Retrospective: Treasure Island Dizzy

I am the Eggman.

I can't quite remember whether Treasure Island Dizzy was the best Dizzy game or the worst. I'm sure it was one or the other.

Like most people, when I look back at old games I conveniently forget the flaws and recall just the good stuff. With Treasure Island Dizzy, the second game in the series released in 1989, I have very happy memories of exploring the tree house village and finding secret caves while tapping my foot to a fantastic in-game tune that was as chirpy and as full of life as Dizzy himself.

But no matter how hard I try, I can't overlook the awful inventory system which made it far too easy to discard items by mistake. Not a big deal maybe, until you accidentally dropped the rubber snorkel while you were underwater and died instantly as a result. And as you were only granted a single life it meant a profanity-peppered trip back to the start.

1

Thanks to the Spectrum's colour clash problems, it's sometimes a game of 'Where's Dizzy?'

As the title suggests, there was lots of water in the game and I seemed destined to drown in it rather often. I vividly remember that, right at the end of the game, you had to jump onto the boat which ferried you to the final screen. However, the boat moved back and forth and I slightly mistimed the jump and Dizzy rolled slowly, helplessly into the water. There was rage. It was like running a marathon - okay, a 10k race - only to fall into an open manhole inches from the finish line.

Despite these failings, Treasure Island Dizzy is not the worst game in the series. It's definitely better than Dizzy's debut outing, which carried the burden of being self-dubbed "The Ultimate Cartoon Adventure". It was actually more of an arcade game where the emphasis was on negotiating platforms and dodging nasties. The follow-up focused on puzzle-solving, and was much better for it.

To escape from the island on which you were stranded you had to barter with a sinister-looking shopkeeper who coveted various valuables. These treasures were often hidden so you needed to solve a series of object-based puzzles to uncover them (fairly obvious stuff like using dynamite and a detonator to clear rocks in the gold mine and, er, using a glass sword to access a secret cave beneath a gravestone). Dizzy could carry up to three items, rather than just one in the original, which cut down on the amount of needless backtracking (although some toing and froing was still involved).

2

Ugh. None-too-subtle ads for other 'Absolutely brilliant!' games from Codemasters.

In return for the valuable items the baleful shopkeeper would give you a boat, an outboard motor (and petrol) to power it, and an ignition key to start it and make good your escape. The puzzles wouldn't stump seasoned adventurers, but there was a side quest that just might. Scattered around the island were 30 gold coins - some in plain view, some sneakily hidden - and to finish the game properly you had to collect every one of them. I eventually found all 30 - with a helping hand from the Playing Tips pages in Crash magazine, obviously.

Treasure Island Dizzy was quickly followed by Fantasy World Dizzy. The third game served up the same successful mix of exploration and puzzle solving, and added a touch more humour (mainly thanks to the introduction of Dizzy's family and friends, the Yolkfolk). Crucially, the game introduced a proper, working inventory system and Dizzy started the game with three lives, thereby instantly remedying the two chief problems with its predecessor. This is probably the fans' favourite entry, with some even declaring it as the BEST GAME EVER.

The next three games in the series weren't directly developed by series creators Philip and Andrew Oliver - and it showed. Magicland Dizzy and Spellbound Dizzy offered more of the same but made the mistake of featuring bigger worlds that weren't necessarily better (the latter was spread over 105 screens, where as Treasure Island Dizzy had just 44). The sixth game, Prince of the Yolkfolk, wisely shrank the size of the map and reduced the challenge. You could argue that it simplified things too much, as I remember completing the game over a couple of evenings - whereas I spent weeks on Spellbound Dizzy and never managed to finish the damn thing.

3

Careful now. One mistimed jump and you'll end up face down in the drink.

Two further sequels followed. Crystal Kingdom Dizzy was the first to be released as a full-price title, but it wasn't worth the extra money. More successful was Fantastic Dizzy, an adventure designed specifically for consoles and 16-bit computers that mixed together locations and situations from earlier games. It played like a Dizzy greatest hits package with updated graphics.

Of the eight Dizzy outings, there was some surprise when Codemasters recently announced that Prince of the Yolkfolk was the one it had chosen to revive on iOS and Android devices. Surely one of the earlier games would have been a more popular choice? Yet Yolkfolk is perhaps the ideal entry to test the water. It features many of the best Dizzy elements concentrated into a short but sweet cartoon adventure. Should it be successful (and that could largely depend on how well the controls are implemented), the more celebrated instalments will surely follow the same route.

In its original form, Treasure Island Dizzy is not the worst Dizzy game and it's not the best either. But it could be the best. If Codemasters was to address the flaws with the inventory system and provide players with more than one measly life then it would instantly become my favourite Dizzy adventure ever. The story and setting were never bettered and it was challenging without being overly difficult. For me and other fans, the possibility that we might one day be able to download a HD update of the game is hugely eggciting.

