Skyrim update 1.2 detailed in full

Xbox 360 texture install issue "fixed", PS3 save bug "improved".

Bethesda has offered full details of what's included in the latest Skyrim title update, as spotted by some PlayStation 3 users earlier today.

The headline feature is a patch for a game-breaking PS3 save bug - which it tags as "improved" rather than "fixed" - but there are a number of other performance-enhancing tweaks too, including a fix for the Xbox 360 texture installation issue. See the full changelog below for details, as published on the Bethesda Blog.

The update is available for download on PlayStation 3 now, with a PC and Xbox 360 roll-out expected on Wednesday.

UPDATE 1.2:

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player's wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

Comments (100) Latest comment 6 months ago

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  • the_sas_man #1 6 months ago

    ok...i'll be stupid and say it but when was patch 1.1 released?
  • Crea #2 6 months ago

    No quest fixes makes me a saaaad panda.
  • LukehMuse #3 6 months ago

    I'm pleased they didn't fix the bug that causes all the hours from my day to disappear.
  • Stompy #4 6 months ago

    Post deleted at 13:34:05 08-05-2012
  • agent55 #5 6 months ago

    I hope they're still working on the PS3 version and this is just a temp-fix because "improved" ain't gonna cut it.
  • Xeaon #6 6 months ago

    'Fixed occasional issue where a guest would arrive to the player's wedding dead ' best patch line ever.

    @the_sas_man It was released on the day the game was.
  • gillri #7 6 months ago

    No quest bug fixed?

    great now I cant complete the Thieves Guild questline!! what have I got to wait for ?a month!?
  • Ranger_Ryu #8 6 months ago

    hmmm wonder why it won't be out till wednesday for the Xbox 360
    Edited by Ranger_Ryu at 28/11/11 @ 19:40
  • the_sas_man #9 6 months ago

    That would make sense. Thanks guys
  • Cowbomb #10 6 months ago

    Improved occasional performance issues resulting from long term play (PlayStation 3)

    That's about the least encouraging way they could have phrased it. 'COMPLETELY FIXED the MASSIVE performance issues resulting from long term play' is what I was looking for =/
  • TOSH9313 #11 6 months ago

    @the_sas_man Patch 1.1 was released on launch day.
  • MattEdWithCheese #12 6 months ago

    Fixed occasional issue where a guest would arrive to the player's wedding dead
    XD what?
  • Morthgar #13 6 months ago

    glad they are working on the bug but on the ps3 version when i'm wearing archmage robes and the volsung mask, my face dissapears completely. Not complaining too much cause it looks sick as hell but its deff a glitch.
  • Morthgar #14 6 months ago

    its actually all of the dragon preist masks.
  • ManWithNoTan #15 6 months ago

    Great, maybe this'll get rid of the arrow that's been sticking out of my arse for the last 4 hrs of gameplay...
  • agent55 #16 6 months ago

    @Morthgar Stumbled across that one as well :D
  • Morthgar #17 6 months ago

    @agent55 dragons are also getting stuck in mid air and glitching hard. they fly like they have downsyndrome too
  • lucky_jim #18 6 months ago

    "Improved"?? Fucking "improved" a pretty-much game-breaking bug? That's just not good enough Bethesda, not good enough at all. Unless it's "fixed", it's still "broken".

    I've bought my PS3 copy from another EU country, where I now live, but where I don't know consumer law as well as I do in the UK: I can't imagine it'd be too far removed, what with both countries being in the EU. However, I still think Bethesda, rather than the retailer, owe me either a refund or a swap of the broken (or at least, not officially "fixed" which is the same thing) PS3 version for a working 360 version. Anyone want to help me out as to where to start bitching?

