Eve Online: A Year in the Life
Iceland, we have a problem.
Eurogamer's news editor Wes once said that if Hunter S. Thompson were alive today - and writing about video games rather than the counter-culture of the sixties and the politics of America at a crossroads - then he would surely be covering the extraordinary sight of the digital gladiators descending upon Las Vegas to celebrate their shared obsession and do heavyweight battle with each other at the Mecca of fighting games, the Evo Championship Series. Impenetrable to the outsider, all-encompassing to those on the inside: a place where worlds collide.
From my own perspective, I can't help but feel he'd be even more intrigued watching over the events of Eve Online's Fanfest - and the players' fervent devotion to a suspension of disbelief that hinges on the basic desire to gain as much as possible at the expense of others. In the flesh every bit as much as in the game, personalities, politics and power rub together constantly like tectonic plates. Yet the camaraderie of a shared adventure is unmistakable.
Last year, the endless conflict of Eve Online stepped out of its digital boundaries in extraordinary fashion. The end result was around 120 people losing their livelihoods, and so before we go any further with what's intended to be a light-hearted retrospective of some of the most remarkable drama that gaming had to offer in 2011, that sobering fact needs to be acknowledged and respected. Let it be so noted.
Prior to June, Eve was on the brink of a new chapter in its history as CCP prepared to launch Incarna, an expansion that brought human avatars to a game previously dominated by spaceships. There were certainly rumblings within the community that questioned the value derived from five years of development - and the reduced focus on the in-space portion of the game - but it was still regarded as a grand evolution for Eve.
"This is Iceland. Two years ago - recession. One year ago - volcano. Next year? Plague." - Icelandic tour guide

After five years in development, the Incarna expansion amounted to little more than the contents of this screenshot.
CCP's vision was hammered home at Fanfest. Taking to the stage, CEO Hilmar Pétursson unveiled the company's Future Vision trailer. It demonstrated an astonishing blend of Eve Online, Dust 514 and the Incarna technology, and the crowd responded with evangelical zeal. In response to a standing ovation, the film was replayed.
If any players had felt uncertain about the immediate future for Eve Online prior to Fanfest, they left Iceland assured of a long-term vision that was light-years ahead of contemporary gaming. But it would all prove to be too much, too soon when the Incarna expansion delivered little more than a single-room and an avatar, isolated from the multiplayer experience.
"We're going to face an uphill struggle, and the reason many of us never talk about this publicly is that we'd be burned at the stake by the players." - Kristoffer Touborg
Thus wrote Kristoffer Touborg, lead designer of Eve Online, arguing for the gentle milking of the Eve golden goose in what is now an infamous document in player folklore: the leaked 'Greed is Good?' newsletter that debated plans to monetise the game further through micro-transactions, and explore how exactly that might be achieved. No small adjustment when the game's eight-year-old economy had been founded on player interactions.
With the players already outraged over a watered-down expansion and the high cost of virtual items, a response giving absolute clarification over the developer's plans was needed urgently. Up until that communication, CCP was in a precarious situation and juggling more than a few time-bombs - the perception of micro-transactions by the players, some internal skulduggery and a rather uncomfortable sense of having been caught with its trousers down. While CCP deliberated, Eve's community raged about the contents of the document.
"Assume for a short while that you are wearing a pair of $1000 jeans from some exclusive Japanese boutique shop..." - Arnar Gylfason, senior producer of Eve Online
AKA CCP's 'Let them eat cake' moment. Gylfason's blog post, a belated response to the outcry, got a few things right. It acknowledged the damage the leaks had caused to CCP's relationship with its players and the breach of trust, internal and external. The post also strongly hinted that Touborg was simply playing devil's advocate in the true spirit of Oxford - although you'd be forgiven for raising a suspicious eyebrow at neutrality when arguments for micro-transactions such as "I think they're brilliant" form part of the debate's thrust.

In this case, probably not.
But in communicating CCP's thoughts on upsetting the player-driven economy of Eve, and in reassuring players of the value of the proposed goods, it fell far short. I'd agree with most right-thinking people that generalisations are a bad thing and we could do with a lot less of them. That said, I'm pretty comfortable imagining that the prospect of owning a $1000 pair of jeans is about as tantalising to the average Eve player as the idea of sitting hunched in front of a PC, getting terribly dramatic about playing Cowboys and Indians with imaginary spaceships, would be to the kind of person who sees a $1000 pair of jeans as bloody good value for money.
