Valve: Skyrim fastest-selling game in Steam history
PC version outsold all other PC games by over 3-1.
Gargantuan fantasy role-playing game Skyrim is the fastest-selling game in Steam's history, Valve has revealed.
"Bethesda's commitment to and understanding of the PC as a gaming platform shows in the great review scores, spectacular launch, and continued high player numbers that Skyrim has received," Valve director of business development Jason Holtman said.
"We are delighted that Bethesda chose to use Steamworks to support Skyrim both at retail and digitally."
According to Bethesda parent company ZeniMax, a whopping 10 million units of Skyrim have been shipped for the PC, PlayStation 3 and Xbox 360 versions.
This, the company said, represents around $650 million in retail sales since launch.
In the US, the PC version outsold all other PC games by a factor of over three to one in the month of release. ZeniMax noted "large retail reorders across all platforms" and "record-breaking digital sales".
ZeniMax boss Robert Altman said: "We are gratified that Skyrim continues to garner high review scores and accolades around the world.
"We are most grateful to our fans for their support and enthusiasm for the game, and their love of the hundreds of hours of gameplay it offers. We continue to strive to deliver the highest quality entertainment experience for everyone.
"2012 will be another huge year for our fans, with the release of the Creation Kit, as well as exciting DLC which will add to the richness of this epic adventure."
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Comments (91) Latest comment 5 months ago
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I wonder what province the next game will be set in. I'm hoping for Summerset Isle - loads of elves to chop to pieces and we can find out more about what those weirdo Psijics have been up to.
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It's not effective at stopping piracy, there was/is a pirate Skyrim available just like every other game.
But it is effective at encouraging sales, and Skyrim is the perfect game for a user base like Steam's, so they are a very good match
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In other news Bethesda should fix the PS3 version before they celebrate. No one likes spending 60$ on a game which has a frame-rate of 0fps at times. Seriously I would hide in my closet if I made a game with that kind of performance.
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... c'mon someone had to say it! Over 10 comments involving Valve without a HL3 reference... I despair!
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It doesn't matter so much for technologically basic games like the Call of Duty series. But for a lot of titles like Skyrim, which do push things a bit harder, people can see that even a fairly modest PC will make things look and feel a lot nicer than a console.
Once the proper new consoles (not really including the Wii-U here) hit, we'll probably see another year or two of "PC gaming is dying" stories. It's just how the cycle works.
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Even the xbox & PS3 versions are £22.50, never seen such a premium game drop in price so much within weeks of launch. I can only imagine its because the physical shops are desperate to grab as much xmas trade as possible...
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So PC gaming is nearly dead?
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Also Steam doesn't talk about numbers, it tracks the revenue created by games. Other games that had a lower price still might have sold a lot more copies despite Skyrim being the fastest-selling game.
PC gaming is not dead, it shifted towards social gaming and MMOs. The majority doesn't want to upgrade their PC every two years for a couple of hundred bucks just because developers are lazy. I'm sure a lot of those 4 million (TBH I think the real number is at least twice that) downloads of WItcher 2 come from people who want to play the game but aren't willing to pay for it because it runs like shit on their gaming rigs. It is remarkable that on PC games manage to look worse than their predecessors. Why? Because it's all about high end tech and software, PC developers don't care about optimizing their games so it looks and plays great on two year old hardware. The concensus is "If the game runs bad update drivers or your PC but don't bother us with that". And that is why people left PC gaming.
Consoles show what would be possible if PC developers cared. Guess a game like Battlefield 3 would look like the 360 version on a seven year old PC (seven years being the time when the tech that powers 360 was available for PC as high end)? Nobody knows, because the game doesn't even start on such an old PC.
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You analysis of the industry is pretty bone headed.
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I'm a console game and don't play COD but play Skyrim.
Have I skewed your sense of reality?
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Are you sure about your figures? I can't find much about 2011, but 2010 games sales in the US were apparently worth $10bn. I can't imagine things have changed that much.
See here: Based on this estimate, spending on new physical content at retail continues to account for the majority of the total consumer spend on games content. U.S. retail sales of new physical video game content, which includes portable, console and PC game software, generated revenues of $10.1 billion, a 5 percent decline over the $10.6 billion generated in 2009.
