Games of 2011: Saints Row: The Third

It Saint where you're from, it's where you're at.

About once a year, a game makes me want to write.

I don't mean criticism, a review or even a cutting tweet about how long it takes to open a bloody chest in Zelda. I mean fiction. For - er - money. Since I've been completely out of games journalism for over a year, it's fairly likely you won't know me, so I'm going to have to write a bit about myself. I'm sorry. That said, if you do know me, you won't be surprised that I'm going to write a bit about myself. I'm sorry.

Basically, I write comics for Marvel starring characters that even my mum has heard of, as well as a bunch that she hasn't. And while I enjoy games' genre fiction, it rarely does anything that screams that there's further novel stories in its world. Or, at least, further stories that wouldn't boil down to reheated genre pulp. The last game that made my writing instincts twitch was Arkham Asylum, which reminded me of the sheer physicality of the Batman in a way I'd previously forgotten. The latest, if the title at the top of the page hadn't given it away, is Saints Row: The Third.

Saints Row: The Third is apes**t.

It's not the story that I found most affecting this year. (That would probably be Bastion, which managed to find a perfect aesthetic nestling somewhere on the previously unexplored boundary between SNES action games and Cat Power.) It's not the best-designed narrative game of the year. (That would probably be SpaceChem, which is such a masterclass in design that it makes everyone else look a bit thick. Including the player, because it makes such enormous demands of you.) It's not the story which actually made me write a big ol' rambly rant about metaphors and stuff and things. (That would be Deus Ex: Human Revolution.)

But it is apes**t. And blither-provoking interesting apes**t, at that.

There've been plenty of essays complimenting Rockstar on their growing maturity across the decade. Fie on them! Saints Row: The Third says that Rockstar are quitters. Saints Row: The Third is the open-world game that makes even GTA at its silliest look like open-heart surgery in its seriousness. But Volition's game's lack of seriousness doesn't imply a lack of intelligence. As Adi Tantimedh wrote, "the ethos of the game's writers is the same as that of Monty Python's: that of smart people deliberately telling the most stupid joke they can possibly think of, as meticulously as possible."

It creates a world of loveable celebrity criminals in a lunatic society. They, because they possess the only sympathetic emotions presented (a loyalty to friends, good taste in hats, singing along to the radio) are much preferable to the array of jovial monsters they're thrown against. From casual dildo violence in the streets to defying a government task force which has decided to flatten the city to pacify these uppity tykes (i.e. you), its tone is constantly set to ludicrous. For me, it's this geniality which saves it from offensiveness. You'd call it satire if that didn't seem a bit too sober a description. I'd much prefer to say it's taking the piss.

None of this is real. More importantly, none of it tries to convince you with a shimmer of verisimilitude that it's closer to reality than it really is. We clearly know that Modern Warfare is nonsense, but it's selling itself to you as something else through the techno-thriller surface sheen. In Arkham City, the much discussed 'everyone-in-the-game-thinks-Catwoman-is-a-bitch' is actually about dirtying up a comic-book universe, and - for me - a little tawdry. Conversely, Saints Row, by its very nature, isn't doing any of that. It's trying to do the absolute opposite. It isn't trying to use "adult" language or situations to elevate. It's mocking all this while simultaneously celebrating it (because this isn't real, and the intensity of its imagery only underlines that). All of which means, it's a game that has its coke bowl and snorts it too.

It makes sure you understand it from the off. The mission escalates until you're falling from the sky, trying to catch up with a falling friend. "So what?" you're probably thinking. Yes, you're fighting dozens of people on the way down, but it's still a standard genre-movie move. It's at this point you realise you can have a crack at someone who's wronged you... at which point you re-drop the person you're carrying, crash through a jumbo jet's windscreen, fly through the entire plane, assassinate someone, burst out the other end and then manage to get back to the person you dropped in order to pull your parachute.

Apes**t!

It could only be improved by you making out with the person you catch, and their head exploding due to the incredible orgasmic power your lips have unleashed in their all-too-frail form. And your motivation for the rest of the game is trying to atone for the carnage your phenomenal lovemaking powers have wreaked. By shooting people. With guns. Also, double-barrelled penis and/or death-vagina.