(An aside - as I was writing that paragraph a junk e-mail arrived offering Dolce & Gabbana childrenswear at discount prices: €195 for a baby's cardigan, if you were wondering whether we're still all in this together.)
"I can tell you that this is one of the moments where we look at what our players do and less of what they say." - Hilmar Pétursson, CCP's CEO, in a leaked internal e-mail
It's hard not to feel like a complete bastard for including this quote. It's irresistible, though, given the events that followed - and that's not even allowing for comments made by Pétursson that bullets and baseball bats had been sent to CCP's Icelandic headquarters. While it's hard to imagine him joking about something so serious, it's even harder to imagine that the idea didn't cross the mind of at least one Eve player.
Regardless, in reassuring the company of the importance of staying the course regardless of player opinion, the result of the leak was to offer nothing less than a challenge to the community.
"After standing proud for half a decade, [this monument] was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs." - Revised text now adorning a memorial in Jita

The players assembled enmasse to disrupt the economy and demonstrate a rare show of unity in their opposition to CCP's plans.
Imagine a room full of hoary old prisoners who haven't eaten for a few weeks waiting to be told when the kitchens will re-open, and then being informed that eating was overrated anyway but on the bright side, at least they didn't have to work for a living. There's a riot - or, in Eve's case, a couple of thousand pilots dry-humping an indestructible trade-hub monument before going home and cancelling their subscriptions.
With no end to the stand-off in sight, CCP eventually called an extraordinary meeting of the council representing Eve player concerns, and flying them to Iceland on short notice in order to discuss every issue, reach an accord, and resolve the crisis once and for all. After the summit, NDA-stifled reassurances were made to the paying public and peace was returned at last, thank goodness. All we needed now was the minutes from that meeting to put the fears of every Eve player to bed.
"I assumed that if I wanted the gaming media to pay attention to what Some Guy Who Runs A Space Guild says about a niche MMO from a country surrounded by fart-water, I'd have to call in some favours and/or suck some d**ks." - Alexander Gianturco, chairman of the Council of Stellar Management
Fortunately for all concerned, we don't stand on ceremony at Eurogamer and were happy to make the first move, as it were. With the minutes stuck in corporate limbo for over two months, the CSM bound to a Non Disclosure Agreement and players' already paper-thin patience starting to crumble, suspicions over micro-transaction plans began to grow again.
The quotation above comes from a follow-up statement issued by Gianturco to his influential Alliance, Goonswarm. The original statement had threatened an unholy PR war against CCP by the CSM, a move intended to act as a quiet shot across the bow in response to CCP's refusal to engage with its community. At that point we had approached him for an interview.
Wonderful though it would be to announce that uncovering this plan was the result of journalistic investigation, the less impressive truth is that Gianturco's original declaration had been posted to the official Eve forums at a time when I happened to be browsing. Once we'd published a story on it, accusations in the very same forum thread accused him of leaking information to the press in order to massage both his and his Alliance's position, leaving him fighting yet another fire: the paranoid player-base. This only happens in Eve.
Coincidentally or otherwise, the minutes were finally released an hour or so after our interview with Gianturco was published.
"I absolutely considered resigning." Hilmar Pétursson, talking to Eurogamer

Our interview with Hilmar focused not only on the events of 2011, but also addressed a number of long-standing conspiracy theories.
The End. Maybe. Hopefully. When we interviewed Hilmar in November last year, it was clear that both he and the organisation as a whole had been shaken to the core by the events last summer. They had led to a complete reorganisation of resources, a refocusing on Eve Online and the sad redundancies that action entailed. It was a startlingly frank and open interview (I like to think of it as my Diana/Bashir moment - albeit with less eyelash-fluttering and considerably more sincerity). Last winter's Crucible expansion bought this re-focusing into sharp relief with a raft of wide-ranging improvements to the game. There's much optimism for Eve as we head into 2012.
This is Eve. I'm not sure it can even be killed at this point, and I'm quite sure it will outlive us all, as long as there are more people willing to indulge in the illicit thrills of dystopia instead of the dull satisfaction of doing the right thing. Cynicism prevails. The number of players online at any one time might have slipped into the doldrums of 35,000 - rather than the 55,000 the game had come to enjoy - but that was still an awful lot of people willing to pay good money to screw over their fellow man, even as CCP appeared to do their best to screw their own game.
