Firaxis' XCOM: Enemy Unknown announced
Turn-based strategy game re-imagined by Civilization dev.
Civilization developer Firaxis is making XCOM: Enemy Unknown, a re-imagination of the classic turn-based strategy game.
US magazine Game Informer revealed Enemy Unknown, saying it "introduces a wider console audience to what made the storied franchise great in the first place". It launches on PC, PlayStation 3 and Xbox 360 this autumn.
"Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force," Game Informer said.
"XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified - but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control."
Firaxis boss Steve Martin added: "It's been a dream of ours to recreate X-COM with our unique creative vision. We're huge fans of the original game and it's a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM.
"We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."
Firaxis' XCOM has destructible tactical environments, and fuses a real-time strategic view with turn-based combat.
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Comments (88) Latest comment 1 month ago
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The original UFO is possibly the beat game ever made, and an official remake will be outstanding.
Im not even talking about the orignal through rose tinted nostalgic beer goggles, I've completed it numerous times over the years, and its still as good as ever. Especially liked it when had it on my Windows Mobile XDA.
Umm, wish someone would release the original on Android :/
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In unrelated news, Day 1 purchase.
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Awesome news. Hope they capture the spirit as well, and not make it all gritty or such. the original was pretty camp.
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<runs round waving arms in the air>
Aaaaaaaaaaaaaah!
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*cough* http://www.youtube.com/watch?v=dZ3d09D_Wko&fea ture=player_embedded
This is so much win trust me and read carefully guys, i cant be more specific hehe, anyone who loves the game should check it out aswell... and i'm VERY keen on what Firaxis can improve upon or if they can pull it at all. Best News for 2012
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Oh, and that you still get to rename the soldiers.
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http://www.xenonauts.com
Firaxis on the bandwagon? Rather have the indie one methinks.
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Still, can't help but be excited about this one
The right developer with the right approach, what a difference it makes.
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Thankyou.
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Played this on Amiga 500 and was in the lovely hefty boxed game and thick manual inside, thank heaven for Firaxis!
I m still keen to see how the FPS version getting along, but boy I m really excited with this proper interpretation!
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The sequel was *exactly* the same game with different graphics.
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Glorious.
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Oh, and everything was blue. Or green.
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*wipes away tear*
I think i can die happy now... THANK YOU FIRAXIS!!!!
Btw, whatever happened to that other XCOM abomi...eeh...game? Is it still on hold?? Or was the nerdrage becomming too much for the devs to bear?
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Let's hope its a full game type release and not some FTP with micro transaction Age of Empires type crap.
If its anything like Firaxis's previous releases I am going to be one very happy person indeed! Hope it's a success and they then allow them to make Terror from the Deep...
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Fingers crossed these guys nail it.
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Glad Faraxis are at the helm for this. I have every faith in them.
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there is a god
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I tell you what would make this even better is either mouse or Move support for the PS3 version, hint hint.
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Silent Storm is worth checking out if you're in to squad-level turn-based malarky.
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Firaxis could just take the original, replace the artwork and update the code for modern platforms and then release it and it'll do just fine. It's not like UFO required any precision or keyboard dancing like some RTS games do, it'll work just fine on a controller.
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Also, I really don't see how XCOM would need to be dumbed down. It never was THAT deep to begin with. Sure, it's a sophisticated game but the main difficulty came from relying solely on the manual or learning the tech tree. A few on screen pointers and the game is quite easy to get into.
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I'll take a punt on the FPS version too, but only because it's in the XCOM universe. In fairness, who wouldn't like to waste some sectoids with a heavy plasma???
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I never understood why turn-based games went out of fashion. I still go back to games like XCom, Silent Storm and Jagged Allaince mainly because there are so few contemporary games available.
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There's nothing wrong with strategy gaming on the console, at least in theory. Civ on the PC was massively improved because there really thought hard about streamlining the interface for the console versions.
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Anyway, my point being, turn based games work great on consoles. Just look at the Advance Wars games, FF Tactics or the more recent Valkyria Chronicles games on the PS3 and PSP.
I think its even fairly safe to say that a TBS game works better on consoles than a RTS game.
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@Lancezh
*cough* They've pulled the plug. *cough*
@Orpheus
From what I've seen of Xenonauts, it's clunky even by comparison to the original, which at least has the excuse of being over 15 years old now. It's a sort of precise recreation of what the original already did, plus some extra fiddly bits, and with absolutely none of the charm or soul.
Personally, I'm much more excited about a 're-imagining'. I don't need a remake. I have the original. It's right there on Steam.
Believe it or not, turn based games have moved on since 1994. There is some room for refinement in the original UFO formula, which while excellent, could be painfully laborious at times. I want someone to pick the ball up and run with it, not just rehash the same exact thing over and over and over.
If the idea of the world's greatest turn based strategy developers re-imagining the world's greatest turn based strategy game doesn't get you excited, you are possibly beyond help.