Oh come on! One thousand words and just one egg pun. Give me a break.

Comments (40) Latest comment 6 months ago

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  • Freakachuu #1 6 months ago

    I wasted many hours of my youth on both Treasure Island Dizzy and Fantasy World Dizzy. Something about that little egg disturbed me greatly.
  • ToAks #2 6 months ago

    The Amiga Version was the best one of Treasure Island Dizzy, infact all Dizzy games where best on Amiga in my opinion.
    Favorite dizzy game for me was Prince of Yolkfolk.
    Oh and, inventory problem?, i thought u had to use the keyboard for switching those and space to use?, do i remember wrong or was true for the C64 And amigaversions?

    damn, i feel old, 20 something years ago now :-(
  • Ironlungs76 #3 6 months ago

    I enjoyed the Dizzy games greatly but Monty the Mole was where my true loyalty lay. Saying that, if you gave either of them to me today I would still break into cold sweats when faced with the gruelling difficulty.

    Cracking article ;)
  • GREASYL0VER #4 6 months ago

    I used to love the Dizzy games on my old Spectrum.

    I think Fantasy Land Dizzy was my favourite although I never completed one.
  • eminusx #5 6 months ago

    always thought T.I was the best, rightly so on the Amiga aswell, glorious technicolour! The inventory made you think a bit more about structuring your approach so It might have been far too easy otherwise.

    also liked the pacman style dizzy aswell, Quick Snax i think it was called.

    would love a quality O.S version of Treasure Island Dizzy!
    Edited by eminusx at 04/12/11 @ 09:26
  • lucky_jim #6 6 months ago

    I definitely preferred Fantasy World Dizzy. Magicland Dizzy was good too, especially considering that the series had passed to different developers. I don't think that Treasure Island Dizzy was bad for its time, but the series developed and got the balance between "tough" and "maddeningly unfair" a bit better (although it still likes to kick you in the nuts more often than modern games do).
  • AbracadaverAK #7 6 months ago

    Dizzy is one of my only memories of my Commodore 64 days. Fantastic memories, too.

    I also remember drawing ideas for my own game with a friend at school - Adam Apple. It may have been just a little bit inspired by Dizzy. It could've been a classic, I'm sure.
  • markesp #8 6 months ago

    It was realised towards the end of production that it was possible to drop certain items (possibly the snorkel) underwater and Dizzy would repeatedly die the moment he re-spawned. Rather than fix the ludicrous inventory system or rejig that part of the game, it was decided to give the player only one life, eliminating the problem entirely but pissing off everyone who ever played the game.

    Lazy design decision leads to player frustration shocker!
  • silversun #9 6 months ago

    I Can remeber seeing pictures of pogie dreamworld in a magazine years ago.
    i wonder if they will make a new offical game in the future at some point.

    Amiga was fine, i had old cpc version the visual look was bit different.
    Hope everyone enjoys new version on iphone.
  • redcrayon #10 6 months ago

    The Dizzy games took up a good couple of summer holidays for me, my brother and our creaking Amstrad 6128.

    Fantasy World was definitely my favourite, but we eventually finished all of them. Funny how they seem to be huge games in my memory after the sheer amount of repetition, exploration and trial-and-error to finish them, but if you look at a playthrough on youtube they only took an hour or so to finish.

    I remember swapping tips and rumours in the playground too, eventually realising that following any advice that began with 'I heard that if you...' usually meant a swift end for the poor little egg.
  • kickerconspiracy #11 6 months ago

  • BloodofKingu #12 6 months ago

    i hated the eggy bastard when the games were just released, and i hate the eggy bastard still.
  • MarcusJ #13 6 months ago

    This retrospective is one for the Yolkfolk family albumen.
  • rodpad #14 6 months ago

    Played and completed the Atari ST version back in the day.

    Balls hard, but great fun.
  • 03tomsau #15 6 months ago

    I FINALLY found the game I've been looking for for years
    I always remembered playing the fantastic dizzy on the megadrive, but I also remembered a game that came on the same cartridge (however I could not remember the name).
    After many searches throughout the years, I finally found out what it was called; "Cosmic Spacehead"
    I can't remember if it was good or not, though
  • spidermanalf #16 6 months ago

    I was all about CJ The Elephant.
  • kickerconspiracy #17 6 months ago

  • kickerconspiracy #18 6 months ago

  • PressEscToExit #19 6 months ago

    Was Treasure Island the one where you had to give booze to a crocodile? I remember playing that one but it may have been before I was even old enough to read.

    Also, anybody remember Fast Food Dizzy, the Pac Man knock off thingy?
  • Stompy #20 6 months ago

    Post deleted at 23:13:35 17-04-2012
  • KujiGhost #21 6 months ago

    Thank you for reminding me about colour clash :)
  • ChrisD #22 6 months ago

  • papizdano #23 6 months ago

    Post deleted at 09:50:35 12-12-2011
  • uknortherner2000 #24 6 months ago

    I played both the Spectrum and Amiga Dizzy games, but although the Amiga versions had the better graphics, the Spectrum versions felt more playable and had better music renditions. The exception to this was Kwik Snax which played great on the Amiga (and had decent music too) but felt like a lazy port on the Spectrum.

