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I think game prices are a big issue for people.
Lots intresting games but they all sell for £39-£49
Not everyone is going do well when games sell at that price new, but smaller games could be made and sold at cheaper prices maybe.
GTA 4 had 2 great smaller games.
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Not to mention, how much profit can you get on a used book? Is it anything even approaching that of second-hand games? No.
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Regardless, if you buy games new the only moan you can have is that you need to spend 1 minute entering a one-time code to play. It's a far cry from studying minute colour charts and looking up the third word in sentence twelve, page 16 of the manual each time you loaded a game up. Those were the days.
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I dont support the pass in that form, but i hope the game does well because people been very positive about it.
At least this topic gave a chance say why we dislike , of feel the need for the online passes.
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As for profit on a used books the authors come out with new books which earn them money... gosh, fancy that!
They don't re-write the old book and just add a few changes to some of the words and charge you for the privilidge of reading it again. I don't understand how you can't see how your rights are being taken away from you. Even worse you are agreeing that this is a good thing. I dread to think what the future holds if people like you give up your rights so easily.
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EDIT: Incidentally the Cerberus Pass for ME2 was basically the same thing.
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Was gonna get this if it reviewed reasonably well, but now even if it does I'll wait until I can get it for as cheap as the 'online pass.'
The games/software industry is starting to get away with far too much in the way they treat consumers. I'm fed up of everything I buy being rendered completely worthless once I've handed over my cash. I wouldn't be half so annoyed, but EA in particular have a very bad habit of releasing bugged games and doing next to nothing to sort the problems out after release.
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Gamestation - do game stock brand new DVDs and BRs? And does it make up the majority of their business? No. Does HMV stock barely any new DVDs/CDs and instead focus on trying to shift loads of second hand stuff that the film and music industry don't see a penny of? No.
Are you seriously comparing the production of a book (maybe some tens of thousands of pounds up front for the author, plus publication and marketing) against the tens to hundreds of millions of dollars that go into AAA game production involving hundreds if not thousands of people? Well done. They're exactly the same!
Also, tell me... If a book publisher didn't front the author some money (to live on), how are they going to write their book? All on the profits of their previous release?
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"might be a small thing but i know alot people are put off by entering codes and passwords all the time"
PC Gamers have been doing it for several decades now. A few seconds entering a code isn't really any inconvenience at all.
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Not to mention that film studios have multiple revenue streams.
You don't go to a multiplex to play a game, then wait a few months for it to come out in the shop do you? And you don't turn on your telly and switch to Sky Games + to play the latest titles.
Comparisons between games and films are retarded. As is the stupid comparison of "If I sell my escort, Ford don't get any money, so why is it bad?" to cars.
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She wrote the first book, penniless, as a single mother in a coffee shop while living on benefits.
Try employing several hundred people and making a computer game and not being able to pay any of them for the 2+ years it takes from concept to final product.
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There has to be more people buying new copies of games, other than COD, to keep the variety of games coming.
Sure, it's not the best scenario, but for people to miss out on the possibly of a very good game because of the stance EA is taking is beyond my comprehension.
I think that in the future games will be downloadable only, which on reflection maybe the only way to keep a lot of game designers in the business, providing us all with quality games and making a profit. This is the only way forward unfortunately!!!
Cheers
Jim
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These passes also affect the re-sale value of your game - I always buy my games new and then trade them in toward new purchases. From now on I will have to be far more careful about what I buy, to avoid these ridiculous passes.
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Hopefully will have some fun with it , also fear 3 on sale atm : )
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Lets face it the game is worth to pick up only second hand or after significant price cut.
I wouldn't even be surprised considering the recent article if they were also lying about the rather irksome bugs being fixed in the final product.
I was willing to give them the benefit of doubt, but after these I'm not so its definitely a bargain bin purchase.
You don't do this kind of stuff if your confident in your own game.
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I've never bought a single pre-owned game in my life, and never will (I'm a huge collector). But it doesn't just effect pre-owned buyers, it effects me and everyone else in a different way too. In fact it would hurt us more, seems as we'd be the ones who would have spent more money buying it new.
Somewhere along the line this will fark us over. Like when we move to a new generation of consoles, and they switch off this generation of online service (like LIVE on original Xbox), or the code 'expires' after 10 years or so. That's fine for a multiplayer experience, which by then will be dead. But NOT for part of the single player game, which should be yours to own and play forever.
So for that, I think I'll wait until this game is about £9.99 on Play.com. Probably the price for the online pass. Nice way to introduce a new IP EA. FU and all who do this
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Very true.
If everyone bought their games second hand, as GAME are pushing towards (my local GAME only has one shelf of new games, and only chart titles - the rest of the store is entirely secondhand) then the games industry will go broke within a year.
GAME are utter parasites and the sooner they go bankrupt the better.
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Looks like EA just don't want this game to sell at full price or at the time of release.
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It's that business plan along with buying up all the competition that's killing them off. Used to be when they bought new games in reasonable bulk they were quite competitive in price. I'd go in buy a game new and have a quick browse for a cheap secondhand game if I had some cash spare. Everyone was a winner. Now I never bother. They have no choice, terrible prices and even secondhand games can usually be bought cheaper new online.