Well, that's what I'd write. I believe that more games should be autobiographic. (And I clearly illustrate why I shouldn't be let anywhere near this particular universe.)

OK - there's no double-barrelled penis, but it's the sort of game where you're actually surprised to discover doesn't include such nightmarish pump-action weaponry. They give you just about everything else. Because what I think I love most about Saints Row: The Third is that for a sub-genre which leaned so cynical in its early post-GTA days, Saints Row: The Third is a wonderfully generous game.

It bubbles with bonhomie. "Why not?" it says, when the player wants to try and do something ludicrous. "Sounds like a giggle." And if you scratch the surface of the offensiveness, it's even got something of a liberal character to it. Emma Boyes noted that a game which is often so openly sexist still managing to have more memorable female characters than the vast majority of its peers is almost heartwarming.

Yeah, heartwarming. That's what I feel when I think back on my time with Saints Row: The Third . There's the sense that with all the silliness flopping around, the developers are laughing along with you and just want to share it at its best with you. One of the most memorable moments for me wasn't any of the crafted set-pieces - though the S&M Club chase scene is unforgettable in a way which makes me suspect many sensitive folk would rather forget it - but just a tiny detail.

There's one of the collectables where you pose to take a photo with a fan. Wander up, interact with them, and they take a shot with your posing antihero - just a cute nod towards your celebrity status. Now, fast-forward to the final, forking mission, where there's an epic battle at a city junction. APCs and tanks and gangs and everything are kicking off against one another with every explosive device the game has seen fit to invent.

And, standing meekly at the corner, is a tourist, camera in hand, waving for you to come over.

If you can do it before they get flattened, the resultant shot inevitably has this grand melee behind it, with your character just beaming. It's a WISH YOU WERE HERE shot from the best kind of hell. And whoever placed that camera-wielder on the corner knew exactly that, knew how awesome the shot would look, and wanted the gamer to see it. A half-second's break as the game rushes towards its conclusion to nudge you, and with a little wink, say that this really has been a whole lot of fun.

That's Saints Row: The Third. That generosity of spirit and lightness of touch is rare enough, let alone in a game about genial sociopaths, for genial sociopaths. I can't wait to see what they do next. I certainly wouldn't be foolish enough to try and predict it.

Comments (48) Latest comment 2 months ago

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  • Lexx87 #1 2 months ago

    Nice article! I love SR, nothing makes me giggle so much
  • berryl227 #2 2 months ago

    Bloody hell this article makes the game seem awesome fun tge reason I play games :0) now on my to buy list
  • streetmagix #3 2 months ago

    Bloody hell, Kieron's back. Doctor Who not all it's cracked up to be? :)
  • thesonglessbird #4 2 months ago

    Got this yesterday for £13. Drunkenly played it for half an hour after stumbling in at 3am and got stuck in the character creator. I wonder how funny I'll find giving a female character a beard when I'm sober? MORE FUNNY probably. Can't wait to get playing proper.
  • Lord_Roke #5 2 months ago

    I loved the first two games in the series. In my opinion this series is a lot more fun and less frustrating to play than the GTA series. Will be picking this one up once I've finished with Skyrim and Zelda
  • infernox1 #6 2 months ago

    its £13.29 on greenmangaming atm, worth it?
  • Boom #7 2 months ago

    Despite having the first 2 games, I didn't think the SR series was more than average. After the third installment, however, I'm a convert. Great game and I wish the development team all the best for the future.
  • The_Mountie #8 2 months ago

    Runs smoother than SR2. Has much poorer selection of clothes.

    Very fun game, though I still prefer Saints Row 2, especially its range of activities.
  • captainrentboy #9 2 months ago

    I agree with all of it. I thought SR3 was going to be utter shite (Didn't get on with the other two, generally get bored with sandbox games after a couple of hours)and it turned out to be one of my top titles this year.
    After GTA 4's crushingly dull story, this one was a breath of (stupid) fresh air. That combined with missions that were pretty much all extremely fun to play, (I'll ignore the Zombie part) resulted in the only sandbox title I've ever been compelled to complete.
  • Whizzo #10 2 months ago

    I absolutely love Saints Row the Third, it's tons of fun, incredibly silly and I've spent over 50 hours playing the 360 version while dipping into playing the PC one as well.