    Fucking Bethesda. Useless bunch of wankers. Never, ever buying another game of theirs.
  • Bulbatron #19 6 months ago

    That all sounds good to me, but now I reckon they need to sort out broken quests.
  • Morthgar #20 6 months ago

    @lucky_jim i'd be allright with a partial fix however not testing your patches makes bethesda look really bad. the things im running in to are obvious issues that they should have noticed
  • s3kShUn8 #21 6 months ago

    Fixed occasional issue where a guest would arrive to the player's wedding dead
    Ummm, in my case that might not have been a bug....
    @Ranger_Ryu I'd say its because Microsoft's certification process is slower then Sony's for some reason.
  • Morthgar #22 6 months ago

    @lucky_jim the partial fix is fine but they should have tested their patches, i'd much rather have the lag than have dragons you cant kill and other new bugs
  • Morthgar #23 6 months ago

    @Morthgar finally caught one of the glitching dragons, he didnt give me his soul. damn ginger dragon.
  • duckmouth #24 6 months ago

    Dragon corpses now clean up properly
    This might just be my favourite patch release note ever.
  • StooMonster #25 6 months ago

    Lydia is stuck outside Abandoned Prison in Eastmarch (just Northwest of Fort Amol along the White River).

    I went down to see the house smashed by the fallen tree, and she cannot follow me back up the hill. There's an invisible barrier stopped her moving.

    Bet this isn't fixed.

    Anyone know how to free a "stuck Lydia" on PC version of Skyrim?
  • IvorB #26 6 months ago

    I guess I'll continue to give this game a wide berth. Games need to be properly QAed before release. There's no way I will support this crap. There's no way buggy, broken games should be getting full marks either. Gamers shouldn't stand for this. Obvious lack of journalistic integrity is obvious.
  • scuffpuppies #27 6 months ago

    Sony need to take a lot of responsibility for the PS3 version issues. They aloud it to slip through QA...broken, so Bethesda could meet the immovable 11-11-11 release date. No doubt with the promise to fix the "occasional" performance issues (occasional? I have to reload Skyrim at least 4-5 times during a 4 hour session. "Occasional" lmfao!).

    SCEWW knew Skyrim was broken, still permitted a faulty product to pass "quality assurance", and STILL fail to secure any timed exclusives.
  • IvorB #28 6 months ago

    @lucky_jim
    http://www.oft.gov.uk/contactus

    Here you go, my friend. Commence the b*tching. This sh*t should not be tolerated. You have rights under Sales of Goods and Services Act 1979. Bethesda are pushing it too far. It sucks that this will probably win a few game of the year nods when Rocksteady, Naughty Dog etc bust their asses this year releasing awesome, FINISHED games to market.
  • Caimbeul #29 6 months ago

    so it essentially fixes nothing...?
  • Aphexman #30 6 months ago

    2.01 it says on my ps3.
  • BigHal #31 6 months ago

    Loved oblivion - still yet to fully complete but done over 100 hours.
    Delayed getting this as i'm busy with Dark Souls. I would be majorly pissed if I'd bought this buggy mess. Until I see save game issue as 'fixed' it will remain on my to buy list.
  • BigHal #32 6 months ago

    Eurogamer - you should take back your 10/10.
  • SamWalker #33 6 months ago

    As long as they don't fix The Black Star glitch where you can fill it with any souls, I'll be alright!
  • TheLastProphet #34 6 months ago

    Bethesda release one of the best games ever made, and then release a patch after just 17 days addressing some major issues reported by the community - and all people can do is complain. If Bethesda's hard work is not good enough for you then sell the game and play something else - or feel free to make a game as big, varied, complex, open, dynamic, beautiful, and fun and release it without a single bug. Yes Skyrim has it's issues, but Bethesda are doing the right thing and trying to address them as quickly as possible.
  • Morthgar #35 6 months ago

    @TheLastProphet You're obviously just sympathetic for them for some odd reason. They released a game that wasn't fully developed and obviously cut corners. You can't even play the game once your save file exceeds a certain limit because the lag is literally unbearable. I'm only 25 hours in on my new account and see it, but my other has 75 hours in and has 15mb on the save file. My followers get stuck, dragons aren't able to be killed and all around it just feels like a shitty, glitchy runescape.
  • Slipstream #36 6 months ago