It's worth saying there's a fair few series of games I'd never have started buying as day 1 purchases if used games weren't available. There's room for the market, but there needs to be real change in attitude from shops that over-push used games and fail to appreciate, as you say, that if everyone bought used (which is of course an impossibility past a certain point) the developers, publishers AND the stores will have a completely unsustainable business.
However, I still think the publishers need to look at ways to promote buying new rather than punishing the consumer and devaluing the product.
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I understand that piracy and second hand sales are a massive problem- as it should be, but there as to be a better way than this pass bollocks which puts honest gamers looking like fools. This type of story is going too show its head every month, there has to be some sort of dialouge between gamers, publishers and retail sectors into how to go about solving this issue. But it feels on our end that we are kind of left out of the loop.
A easy starting point is bringing in small independent stores where they were able to buy there stock at a cheaper price so it can compete on the market and sell at more reasonable prices than the massive bulk buying warehouses. Secondly adressing Game etc severe profiteering issues.
I can see why the big three are pushing for digital distribution. It cuts out the second hand market. However, they would have to allow steam etc on there services to make this work as a competetive and free market place.
To be fair to darkmogdo his making some valid points.
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Mass Effect costumes in my fantasy action combat game - why, thank you EA, for your unwanted paid-for product placement!
@homerramone: A situation akin to paid shareware. I hope it doesn't reach such a stage, but the more consumers give, pubs are proving really happy to go and take.
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In fact, it annoys me so much I want to pirate the game to punish someone. Unfortunately, I know the world doesn't work that way so I won't
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The inconvenience is that one has to log into PSN network, redeem the code, wait for some download, sometimes 100KB other time more than a 100MB, plus day one patches, it takes around 20 - 30 min just to get started. I have very little time now days so it matters greatly to me.
And actually, I started to play my 3DS more and more cause it doesn't have those issues. What publishers must realize, is that there are so many games out there on so many platforms, that there are always alternatives to how to consume entertainment.
I think they will have to rethink their strategy in the future or they will start to loose costumers.
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I think some of you need to stop being UK centric.
Sorry but people fail to see that there're more countries in europe suffering from these measures where not EVERY shop is filled with second-hand games(accidentally my homeland The Netherlands included)
The argument about only second-hand in gameshops is false, most games in The Netherlands are bought in toystores+multimedia shops who never ever sell second-handed. We don't have supermarkets selling games, and gameshops do sell 2nd-handed but most of the time they're 1/6th of the shelve for the console.
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I bought Arkham City, full price day one, with a bitter taste in my mouth over the Catwoman stuff. I generally collect games but decided to blitz it and traded it in for a 2 quid loss. I made a point of not redeeming the Catwoman stuff, left it in the box for the next buyer.
Point is, despite what the publishers say, it's my property and i can do with it as i please. If they don't see it that way then they can stop asking for my money for it.
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We wanted to post a quick clarification for something we've seen a few comments about. For what it's worth, the House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day.
We hope that helps clarify that point, at least. " - MUSE (Community Manager)
If you want to hurt 38 studios please buy the game used where no one but GAME and CEX get paid.
What pisses me off truely about the online pass is they DONT inlcude it with the Games on Demand SKU. That means EA is charging the top rate for games typically a year old and not even including all the content available to new purchasers of the retail copy.
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The console games market is in bad trouble and probably dying. What other media or product is so fragile that it cant deal with a second hand market?
Ah yes sir the first 5 minuets of this film are locked out unless you pay for a new copy.
Why yes madam, if you buy this book second had you dont have chapter 5 or the special ending you get by buying the new book version.
No the new music cd only has 6 tracks instead of 10 unless you buy a new one you filthy second hand music buying scum!
Well sir with this second hand car you can only drive on standard roads but not moterways. Whats that? You already pay for moterways already via taxes? Ah well you see the second hand car dealing business is killing us so we are forced to do this. But if you buy new you get a fluffy dice and bike helmet for free! What? You dont want or need those and just want to be respected? Fuck you, sir!
an industy that needs to resort to this kind of thing is dying. Devs going out of business left right and centre. Game development so expensive that its make or break for many devs with each game and with every leap to the next.generation ( costs of making a games rocket ) and a whole raft of devs go bust. Encrochment from mobile plaforms with serious power to run games, smart tvs, streamed games, and the masses becoming aware and acustomed to video games.AND a low 50p to 1.99 price point is the final death bell tolling. Video games need to change, become cheap and mass market or die.
This generation coming is the last generation of consoles as we know it and maybe the last period. And EA you killed it, and Activison, and Ubisoft, and Microsof and Sony too, and all you other greedy bastards you killed it.
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@wobbly_Bob Music artists (or rather their record companies) release SE albums with extra tracks - are't you 'screwed' out of them if you don't get the SE? Same goes for Directors Cuts, etc, on film, which is a far closer equivalent if we insist on comparing unlike media - a side mission in a game is about the rough equivalent of a deleted scene in a film and who cares about that very much?
