Diablo 3 console release confirmed
Blizzard community manager spills the beans.
PC and Mac role-player Diablo 3 will be released on consoles, Blizzard has confirmed.
Blizzard community manager Micah Whiple broke the news via his Twitter feed. No specific platforms were mentioned for the console version, or a release date.
When asked if he could confirm or deny rumours the anticipated hack and slash was on the way for consoles, Whiple responded with the affirmative:
"Yup. Josh Mosqueira is lead designer for the Diablo console project."
Mosqueira previously worked as design director on Company of Heroes at Relic.
Diablo 3 is due "early 2012" for PC and Mac.
A console version has long been rumoured and various job postings for console-based development roles at Blizzard have previously cropped up.
"People don't believe us when we say we're going to make a console game - flat out," Diablo 3 director Jay Wilson said last November, talking of Blizzard's commitment to a console version. "We haven't officially announced a product. We say that because we like our product announcements to be a big deal. We haven't been as secretive about this one because our biggest barrier is actually getting a console team."
Need to know more? Eurogamer's goblin commander Oli Welsh went hands on with Diablo 3's beta last year.
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Comments (137) Latest comment 3 weeks ago
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I anticipate this!
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my teenage self would straight-up punch me in the vagina for even thinking this.
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Torchlight on console proved above all doubt that the platforms are crying screaming and wailing for action roleplayers in the guise of Diablo.
Blizzard will be laughing all the way to the bank with this and fair shout!
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If it doesn't have this feature, however, I will be buying on console!
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Especially if you factor in Blizzard's track record for releasing stuff on consoles.
I hope as much as the next man, but i can see me caving and getting it on PC when its release is imminent and the console versions still have a cool ambiguous "TBD" stamped on them.
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Have you tried Torchlight?
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Technically I'm sure it's possible, but I'll bet MS and Sony have rules about that sort of thing and running multiplayer games on Blizzard.net or using consoles own XBL/PSN? Best case scenario involves cross platform play since there's no performance advantage to be gained (unlike fps games for example).
I can imagine the consoles having a rather different experience to the PC players on this one.
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edit:
torchlight is quite opposite of sacred: short, focused, polished game, but lack of multiplayer really damage it's longevity
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@Subdominator: Errrmm.. Did you check to see what question he was replying to? "can you confirm or deny Diablo 3 coming to consoles?"
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Hopefully there's no DRM that forces us to stay online 24/7 though to play the game. My Internet connection can be quite temperamental at times.
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I hope this development isn't delaying the PC version!!
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And then they announce it via twitter contradiction much?
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It's like a dream come true.
I'm so happy.
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Diablo is great game, though its addictiveness is built on the principle of there always being some better gear around the corner, along with pseudo-random level design and very different class playstyles which lend itself to heavy replayability.
Given Blizzards track record for quality control, I would be incredibly surprised if D3 turns out to be anything less than awesome. If you can stomach decade-old graphics, you can pick up D2 + Lord of Destruction for next to nothing. Even with low-res pixel art, the gameplay remains engrossing. Failing that, Path of Exile is a F2P Diablo-style mmo that's in beta at the moment. Google it, and you can sign up to get a beta key.
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EDIT
and it transfered controls to gamepad rather nicely, it didn't felt like it was limiting options for player
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PCs are always ahead of the curve when it comes to graphics actually. Compared to a top of the line gaming PC, the current crop of consoles were out of date before they even launched. Over time the gap widens, only for another gen of consoles to come out and catch up again.
If you want top of the line graphics, and a broader availability of genres, PC is where its at.
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I guess it's good for the younger generations who prefer consoles & never heard of Diablo before WoW was out though.
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Knowing Blizzard, the recommended specs will be low enough that it will run on a calculator.
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"Hey y'all. I'm the devil. I'm her to make y'all damned.".
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The 8800GT was as powerful as the Xbox360's card, and it was over a year old when the 360 launched. So its doubtful you'll need to SLI some 590s to play next gen stuff. The next gen consoles will probably be an equivalent to a good gaming PC from 2-3 years ago.