    This list doesn't appear to be finished.
  • TheLastProphet #37 6 months ago

    @Morthgar

    I do sympathise with you completely, I'm playing the 360 version and I've encountered my fair share of bugs too albeit not as bad as yours. I'm 80 hours in and I'd be incredibly frustrated if I had to start again so I can understand your frustration, but a buggy/glitchy experience should be expected from such an ambitious game with so much to see and do. In time I'm sure all issues will be fully resolved, so personally if my experience got really bad I would just play other games until Skyrim was working perfectly. I would much rather play a game as huge and ambitious as Skyrim with bugs/glitches than something crap such as Fable running perfectly.
  • asphaltcowboy #38 6 months ago

    @lucky_jim Have you tried writing a polite email to their customer support (as opposite to freaking out and sounding like a maniac)?
  • Wyrm #39 6 months ago

    It's certainly improved, but not fixed.
  • krakead #40 6 months ago

    How about the random crashes-to-desktop on the PC? :(
  • Breach #41 6 months ago

    EG QUOTE: "PS3 save bug improved".

    When the official announcement is "PS3 performance improved".

    Maybe EG should share their knowledge with Bethesda, unless of course its just speculation due to spending too much time in the Skyrim Forums ;)
    Edited by Breach at 28/11/11 @ 22:13
  • Miths #42 6 months ago

    @duckmouth
    So I'm not the only one to walk out of a door and have the skeleton of the dragon I killed ten minutes earlier the next town over, dumped on my head? :)
  • cloudskipa #43 6 months ago

    Great! so all being well this Wednesday I can actually play the game on my 360 then. These issues should of been sorted before it was even released, it kinda takes the piss tbh but I guess we can forgive them for making this wonderful game in the first place.
  • Boku #44 6 months ago

    It sucks that this will probably win a few game of the year nods when Rocksteady, Naughty Dog etc bust their asses this year releasing awesome, FINISHED games to market.
    Yes, lets compare a vast open world RPG with an "on rails third person action adventure" game and a "quasi-sandbox action adventure" game, both with 0.0001 the proportions and complexity of Skyrims world.

    Yup, seems fair to me!
  • byakuya83 #45 6 months ago

    Post deleted at 10:03:41 30-03-2012
  • Neil__ #46 6 months ago

    Post deleted at 09:50:53 12-12-2011
  • sfp_noodle #47 6 months ago

    @Boku

    Sorry but that logic is flawed. Look at Grand Theft Auto 4 when it was first released. That too is a massive sandbox game, yet there were only a few bugs and glitches here and there but absolutely nothing game breaking on a level that Skyrim is.

    A developer should take pride in releasing a polished, finished product. Sure games like Uncharted and Batman might not have the vast open worlds you speak of, but there is a meticulous level of detail in the worlds they create. That takes a lot of time and effort to get right and Rocksteady and Naughty Dog have earnt my respect for that.

    Finally, if this was Bethesda's first broken game they would perhaps be forgiven for it. But performance wise they have released broken piles of shit before in Oblivion, Fallout, New Vegas and now Skyrim. No amount of game quality can compensate for that if all a players hard work amounts to nothing after investing hours of their time into something they have paid good money for.

    Don't forget that Bethesda raised the RRP for the game this year, yet they have nothing to show for the increased charge. They deserve the hate that is coming their way for their rushed development.
    Edited by sfp_noodle at 28/11/11 @ 22:42
  • SheffAl #48 6 months ago

    @TheLastProphet

    It should never have been released in the state it was. We would never accept this from any other product, so why games?
  • Xardan #49 6 months ago

    That is a very small list considering the ridiculous amount of issues in the game. Glad the texture glitch is getting fixed though. Still unacceptable for a launch game however.
  • Neil__ #50 6 months ago

    I have never played games that were as consistently broken on release as Oblivion, Skyrim, Fallout 3 and Fallout NV.
    We know they sell anyway because the design and gameplay is superb and the modders will fix them, right?
    But it's a pathetic excuse at coding when the same idiotic bugs persist game after game and even into a new engine.
    Great game design let down by arrogant, cant be arsed attitude to development.
    This is why I haven't bought Skyrim yet, I knew in advance that it would be blighted by the Bethesda curse.
  • vizzini #51 6 months ago

    @Boku

    Computers don't look at 3D game's data any different to 2D game's data, so your assertion that Skyrim is more complicated than Batman or UC3 is complete rubbish.