Bright spots came from PC games new physical retail software, which was up 3 percent in 2010, as well as increases in the consumer spend on used games sales, full-game digital downloads and downloadable content, mobile gaming apps, and social network gaming, which offset declines in console and portable new physical game sales, rentals, and subscriptions.
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the joke
__________________________________________________
your head
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Remember Grim Fandango? Yeah, you won't be seeing more of games if we don't start ostracising piracy. There is never an excuse to steal the hard work of somebody else, and games are a lot harder to make than people think. If you dislike their DRM, don't buy it. Stealing a game is just encouraging stronger and more annoying DRM.
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Call of Duty? What's that?
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Discuss.
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>We didn't really see to the usual degree at at the end of the PS2/Xbox/Gamecube cycle
In 2004-2005 everyone was complaining that PS2 visuals, often used as common denominator in multiplatform titles, were way outdated. I think it was even more than today as now consoles have 720p resolution which is almost decent even for PC.
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Please stop repeating the silly argument that DRM is ineffective if it does not have a 100% success rate. DRM can be a financially successful move if it makes piracy more inconvenient to the average user than buying a legitimate copy.
Steam is a two-pronged strategy. It's carrot (great sales, great choice, convenience) and stick (some moderate DRM), and both of those contribute to its huge success.
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I'm not saying DRM is completely ineffective. I'm saying Skyrim is no harder to pirate than any other game, so it's unlikely to be the reason for it's success.
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If I didn't think you were joking, I would have sworn you were a Ubisoft exec!
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Fair enough, valid point.
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I agree with you... but if I said that I would have not been able to slip in the sneaky HL3 reference
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When Call of Duty was a PC game it was awesome. Not many people complained about CoD 1, CoD:UO and CoD 2.
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Seeing as PC version is the only truly playable...
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1) Every game you like has DRM on it? Really?
2) How so? The more copies of a game pirated, the more people are saying they want to play the game. Publishers want to make money off people who want to play their games. If I made a game and it sold 10 copies and wasn't pirated ever, I would think nobody wanted it so DRM is pointless, paying to have it developed would be insane. If I sold 10 copies but it was pirated a million times, I would know people want it, and that if my DRM was good enough I would make more money. Why do you think DRM is getting worse even though piracy is going up? Do you really think multimillion dollar companies know nothing about how to make money?
PS: I'm an idiot because I make my own argument for my own opinion? You are being rude and contrarian because you don't share my opinion. What point is there in calling somebody else a rude name on the internet? You are welcome to disagree but drop the name calling, please.
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That said, it is a good game and deserves praise on everything but PS3. That level of unplayability is unacceptable.
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Maybe when I'm no longer a student. So Elder Scrolls 6 then.. Damn PHD..
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This must come from the same mathematical model as the one some dude used to tell me he could prove CoD players get laid more often than Skyrim ones.
Either way, let's be honest, PC won't get any game this "big" if it's not made (and heavily promote for) consoles in the first place. "You" had your chance with Witcher.
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(And I own a PC thanks)
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What do you think Bethesda are doing?
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Is this a joke? Bethesda did fuck all to optimize Skyrim for PC. The game is great from a content perspective, but this is utter bollocks. Console port fail.
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The truth is consoles is where most of the money in gaming is, big budget games need consoles to survive, thrive and be profitable not PC. Because PC on the whole is too niche, and thus its not financially viable, there isn't enough money to be made in it as a platform to justify creating big budget exclusives for it.
So all you PC elitists shut up about consoles cuz without them your beloved platform would be in an even worse condition than it is now. And yes by and large PC is very slowly dieing. Sure there's an increased popularity recently in PC gaming, and some games sell extremely well/make lots of money (but their the exception to the rule). But this increase in PC as a platform is only cuz this console generation has lasted longer than they traditionally have donne in the past. So gamers are bored and those with enough disposable cash are briefly migrating to PC (PC gamers with "rigs" powerful enough to run the latest games on ultra settings make up about 1% of the entire general PC owning world btw).
