Star Trek Online Season 5: Call to Arms release notes
Spock the differences.
After months of testing, beefy Star Trek Online update Season 5: Call to Arms has been released.
In a nutshell, Season 5 brings a Duty Officer System, the story of The Borg Advancement, Klingon gameplay updates, a skills revamp, a mission revamp, lore missions and economy restructuring.
STO executive producer Stephen D'Angelo offered an overview of the changes in a dev blog.
Star Trek Online turns free-to-play on 17th January 2012.
New and Improved Content
- Borg Invasion of Defera - An all new action ground combat map that features multiple play areas, boxes, and a variety of game play.
- Re-envisioned Borg Strategic Task Force (STF) maps - These were cleaned up and streamlined to improve play. Then they were given a "Normal" version so everyone can experience the content, as well as an "Elite" version for some seriously challenging play. And finally, we threw in some great new rewards and elite gear that you can earn.
- Federation and Klingon Academy - All new academy maps to explore and do non-combat game play.
- Lore Missions - A whole new type of non-combat play. Learn about the Star Trek universe while playing these fun little missions.
- Patrol Mission Revamp - The patrol missions got a new feel, now requiring some exploration to discover them. They also got better Skill Point rewards.
- Event Calendar - A new event calendar that features nearly a dozen new events that happen around the clock.
- Threaded Storyline - The whole storyline for STO has been put together in a cohesive way by threading the Episode content. Now it's easy to know what to do next, and to play through the core storyline.
- Tighter Klingon Storyline - The Klingon game play was tightened up to play starting at level 21, so that the whole experience for Klingon play is improved.
Star Trek Online on the road to free-to-play.
New and Improved Game Play
- Duty Officers - This is a whole new game play experience within STO. Collect, trade, and manage your Duty Officers as you send them on assignments. It's a great down-time activity and really fun!
- Space Skills Revamp - The whole set of space skills in STO was taken apart and put together in a way that makes it a lot clearer what you're getting with your valuable skill points.
- Transwarp to Episodes - We've made it even easier to get around the galaxy to key content. All of the episodes now feature the ability to transwarp to them.
- Faster Leveling - The leveling curve has been adjusted through the game, particularly at the earlier levels.
- Dilithium Economy - The game now ties together the various daily missions, Duty Officers, and end game play around a new currency called Dilithium. Dilithium adds value to players at all levels from the early game onward. It replaces many of the narrow use currencies previously in the game, such as Marks, Emblems, Badges, and Merit.
- Dilithium Exchange - You can trade Dilithium to other players for Cryptic Points, giving you a way to get your hands on Cryptic Points without spending money.
- Mission Journal Upgrade - The mission journal UI got an upgrade to make it faster and easier to find that great content you want to play.
Other Improvements
- Social Map Facelift - The key social maps in the game, such as Earth Space Dock and Qo'noS, got a facelift. They are now better organized, better performing on lower end graphics cards, and easier to get around.
- Tutorial Facelift - The tutorial mission set got a nice scrub and cleanup to make the experience better.
- General Game Polish - Many hundreds of bug fixes across the whole game were rolled in to really improve the overall game experience.
- All told, this is an exciting release. We're in the final phases of testing now on Tribble. Even if you have played on Tribble earlier in the test phases, come on back and check out the latest build.
Full Star Trek Online Season 5: Call to Arms patch notes can be found on the STO website.
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Comments (5) Latest comment 6 months ago
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In general though, I think they've cleaned the game up quite a bit and added a lot of improvements for the game going F2P. I can see why a lot of the existing subscribers are mad, but the new players should enjoy it.
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I'm absolutely loving the changes, especially the Duty Officer system. It makes it all feel a lot more alive. Before I went to bed, I had my Engineering staff do a Level 5 Diagnostic of the Primart Weapon Coils, and a shuttle of my crews finest diplomats to visit Bajor to offer assurances of worthwhile trade. Those things, and a lot more, all go on as I sleep
The only thing that we've really lost is those Vice Admiral ships WinterSnowblind mentioned - you used to get a new ship on hitting the level cap, but no longer do( unless you're a Veteran). That tier of ships may be entirely optional and not really required, but for them to sneak them away is a bit cheeky given they're also putting up the price. They're some of the nicer canon ships too(like a cloaking Defiant, saucer seperating galaxy and Ablative Armour Intrepid), so they obviously saw money in it. Disappointing decision indeed.
I still don't see much point in subscribing monthly though. You can get all the content as a subscriber, and most of the Gold member perks leave it cheaper if you were to individually buy the things you need, like Bridge Officer slots. It's a great deal for free players though, you can go all the way up to level cap and play everything for nowt! They've tweaked the levelling curve to minimise grind, and you'll still get access to most of the standard versions of the canon ships so can still have your very own ship like the Enterprise! Unless you want an old NX-01, then get your wallet out.