    The rudimentary game logic and data is probably nearly as complex in Footballer of the year (on Commodore 64) as Skyrim; excluding the poor choice software design paradigm(OOP) that Bethesda chose and seem less than totally proficient with.

    Complexity in a game's code today is largely in the graphics techniques, physics, multichannel audio, and data streaming technology. And on those metrics UC3 has far more complex code than Skyrim, and does so, without Skyrim's apparent game break bugs, and better visual fidelity.
  • ActionJacksonMan #52 6 months ago

    "Fixed occasional issue where a guest would arrive to the player's wedding dead"

    Hahaha. Yeah right. What next? flying mammoths.
  • varkdm #53 6 months ago

    It would be nice if they fixed the random crash to desktop that affects me and everyone I know who has the game on PC. Completely sapped my will to finish the game :(
  • MeestaSnake #54 6 months ago

    I never had any crashes before on Skyrim on PS3 but suffered 3 of the buggers in the first hour after installing this patch. Each crash happend as I was saving or changing location. Major pain in the arse
  • ubergine #55 6 months ago

    I'm enjoying Skyrim so much! Don't need a patch, thanks.
  • beatwolf #56 6 months ago

    been playing for 30 hours + now. No bugs at all. mUHAHAHAHHA
  • Okamiwolf #57 6 months ago

    No fix for the slowdown/pausing issues in outdoor areas on PC? Or the freezes that require system reboot? Disappointing.
  • jimr9999us #58 6 months ago

    Folks, it's Bethesda which is Latin for "Early adopters shall be punished, wait for the GotYE and be rewarded"
  • Cobalt_Jackal #59 6 months ago

    (Sorry in advance. This a very long post, but i've alot to say on this matter). So lets begin shall we. ^_^

    Its clear to me Bethesda have been impairing the PS3 experience of their games, making it clear that if you want to enjoy a Bethesda game, you have to play it on some other machine. And while they clearly have nothing against taking the money of PS3 owners, they seem to be disappointed with the fact that they have to cater to that audience at all. It is a chore to them, something they almost IMO resent.

    While with their words they have urged all players to enjoy the game on three different platforms (remember when asked if the graphics/peformance in the PS3 version of Skyrim would be similar to the Xbox 360 game, Bethesda’s Pete Hines said, “Yes, PS3 and 360 have reached a good place of parity... framerate, fidelity, etc. The PS3 version is getting a ton of attention”). Remember when he said that. Fucking lieing cunts.

    But you see in practice, they are making it obvious that they have little concern, or maybe even active dislike, for people that bought the “wrong,” console, the Sony console. They don't like the machine, and they clearly don't care enough about its audience to ensure they enjoy their experience/get a quality product, but they won't say “no” to the money these people offer them. It feels a bit like the contempt a drug dealer might have for his low income customers, wishing they would go away quickly but needing as much of their cash as possible.

    With Skyrim (and their previous games for that matter), they have shown themselves to be untrustworthy, to be outright liars and just fucking incompetant amatuers with reguards to PS3. Also my scorn is directed at the gaming media as well. The supposed "critics/journalists" who do anything but critique a game. They're more whores who suck to the big boys in the industry (can't risk their free games, trips, swag, and industry connections. So their only purpose is to hype up publishers games).

    I mean how the hell can a game thats bugggy/glitchy beyond belief and heck completly broken, still doesn't even work on one major platform... How can a game like that get top marks?, get a free pass?. This industry is fucking pathetic, the "critics/journalists" are pathetic too. They lack, infact IMO they don't have any credibility, no dignity and no integrity. Its all just one big joke at the expense of the gamer.

    I mean if this was any other industry customers wouldn't put with this. If this was any other industry critics wouldn't give a completly broken product that doesn't work, critics wouldn't give that product/thing top marks. So why do gamers/the games industry allow this?. As paying customers we PS3 gamers deserve to be treated with respect and be treated equally. Were paying the same price so we deserve to get a quality product not a vastly inferior one.

