Amy Review
What's in a name?
Version tested: PlayStation 3
Just like hurricanes, horror games seem to go well with girl's names. First Catherine, and now Amy. Just names, nothing else, but simply by knowing there's a sinister context, these otherwise ordinary words take on a malevolent air. Yet it only works with girls names. Could you imagine getting chills down your spine from a horror game called Mike or Roger?
Sadly, that's about it as far as interesting things to say about Amy goes, as this shambolic collection of outmoded ideas and clumsy execution would have been sub-par if released in 1998. Put it up alongside even the shaggiest second-stringer in 2012 and it's hard to find anything positive at all.
The plot gets things off to a bad start, compiled as it is from a jumble of survival horror clichés. We open with Lana, our heroine, as she escorts the Amy of the title on a train. Through leaden exposition we learn that Amy is both traumatised and mute, and she's been sprung from a dubious research facility. It's not hard to see where this one's going.
Not helping is the fact that the quality of the cutscenes is dire. Stiff puppet-like movements, rigid figures and inane dialogue delivered in halting, flat speech all conspire to make the game more laughable than enthralling before you've even taken control. Already the on-screen captions are veering away from the spoken dialogue, a problem that only gets worse as the game goes on. It gets so bad that characters are referred to by completely different names in the subtitles than they are in the game.
Amy can copy glyphs from walls, which then give Lana magic powers for some reason.
But back to business. There's an explosion in the distance, just as Amy draws a picture of flames and people being eaten by monsters, and everything goes black. Lana wakes up on the wrecked train with no Amy in sight, and you're first order of business is finding her, as together Lana can keep Amy from panicking and Amy's magical psychic powers prevent Lana from becoming infected by whatever contagion is making everyone go all gloopy.
It's a tutorial quest that should cement our emotional investment in the characters - something essential to successful horror - but we've been given no reason to care. The relationship between Lana and Amy has been left vague and the acting is so bad that Lana simply doesn't seem that bothered.
You have more pressing concerns than narrative engagement, however. Simply moving around is a problem, thanks to a twitchy lurching camera that constantly threatens the player with seasickness, and a sticky frame rate that means simply walking in a straight line is a procession of judders and snags. Your view of the action is rarely satisfactory, and Lana becomes jammed on scenery items just out of view all the time.
Naturally, this handicaps the combat too. It's a horror game so of course people turn into shambling zombie things, and you're able to take weightless swings at them. You have two melee combat options - lunge forward to attack, or feint backwards to dodge - but even this limited repertoire is undercut by the game's woozy camera. Take a hit and Lana spins around, and the camera follows. While you're reorienting yourself, you'll take another hit. Since Lana can only take three or four hits, it means the survival in this survival horror is often out of your hands.
1/4 The supporting cast is made up of weird, leering blokes who seem terrifying but are actually supposed to be likeable.
Death also introduces perhaps the game's most baffling and irritating design choices. First off, every time you die your inventory is wiped. Health syringes, vital for patching Lana up and fighting the infection, are taken away, leaving you even more vulnerable. In a better game, this could be a great - if brutal - way of increasing the tension. Here, where failure rarely feels like your own fault, it simply infuriates.
Making matters worse, checkpoints are sparse, so each demise can mean replaying up to an hour of gameplay as you go through the same puzzles, battles and dreary exploration just to get back to where you were. If that's not enough, the checkpoints are only active while playing and the game only saves your progress at the end of each chapter - and there's no manual save. Switch the game off mid-level, assuming that a checkpoint means your progress is safe, and you'll be forced to restart from the beginning of the last chapter when you return.
It's indicative of a game full of ideas and mechanisms that rarely work as planned. For example once reunited with Amy you can lead her around by the hand, Ico-style, and send her through small gaps into locked rooms to push buttons or retrieve objects. The gaps are clearly large enough for Lana to crawl through as well, but that's typical of design that throws immersion out of the window at every turn.