    There's a but though (insert joke about big buts here), it's not actually as good as Saints Row 2, too many activities have been removed, the storyline is fairly brief and some of the design choices (a series favourite being killed off-screen and all the zombie shite for example) just seem rather poor. The less said about the "horse armour" DLC the better.

    Before the negs flow in, I do love the game but I love SR2 more.
  • metallicorphan #11 2 months ago

    @infernox1

    wow,must of been an hour deal thing,its 26 quid now
  • RevanNL #12 2 months ago

    It's my GOTY. Not because it's the best game of the year, but because it's just so much fun. Finished it on 360, wanted to play more of it so I bought the PS3 version on Black Friday for £25. And now I really want to play some DLC
  • Ironic_War_Criminal #13 2 months ago

    I think my favourite part of the game is when it starts making fun of the nature of Moral choices in games and decides "You can have something awesome, but only one thing"

    Picking between An entire Zombie Horde at your beck and call or BURT FUCKING REYNOLDS as a homie legit hardest thing I ever had to decide in a video game because both sound awesome.

    Even though it loses a bit from SR2, I'm actually finding myself preferring the Third. SR2, while I still love it to bits, is almost unplayably clunky now and there is a ton of unfair deaths at hand. Something the reviews never mentioned is that Volition drastically improved the movement of your character and also the combat system. Both are impressively smooth for an open world game and the Awesome Button makes moving around less of a chore. On top of that, vehicle handling is far less twitchy. I'm more inclined to forgive the hiccups with the story and pacing near the end (Though the Kill Killbane ending is brutally nihilistic and in tone with Saints Row's past and the beautiful subversion of the fate of Deckers Leader Matt Miller was fantastically done)

    But as the Gillen-Monster says, I can't wait to see what they do next, it sounds tantalizing.
  • Pwnsweet #14 2 months ago

    your publishing on christmas day...
  • JetSetWilly #15 2 months ago

    Listening to The Stone Roses whilst trying to think of a strapline by any chance? :)
  • infernox1 #16 2 months ago

    @metallicorphan nah bro, still 13.29. check the customer notes, theres a 50% off code FIFTY-SAINT-XMASS
  • Mark1412 #17 2 months ago

    Was lucky enough to unwrap this game this morning and I'm now firmly in the mood for it.
  • KDR_11k #18 2 months ago

    I do agree that it's inferior to SR2 in many respects (where's the food? I don't have time to wait for health regeneration in the middle of a fight!) but it's also better in others (Boduken!). I just wish they had fleshed out the bad guys a bit more story-wise, SR2 gave all bad guys their own arcs but this whole syndicate mingling deal led to less personality from the gangs.

    Also keep talking about horse armor DLC near Volition and they'll probably let you buy that. And stick it on Zimos.
  • Darksjeik #19 2 months ago

    Saints Row is awesome and based on a true story to boot !
  • Scimarad #20 2 months ago

    This is why I'll always rate SRII & III over GTAIV.

    I don't really want to play a realistic version of a criminal; Criminals are twats! If I'm going to go on a crime spree I'd rather it was as daft and far from reality as possible.
    Edited by 1 at 25/12/11 @ 15:02
  • Kanjin #21 2 months ago

    There's excellent reasons to buy both GTA and Saints Row, this article highlights a few for SR and I heartily agree.

    Why do people keep going on about the dildo anyway? I'd say that was like worth a smile, once. But what about the brilliant Aisha commercial on the radio, or the murderbrawl commentators, how about the Compliment where a guitar riff sounds from nowhere as your character makes silly guitar noises?

