Yoshinori Ono outlines vision for next-gen Street Fighter
Create your own Ryu, rip your opponent's clothes off.
Capcom's Street Fighter maestro Yoshinori Ono has outlined his vision of fighting games on the next generation of consoles.
Future fighting games, he told Eurogamer, will let gamers customise their characters to a greater degree than we've seen in the past - indeed Street Fighter x Tekken's controversial gem system is a sign of things to come.
"For future titles I want to keep having this concept of, my character is different than your character," he said.
"In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation, where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution."
SFxT's gem system is designed to allow players to customise characters - but these characters are pre-made and, beyond colour and costume changes, remain fixed.
Ono suggested future fighting games may allow fans to create their own gems, "But really the ultimate goal would be to have the players themselves create their own characters to some degree," he revealed. "We call it user created content, or user created design."
"So in that case it would be like, the Ryu that Yoshinori Ono made is the best, or the Ryu that other guy made sucks. If we could have that interaction between the fans: I've created this great character so why don't you come try it, or that guy's character he made isn't so good. Why isn't it that good? If we can get that back and forth between the community and create more dialogue and interaction within the game, that would be the best case scenario."
The next generation of consoles, Ono admitted, puts "a lot of pressure" on Capcom to create something new in the fighting game genre. But next-gen fighting games will, ultimately, be directed by fan feedback.
"Really it comes down to the ideas and information we have now and the requests of the fans," Ono said. "Maybe it wouldn't even have to wait until the next generation of consoles. It could be something we could do now.
"But we need to get as much information as we can from the fans: what kind of things do they want to see in fighting games? What are they responding to? What don't they like? That's why I like to go around different countries and see what the community is saying about the games.
"The other thing we need is time. Obviously it takes a long time to make a game. If it's something we could do with this current generation we could do it. But if it takes longer… yeah, we could think of something really great to do on next generation of consoles."
The next-gen, the next Xbox and, presumably, PlayStation 4, promise to deliver vastly improved graphics than the current gen. While Ono is perfectly happy with the power of PlayStation 3 and Xbox 360, he did hint at the visual improvements the shift to next-gen will enable for future Street Fighter games.
"Just for the basics of fighting games, and what we've done until now, the current generation of hardware is more than enough to do what we want to do," he said. "You can see with Resident Evil 6, we've got amazing graphics in that game. We've got stylized art in Street Fighter x Tekken.
"But I'm a person that puts a lot of focus and attention to the details of the visuals. Fighting games are great to be spectated. The players enjoy it, but people watching can also enjoy them. With the next generation of hardware we can make things better for the spectator in that sense."
He added: "So maybe the guy's clothes could get ripped off during the fight. Chun-Li would be like, 'Oh no!' There are a lot of things we could do with the graphics to make it look better. But in terms of the basics, we already have a lot of the power we need."
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Comments (20) Latest comment 4 weeks ago
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What about dynamic combat, where moves are not predetermined but based on actual physics? Or at least a blend of the two to add some variation in to the game. This is what I have expected someone to attempt for the last 5 - 10 years now. All I've seen is an evolution of the graphics.
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Isn't the amount of beastiality, Swastikas and spunking cocks seen in CoD emblems and other such "user created content" enough to convince any sane game developer that character design should be left to, y'know, the actual game designers?
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Shoryugrab! 'Hit the grab button as you peform a Shoryuken and depending on where you pressed grab, you may be able to tear their clothes from the crotch upward, do this during an ultra and give them the wedgie of a lifetime as you grab their underware in the process!'
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http://www .youtube.com/watch?v=hOvq3-oG5BM
Ahem! Maybe not.
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I smell rape fantasy...
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People were mainly up in arms about the preorder gems giving some people an advantage, and also the possibility of being taxed by DLC gems along the way if they're to keep ahead of the pack. As much as I like their games, Capcom haven't exactly got the best form when it comes to DLC.
Besides that, balancing a roster can be tough for a dev anyway, without throwing these gems into the mix. People are only voicing their worries.
Don't let that stop you having a fucking bawl about it, though.
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Saying that, some might argue that table-top RPG's like Warhammer ARE the next-gen versions of Chess - and maybe that's the analogy that what we should hope to come out of this.
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Is he talking about Street Fighter or Battle Rape?
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Fighting Vipers is like, 'Hi!' from the mid '90s.
Vampire Savior also. Could you get on with Darkstalkers 4 now please?
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That's the fucking idea you MMORPG playing bellend.
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