Sony considered ditching Vita analogue sticks
Hardware designer reveals what might have been.
Sony toyed with removing the Vita's twin analogue sticks entirely while prototyping the device, the platform holder has revealed.
Speaking in an interview on the PlayStation Blog, Sony designer Tokashi Sogabe revealed that his team discussed various alternative plans for control inputs, including "flat slide pads".
"We also built a prototype with flat slide pads, a bit like what you have on your laptop, but it just didn't feel responsive enough for gaming and we learned that you need that physical response of tilting the stick to feel like you have total control.
"For me as a designer [analogue sticks] have presented a huge challenge, partly because it's much easier to design products with entirely flat surfaces.
"We also discussed the position of the analogue sticks at great length: I didn't feel that they were in the perfect position from a design perspective but Worldwide Studios were adamant that they were in the best position for comfortable gameplay, and in the end they won out on that point."
Sogabe also mentioned a few other rejected concepts for the new portable, including a beefy 5.5 inch screen with the buttons somehow incorporated into the display.
"It is easy to fall into the trap of thinking bigger is better when it comes to screen size but it isn't," he explained.
"There was a great deal of discussion and we even talked about using a 5.5 inch screen with all of the buttons included on it, but that had a negative impact on the operability of the device and the idea was abandoned."
Finally, he mentioned that a number of different form factors were tried out, including a clam shell design.
"When we started work on PS Vita, the shape we had in mind was very similar to the final product, but in the testing phase we tried many different designs, including a sliding system [similar to PSP go] and a clamshell.
"We settled on the final model after many discussions with the game development teams in Worldwide Studios."
The final version of Sony's new hardware goes on sale in Europe and the US from 22nd February.
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Comments (24) Latest comment 4 months ago
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As for the Vita's analogues. I've worries about the lack of travel making them a bit twitchy but all the reports I've read seem to like like. Hopefully the larger size of the Vita will result in less hand cramp than I get with the too-small-too-close-to-the-edge 3DS controls.
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Not that that's necessarily a bad thing of course
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Unless there are specific areas losing significant amounts, I see no reason for them to bow out of them. Their wide product range has helped them gain the recognition they have today - and is a similar strategy to the other major corporations like Philips, Panasonic etc.
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3ds revision wouldnt shock me at E3
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Simply put Ninty will revise the hardware with dual analogs. First party games are now using it so signs point to revision
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Go troll somewhere else.
I can also bet you my car that those dual analogs were in place already when the 3ds was released. About the sales.. Well, it's Nintendo, they always sell to the masses, though i don't think they deserve it anymore. I have a 3ds, and i like it, but not enough. The Vita looks to be the ultimate portable console, and i really hope it eventually sells well.
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I'd have traded them all to retain the HDMI out and pushed the idea of using the VITA as a viable home console (controlled with PS3 pads). I think that would have been very attractive to a lot of users in the current financial climate, especially those considering buying a console for a child.
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Exactly. A narrow product range is as dangerous as a crazily wide one. Just ask Kodak.
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