Too many puzzles are predicated on separating Lana and Amy using ridiculous contrivances, such as Amy being unable to climb ladders, or elevators that can only be activated by buttons on the other side of the room. If not that, then you'll be sighing in dismay at how many locked doors will only open after you've retrieved - wait for it - colour coded key cards. There's simply no sense that this is a logical story, set in a real place and populated by actual characters. If common sense must be thrown out of the window to cram another obvious video game obstacle in your path, then so be it.
Amy is all the more disappointing, given that it comes from Paul Cuisset, designer of the classic Flashback.
The problems quickly pile up, from minor irritations such as the way Amy lets go of Lana's hand at the slightest brush with scenery, to major inconveniences, such as the arrival of military goons who kill you on sight. Coupled with the idiotic checkpoint system and the game's half-baked idea of stealth, they make progress a hit or miss affair.
Crucially, the game simply isn't scary. Huge portions of gameplay are spent blundering around empty corridors, fighting the swaying camera and looking for the way ahead. The monsters are drab and obvious, while encounters are rare to begin with. Whatever thin atmosphere the game tries to muster by making gas pipes hiss and electricity spark as you walk past dissipates long before anything resembling pace or excitement can rear its head.
Games can survive bad dialogue and wonky mechanisms provided the experience has charm and originality. Deadly Premonition, the obvious example, suffers from many of the same technical issues as Amy, but is far and away a more entertaining ride thanks to its unique oddball style. Equally, plenty of games can be perfectly entertaining despite a lack of originality, provided they're served up with polish, pace and style.
Amy fails on all counts. It's plagued by jerky movement, poor scripting, weak puzzles and shoddy checkpointing, but it's also a characterless mess of themes and ideas swiped from a dozen better horror titles. Neither quirky enough to be forgiven its unfinished feel nor polished enough to satisfy the base gaming itch, Amy is a crushing disappointment with little to recommend it. With classic titles from both the Silent Hill and Resident Evil series getting HD re-releases there's absolutely no reason to suffer this shambolic imitation in search of your survival horror fix.
2 / 10
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Comments (156) Latest comment 3 weeks ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Oh dear oh dear.
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I didn't think so.
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Back to last-gen it is. *dusts off ps2*
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Ah, but what if the game makes someone who bought and played it commit suicide, did they ever think about that?
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To me!
To You!
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I didn't think about that. I rescind my previous comment in light of my own ignorance.
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Oh well at least Naughty Dog are working on it! Bring on Last of Us!
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Assuming the reviews from the sites in question aren't going to be a lot more favourable than this one, it's sometimes hard to understand what the hell can go wrong in the time between preview code is shown to the press and the game is released? But I guess in many cases previews are written based on barely any actual gameplay experience, and just some cleverly composed videos or demos from the developer?
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Making the names of whoever is responsible for games (companies and individuals) more widely known is surely good for long term quality?
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So who can survive playing this horror?
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I'm out! PEACE!
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In fact, most decent attempts at survival horror are found on the Wii: Calling, Cursed Mountain, Ju-on, Project Zero IV: Mask of the Lunar Eclipse (got the import and the fanmade English patch installed)...
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This looked really interesting to I had such high hopes for it. My tastes tend to differ from EG reviews but people are already saying the demo on the consoles wasn't great
For the love of god won't someone make a great Survival horror? Are we really to be left with the dross Capcom and Konami spew out these days?
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/shudders
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http://www.metacritic.com/game/playstation-3/siren -blood-curse
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Apparently it's so awful my Flash player died when I tried watching the first vid.
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There should be pillories, with inscriptions that read "I MADE DUKE NUKEM FOREVER" etc.
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Hate to be that guy, but this sentence needs an edit..
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fcuk it, i will buy it anyway, just to see if i might like it, even if just a little bit.
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Dead Space
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The horrendous gameplay trailer made that pretty clear.
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Look no further than Amnesia: The Dark Descent. It's only for the PC, though.
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Seems to me the only game that could get zero is if the only interaction was
'Pressed start and game over screen appears, after the 18th attempt this is still not fun...'
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Want my 800MSP back
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Yeah got Amensia installed and ready to go after picking it up in the Christmas sale, I hear good things. Just need to dent some of my massive RPG backlog first!