If you believe that the betterment of gaming lies in adding moral ambiguity, depth to characters and a world that responds to player actions then, to borrow from Richard Dawkins, Eve is the greatest show on earth and the only game in town. It's a place where people will be people - rather than players - both inside and outside of the game. Most importantly, it's hard to imagine that playing nicely would have left Eve in the optimistic position it finds itself in today.
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Comments (37) Latest comment 4 weeks ago
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These are games that could be seen persisting indefinitely, until the core player base is too old and fragile to use a mouse.
As the guys in Dragon's Den would say: It's a great little business, but it's a Lifestyle business... it's not going to get any bigger.
Unfortunately the core players are incredibly resistant to change, so these games can't evolve to take advantage of the new models or revenue streams that are drawing in masses of players.
I guess that's a good thing, but it's clear from last year that the developers want to evolve, want to attract more players. So, happy gamers, sad developers. C'est la vie.
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Of course, it's still EVE, so it's still truly awful. And you won't find an EVE player disagreeing with that even as they log in, night after night to turn three grey bars slowly red. In space.
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the players didn't like the idea of mircotransactions, someone was interviewed and people got fired?
sorry...i guess EVE isn't for me - is this story/article part of the metagame?
can anyone summarise this? i feel there's something important here, but i can't fathom it at all.
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That's basically it.
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It wasn't about the micro transactions, it was about the leaked memo and the breach in trust that purportedly carried ( oh ye, beware policies of "complete transparency" ).
The micro transactions themselves would have had very little- to no-effect on the players that didn't want to participate in them. The irony that you can purchase gametime codes and resell them for ISK seemed to be lost on everyone... ignorance is damaging, but ignorance following ignorance is just plain dumb.
As for a summary, I couldn't give you one. I don't think we've heard the last of this.
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Edit: The unofficial EG corp is now a healthier beast, so come on in and join us! Join the eurogamer.net channel in-game and say hello.
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I do feel however that CCP will be too scared to ever even go back to WiS (walking in stations) for fear of being hunted down and shot somewhere in Iceland.
It may have refined the core gameplay, tightened up the game and started to polish out some of the flaws, but the scope of the game is likely to be forever limited.
edit: And yes, come join the Eurogamer.net channel in game... despite us making up Village People lyrics last night.
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Hence the reason why it's never had mass appeal, people want that the nice and fuzzy side of gaming and not be slapped by the fact it's their fault they lost a ship and/or don't 'progress' as fast as they want to think they 'should' be going - it's a shame that 'the masses' don't really want to admit mistakes, and just learn and power through, and thats not just in gaming....
Anywho EVE isn't a game it's an experience, everyone should at least give it a fair shot, it's just like playing Deamon's/Dark souls but with planning and space to wander through (SPPPPPPPPPPPPPACCCCEE!)
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Even though there is a huge diversity in ways of making money in eve (and hence getting in on the fun) The main one by far for most people who dont have a t2 blueprint or huge industrial base or lead a huge corporation (and thus can dip into the corp funds for their own benefit) is mission running. And as long as thats mindnumbingly tedious, to the point of why bother. I dont see mass appeal ever being achieveable.
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I have been always interested in EVE but since I am a console players to the heart I never got the chance to do it...luckily thanks to DUST 514 my desire will finally be fulfilled.
From what I have seen DUST 514 will maintain EVE's spirit and be another "constantly evolving experience" and that is what I am looking forward; surely I will miss the "space experience" but I hope that the solid earth will be exciting and satisfying as well.
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You're right in that it's still growing it's playerbase, but the thing with Eve is that it's time-based. If you start playing now, you will never catch up with someone (speaking of the Skills system) who's played continuously before you, and continues to.
Character Trading alleviates that to some degree, but it's a bandaid, and doesn't solve the slowly-dawning realisation to new players that they will always be someone else's bitch. Add that to the tedium you're talking about, which is all some people will ever see, and it's a short-lived experience for many newcomers, mainly because the mass market players being sewn up by WoW and wanna-bes, are lazy and want everything up front...or they want pleasing distractions (hence costmetics & micro-transactions, as mind-numbing as they are to me personally).
