Activision: MW3 made $1bn a day quicker than Avatar
Call of Duty community hits 30 million.
Call of Duty: Modern Warfare 3 passed the $1 billion sales mark in 16 days - a day quicker than 2009 blockbuster movie Avatar - Activision has said.
Activision's figures are based on Chart-Track and retail customer sell-through information.
The company said the milestone highlights "the trend of interactive entertainment gaining a greater hold of audiences worldwide". It pointed to the four per cent decline box office revenue suffered in 2011 versus 2010, compared with "the number of people purchasing and participating in gaming," which "is on the rise, with no sign of slowing".
The Call of Duty community is made up of over 30 million gamers, which Activision pointed out exceeds the combined populations of the cities of New York, London, Tokyo, Paris and Madrid.
It said the franchise is now among a group of sustained franchises like Star Wars, Harry Potter, Lord of the Rings and the NFL "that attract or engage tens of millions of people every year or every new release".
"Engagement of our Call of Duty audience continues to rise around the world," Activision Blizzard boss Bobby Kotick said.
"Call of Duty as an entertainment franchise has made an indelible mark on popular culture and its broad and continued success is further validation that audiences increasingly value interactive experiences over passive experiences."
Over six million have registered with stat tracking and social platform Call of Duty Elite. Over one million premium subscriptions have been sold since launch.
"Call of Duty has become that rare entertainment franchise that transcends its own genre," Activision Publishing boss Eric Hirshberg added. "Core gamers love it, as our stellar reviews show. But every year, new people are drawn into Call of Duty.
"And while the franchise continues to set records, our fans still seem to want more, demonstrated by our record setting start on Call of Duty Elite. We are committed to helping everyone connect, compete and improve their game, Call of Duty style."
Last month Eurogamer spoke with Stephen Cheliotis, chief executive of The Centre for Brand Analysis and chairman of the UK Superbrands and CoolBrands Councils, who said brand Call of Duty cannot compete with the biggest brands in film because most people think games in the same genre all look the same.
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Comments (26) Latest comment 5 months ago
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These "facts" are little more than free advertising for the Publisher. There's no news here at all!
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Does it bollocks. It highlights the fact that they spent a shit load more on marketing than development.
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Don't bloody read it if you arn't interested!
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An interesting comparison would be if more people bought MW3 than the number that went to see Avatar.
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Also, the numbers talk about sales, so it is sales, not how many people. It's funny when someone want disagree with some numbers they start saying: "they should consider other stuff that", kinda like "company X sold Y number consoles, but that doesn't matter because I know a dude who bought 16".
Disclaimer: I couldn't care less about MW as a game, I don't have it and I wont buy it, same shit about Avatar wasn't interested in watching it, but guess what I went it anyway since the ticket was not that expensive and it was a rainy day.
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Why is it "unfair"? Needless to say, itīs easier to sell a 10 pound product than a 55 pound one. Which makes the total gross kind of interesting.
Finally kicked my MW3 addiction though in favor of Dark Souls. Nice change of pace.
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Every gamer should celebrate this news as it shows our medium has now become a mainstream pursuit, which results in more money for the industry, more jobs and best of all more games!
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In terms of audience, Avatar is more successful. In terms of money made it's the same, but in terms of value for money, I'd argue that MW3 has Avatar beaten easily.
Oh, and in terms of profit I'd argue that CoD is ahead as well considering the cost of Avatar to make and film. Both have a big marketing budget, but CoD cost it's parent company FAR less to make. Then again, would the DVD/Blu Ray/Digital Download market for Avatar make up that shortfall?
Hmm, at the end of the day it's all just corporate willy waving, so who really gives a shit other than stockholders?
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Wich is simply not the case due to the, repeatatly mention, price difference in the products.
More people go to see movies then play games, that might change, but it hasn't happend yet.
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Plus, the prestige system was a brilliant way of accommodating both those who like to grind out equipment and those who find it boring and just want to shoot stuff, in one XP system.