Although it won't last cuz by the time next-gen comes about PC gaming will be pushed of the cliff falling down onto the jagged rocks below (again) to try and climb its way back up as consoles leave it behind in the shadows to wither away and slowly sucombe to death from its gaping wounds. Although i think PC gaming will never actually die as in completly go away, it will just wither away to gradually become even more of a niche market and irrelevence in modern gaming.
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Do you write lots of Twilight Fan Fic?
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You realize that PC gaming has held steady for the longest time, right? The problem is, to produce a game that sells well enough to wow stockholders you need to sell over a million copies, which simply isn't going to happen on PC alone. PC has a stigma as being hard to get into and complex...even though its not much harder than owning a console.
>_> Oh, sure, before this generation you had to watch for patches on the PC and only on the PC, but those also used to come with free expansion packs. Now everyone gets the delights of firmware and software updates! Without the free content.
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If you were being serious, that last paragraph is quite melodramatic, and you spell like you are IMing a lolz-kid. Just sayin'
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no numbers=meh
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Don't hold your breath. They'll stick to their oh-so-ambitious strategy of letting the modding community do part of their job for them. Lazy fucks.
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I'm sad because success like that changes things. They are a huge success and yet it was released too early with too many bugs, and a lot of the gameplay is just really poor (combat etc). But because of the enormous success, this wont change. They know they can release the same thing in a few years, really premature with lots of bugs and no improvement to gameplay, and everyone will rush out and pre-order it anyway, because the hype is all that matters now.
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Yep exactly. When a rushed buggy flawed game like Skyrim gets such huge success there really isnt any point in Devs taking time to polish and refine their game before release anymore. And lets admit it, Skyrim was most def rushed, neg all you like it is the truth, not that anyone gives a damn.
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A medium end gaming PC Is always superior to console, weather it be a just released console or a 1 year old one.
I still can't understand the ignorance on this forum regarding this fact?
Xbox720 will still be inferior to today's high end PC's.
Buy into the marketing BS all you want? Until your paying north of £800 for a console it's simply never going to be better.
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Yes, the community rocks. Wasn't putting them down at all.
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Your so wrong it's laughable.
No PC gamers are not elitists. Firstly PC gamers pay for consoles gpu R
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You talk so much bollox it's almost laughable.
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Sony spent money on the cell CPU but used yesteryear nvidia gpus
Microsoft used yesteryear ATI cards but bolted on a rather sexy daughter board (still not as good a 8800 GTX BACK IN THE DAY)
Your opinion is bull shit and sounds like a jealous little school boy.
No sane PC gamer hates consoles, most probably have consoles too.
What upsets PC gamers, is the way the platform is treated by used to be PC pro devs. The fact that piracy is constantly highlighted on PC but ignored on console when it's just as bad.
And idiots like you that try to turn a positive thread into a slanging match and worse of all you have no idea what your on about, you sound spiteful and you have no concept of spelling, punctuation, or again what your talking about.
So please, stop worrying about what you don't understand. Put your efforts into your home work, not console vs PC because your talking utter shit.
And for the record my last post was cut short, but there is no point me re-writing for you because you will just litter the thread with more illiterate crap.
Gaming PC > Console (technically/graphics) period! Deal with it. This however does not make it the best platform, but specs wise it's better.
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Actually, Skyrim is no sign of any such difference. It is far too close to console games. If anything, it shows that console gaming is more and more influencing PC gaming.
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Nah, it shows that hyping a game enough still works wonders, regardless of actual quality of the game at delivery, because despite years and years of bad experience with rushed and mediocre games, people still buy on day 1 if you hype the game just enough to make them believe it's the best thing since sliced bread. And unfortunately, the larger part of folks simply isn't smart enough to grasp that they're encouraging rushing games that way.
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If in doing so, it makes playing the game for plenty of players just not worth the hassle, then it's a question of loss vs. gain of sales.
The goal of DRM is not minimizing unpaid copies, it's maximizing paid-for copies.
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I don't see how a game that urges you not to think too hard about what it dishes up to you as otherwise, any semblance of logic falls apart, promotes "intelligence".
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