    Finally I feel Bethesda need to be taken to court over this, a classs action lawsuit needs to be taken out against them. They can't be allowed to sell a completly broken product like this, they can't be allowed to use false advertisement to sell said broken product. The fight must continue Bethesda can't be allowed to sweep this under the rug and walk away like it doesn't exist, like they've done in the past. They need to be severly punished for this, and a meaningful message to the industry needs to be sent out that this just isn't acceptable.
    Edited by Cobalt_Jackal at 29/11/11 @ 02:02
  • orangpelupa #60 6 months ago

    Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
    :p

    must be all the PC in bethesda development team and QA just using 44.1K, none using 48K then :p
  • orangpelupa #61 6 months ago

    @StooMonster kill lydya by console command and respawn her?
  • murphy1978 #62 6 months ago

    So much hate...

    360 version here, froze twice during a 12 hour session and a bit of texture issues when NOT installed.

    That's all that's wrong my end, other than it makes me waste so much of my time when I don't actually achieve much in the game.

    I suppose it just comes down to luck of the draw really what issues you get; everyone's experience is different and if the QA team didn't experience any of the issues that more people are experiencing then how can they fix it? Compare the scale of a QA team, what <100 people I'd guess, vs 3m+ people playing and reporting.

    At least they ARE doing something to fix the issues; some other publishers might not care.
  • Theomere #63 6 months ago

    Sooooo... Let me get this straight: there are loads of commenters talking about how developers should not get away with releasing games in this sort of condition - the same issue I was wigging out about in relation to Dragon Age 2 - and yet I've still to see anyone get off their ass and do anything about it?

    I don't know how to go about being proactive about this myself and I have some weird quirks that would make me scared to write letters or talk on the phone (I can't be bothered going into details; let's say mental health issues and leave it at that), however I really doubt that all the gamers I have seen 'speaking out' have the same problems. I've been seeing the same complaints about the more exciting western RPG titles for quite some time now. Have I merely missed the place where I can go sign petitions and get advice on how to attempt to make a difference? Yes, these games are going to sell anyway due to consumers who aren't exactly fussy and to those who are highly optimistic but I'd prefer those who want more out of their purchases to make an effort rather than spluttering in article comment section. UNLESS, of course, they have odd issues like myself and are scared by... well, everything.

    Please, for the love of all that is sandboxy, do something!
  • Murton #64 6 months ago

    Called it. The PS3 save file issue isn't a bug but a massive flaw in engine design, it cannot be fixed with a patch. Bethesda's inability or refusal to fix this during development simply means those that bought it will have to put up with a broken game, no real change there from Bethesda.

    As I said in a previous thread, SCE are the real bad buys for passing Fallout 3 through cert and sending the message that huge memory leaks like this are okay as long it's a highly anticipated open-world RPG made by Bethesda. And that's what I really don't understand, this rather sycophantic idea that "it's expected/okay to have bugs in a game this big" no it isn't. It's okay to have some dodgy art, a floating rock here or there, a messed up texture, broken LODs or shadows, it is NEVER okay to release a game that slows down, freezes or outright hangs because it has a severe and fatal memory leak as Bethesda have done with three games in a row now. Anything that can affect the player's ability to progress in a game is not permissable and shouldn't be defended, by anyone at any time.

    Any other product and we'd be looking at a mass recall and likely some form of punishment for Bethesda as well, but because it's a game people are defending it and showering it with praise as well. It's insane really.
  • technotica #65 6 months ago

    @StooMonster

    Have you tried ordering her to move to another place further down the slope?
  • AMagicalCone #66 6 months ago

    I have had next to no problems in skyrim (360 installed on the hard-drive despite advice otherwise) Lydia is randomly dead in Whiterun, in quite a precarious position too.

    I don't understand all the hatred for Bethesda, in my humble opinion they have released the game of the year.
  • Beano #67 6 months ago

    @AMagicalCone I think most people love the game (I know, I do) but are frustrated that it was released unfinished. I play the 360 version and have experienced a lot of bugs - none are game breaking but quite frustrating at times. These are not minor issues that they could have overlooked.
  • darkmorgado #68 6 months ago

    @Cobalt_Jackal Oh for fuck's sake grow up. Bethesda deliberately gimping the game on one platform? Don't be so bloody stupid.
  • darkmorgado #69 6 months ago

    @Murton Memory Leaks are par for the course in any game that is based on the Gamebryo engine.