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Henry: Portrait of serial killer.
Martin (George Romero Film about a boy who thinks he's a vampire)
Ok they're not games but they are unsettling/scary films with boys name. Up your bum Eurogamer.
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@Naster: I very rarely play on pc but if there's a hard copy version available and my pc can run it, sure, I'll give it a go.
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Indeed. I watched the videos before reading the review and my reaction on seeing the girl crawl through the gap that supposedly the woman cannot was "hang on, *I* could fit through that gap, and I'm a 6 foot bloke in my mid thirties."
I'll wait for the Resi Evil and Silent Hill remakes methinks.
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And remake the story of old.
Tell it like you still believe,
that the end of the century
is a change for you and me.
(I know it's actually Amie, but that song is too gorgeous not to be mentioned here.)
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Let me work ya
Put an eight down flip it and reverse it
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At least that is a 10 in binary!
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Yep, Amnesia is on Steam. It's not that resource-heavy so it should run fine even on a bit older hardware, but you can try playing the demo on Steam first to make sure.
I'd be more worried about whether your mind can handle the game
@-cerberus-
A retail version hasn't been released in Europe as of yet, but you can get the US version e.g. from here.
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Still, I love my horror games, so I may well give the demo a go regardless.
As of now though, I can't see myself buying the full game.
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2/10 seems very harsh when i started reading, sounded more like 4/5 (your view on it - i have no view on it)
what i getting at is are the animation just stiff and old compared to modern games or is the game a trainwreck?
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Have to agree with the praise for Penumbra and Amnesia. They are both superb games. If you're using PC, Mac or Linux, I would highly recommend them.
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On the other hand, besides Dead Space series, Condemned and Siren Blood Curse, Dead Island a couple other zombie titles (and maybe "Homecoming"
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Disappointment of the year so far.
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as eurogamer ever given a 1 or a 0?
could check a I guess... but alas it is late and I am feeling lazy
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Take Archam City for instance and the annoying plot. Batman get's poisoned by joker blood and ends up chasing the antidote nonsense. In Batman reality (obviously not realworld) a sample of his blood and the bat computer would have had the antidote winging it's way to him in minutes. Freeing us up to try to stop strange and have the odd encounter with the joker and dare I say it actually enjoy the city. Instead much of the time I was forced to undergo stupid missions knowing full well that when I got to point B the antidote would be mysteriously whisked away or not there at all. What a frakkin' downer. And don't get me started on the catwoman/robin nonsense
Seriously. You guys forgive much of this crap in AAA titles like it doesn't matter but, while I may find myself alone in this sentiment, I'm sorry it does matter a hell of a lot. I've skipped high scoring titles last year and will do the same this year because I simply don't trust reviewers to be honest anymore. Clearly brushing major bugs and flaws under the carpet based solely on who wrote a title and not if it's even finished as a game.
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I'd never heard of this game but was surprised to see that score.
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I think the only way the developer can hope to make a profit now and recover from this train wreck is if they tell everyone that if they buy Amy they promise to make a faithful HD remake of Flashback for all current gen consoles
I think in that scenario, I would have to relent and purchase Amy as I would LOVE to see Flashback make a return. One of my favourite games of all time.
Of course this whole situation could have been avoided in the first place had they just remade Flashback instead of Amy...
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Whatever happened to the survival horror genre, eh? Seems there's enough of us here who miss those halcyon last-gen days when new survival horror games were arriving faster than you could keep up with them. They're so thin on the ground these days, even the games that were considered missable also-rans last-gen (Kuon, Haunting Ground, Rule of Rose, Echo Night Beyond, etc) feel like fine vintage wines compared to the handful of mostly Western-developed action-oriented so-called horror games we've been treated to this gen.
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Bought...
Didn't profit
Still might as well finish it since I got it right? :<
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- Keycard puzzles
- contrived set-pieces
Is it wrong that find these things make Mr want the game more?
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BUT what really perplexes me is that hacking mini-game and what amazes me even more so is WHY on earth it hasn't been mentioned here!
