Bethesda downplays id Software layoffs
"Standard business practice."
A spate of layoffs at famous video game maker id Software (Quake, Doom, Wolfenstein, Rage) has been deemed "standard business practice" by owner Bethesda Softworks.
"As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio," the company told GameSpot.
"As part of that process, some id employees were recently let go.
"Id is still recruiting and hiring qualified developers, and development work on future id titles continues unabated."
It's not clear how many staff were let go.
Id Software's Rage launched last year. It had a troubled arrival, dogged by bugs and performance issues, but faired well both commercially and critically nonetheless.
Id Software will now set to work on Doom 4, Doom Doom Doom Doom. Maybe.
Rage.
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Comments (45) Latest comment 4 months ago
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a) the tons of people who never bothered updating their graphics drivers but moaned anyway. You game on the PC, needing up to date drivers for cutting edge games is STANDARD PROCEDURE.
b) AMD/ATI for buggering up their driver releases so badly it took multiple attempts for them to actually put out the correct drivers. If a dev is relying on them to make the correct drivers available, there is nothing the dev can do to make things right if the graphics card manufacturer has such major fits of incompetence.
Very fun game with stunning visuals on cutting edge visuals. A typical ID Software game in every sense of the phrase, especially how they bit off more than they could chew with the scope of the game, but that didn't degrade the experience for me, it just left me wanting more.
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Hopefully the studio completely closes down.
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"We had to fire some people who, in our book, weren't all that good. Now we're hiring some new people who, in our book, are better."
Amazing news item there.
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And this really isn't newsworthy. People get upset but it's just because nowadays we're all so connected with Twitter and Facebook that this stuff comes out and frustrated ex-employees make a big story of it. It happened before. Will happen again. It's only in the news because nobody bothers to post on Twitter that id Software just hired ten developers. It's not exciting, so nobody talks about the hiring, just the firing. The few people that were let go probably just didn't get their job done because there are no signs that id Software is experiencing any restructuring as a result of Rage (which as we know didn't sell that bad, it still managed to become the second best selling id game of all time behind Doom 3, at least in total sales). And why would it, Bethesda didn't even pay for the development of Rage. The game was self-funded by id for five years and then two years by id and EA until Bethesda bought the publishing rights from EA to release it themselfs (otherwise they wouldn't have seen a dime of the Rage revenue, that game was excluded from when Bethesda bought id Software). And for a new IP Rage did really good.
Doom 4 is what will decide whether id Software stays the "2 projects at a time" company that it became after being bought by Bethesda or if it will have to reduce it's manpower significantly (they hired 150 people over the last two years). If Doom 4 really has three times the visual fidelity than Rage as Carmack claims I doubt it will fail. Rage was already a stunner considering it ran at a rock solid 60 fps. Oh and Doom 4 will of course have classic Deathmatch. That should help.
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I'm gonna shoot you right down,
right offa your feet
Take you home with me,
put you in my house
Doom Doom Doom Doom
A-haw haw haw haw
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Doom Doom Doom Doom
I want you in my room
Let's spend the night together
From now until forever
Doom Doom Doom Doom
I wanna double Doom
Let's spend the night together
Together in my room
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Id had to be crying when Borderlands released. That sure wasn't planned.
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I partially agree with you.
Carmack was bought up by Bethedanimax to make a new sandbox engine for them since Gambryo is for all purpuses dead.
I guess rage was supposed to be the tech demo for it but since its neither a sandbox engine/game and it does have other problems no wonder Bethesda are cracking down on ID.
Hopefully by next gen Carmack will make them a good sandbox engine and we won't have around atrocities like Skyrim running on a half dead engine.
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I'm sure there was a time when this wasn't the case in our industry.
Or putting it another way, having to let people go when you have spent huge wodges of cash and not made sufficient expected profits to break even is indeed a sometime business practice.... but for most studios standard business practice involved breaking even and either maintaining or expanding your infrastructure.
Generally in business they say (whoever "they" are) that you should expect to expand by 20-30% a year. If actually contracting your business is standard, your business is going wrong. It is of course standard to access your costs and investments, but layoffs is never in the plan (if it was, you would contract in your workforce - it is cheaper that way).
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jeez, thou art hard to please. reminds me of my mate tom who 'just doesn't get' pizza...
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Be interesting if they design for a polished old school death match. Something pick up and play so it's more appealing to those that don't want to grind.
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I prefer Crysis 2 to Rage, and Rage will be my last pre-order from id.
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I doubt something like Q3A would work these days. It had no Singleplayer that's worth mentioning and it was foremost a 1 vs all multiplayer shooter. Those are not exactly popular these days. If you lose in a team based game you can always blame your teammates. If you lose in Q3A it's because you're not good enough.
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Yours sincerely, Todd Howard
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(sorry)
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I don't agree with that. Rage was an excellent FPS. I think the problem was that the trailers portrayed it as an FPS/RPG hybrid, sort of like Fallout. The game did have RPG elements and a few others but let's not kid ourselves, it was an FPS pure and simple with a few other elements to it. If you approach the game like that then you will have huge satisfaction with it. I say that because the shooting in the game was sublime - amazingly smooth with outstanding enemy character animations and AI. This is relevant, because I've played some FPS's (and that's all, an FPS) over the last few years where the most important thing (the actual shooting) has been clunky and disappointing.
I will buy a Rage 2, and any DLC they throw out.
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I found Q3A a lot more enjoyable even in SP than almost anything that came afterwards.
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Is it also because John Carmack was so derogatory of the PC platform and made a bad port ( initially) of Rage on PC ?
Is it because unless ID make a better game the company is borked any way?
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Even the trade in price after just one week was about 10 quid. This alone shows how many people simply bought it back or traded it in at almost record speeds.
I like ID but, I'm now realising that my liking for them is based on memories of the original doom game and not their recent stuff which has been flawed and stuck in the past gameplay wise.
Maybe it is time to retire ID and perhaps Bethesda with it's cold hard business logic is the only one that sees that.
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Makes Borderlands seem like DORA the EXPLORER.
Couldn't get enough of it - & I've played 'em all, so to speak.
I hope future releases with idTech5 demonstrate how ignorant many have truly been.
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Just look at any portrait hanging on the walls.
Again we have to thank decrepit consoles for ruining the game and halting progress.
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So, stop with this "It was only the drivers!" crap, please. The engine has some problems of its own.
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Just ploughing through Disc 2 now (about to tackle the Gearhead gang in their own back yard!) and thoroughly enjoying it.
My only complaint is that I seem to have a terrible mental block in reaching the end of five finger fillet
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Note that they say they are still hiring developers (read : technically savy skilled labour) but there is no mention of where the redundansies are.
Sad but true and has been done for the last gazzillion years(give or take a couple).
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The game itself was mostly a disappointment for me, on PC it didn't work well. With vanilla config even three new nvidia drivers didn't fully solve the texture streaming issues. Other problems were no SLI & DX11 support, the game cache didn't worked after installation.
I was "stunned" by the low graphic quality in certain areas (e.g. looking at skyscrapers through a scope). Texture quality and esp. the (static) lightning was very unimpressive. Way to often I had to concentrate on the issues of "Rage" and at certain times I spent more time preparing screenshots of ugly environments instead of playing.The game worked best for me when driving around.
The main/only focus of Rage was obviously console, so maybe the game work and perform much better on this platform, but this is beyond my personal experience.