    That they have developed a "new" engine based on that code, and STILL not fixed a widespread, well-known problem that has affected every game they have put out in over half a decade, betrays a laissez-faire approach to making games and a low regard for quality control.

    Still, Skyrim is an amazing game. I just wish they would seriously buck their ideas up and stop thinking it's acceptable to release such shoddy products.
  • TechnicPuppet #70 6 months ago

    @Cobalt_Jackal

    Blame Sony, they made the console hard to program for. Why should devs spend more time getting the PS3 up to parity to be rewarded by comparatively low sales. The PS3 is holding multi-platform games back far too much this gen, Sony need to think closely about this before they release the PS4.
  • FladgeMangle #71 6 months ago

    @Morthgar

    Don't feed the trolls. lucky_jim has never bought a PS3 game in his life, he's just being a twat.
  • username84 #72 6 months ago

    Fixed occasional issue where a guest would arrive to the player's wedding dead
    That is just awesome.
  • mooseti #73 6 months ago

    "Fixed occasional issue where a guest would arrive to the player's wedding dead"

    That made me chuckle.

    I have played to death every Bethesda game since Oblivion and have never experienced any bugs/crashes whatsoever. This is on 360.

    Am I one of the rarities here?
  • Murton #74 6 months ago

    @darkmorgado

    That's the truly sad part really. That these problems existed in some form in Morrowind and are still here now. But I suppose when you have less than zero accountability for your output you're going to generate a culture of "that'll do"

    Having been burned by Bethesda's can't be bothered attitude when it comes to PS3 previously I cancelled my pre-order when it became apparent that that version was being hidden from view until after release day as I feared the worst, and was vindicated when the rage bomb detonated by the end of launch week and the glaring lack of optimisation of any kind was discovered. I simply cannot justify paying full retail price to obtain software that would barely be considered beta level by any respectable developer in order to subsidise the development of the full release on another platform.


    The other thing that makes me sad is that I'm a huge TES fan and while my principles and convictions mean that I won't be buying Skyrim I do need to play it. So it's on my Christmas list and I'll play it in the New Year, here's hoping that Bethesda continue to work on the problem and actually fix it rather than just "improve" it. Though by most accounts on their official forum, the patch appears to have broken more than it has fixed and hasn't done much for the lag at all, it's like Fallout 3's 1.1 patch all over again.
  • ZuluHero #75 6 months ago

    @the_sas_man it was on launch day - 11/11/11 with patch 1.1. All the 1s :)
  • TeaFiend #76 6 months ago

    I am glad I should hopefully not have to search for the entrance to certain buildings anymore due to a pile of dragon corpses left outside by the locals.
  • Subdominator #77 6 months ago

    @gillri Just remembering how it went with previous Elder Scrolls games there is not much they can do about quests where you're already stuck. Almost all of the quest problems are related to small loading errors which then lead to dialogue lines not triggering or characters not appearing. If you have an earlier save and do the quest again you're almost guaranteed to run into no problems. I myself finished the Thief's Guild without any issues. I did however have massive problems with the beginning, where I could not continue. Restarting didn't help because the corrupt data was already cached. So ... delete cache (or HD installs), reinstall, load from a previous save, profit.

    They can't fix what isn't broken. If a quest works for millions and does not for other people chances are it is not a bug but some other problem.
  • Madder-Max #78 6 months ago

    Dragons not attacking is not rare
  • BL4CKJ4CK #79 6 months ago

    @lucky_jim I used to complain like that...then i took an arrow to the knee
  • jonfon #80 6 months ago

    "Fixed occasional issue where a guest would arrive to the player's wedding dead"

    Down with Zombie Discrimination. Just because someone is a rotting, shambling corpse that doesn't mean they should be barred from attending social events.
  • TheEarlOfZinger #81 6 months ago

    So glad i'm waiting...as a ps3 owner, this is still totally unacceptable. Bethesda can have some money from me when they actually finish the game.

