Peter Moore didn't order Dreamcast's death alone
Says 2008 comment was misinterpreted.
Contrary to popular belief, Peter Moore wasn't solely responsible for calling time on Sega's fondly remembered final console, Dreamcast.
Said Moore to The Guardian in 2008: "So on 31st January 2001 we said Sega is leaving hardware ... Somehow I got to make that call, not the Japanese. I had to fire a lot of people, it was not a pleasant day."
But now Moore has told IndustryGamers that his comment was misinterpreted, and that as many as a six Sega top-bods worldwide collectively sentenced Dreamcast - and Sega's console business - to death.
"You know it's funny, the idea of 'making the call' came out of an interview with Keith Stuart of The Guardian [in 2008]. When I said making the call, I was actually referring to the telephone call. He interpreted that as making the decision, and I was very much a part of the decision, but it certainly wasn't just me telling the Japanese team that we need to get out of the console business," explained Moore.
"We had all agreed - maybe a half a dozen people in the corporation around the world - of what we needed to hit for the platform to continue to be viable going into 2001, and we simply didn't hit those numbers. It's a difficult early period when you're selling hardware because you're not making a lot of money, and in some instances you're losing money. We needed to build an installed base and we just couldn't get there.
"It became ultimately somewhat of a self-fulfilling prophecy dictated by the numbers. And so my comment about making the call was that I had to announce - with several hundred journalists on the call, and I shall never forget it - that we were moving on and will not be selling hardware any more, and will be disposing of existing inventory as we transition to third-party publishing."
Peter Moore joined Sega from sporty company Reebok. After Sega he worked for Microsoft and launched Xbox 360. After Microsoft he became EA Sports top dog. Moore is still with EA, but as chief operating officer - lower only than Eric Brown (EVP and CFO) and John Riccitiello (CEO).
But of all Moore has done, it was the day he announced the Dreamcast's plight - and with it Sega's withdrawal from video game hardware - that he pin-pointed when asked about his greatest regret.
"Well I don't regret," he began, "but from a moment of sadness, [it was tough] when we had to say goodbye to the Dreamcast and admit to the world that Sega, after a couple decades of being a powerful hardware player who helped define and craft the direction of the industry, was unfortunately getting out of the hardware business.
"Having to transition to being a third party wasn't easy, and companies that had been our foes soon became our friends. That was very difficult, particularly the human cost of that, because we had to let a lot of people go that day in SoMa in San Francisco.
"That was a tough day because we had built so much together, and our lives were wedded to getting this thing off the ground and being successful, and for a while we were.
Moore concluded: "It was a very, very difficult day on 31st January 2001 when we had to pretty much fold the tent in hardware and transition the company to being a third-party software publisher."
Dreamcast games have since been bundled and ported to new hardware.
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Comments (42) Latest comment 5 months ago
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Shame its not ones people really want. Skies of arcadia, powerstone and the like. yes please. Pinta quest app for smartphones too?
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So sad they couldn't do it I often wonder "what if" they got the numbers and carried on, Sony just created too much brand loyalty with everyone waiting for a PS2 especially after the lukewarm Saturn. In a way the short life is part of the fondness of DC though, a short period of one of the most exiting gaming periods of perfect arcade ports and interesting new games. Poor old SEGA was never the same again although I do like them as a publisher these days.
God bless you old girl.
/ pats Dreamcast
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Sentence quite doesnt seem right.
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"Peter Moore not alone in ordering Dreamcast dead"
But even that's a pretty bad headline.
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I agree though and we've tweaked it.
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The public waiting for the ps2 and sonys already strong ps1 were the reason. Sega couldnt afford to keep going. Wasn't his decision, that came from Japan but he faced the public.
Fair answer.
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Yep, even my little brother loves Shenmue and he's never played it, he used to sit and watch me play when he was about 7/8.
We both firmly agree that if there's one thing we need more of in our lives that nobody out there right now is providing, it's forklift driving sections.
Come on Sega, get to it.
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Infact Shenmue still hasn't really been topped in terms of scale and ambition to this day. Games like GTA have given us huge detailed environments and graphics have certainly been improved, but nothing matches it for complexity and that feel of an actual living world full of real people.
It's so sad the Dreamcast's life was cut short. Imagine where we'd be now if it had continued to carry on. If anything we still might be enjoying some new top quality arcade titles at least.