    Now if Volition would reassure me that the 40 weeks of DLC ISN'T just codes for things already on the disk I'll be happy...
  • trebellk #22 2 months ago

    It's been the surprise fun game for me this year. In fact in pure fun i'd say it was better than any of the other more lauded games.

    agree with the above too. If i am to play a criminal scumbag than i cannot enjoy the faux sincerity of GTA, this completely mental game is the only way i can enjoy it. It's far more grown up because it knows how stupid it is really.
    Edited by 1 at 25/12/11 @ 19:28
  • hiddenranbir #23 2 months ago

    Good game but somehow less fulfilling than SR2.
  • Ahskay #24 2 months ago

    I wasn't interested in the game before but this article makes me want to play it.
  • jogyourmind #25 2 months ago

    It's WELL worth getting, so much fun. I never bought any of the previous games because they looked like silly GTA rip offs to me. But everything I have read about this game has been so positive, and it made me realise that it's not so much trying to rip off GTA, but show GTA where they went wrong. The original GTA games were very silly and very fun, presenting you with a bunch of nuns walking around in a line of pairs, and if you ran them all over in one go you got ultra mega bonus points.

    But since those days GTA has gone up its own arse somewhat, and also rested on its laurals in terms of evolution. It might have got better in the graphics department but the gameplay really hasn't evolved in the past 4 games. Saints Row seems like it's trying to provide a similar experience which is totally focused on fun and not taking itself seriously at all. So glad I finally saw the light and bought it.
  • mossmanfly #26 2 months ago

    Im also a big fan of SR3.

    100 hours and counting in total, 1st play through 63 and a half hours 100% and now im on my 2nd playthrough.

    Cant remember how many hours I had on SR2 but definatly not as many as 100 probably about 70 I think on just one play through.

    I do agree though that some of the customisation of clothes is limited compared to SR2, tho I think theres a varity of outfits though not being able to layer clothes like SR2 is a let down.

    Story missions though are pretty damn good, not your general go here fetch that mission but full on action sequences, though there isnt as many of them as I would of liked as probably 1/3 of the actual missions are activities with a few just cut scenes.

    City is vibriant and full of life, graphics are awesome and really is a step forward for the series.

    And I think the Boduken method of getting into a car is amazing, never ever get into a car the normal way, and of course the on screen GPS arrows are a stroke of genius.

    One thing aswell is the choices you get in the game, makes you want to play again just so you can unlock different items, in SR2 I just played through once and that was it. SR3 im doing twice to get the different items, though im having so much fun after 100 hours id easily play it through a 3rd time.

    Really tempted to go play SR2 again after ive completed my 2nd SR3 play through.
  • Avaloner #27 2 months ago

    And suddenly I miss reading Amiga Power again....
    Edited by 2 at 26/12/11 @ 01:23
  • lostlain #28 2 months ago

    Can someone confirm if the pc version is okay? I had 2 on the pc and it was probably the second worst port I have ever played (Res Evil 4 get's first place).
    Does it support proper resolutions and not suffer from massive choppyness or control issues?
  • captain_Carl #29 2 months ago

    Got this for christmas :D Can't wait to delve in
  • Slipstream #30 2 months ago

    Been playing this and enjoyed it very much. I finished it lastnight and it's awfully short.

    As many have said this is missing some key aspects from SR2 which is bizzare, and I did get the impression that the game was rushed in certain areas.

    I can't say I'll be too happy if I get the other half of the game as DLC either...

    Still, they got my favorite aspect of the game, co-op down to a T as well as improved general movement, combat and FINALLY set acceleration to the right trigger!
    Edited by 1 at 26/12/11 @ 21:58
  • Iakona #31 2 months ago

    Got it last week from Gamestation for £20. After 4 days the novelty had wore off, so I traded it in on Christmas eve at HMV for £18.

    So £2 for 4 days entertainment + a free copy of saints row 2. Can't complain!
  • Avaloner #32 2 months ago

    @Slipstream You could set acceleration to the right trigger in SR2 too although it was not set up like that by default.
  • Darksjeik #33 2 months ago

    For me personally, Saints Row the 3rd and Dead Island were the games of 2011.
  • cozeny #34 2 months ago

  • TarickStonefire #35 2 months ago

    Sorry but does "apeshit" mean something is good? Bad? Great? Amazing? Crazy? Crazy in a good way? Crazy in a bad way? So crazy it's bad in a good way? So crazy it's good in a bad way?

    WHAT?