    I believe the inventory system used for Treasure Island Dizzy was deliberate to add a degree of difficulty to the game. If it wasn't for mishaps like accidentally committing suicide in water (just how does a snorkel work hundreds of feet under water anyway?), the game could easily be finished on the first try.
  • BloodofKingu #25 6 months ago

    according to retro gamer, the reason you only had a single life was due to a bug in the game. they only gave you the single life as a work-around instead of fixing the bug.
  • dbeamish #26 6 months ago

  • cynical #27 6 months ago

    Treasure Island and Fantasy World Dizzy are the reason I ended up in the games industry. Who would have thought a £2.99 cassette from the local newsagents would lead to a life long addiction!
  • AgeOfChaos #28 6 months ago

    Preferred Fantasy Land Dizzy, and Dizzy 1. But I have fond memories of playing this on the spectrum. Hard as nails it was.

    Dizzy 1 was outstanding, yeah it featured some tough enemies and difficult jumps, but you had the lives required to do it. Treasure Island gave you a single measly life!
    Edited by AgeOfChaos at 04/12/11 @ 15:44
  • TaniumZX #29 6 months ago

    How about a poll on what retro article we would like you to do next. 8-bit computers seem to have been airbrushed out of gaming history.
  • smelly #30 6 months ago

    Shame the ios remake has crap graphics, looks slow, and has an awful looking control system... So no matter how much EG tries to pump it here, it's a no buy from me.
  • Doctor_What #31 6 months ago

    @smelly I don't think they're trying to 'pump it'. I think there are enough older players on here who are genuinely interested in the reboot of the Dizzy series and who have fond memories of the originals - I know I'm loving these trips down memory lane (even if I do suspect that those memories are aboutto get stomped on by a poorly chosen control scheme).
  • Bander #32 6 months ago

    @TaniumZX I'd love to see a retrospective on The Trap Door. There has never been a better game about cooking!
  • flameboy84 #33 6 months ago

    @PressEscToExit OMG YES! Used to own Fast Food Dizy on the amiga and loved it!
  • M_of_the_sys #34 6 months ago

    I painted an egg at Easter to look like Dizzy. I'm sure I wasn't the only one.
  • Spong #35 6 months ago

    Nice article, always enjoy meandering through the cobwebbed corridors of my youth. I was a big Dizzy fan back in the day, I still have the Spectrum versions (I can see one of the boxsets from where I'm sat). I was surprised to see the single life aspect being raised as a negative, that was just a level of challenge to me. Anyone remember that bridge in the original Dizzy game? The one that would collapse if you didn't cross it properly, rendering the game impossible to finish. To me, that had the same level of frustration as the single life in Treasure Island has to Martyn. I don't recall having a problem with the inventory either, you just had to be mindful of what you were picking up and what might be dropped as a consequence, it's certainly not as though you could accidentally drop anything as soon as you collected it.

    Brilliant games the lot of them, excluding Fast Food/Panic Dizzy/Kwik Snax, those were all arse.

    Anyone recall what the PAO cheat did for Treasure Island Dizzy? I recall using it (a code entered on the title screen), it let you skip screens or something, I can vaguely remember finding & jumping about on the title screen during the game.
  • higgins78 #36 6 months ago

    While the original on ZX Spectrum is still the best - no, thats not a matter of opinion but stone-cold fact - I still have such fond memories playing Treasure Island. The fact that these later games allowed the fact you could carry more than 1 item at a time make the name "Dizzy" more redundant didn't take away from the matter they were all very good. Games are good now but back in the day it afforded more experimentation and as such resulted in games such as this, the likes of which we will never see now...if your name isn't COD you are not coming in!
  • Kaminari #37 6 months ago

    Another nice spectrospective by Martyn.

    Shame that Codebastards won't allow World of Spectrum to distribute the original games. No doubt they expect to make a quick buck or two out of their mediocre iOS ports.
  • Jazzy_Geoff #38 6 months ago

    @Kaminari Yeah what cunts hey are trying to make money of their own ip
  • DrStrangelove #39 6 months ago

    Despite these failings, Treasure Island Dizzy is not the worst game in the series. It's definitely better than Dizzy's debut outing, which carried the burden of being self-dubbed "The Ultimate Cartoon Adventure". It was actually more of an arcade game where the emphasis was on negotiating platforms and dodging nasties.

    I'm sure you meant "more of an eggtion game".
  • AgeOfChaos #40 6 months ago

    @Spong

    The bridge in Dizzy 1 was easy to cross, you just had to know at what point it would collapse. Once you did, it never happened again.