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So do you think my CPU an I7 and my GTX590 wont need upgradeing then?. I have just bought it but I dont think the MOBO supports sli,I was going to buy another 590 so it would handle nextgen games,but with my MOBO not supporting sli I was worrying a bit
So you've spent (or claim to have spent) Ł600 on a GPU (GTX 590, which is a serious card), your motherboard doesn't support SLI when most modern motherboards do, if you can spend Ł600 on a GPU surely you'll have a decent motherboard to put it in, then you ask naive questions regarding next gen.
I think 1) you don't own the hardware you claim to own or 2) you don't understand the tech.
And i think it's all of the above!
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Nvidia 580 GTX video card: $450
EVGA Intel X58 ATX motherboard: $200
Logitech G700 gaming mouse: $80
Diablo III on consoles? Priceless.
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I had too, Super Nintendo when I was kid, like you now have Xbox or PS3. I feel you. You'll grow up inevitably in a while and you'll begin to understand how to discern the real differences, without saying nonsense.
Just keep in mind one thing: as usually, you get what you pay for. It's one good-to-know rule. Another one would be: don't pay/buy for something you don't truly need.
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Yep. They always are. Almost as if they are built from the same technology, rather than warped in from a parallel dimension.
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That CPU won't work in a X58 board.
Anyway...
Don't s'pose the PC version will offer controller support... Clicking around to move just doesn't appeal to me at all.
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A more intriguing (and recent) news post would have been about how DIII is delayed because of game mechanic changes, not because of the whole legal circus going on in South-Korea.
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@Zaiz
The Geforce 8800GTX, which was the first to be released of the 8000 series, was released 8 november 2006. A year AFTER XBox360 (US). And btw. the 8000 series' architecture cannot be compared to the Xenos GPU. Horses for courses.
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You're as bright as a blackout mate!!
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Did you know a cheap PC is perfectly capable of console quality graphics? And since consoles don't change often there's no need to keep it up to date.
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By the way Witcher 2 came out nearly a year ago on PC and is still not out on console and Diablo 3 is miles off on console so where do you get that PC is being thrown a bone when devs get round to it?, seems the other way around based on your choice of games.
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Yup, that's how I'll be playing the PC version, too.
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I'll trade my Dark Souls (PC) for your Diablo (XB360/PS3), deal?
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Really!
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Admittedly, I'm no expert, but I'd always understood that was precisely what benchmark tests were for...
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Good luck finding a benchmark test that can compare GPUs on consoles with PC GPUs.
Good luck finding a benchmark test for consoles at all.
And before you answer, try to think about why.
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Now everyone can play Diablo. I see no downside to this. PC gamers had their game built for their PCs. Console gamers get a game that should port well to consoles.
Win/Win surely?
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Yes, Beyond3D, Anandtech and Ars Technica has quite good articles on the subject - especially from around the release of both PS3 and XBox360. But benchmarks is not what you will find there
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Fair point. I would imagine for a true benchmark you would need to have all the rest of the build the same and only be changing the GPU, which would be impossible.
It just seemed odd to go down the "horses for courses" route here. As far as I can tell, we have two horses running the same course. They're both being used for the same purpose. 'Benchmark' is probably the wrong word, but I think 'cannot be compared' is wrong too.
You can't compare two things that do the same job?
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re: DarkSoulsIsNotOnPC
It's a troll account. Getting negs by trying to upset people and being a twunt is the whole point.
It's an unfortunate psychological condition that results from limited buying power triggering cognitive dissonance.
Just ignore him.
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"Living room is the place to play video games. In the office we work. It's simple. "
That's why I have my pc hooked up to my 50" tv in the living room, and play my PC games while sat on the sofa.
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Yes. You would be looking at the quality of the final product, and compare the visual quality. That's all you can do. And it's not a trivial task.
However, for better and for worse, the Xenos does not compare to anything on the PC GPU front - it's entirely different beast.
You could say that the RSX in the PS3 is a lot like a Geforce 7600GT/7800GT GPU - but how it works together with rest of the system is very different from how a PC works with its GPU, and the game-side optimizations made on either console - due to their closed box nature - makes sure that they are much closer to their peak performance in a given game than what you typically see in a PC.
