Meet the £100 GameGadget handheld that has own retro download store
Eurogamer quizzes the maker.
Would you buy a GameGadget, a £100 handheld that resembles the bottom-half of a DS/3DS and downloads retro games from an online, platform-specific shop?
It's been developed in the UK (but built overseas), and will be available to buy on GameGadget.net from 30th March. (Deals with physical shops and other online outlets are on-going.)
The only problem is, we don't know which old tarts (affectionate slang for vintage games) will be available for the GameGadget, nor which publishers will support it.
Mark Garrett, general manager of GameGadget distributor Blaze Europe, told Eurogamer his lips were sewn together by NDA contracts. "We're in communication with all the major publishers," was all Garrett could say.
However, an announcement about publishers and games should be cleared "in the next week or so".
Game pricing will be at the publisher's discretion. But the emphasis is on cheap, thanks to an "open source" emulation platform that requires "no further development" for a game to run on GameGadget.
The hope is that publishers will see GameGadget as a hassle-free way of making some money from their back catalogues, rather than watch those games be shamelessly emulated online.
"It's a very low-cost, low investment vehicle for getting games onto a digital platform," Garrett assured us.
"Because there's no investment in bringing the games to the platform, we want the games to be as competitively priced as possible. As an estimate, we would want the games to start at £0 - there is an opportunity to offer free gaming - up to around the £1.49/£1.99 price-point for a single game," Garrett revealed.
"And then a bundle of games - maybe 10 or 15 games - for around the £10 price point. Those are the sort of recommendations we're making to publishers."
Excluding a touch-screen in favour of "hard-buttons" means playing on GameGadget should feel like the real-retro-deal, Garrett explained to us.
But for £100? I could buy a 3DS for little more, and my iPhone/Android device cost me nothing up front.
"Ultimately what we're looking to do is enable people to save money over the long-term by offering a more cost effective solution for obtaining more and more content."
Mark Garrett, general manager, Blaze Europe
Isn't the GameGadget a bit expensive?
"That's a matter of opinion, isn't it?" Garrett retorted. "It's all relative.
"I mean, iPhones are certainly not free! The bill that I get from Vodaphone every month is about £60 a month for my free iPhone.
"And although 3DSs cost £115, on average you're paying around £30 per game to get the most out of it."
Garrett romped on: "Whereas the traditional model is that the hardware is loss-leading for these manufacturers, ultimately you end up paying for it through the software that you buy. What we want to do is provide a device that offers value for money, that's a good quality gaming device, and that has a digital download platform that offers value for money for games.
"Ultimately what we're looking to do is enable people to save money over the long-term by offering a more cost effective solution for obtaining more and more content."
The GameGadget specs are: 433mhz dual core CPU, 64MB RAM / 2GB Flash RAM and a 3.5" LCD screen (320x240) that does the appropriate 16BIT colour. It has a Li-Ion rechargeable battery. Sounds like lion - maybe it should be roarchargeable.
There's a d-pad, two shoulder buttons, four face buttons and start/select/reset buttons.
There are stereo speaker, headphone and TV-out outputs. There's also a Micro-USB port, and the option of SD/SDHC additional storage.
The GameGadget's dimensions are 140Wx75Hx16D (mm).
"Explore me," says the GameGadget in this video.
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Comments (69) Latest comment 4 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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That's insane. He sounds like a bellend.
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This guy sounds like a prick as well, especially when he's talking about the prices of other games when he ahs confirmed he has no control of the pricing on the platform.
All in all, not a good first impression in this article.
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That's handy, since there won't be any games.
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Mind you, an Open Pandora costs almost £400, this is a LOT less.
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I think we can just look forward to the millionth re-release of Sonic 1,2,etc.
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So, I'm not sure about him being a prick, but, in my book, he's definitely a bellend.
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A piss poor bit of writing that.
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Or indeed, campy informal journalists who post pictures of themselves as men in dresses.
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Or was that yesterday's article?
Seriously though, this won't do well. Just buy a DS/3DS for a very similar price, with lots of good games available.
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My belief therefore is that this whole thing has been designed to act as a rom / emu player, with (I guess) pretty minimal security.
They're therefore charging £100 because they know all the games ever played on the thing are going to be copies. But they don't care about that - partly because long gone publishers can't sue people, and partly because despite only ever having 20 games in the store,the machine will be modded by the homebrew community who will soon have 100s of MAME / SnesX games up and running.
I'm not convinced the 'online store' matters one jot towards the success or failure of this machine.
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There's more to retro than MAME.
I think what they mean is that the pad a button layout would make stuff like Speedball 2 a hell of a lot more playable than the iPhone version.
It would depend on the software support it gets, naturally, but when by birthday rolls round and no-one knows what to get me, I have in the past received gadgets that were both more expensive and more redundant.