Basically you have 4 rows that you have to fill with 4 different symbols. Each row has 5-6 to choose from. Not in no more than FIVE ATTEMPTS you have to figure out which symbol goes where in the correct order! The only feedback you get is from a little marker that tells you if the symbol is wrong (red X) right, but in the wrong order (Yellow - ) and correct (Green tick). It's supposed to be process of elimination to narrow down the potential choices, but you will often use 2-3 attempts just to find the correct symbols. And to top it all off, the code randomises the answer every time you quit or fail!
In the end, i figured out that it wasn't so random after all, and it cycles about 8-10 codes. And when i figured out the 1st 2 symbols i just waited for that sequence to come around again before attempting to figure out the remaining 2 symbols.
I got through the demo, and like i said it's not too bad. I would have given it about a 4 personally. To those who dropped the 800 points on it straight away, why on earth didn't you try the demo first??
I guess i'll close with the old saying, fool me once, shame on you...
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Shame there hasn't been a third one yet as its the best horror game I've ever played
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Although it must take quite a few goats to get a 2/10.
Couldn't help but raise an eyebrow at the quote of praise from elsewhere...are they really using preview quotes in their release trailer?
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I think the reviewer is kind of harsh on this aspect as this happens in almost all games in one form or another. Waist high walls that can't be jump over, wooden doors that can't be opened with shotguns etc. Tried the demo last night and although it's a bit wonky, for Ł6.80 I think I may give it a try as I can play any old shite.
I think this may be because I'm currently on a horror game binge at the minute for some reason, trying to complete games I've had for years but never finished. Currently on Doom3, Dead Space 1&2, Amnesia, Penumbra titles, F.E.A.R 3 and just rebought Condemned.
Any other recommendations?
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'Siren: The Blood Curse' is a little known gem. Crazy Japanese ghost story with surprisingly good visuals and several interesting mechanics (including those seen in Amy, yet a lot better). It's available to download via PSN (in episodes), or on BR. Only problem some might find is no trophy support as it was released mid 2008. Worth looking into though.
Bought Amy last night before reading reviews, although I stopped playing after the 2nd stage and removed it from my HDD. It's quite possibly the worst game I've played in years. Dreadful animations, poor controls, awful mechanics, and outdated designs...searching for key cards, seriously?
It does have's it's unintentional funny moments though. When you've sent Amy through a hole in mechanically sealed room, and directed her to do something through a window (press triangle), your character praises Amy for doing so well and we're given a close up of Amy as she smiles at the camera. I was expecting her to punch the air, Mario style. It's hysterical.
Anyway, avoid at all costs and buy Siren instead.
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After they totally ruined condemned with that arse of a sequel I doubt you'll ever see a third game sadly. You are right though C1 was one of the best horror games I've ever played.
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A.) My weapon had broke so there was no way of defeating this single enemy and...
B.) I had no where to run to, so everytime I ran past the NPC he would shout "Run for your life girl!" or something and the zombie would be totally oblivious of him. xD
In the end Lana ran out of breath and was beaten to death...
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Thanks for the recommendations. Got most and completed Resident Evil games. A mate has Silent Hill 2, which I've heard is great. Finished The Suffering on the Xbox, can't remember much of it though. Deadly Premonition & Alan Wake have been on my radar but I've never gottten around to buying them.
I actually own Eternal Darkness but never finished it. Call of Cthulhu & The Path are on the list now. I have Forbidden Siren on PS2 import but never finished that years ago. I think that takes me to about 15 games to play and that doesn't even include the Wii. I think my gaming tied up for the next 6 months.
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But with such a reliance on trial-and-error and instadeath should you screw up, especially with such a clunky checkpoint system, does mean this is hard. Like, very hard. Redoing whole stages hard.
Some will love this return to serious challenge. Others will break their controller in frustration.
I think this is a marmite game. I quite liked it, actually. Nothing amazing, no, but for 800MSP, I've played far, far worse...
Daggerdale, why u no go away?!