    It's just the entire article is based around SR4 being "apeshit".
  • Totza #36 2 months ago

    Can't stand the SR games, think they're for immature people, and it doesn't come close to the masterpiece that is GTA.
  • Naster #37 2 months ago

    I too think they dropped the ball a little with SR3 (compared to SR2), trying to make it all non-stop crazy fun, but in the process forgetting how to create good drama or characters one cares about. With never any set backs, no need for character growth, there's little tension. They honed the gameplay and graphics but forgot about the story which holds the whole thing together.

    Still the game was entertaining from beginning to end, just didn't quite reach the same level of awesomeness that Saints Row 2 did.
  • captain-future #38 2 months ago

    genial sociopaths?

    Surely you mean genital sociopaths, right? ^^
  • Astro-Creature #39 2 months ago

    SR3 is funny if you are 13 years old.
  • miiiguel #40 2 months ago

    I don't like much SR: The Second and The Third humour, not my thing. Bought The Third because I thought it could be as good as The First (a rather rare game no one seems to talk or know about, which I realy liked), though it's getting old the "this" vs "that" where "this" is better than "that", so "this" is oh so good, and "that" is utter shite, let's have a real big argument over it. Fuck sake.

    GTA is great, and has shit to do with SR which I liked the 1st one, and the other two, while mildly fun have pre-teen humour, imo. More, The Third has a gameplay closer to Crackdown than to GTA.

    That said, only have a couple og Achievements left to do on The Third, and going to complete the rest. All in all, it's not bad as a game, but it's not "funny".

    Oh, and totally off-topic, EG was totally right to rate Trine 2 a 7, I would go as far as a 6, some one got too excited about the, admittedly, amazing graphics and forgot to make a proper interesting game. It's average.

    Also, do write an article about Rayman Origins, it's one of the best games of 2011, it's amazing!
    Edited by 2 at 26/12/11 @ 19:46
  • Madder-Max #41 2 months ago

    It is strangely stripped down compared to the second one but they have nailed the combat which is closer to the combat brilliance of the first sr. Ity has also gone down some generic paths with mutants and zombies. BUT that said you can adjust the breeast size of your female character and breasts wobble more realistically in sr 3!
  • BigDaddy82 #42 2 months ago

    I did enjoy this game but I was annoyed at how buggy/broken it was. A few missions failed to give me achievements and half of my activities wouldn't appear on the map even after i'd finished the game. I had to start a co-op game with a friend (at which point the activities came back) and then I could finish them and get the achievements for those.

    Decent game but there's no excuse for it being that broken. Also some of the challenges were a bit of a chore (the assassination, vehicle theft and survival ones for example)
  • Harmonica #43 2 months ago

    From what I've played of it so far, Saints Row 2 was a lot funnier and it also had Eliza Dushku. You could say the same thing about that game. I'm not sure they've really done a whole lot more, it's not the sea-change that Vice City represented after GTA III's fairly staid storytelling, for example. It's just a slightly prettier engine and more of the same.

    Anyway, nice to see a KG article.
  • Harmonica #44 2 months ago

    Oh and as for satire, there are some nice nods and winks in SR3 (and 2), but generally the side attractions in GTA IV (radio, TV, random billboards, etc) are much funnier and better executed. The first thing I did in GTA IV was watch TV for 30 minutes. The first thing I did in SR 3 was turn the radio off after I couldn't find anything at all I wanted to hear. Shame. GTA IV's story was a mess but I would go as far as to say that the satire elements are almost peerless in any medium.
    Edited by 1 at 28/12/11 @ 07:29
  • r4z0rbl4d3 #45 2 months ago

    Love. This. Article. I finished the game yesterday (or did I?) and it was truly an experience! Over the top, nuts-to-the-wall batshit insane stuff!
  • TopKatt #46 2 months ago

    It Saint what you do, it's the way that you do it.
  • lynxx #47 2 months ago

    Kieron, why are you censoring yourself? What possible reason does a respected writer have to not write out thoughts or even use a different word? This really puzzles me.

    Quoting Louis CK: "Don't make me say apeshit, asshole."
    Edited by 2 at 01/01/12 @ 21:17
  • slayaz #48 2 months ago

    I love it, superb fun and the co-op is utterly hilarious. Defo my guilty pleasure.