Buffy/Firefly MMO developer closes its doors
Unfinished TV tie-ins follow Multiverse to its grave.
The developer behind planned Firefly and Buffy The Vampire Slayer MMOs has gone to the wall before either game ever saw the light of day.
As reported by Massively, California-based Multiverse ceased operations last month.
Founded back in 2004, the company never actually released a commercial title, with its only tangible video game output being two Flash-based promotional titles for McDonalds and Coca Cola.
Its primary focus was its Multiverse Platform - a technology system aimed at reducing the costs of making online games.
It announced plans to release a Firefly MMO back in 2006, and a Buffy MMO in 2008. Movie director James Cameron sat on its board of advisors, with a Titanic MMO project apparently also planned at one time.
A message on the developer's website blamed its closure on the Platform's inability to "achieve a profitable business model."
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Comments (20) Latest comment 5 months ago
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But I guess this was the only destiny for a company that hasn't released a commercial product in 7 years. There's only so much money people are willing to throw your way... regardless of the licences in your portfolio...
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Too soon?!
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A world full of Titanics floating about with +1 hull of iceberg invulnerability? Or perhaps instanced Titanics with players as divers fending off sharks and jellyfish to loot jewels.
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Yeah, unfortunately not releasing any video games will tend to do that to a developer... A real shame, as I would have loved to see how both of those titles turned out.
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Turns our that Blizzard are actually great at making games and the market for take-over-your-life MMOs is pretty much just the people who play WoW.
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You've got it backwards, the reason why we get so many sequels mis because publishers need to keep awareness for their IPs up. These days you can't release a game every two or three years and expect the IP to grow. Just look at the most successful games. And then compare their sales to established IPs that come out every two years and you'll see that those are having a much harder time.
It's not about cashing in, it's about keeping IPs alive so your company is worth more money. It's often referred to as milking, but that is a negative thing. Milking a franchise suggest you make as much money from it as you possibly can - but publishers think ahead about five years. They want to keep their IPs. And not milk them so everybody's sick of them.
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