Super Meat Boy sells over 1 million
"PLATINUM BABY."
Rock hard downloadable game Super Meat Boy has sold over one million copies, developer Team Meat has revealed.
"Fun Fact: Super Meat Boy past [sic] the million sales mark last month!" the indie developer wrote on Twitter. "PLATINUM BABY."
Super Meat Boy, designed by Edmund McMillen and Tommy Refenes, launched on Xbox Live Arcade in October 2010 as part of Microsoft's GameFeast XBLA promotion. It later launched on PC and Mac.
The two-man studio is now hard at work on its "ambitious", "fun", "more experimental" new project.
You may also like...
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 56
-
Skyrim gets mounted combat in new update 28
-
Dirt Showdown Review 86
-
Minecraft overtakes Black Ops on XBL activity chart 23
-
Gravity Rush Review 6
-
Amalur developer 38 Studios lays off all staff - report 34
-
Ghost Recon: Future Soldier Review 131
-
The Cave Preview: Double Fine's New Game for Sega 19
-
Judge recommends US Xbox 360 ban 171
-
Going Hardcore in Diablo 3 92
-
First Castlevania: Lords of Shadow 2 image spotted 25
-
Diablo 3 real money auction house delayed again, client side patch out next week 18
-
Mass Effect 3 Rebellion DLC release date announced 15
-
Diablo 3 Review 244
-
Dragon's Dogma Review 136
Comments (25) Latest comment 5 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Either way it's chuffing brilliant
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, as has been said, not a bad word to say about the game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Congrats to Team Meat for the sales, good to see the indie market making waves.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Awesome game though. Would love it on PS3.
Comment below viewing threshold Show
Comment below viewing threshold Show
I recieved the Ultra Rare Edition for PC as a Christmas present so I have two versions of the game to struggle to complete fully hehe
And the little super meat boy avatar award for completing the game has been running around me ever since I got it
@Lexx87 - It was out for XBLA first, followed by Steam, there was a flash version that was available via news-grounds before both of those however
Comment below viewing threshold Show
Comment below viewing threshold Show
In many ways Super Meat Boy and Hammerfight remind me from the games of my childhood when frustration was the foremost sensation left after a gaming session. Frustration and willingness to show that dastardly level/opponent the next day.
I am not sure, but it seems to me that indie titles have been recently more and more pleasing to the "hard core" gamers whilst wearing at the same time the casual clothes. Some of the more recent indie blockbusters have been fiendishly hard to a point that it really must hamper the sales.
Maybe 2012 could bring some well-scaling indie games so that sad losers like me could complete them whilst those more nimble and intelligent could still have their challenge...
Comment below viewing threshold Show