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Yes, but the PC and consoles systems have a different aim, and thus the hardware is not alike. Just to mention one aspect: Power consumption. A high end GPU of today has a TDP (peak) at around 200-300 watt. At launch, the XBox360 had a total TDP - for GPU, CPU, HDD, DVD-drive, Motherboard etc. etc. - of 200 watts. (in recent models that figure is down to under a 100 watts due to new manufacturing methods, process nodes etc.). That's why I say horses for courses. What (then) ATI was able to do with the Xenos gpu at the time, given the power and size restrictions, was quite remarkable - but of course you cannot compare the final result to a high end GPU in a PC, which has fewer restrictions in terms of TDP, size and (most importantly) cost.
But a lot of people ignore the software factor - the PC is hampered by a very large abstractions layer in order to keep the various GPU models, and their capabilities, in check. Also, as I mentioned before, developers have a hard time optimizing their code for PC games, as there are hundreds of different GPUs on the market at any given time (and therefore hundreds of different performance targets). The consoles does not need the large abstraction layer, as there is only one model to code for, so usually you see much better results than what the theoretical shader and memory numbers (to name a few) could indicate.
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Fair point again. While I think a console and a gaming PC have the same ultimate aim, I hadn't even considered things like form factors, power consumption, software, and so on; all of which makes comparisons of individual components a completely fruitless endeavour.
Rather than comparing the Xenos GPU to an 8800 GT, we would really need to compare the Xbox 360 with a circa 2005 PC system in its entirety, as the only thing we can actually draw comparisons on is the end result on screen, and that's down to the sum of the parts.
Thinking about it, even then it's difficult to work out what the equivalent PC budget should be, as the business models are also completely different. Games consoles are sold as a loss leader when they are first released. My last gaming PC came in at around Ł700, which seems expensive compared to my Xbox at first glance, but then it doesn't have the component manufacturers sticking a Ł10 premium on every new game I buy for the next 5 years to make up the difference.
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How can anyone go from Dungeon Siege 3 to the primitive combat system of Diablo 3?
Not to mention Amalur...
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Lucky you for having an internet connection that is solid and reliable. You must live in South Korea.
Besides, WoW is an MMORPG...OF COURSE YOU NEED CONSTANT INTERNET FOR THAT. D3, not so much.
Me thinks you have missed the point somewhat.
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But you cut the bottom off of my original post...which had the JOKE in it. Case closed.
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So your internet never goes down??? You must live in heaven mate. Or South Korea.
Again, you are missing the point. D3 is not a MP game but also an SP game. As they plan it, you cannot play the SP game without internet. Tell me what part of that is a good idea?
Also, it needs to be constant. Not just upon starting the game. Utterly ridiculous.
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The part where stuff like item-generation takes place entirely server-side, meaning noone has the relevant code on their PC. Which will make it much harder to cheat in Diablo 3.
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RE-"The part where stuff like item-generation takes place entirely server-side, meaning noone has the relevant code on their PC. Which will make it much harder to cheat in Diablo 3.
"
Not really that hard having an encrypted flag to determine whether an item is for multi-player use or not - Unless the ultimate aim is to sell +1 hats of seasonal funkyness for an unreasonable price. (i.e. Draw the punter in with sundries and keep them for life for the minimal expenditure of using a coder to add a value to a predefined field in an object record and a penniless/off-shored artist for the showy stuff).
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It's also not hard to circumvent such a system, if the games with separate sp/mp are anything to go by. As far as I understand it, never letting the item generation code into the hands of the players will make this much, much more difficult.
Seeing how the auction house (whatever you think of it) is one of the major features, security regarding item generation must be one of the top concerns of Blizzard, and gamers will obviously benefit from this. If this actually works and prevents hacking, the required internet connection is a small price to pay. And what's more: it's the people who have played or even who still play Diablo 2 online that are certainly the core target audience - they will benefit the most from security, and they won't mind the online requirement (just like millions of WoW players will mostly not mind it, I guess).
Single-player gamers who want to play the game once and then put it on the shelf (nothing wrong with that, mind) aren't what a company with such a slow development circle like Blizzard who depend on keeping their games alive for years can focus on.
I am more of a single-player gamer myself, but I understand why they're doing it. My personal concern isn't the always-online requirement, I just hope they didn't actually sacrifice or compromise the single-player game in favour of multiplayer mechanics, balancing etc.
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Console games can't carry that feature. It's in the TRCs that games with a single player have to be playable offline.
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"Compared to a top of the line gaming PC, the current crop of consoles were out of date before they even launched."
Wrong
They may not have had quite the raw power, but out of date they were not.
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