    I already own a flimsy 40gb launch model with a jet engine fan, I don't want Skyrim to kill the damn thing.
  • Totza #82 6 months ago

    @BigHal No because the game is fine, even with these "bugs" for 360 users the game is fine, so go get a 360 :)
  • obscured021 #83 6 months ago

    I had new vegas for a year before i played it, have update 7 installed and have not had one bug/crash after 50 hrs on pc, did the same with the witcher 2 and will wait for a few more patches before i start Skyrim
  • enigma #84 6 months ago

    All those on PC experiencing random CTD's, are you using the Large Address Aware tool? I Haven't had one crash to desktop in hours of play since using it.
  • magicpanda #85 6 months ago

    "@Morthgar finally caught one of the glitching dragons, he didnt give me his soul. damn ginger dragon."

    I thought it was pretty common fact that Gingers don't have souls?
  • makeamazing #86 6 months ago

    No fix for trolls hitting you and you going miles into the air and dying.... hopefully this is just the first patch, because i think it needs more.
  • Hakster #87 6 months ago

    @lucky_jim

    It is, even in the UK, still the retailer who owes the refund. They're the one with your money. And you are entitled to one if you take it back - Sale of Goods Act means that if you buy something which has faults or isn't fit for purpose that it's the seller that refunds you on request, if those faults can be proven. Give that Bethesda have acknowledged the faults exist, publically stating so, then your complaint falls into this category.

    I got a refund on PS2 Yakuza for similar things, where the glitches and problems in the game were common knowledge, so GAME, though they tried to give the runaround, ended up refunding me when I showed them the Sale of Goods Act.
  • Otis_Inf #88 6 months ago

    @scuffpuppies The game QA isn't done by SCE, but by Bethesda. SCE only tests for a couple of things, i.e., does it run on all PS3's, does it work when the controller is disconnected etc. It's not testing whether the game is broken, that's the responsibility of the publisher.

    Sadly, the publisher doesn't get it now and never has and likely never will, because they already got your money like the last time they released a majorly broken/buggy game: the people will keep on buying their games. It's just sad that they can't hire better devs, or more importantly, fire the dumbass who makes sure the code is so buggy.
  • intpleeus #89 6 months ago

    Post deleted at 09:50:53 12-12-2011
  • Otis_Inf #90 6 months ago

    It's also sad that the people who have a ruined game experience on PS3 are seen as whiners by people who have a great game experience on another platform. It's nice that your game works on 360/PC, but that doesn't mean people on PS3 whine and should grow up.

    Anyway, bethesda's developers simply suck, this is clearly shown by the fact quests still get stuck. It's rather easy to develop a quest system where quests either progress to the next state or the player fails the quest, but never get stuck: if you develop it as a state machine, you run the risk that quests never progress because not all required properties have been met, e.g. a person you should talk to died, so you can never progress with the quest.

    If you see quest structures as a set of graphs, you can quickly see if an event affects any quest (there's a path between event and quest node) and cut off any quests and quest nodes which you can't reach anymore because something happened.

    I'm sure they have something in place which makes it somehow doable to develop quests and still be able to determine at some point whether the quest fails (as it can handle failed quests because you do something which affects quests). However, the fact that other RPGs have quest systems which don't get stuck in quests, and Bethesda's RPGs are always plagued with players getting stuck in a myriad of quests (with Fallout NV as a sad example how bad things can get), you can only conclude bethesda's developers can't figure out how to fix it or don't have the intention to fix it, in general, not with a couple more if() statements to make quests work. If they fix it properly, players would also get UNstuck in stuck quests...

    But whatever... THey have a bad trackrecord and skyrim is no exception. I wanted to play this on PS3, but I think I'll pass or go for the PC version next year or so. That I still can't finish Fallout NV (on 360) because the end-quest crashes every time and Bethesda doesn't give a hoot about fixing it, made me not buy this at day 1. I just hope they'll fix other problems in a follow up patch, but frankly I doubt it...
  • vizzini #91 6 months ago

    @Murton

    If the game was an exclusive to Playstation then by all means Sony would be the bad guy, but don't pretend that when a game that is guaranteed to sell in massive numbers is green lit by one approval system, the publishers don't force it through on the other. Knowing only too well, the losers will be the platform holder and their customers for getting a product late or buying another console, that then picked up double sales in time from it getting held back.