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I still hope that one day SEGA will save up a small fortune and decide to re-enter the hardware market though. But, they would probably be mad to even bother, considering how risky it all is.
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/plays shenmue theme.
Seriously though my interest in gaming peaked during the dreamcast era. Sony lied (and people swallowed their load), Sega Europe spent their marketing budget on a lame arsenal sponsorship deal, pople copied games (me included, unfortunately). We're all to blame.
The fact I may never see a shenmue 3 will always hurt.
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I'm glad there was no Shenmue 3. Shenmue brought me into console gaming, and Shenmue 2 was great - but the end went in a direction that was totally out of touch with reality and the whole story until that point (boy seeking revenge for his father's death). Shenmue 3 would have probably been dragons and fairies so thank god they never got around to continue the story they started in the last five minutes of Shenmue 2.
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I would sell my soul for a downloadable 360 port of Phantasy Star Online.
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@handsonhips101 sounds about right. The PS1 killed the DC. Or rather Sega's inability to stop the PS1 did. Their mistake was letting Tom Kalinske go ahead with the 32X, which split Sega's resources. Had the Saturn launched with the likes of Star Wars Arcade, Doom, a good Virtua Racing, Metal Head, Knuckles Chaotix etc. as CD-ROM titles, in addition to its own top games (Virtua Fighter, Daytona, Panzer Dragoon), and kept up the momentum, with clear marketing and no console left behind prematurely to upset the fans, the PS1 may not have got a foothold.
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Whilst I was also a Headhunter fan (one of how many including you?) I don't think it was even close to matching MGS. T'was very good though. In fact i still have it.
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Indeed. It was an expensive piece of kit at the time, but I'm sure a Model 2 based Saturn would have soon become affordable thanks to economies of scale.
I'd love to see some parallel universe where that happened. I would imagine that a Saturn that launched with arcade perfect ports of Daytona and Sega Rally would have pretty much killed the PS1. If that had happened, I wonder if Sony would still be making games consoles today?
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However, you are crazy to claim it was better than MGS. Heck, it came out around the time when the MGS2 trailer was shown, and we all know how amazing that game looked (the story is another thing).
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As someone said, they should never have pissed about with 32X and just focused on Saturn. Although Western tastes changing around this time kissed goodbye to any chance of fantastic arcade ports, which Sega was best at back then, don't forget all the ace Saturn ports that stayed in Japan.
As for Dreamcast, I still think EA had the biggest hand in it's demise. All those sport crazy Yanks held off as getting milked for their yearly updates was not happening on the system, despite Sega Sports putting out a great line of titles.
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I agree with everything you say! I feel the same bro...
The SEGA Dreamcast will always be my favorite console along with the SNES. And no game will ever come close to Shenmue. You were Ryo Hazuki! That atmosphere, what a masterful game. I still play on my Dreamcast via a VGA box, picture quality is still good after all these years.
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This was around the time that games like "Tomb Raider" and "Descent" were very popular and could be played properly on the PS1 due to the extra contoller buttons. To play the same games on Dreamcast was almost impossible. Well, there was a dodgy version of Tomb Raider released for DC but it was very hard to play, and bombed.
The only game I really played a lot of was Soul Calibur. Man, that game still holds up today. Crazy graphics!!
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They're still a sad shadow of their former selves, apart from a few individuals, teams and partners who occasionally deliver the business.
Sad to see, really.
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Because the Saturn would then have cost at least £2500 in 1995, you spanner.
@Bander
We have to remember that Sega had, between the Sonic launches and the Saturn launch, totally forgotten how to market their products.
The Saturn launch reminds me an awful lot of the PS3 - they really relied on hype, as the promotion at launch-time was pretty terrible.
Sony on the other hand had it down to a tee, with some marvellously memorable PS ads all over the place, and perfect product placement - EVERYWHERE.
The Saturn and the PS3 actually have quite a few similarities in their stories in terms of marketing, architecture and 'untapped', difficult to harness processing power.
Both of them were altered late in the day in order to compete with the competition, and suffered in terms of 3D capability...
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Shenmue, Powerstone 2 and Jet Set Radio are the ones I'm still waiting on.
Ahhh Dreamcast, you served me well