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If I thought the challenge was deliberate I probably would have scored it higher, but it just feels like broken ideas banging into each other and leading to frustration. Dark Souls it ain't.
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But with that said, I've played Daggerdale. Which redefined what utter crap really is for me on XBLA. Amy is flawed, doesn't execute its ideas terribly well and yes, it's not original, clever or particularly polished. But it's so way way ahead of Daggerdale that I simply cannot agree, Amy for me is a 5 - functional, nice ideas and nice concept let down by shonky glitches and not-so-good execution.
But with all that instadeath and not very good checkpointing, I can see why some will hate it. I can only say I actually rather liked Amy - no, it's not anything special and no, it's not great. But y'know... just thought I'd say that I liked it. Not loved it, not recommending, but had some good times last night with it.
It could have been better. SHOULD have been better. But it isn't. But I just can't agree with the 2.
But then, you guys gave Daggerdale a 7. Wouldn't be the first time I've facepalmed at how much I disagree with a score here.
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http://www.eurogamer.net/forum_thread_posts.php? thread_id=109292
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I watched a video of this last year and thought with some serious spit and polish it could turn out ok.....ishhhh. I played the demo until I died dragging Amy through a room full of zombie things, I got stuck on the scenery... when I realised the checkpoint was a good 10 mins of game time back I did the only thing anyone could do. I returned to the Xbox home screen and promptly deleted the game, 2/10 is actually 2 too many in my opinion.
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Those fuckers REALLY want you dead!!
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Haunting Ground was in no way an also ran, I consider it legitimately one of the best survival horror titles ever made. Not really its fault that survival horror games even back then were largely not appreciated.
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First, if the subtitles are messed up, there's an easy fix. The options. Simply turn them off. I played the game with them off from the beginning, so I had no problem there.
Swinging camera you can't control? Did your hands have the shakes or something? The camera only tends to swing at obvious parts occasionally, such as if you take a corner where the camera can't fit and it changes angle a bit, just like most third person games.
Animations are stilted, this is true. But while Amy may not be 2012 cutting edge, the animations are equal to Heavy Rain or any Silent Hill or Resident Evil.
So yeah, animations are old, but nothing a survival horror fan isn't used to.
As far as you getting hit, the gameplay makes me think of Silent Hill 2 and the same way they're trying to remind you you're not playing as Rambo, you charge in to fight, yeah, you'll get slapped silly and even likely die. Try running once and a while.
Although, again, if that's more frustrating than fun to some, you have the option to turn down the difficulty. You should have no problem killing away on easy.
And then the reviewer insinuates that checkpoints are so far away you could lose up to an hour of lost time. That is simply not true.
The worst spaced checkpoint could lose you 10 to 15 minutes. Which makes me question if the reviewer actually played the game.
In fact, all the "professional" game sites beat poor Amy to hell in reviews and sound almost exactly like the review here. And yet few of the points are accurate to the game.
It's one thing to say you didn't enjoy the game, it is your review, but quite another when you present features in the game to possible buyers that don't actually happen or are embellished to the extreme or even can be fixed in the options so they aren't an issue at all.
Amy is not cutting edge. It is a Heavy Rain (in tone) meets Silent Hill 2 (in atmosphere and gameplay). It has old style controls that work perfectly fine for those who've played those games and would frustrate those who play only shooters.
It released for ten dollars (I'm in America) and is an old school throwback to the Silent Hill days. Survival Horror fans, given the price, it's worth the trip. It won't blow your mind, but it's not terrible game reviewers across the web have painted it as. It's around a 7 out of 10, fans of the old days should like it and certainly get ten dollars worth.
I know this is only videogames, but can't reviewers at least attempt SOME professionalism?
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I was going to say 'surely it cant be that bad'...but then I noticed a giant mutant creature wrapped in chains in the video. FFS.
Seriously, can someone hire me as an art director? I promise I will deliver a much more original style for 1/2 (OK 3/4) of what you are paying your existing one.
Lots of teeth trying to escape the face too...seriously, come on guys :/
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GREAT IDEA !