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Nintendo doesn't do that, they make money with their consoles. Considering the 3DS (with touchscreen an additional 3D screen and analogue stick) costs only little more, the asking price for this gamegadget is a bit steep. And as wizlon wrote, for 150 quid you get the xperia play, which also has buttons and is a phone and internet browser as well.
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Also along the same lines as their portable megadrive, this will probably be sold to the iwantoneofthose and firebox novelty gift market. Although I have to agree that £100 is a little steep.
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Although I guess for that lots of retro fans, emulating isn't really a problem.
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Why would anyone risk a large amount of money on bringing this to market.
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Not in my house it wasn't.
Well, at least not until the thumb blisters became unbearable.
Anyway, I didn't comment on what it was played on, I commented on it being much easier to play with a pad than a touch screen, which remains true.
The hardware is in the article, and as for software, Amiga makes more sense to me than MAME, and the company already has a track record of doing MegaDrive stuff.
So, I would guess 16-bit would seem like a better fit for this device than arcade / MAME. It mentions 16-bit in the specs, in fact, but I don't know if that comes from them or EG.
I'm mildly interested. I can get 16-bit games on my iphone, but the touchscreen controls are always terrible, and it eats through the battery and leaves me with no phone.
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Well, if they already have some sort of Mega Drive handheld, what would be the point to releasing another one, especially for that steep a price? They won't get SNES games, obviously, and it looks like they won't get Neo-Geo games either. So, Amiga and Atari then? Good luck with that.
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Your personal reply goes a long way towards making you much less of a prick, that much is certain!
Still, discussing this piece of hardware and the concept behind it is rather pointless without knowing what kind of platform you're going to emulate.
And how about teaming up with GOG.com for this one?
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http://www.ionaudio.com/products/details/icademobile
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And, looking at the paltry specs, there is absolutely nothing about this that justifies a £100 price point. That's not an insult at it, if you're only intending on running 16-bit emulators, it's more than enough - but it's nowhere near £100 worth.
Soz.
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Even if it is dodgy legally.
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In fact comparing the specs and the prices, the GameGadget looks extremely over-priced, irrespective of tenuous comparisons to monthly phone bills.
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Well, if they already have some sort of Mega Drive handheld, what would be the point to releasing another one, especially for that steep a price?
The obvious answer there would seem to be that it came out 5 years ago, didn't have an online store and bizarrely (according to that font of all knowledge, Wikipedia) had no save game functionality.
So, it would appear that this new model does a lot more.
And why no SNES games? I can get Final Fantasy 1, 2 and 3 on my iPhone. Not everything on SNES was Nintendo.
(incidentally, garrettmark, if you can get the SNES version of Shadowrun on there, then you've got yourself a sale.
So, yeah. Mildly interested, depending on precisely what the reality turns out to be regarding library and battery life. I play quite a lot of old stuff from GoG, so a console version of that which is also portable could be quite cool.
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Aaaaand I say again: Not everything on SNES is Nintendo. You're not going to get Mario, but why not the 3rd party stuff?
If Final Fantasy 6 can appear on Playstation Network, when why not on the Gamegadget.
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reddit-raised-eyebrows-face.jpg
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get a dingoo or get the new jxd s601 which is essentaily and android handheld,way cheaper and much better.and will play onlive games.
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If it has massive amount of old games then it might do well.
For example something like wizardry.
What are chances this would be on this device , i want to be wrong about this but feel chance may be 0 but i happy to see something like this come out and depending on how it turns out may look at it in future.
Also thanks for responding on the forumns.
There is from me a strong intrest in retro games so good luck with it.
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I reckon it's a brilliant idea - make it 60 quid, make it black.
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If the buttons and d pad are up to the standard of a snes pad that'll attract some purists.
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An emulation product with a store is interesting - if there's a good range of paid for titles with good quality assurance it might appeal to folk that want to sample emulation withouthout all the 'getting it to work' overheads.
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And am sure I read somewhere "God loves a trier"
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Might be quite good at playing video files if nothing else.
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@el_pollo_diablo We've had a lot of success making contact with the big players (who bought up a lot of the smaller guys) but the really small guys are where it has been more difficult (but we have still had a lot of success here too) - we're calling on every possible resource and channel to make contact. We're doing everything we can to try and bring back games that people may have forgotten about (or never even heard of).
@eldritch Precisely. The Dingoo also requires a significant amount of technical ability to ensure everything is in the right place with the firmware etc. As well as the time and effort required to new find content without a dedicated software application.
@gaol Great point and quality is paramount for us (everything will also be signed off by the original publishers/developers where required). We have a team working full time on the software application alone - the app will be tightly integrated with the firmware of the device so that everything can be done within the application using a simple drag and drop process.
@Nismo400R84 We will hopefully have some major announcements very soon.
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Really?
It's an coin-op emulator of some renown.
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www.isharegifts.com/jxd-s7100-andriod-retro-game-console-tablet-mp4-p-1613.html
Runs Android, capacitive 7" touchscreen and rather pimped out. This... what is the point?