The long-term players are the ones I'm referring to when I speak of core base. They're the ones that will still be there when everyone else has moved on for whatever reason. Sure, some new players will stick with it - not everyone's an Alpha Male. But they're not the massive numbers that CCP want to attract. A business that grows slowly isn't as nice to own and run as a business that's flourishing. And this is about business...gamers forget that every time.
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But isn't this article just a bloke telling the world how brilliant his old EVE articles were?
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We can only hope
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Special prize to coomber!
p.s. I also find the politics around the game more interesting than playing the game itself
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Each catagory is however capped, so once, for example, everything that influences the flying and combat effctiveness of an interceptor (barring introduction of any new skills by CCP) is learnt youre on par with someone who has that, plus 100mil skill points in other unrelated areas.
And because the way CCP tends to try and find a niche role for each ship class. It cant be said that having access to the next tier is automatically better. Then there are cost concerns etcetera.
Of course it will take time it's just another mechanism for keeping you subbed, its the whole reason for being for the entire MMO market "Drag it out as long as damn possible".
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The Skill Points just give you more flexibility in how you do something, but you still need to know how/when/where.
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There are 2 things that I also "hope":
-To find that the PS3 demographic will be ready for a stable relationship with EVE/DUST 514.
-CCP to finally open some official DUST 414 forums and let us reverse there with all our suggestions and feedbacks.
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I mean who finds it actually fun to watch your ship fly on auto pilot from warp gate to warp gate. Okay there are people who love that and i'm sure the game is a lot more fun but if you don't know anyone there, and don't find anyone to help you out and get into a corporation cause you are still trying to figure out how things work anyway. Then again its a niche game so for its crowd its perfect. And EVE to me is a game i love to love and hate to hate. It has many great ideas but i can't really get into the game, its just not for me.
And i think its a huge miss that they decided to make Dust console only. I'm a pc gamer and i find shooters playing best on a pc. Such a weird error to make. To have a PC MMO with the space ships but excluding the PC gamers to work as the mercs and only make that available for the PS3.
And they never actually inserted walking around on space stations? Damn that was a reason for me to subscribe at least for a month again to check it out to see how that works. But i guess as it is now its nothing mind blowing or close to what was promised. So many shames with this game, i hope for the fans that they get better times again.
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That's not how you fly in Eve. The autopilot is only there for when you're AFK. If you use it when you're sat in front of your machine, you're wasting your life.
And just so I'm not being an obtuse Eve nerd, here's how you fly: target the next gate and warp to 0. As soon as you hit the gate, jump.
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Eve been a true sandbox game isnt like that it has PVE and PVP features but it does it totally different from most mmos. To someone who knows how to get the best out of the game even mundane like grinding can become exiting. Its best when you have 2-3 accounts as you can multitask. For example try PVE mining and mission running at the same time, where if you fuck up you lose youre ship for good.
Like I said most ppl just see a boring point and click game but if you get into a good corp/ guild (ie one that is friendly and serious in their playstyle) they will show you how to get the best from the game. Player just need to relise that it can take a month before you have enough skills and wealth to make the game more exiting.
Eve is for players who want to stay with the game for a long time. Fortunatly it doesnt have any lv grinding (theres money grinding which isnt so bad for those who use their heads) so you can still play other games while subbed top eve.
Unlike most mmos and online shooters like COD elite where players have to spend all their time playing it otherwise they get left behind
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Van
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Sorry but I just don't find it a fun experience to loose all progress. People complain about dying in Dark Souls, but EVE has the worst death penalty of any game (except maybe Diablo 2 on hardcore). It took me 3 months of grinding missions to get back up, but after that I was too afraid to loose it all again.
It doesn't help that mining or doing missions which was the best way of getting money that I knew were both very boring. And I tried the jump gate ganking myself at one point, but I just didn't feel any satisfaction for destroying people's ships, guess you need to be a sadist to enjoy EVE. I feel better helping people out with Heroic quests in SWTOR. Guess I am what the EVE players would call a carebear and they say that as if it was a negative thing to care about others.
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I know, and it can't change even if anyone wanted to. Just in case you misunderstood me, that was entirely my point.
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http://youtube .com/watch?v=iGDDpNRabtI