    The bad guys in situations like these, are the idiot consumers who buy software from a company that knowingly would force it through an approval in this state on any system. And reviewers who decided to be party to the sale of goods they know are not fit for the purpose are equally culpable.

    Bad reviews, with post patch re-reviews, and platform wide boycotting of games where developers can't design software data structures for toffee (to avoid simple data integrity bugs) is the long term answer.

    Most of the bugs I'm hearing people reporting for Skyrim(and the prequels) sound like pencil and paper design bugs, that any half decent systems analyst would have avoided completely long before a line of code was implemented. It just sounds like incompetent software development techniques(for data) and publishers forcing it out the door, when you consider that 2D RPGs had all the same game data and save file requirements.
  • v.profane #92 6 months ago

    @sfp_noodle and @Boku You have no idea how games work, stop making yourself look foolish.
  • Theomere #93 6 months ago

    So that's a massive 'no' to doing anything pro-active about the state these games come out in? Good to know, fellow gamers. I'm going to cry in my cupboard now. If only there were cookies.
  • Murton #94 6 months ago

    @vizzini

    All platform holders test each game for certification and quality purposes, I'm a former tester myself and have seen the criteria. One of the requirements on all platforms is that the game should not deadstate or hang repeatably in a way that prevents progress. Those with a good memory will recall Fallout 3 had a couple of these, I'm not aware of any in Skyrim but the memory leak is definitely worth at least a couple of points out of the 25 threshold to refuse the release. Combine this with the various broken quests that stop progress or the unlocking of trophies I can see Skyrim possibly reaching that 25 point mark if it doesn't have any insta-fail bugs in it, yet here it is.


    The ability to patch later is a double edged sword. I love that if a bug is genuinely missed and makes it into release it can be fixed, but when publishers (with the cooperation of platform holders) hide behind the word "patch" to knowingly sell something that doesn't work and then not even acknowledge those issues, that's bullshit and between dishonest/gutless reviewers and community apologists defending their beta releases why should lazy developers do things properly when next years offering will be released to massive acclaim with everyone either ignoring or actually forgiving massive gamebreaking issues?
  • Slipstream #95 6 months ago

    Let's not forget a plethora of companion bugs too.
  • Uncompetative #96 6 months ago

    I'd like to take this opportunity to thank Bethesda for making it possible to install Skyrim without having issues with its textures. I pre-ordered this adventure as my birthday present this year and eagerly await starting it a month later than everyone else. It seems waiting has paid off as I prefer to not have my Xbox Elite disc drive spin all the time I am attempting to immerse myself in a world of rudimentary technology and magic.
  • Laurenza #97 6 months ago

    Dragon corpses now clean up properly
    Thank god. Killed a dragon in Whiterun and its corpse has been there for in-game months now. And every time I enter the city, it goes through its death animation again and ends up in a different, random place. Right now it's hanging out in the little market square and being completely in the way.
    Edited by Laurenza at 29/11/11 @ 18:06
  • arcam #98 6 months ago

    @Murton

    Epic and complex games with few bugs would be the ideal situation.

    But the truth is that if Bethesda absolutely had to make sure that every little thing worked exactly as intended, they would not rewrite the engine and hire thousands of extra testers. They would reduce the game's scale and complexity, because that's the only practical way to ensure the high polish seen in other AAA games.

    You might call Skyrim fans apologists, but we know that in reality it's a choice between putting up with its quirks or getting a less interesting and ambitious game, so most of us will accept the first scenario gladly. At least that's how I feel.
    Edited by arcam at 29/11/11 @ 19:53
  • WillyWongler #99 6 months ago

    360 patch is now available. Installed it myself earlier this morning.

    I can confirm that for me, the installation texture bug has been fixed. It did crash on me during a moment of heat (loads of magic spells flying around, two companions questing with me), which never happened when I played from disc. Nevertheless the game in general seems more stable.

    I still have a problem with quests not clearing in my log after having completed them though. And some quest items (the Bard instruments) not being removed from my inventory.

    Still, I'm thankful the big one has been dealt with.
  • TH3WICK3D1 #100 6 months ago

    @StooMonster you could try to fast travel to someplace nearby, to get her "un-stuck"