As someone else has already said, there's actually not that much room to make UFO dumber. Especially for someone like Firaxis. UFO already is dumbed down and console friendly compared to Civilisation. I never played Civ Rev, but it seemed to go down well with the people I know who did. Was it really that much 'dumber' than the original UFO? I find that quite hard to believe.
So, we have the perfect developer for the gig, and so far all they've confirmed is that they're staying true to the turn-based combat of the original. What exactly are the grounds for rejecting it out of hand?
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The original is still eminently playable, and is available in the Steam sale for just Ł1.01 for the next 7 hours, in full pre-dosboxed for easy compatibility glory.
You've got months to wait for this. Get yourself in there.
Just remember to keep your guys in cover at all times.
And that arms trading is an excellent way of covering budget shortfalls.
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Hell, if you havent played one of the original X-COM games before (so no sentimental feelings which blur out any shortcomings) you'd prolly think that its a crappy designed game.
Most important is that they keep the good stuff of the original (setting, turnbased, geospehere, base management, R&D, squad management (with the option to rename your squaddies), terror sites, base assaults and semi-interactive air combat (might miss a few here)) and add stuff like 3d graphics, deeper story (more story missions maybe?), more streamlined GUI and more of that stuff that make current games "good".
Thing is, they shouldnt add too much new stuff. XCOM should remain like X-COM: simple but so damned fun...
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I tried getting a younger colleague to play it once, and he didn't get on with it all. I think the design is still excellent, but it requires a lot of patience. I think you could cut a lot of the faff without "dumbing it down".
For me, the main charm of the original was how perfectly balanced the combat and the geoscape overview were. The way they both carried equal weight and importance. The way you'd find yourself taking heavier and heavier casualties in battles, and then you'd have a breakthrough in the research and the tables would turn. As long as they achieve that again, I think we're onto a winner.
The battles themselves are still fun, but they could be streamlined a lot without losing anything that made the original game good. Moving your troops to make first contact, or find the last enemy survivor, either required painstaking patience, or basically using the save system to cheat. The introduction of a real-time-movement and then turn-based-combat system as used in Jagged Alliance 2 or Silent Storm would at least make it 5 years less out of date, and I don't doubt a talented design team could find other ways of improving the experience without losing the depth and strategy.
This is so very, very exciting. I'm very excited.
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It does rather look like the suits at 2K Games have heard the clamour the original XCOM announcement created for a new game that stayed true to the original, and that's sent the dollar signs spinning in their eyes.
They've certainly changed their tune from from when their Il Presidente was saying "pure strategy games are just not contemporary".
Somebody must have tapped him on the shoulder and pointed out that they do actually own a studio that makes absolutely nothing apart from pure strategy games.
I do wonder if it might make EA rethink their approach to the Syndicate franchise. I mean, there has been quite a large call for a Syndicate that stays closer to its RTS roots, and they do own fairly large RTS studio that is currently floundering a bit...
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Not wanting to sound like a PC gamer snob (love my 360 and PS3) but strategy games - real time or turn based - don't tend to work very well with a controller for me. It's a personal thing; I just like the precise control of the mouse and keyboard. I would hate to see a shoddy PC interface (see Skyrim for a prime example of this) just copied and pasted from the consoles.
On the other hand Firaxis are one of my favourite developers so I should have more faith that this will be good.
There's something about turn based strategy games that I really enjoy. I think it's that I can spend more time mulling over my decisions with less of "Quick, build another barracks, queue a shed load of units. Oh crap, they're attacking my anti-air towers. PANIC!"
SMAC2 next please Firaxis. SMAC being one of my favourite games of all time; the opportunity to crush Sister Miriam and Chairman Yang in a sequel would be marvellous.
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I completely agree, re: TBS vs. RTS. A strategy game, for me, HAS to let me stop and think what my next move is going to be, or it stops being a game of strategy and becomes a game of efficiency.
This is why I don't play RTSs online. It's not about who outmanoeuvres who, but about who has the most optimal build strategy. By the time the actual strategy part comes into play, my opponent is three more tiers down their research tree, and I find out that I've been a dead man walking since about 5 minutes into the game.
The console aspect really doesn't trouble me, especially with Firaxis at the helm. Valkyrie Chronicles worked fine on a console. Miasma worked fine on a console. UFO worked fine on a console.
So excited. If the world ends before autumn, I'm going to be really pissed off.
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Oddly enough, that's almost exactly how the gameplay for the XCOM FPS was described when it was first announced.
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It is pretty snobish. I do not worry about console from Firaxis. and just to put an end to it, UFO and TFTD were both on playstation 1. So its already had a console release.
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My only problem is which game do I re-play in honour of this? My copy if X-Com Enemy Unknown by Microprose, or Alpha Centauri by Fireaxis? Both superlative strategy games that cannot be beaten!