Your book and car comparisons just don't work - a car isn't even media and books as serial media just wouldn't work, while games with missions removed (if you buy 2nd hand) work just as well, they just don't last quite as long. Thats why comparisons between serial and interactive media are flawed intrinsically.
The other point I'd like to make is that although 2nd hand markets exist in other media, I believe the 2nd hand market in games is far larger and more firmly entrenched than other media - does anyone seriously buy new DVDs, watch them once and then sell them to buy more? Books? CDs? I doubt it because the market isn't there and people consume different media differently.
Look at games though - how many people buy a new game, play it and then immediately sell it? A large number I'd guess. This gives a huge incentive to people not to buy new and to buy 2nd hand. The markets are different and games as a media are produced, marketed, sold and consumed in entirely different ways than any other media. They are also the most expensive to buy, which is much of the problem and arguably the weakest in terms of market fragility, which is why I still contend that the 2nd hand market is capable of doing more damage to the industry than in any other market. Of course if prices were broadly lower then it wouldn't be as big an issue.
I don't see how punishing individual games is going to make the point to publishers that online passes are unacceptable though - low sales will just lead them to cancel any possible sequels and move onto to new franchises and add online passes to that. Do they know why you are'nt buying? No, they just see a game that didn't sell very well and probably close the developer. That doesn't really happen in music, films, books or most other media. Another difference.
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The authors feel quite happy because they get royalty payments for books loaned.
http: //www.plr.uk.com/allAboutPlr/whatIsPlr.htm
Also rental companies have to buy rental copies of movies that come at a much higher cost than retaail discs so they've already paid the publisher for selling it second hand when they want to clear stock.
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Each to there own I guess, but I can't understand why you would pass on the game because of this.
People who buy new, should have no issues surely?
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They would know if they bothered to actually read their own official forums instead of either sticking their heads in the sand and locking threads that even dare to make light criticism of these practices (or moving them to "technical support"
I've been warning about these kinds of practices since 2009, but what do I know? I was merely a PC gamer back then and automatically a pirate in the eyes of you console gamers. Now that the same kind of crap has hit the consoles, are people finally starting to wake up?
I would certainly hope so, because otherwise people can simply start forgetting about ever having consumer rights and access to complete games for full price. Pretty soon, you will be paying full price just for a level or two and then twice that for the rest of the game. The sad thing is, people will continue to defend these publishers and their underhanded practices even when they must surely know they are being royally screwed. They will continue to express some misguided loyalty to developers who are fully aware of how much they would be screwing over their customers once they got into bed with EA, and they will continue to shout down at anyone who has the mistaken belief they have consumer rights. The gaming industry is a law unto itself and will continue to be so as long as there are people to defend them.
As for me, I see no reason to abandon my boycott of EA and Ubisoft for the foreseeable future.
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@uknortherner2000
Ok, I accept that you think your approach will work, but I don't believe it will; you've been boycotting for two years you say - I don't see anything but an increase in online passes, do you?
It might actually take the changes you fear to happen before the consumer en masse starts to protest and these companies listen. More likely it will take further internal changes in the industry before they are forced to change but I just don't see a boycott in any form being large enough for publishers to give a shit. GL, I hope it does.
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They're a business that need all the money they can get. If that money is easier found in second hand then so be it. Hardly makes them parasites.
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Didn't Rage do this already by only including the sewers for first-hand purchases?
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I can't see why everyone is getting so wound up about it!
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Bleh.
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The publishers may get more money but that does then mean that there is more money available to future projects.
Plus if it means that game etc have to start stocking more new games because people aren't buying so many second hand ones then all the better.
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Ultiamtely used benefits your pocket and the retailer. New benefits your pocket, the retailer, the publisher and the developer and gives you a slightly better game experience.
This stuff about PC price point... PC games are cheaper, but not as cheap as people keep quoting, I cant remember the last time I saw a new hotly anticipated PC gaming release for under £30, most of them seem to be trying to price at 35-50 these days. Open up Steam and look at the top sellers or coming soon list...
Skyrim : £35
king Arthur 2 : £35
Call of Duty MW3 : £40
Fear3 : £15
Kingdoms of Amalur : £30
Anno 2070 : £35
Saints Row 3 : £30
Football Manager 2012 : £20
The additional cost on console games doesnt go to the developer either, it goes to Microsoft or Sony, its how they make profits on the consoles, without which neither the xbox 360, PS3 and probably the Wii would exist.
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Curt Schilling (38 Studios) has commented directly on this issue, should anyone like to read their explanation in this particular case:
bit.ly/Ak1Ggz
or alt.
www.reckoning.a malur.com/showthread.php?3063-Did-you-push-back-at-EA-at-all -over-this-Quest-content-gated-by-online-pass.&p=52812&viewf ull=1#post52812
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Considering each film I watch threatens me with thousands of pounds worth of fine if I even have mates over to watch, leaving any functionality in games that aren't bought from the publisher is pretty generous I'd say.
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You are a stupid moron as are most of the people who posted above. You have no idea what this article is about do you? You just want to rant about something dont you? IDIOT!
Explain to me how this affects you when you buy the game on release date, or you are a total moron.