To the Moon Review

And beyond.

Version tested: PC

Most games wouldn't go near the kinds of topics that To the Moon crafts a whole story around. But To the Moon isn't most games. That brings about its own difficulties: when a game is so entirely structured around its fiction, how do I explain why it's brilliant without spoiling what makes it so?

Its scenes, its characters and the very specific issues it takes on are special - without exception. To talk about any of them in detail would be to do this fantastic indie game a great disservice.

I can safely say this. In the future - somewhere around 2060, I'd guess - we will have developed technology that allows us to access the memories of others, and to change the course of a person's life as they perceive it. It's under this premise that two doctors embark on fulfilling the last wish of a dying man called John: to have become an astronaut and visited the moon.

1

With very few pixels, To The Moon paints a work of art.

It's a top-down adventure that frames itself visually as a 1990s Japanese role-playing game, while snipping out all the bits that define that genre. In fact, it omits most of what would define any game. Its interactivity is largely confined to the exploration of the man's memories, in which you identify key items before completing - rather perplexingly - a tile-reversal puzzle which allows you to travel further into his past.

With no knowledge of why your client wished to visit the moon, you're given no choice but to travel slowly back through his life, one step at a time, with the intention of planting the seeds of this ambition in his childhood brain.

As such, John's story is told in reverse - a task that requires tremendous courage on the part of the writer. Holding it together demands careful planning and structuring, lest you divulge too much or too little information at inopportune times. Get it wrong, as it is so easy to do, and your entire fiction falls flat. Yet To the Moon tells one of the best, most confident stories I've seen in a game.

And it doesn't just do so by being well-written or full of surprising twists - although it is both - but because it's told with uncommonly keen observation that's woven precisely into the timeline.

2

The mini-games are a little incongruous, but straight-forward enough.

Across its four-or-so hours and seventy-or-so years, To the Moon touches upon deeply personal moments in its central character's life. They range from the most revelatory to the most minute, yet every one is as relevant and poignant as the last. To the Moon is about a life lived: the people, the places, the hardships and joys that make us human.

Flipping the chronology is no gimmick. It allows the story to begin as a blustery mish-mash of half-ideas that crystallise satisfyingly as the years tick backwards. The game never cuts away from important clues to keep up its mystery, but its characters speak to each other as people who've been close for a lifetime. Quite naturally, they don't divulge heaps of information in long, expository scenes.

It's a game of few pixels, but it makes every single one count. Characters' faces - barely a speck on the screen - are extraordinarily expressive, their body language precisely conveyed. And despite featuring just a couple of cut-scenes, To the Moon manages to deliver gloriously cinematic sequences throughout, through its expert command of its art style and a stirring soundtrack filled with perfect motifs. One recurrent location is a cliff-top where a tall lighthouse overlooks the ocean, and it astonishes every time it's used.

3

Apparently, this is what a network of memories looks like: similar to a rotation puzzle.

The game's only serious missteps arrive when it doesn't seem quite sure what it wants to be. Early on, it parodies the incongruence of turn-based role-playing combat, and it makes for a great gag. It repeatedly pastiches gaming conventions, the script discussing them in some detail, clearly eager to avoid such stereotypes itself.

But, later, To the Moon sees you fighting zombies and evading environmental obstacles as you chase a character down a long corridor - completely straight-faced. It adds nothing to the game or the plot. It's as if developer Freebird Games, exhausted from telling such an assured story, simply ran out of confidence and caved, submitting to the very conventions it was trying so hard to avoid. And for what purpose?

There is more than enough substance to the game without this sequence, and without the strange tile puzzles that - thankfully - To The Moon drops for its final third. It's far more than just a visual novel, as well, because regardless of how minor your interactions may be, they help to cement a sense of place in the world, a sense that your two characters are just as lost within John's memories as you are.

4

The music is stunning. Powerful, emotive and perfectly interwoven with the story.

The discoveries and deductions that the pair make aren't just theirs; they're yours too. While the story's several strands tie together by the fabulous ending, To the Moon also asks you to read between the lines and draw your own conclusions. Two significant plot points that the story hinges upon are deliberately obfuscated: they can be inferred from a great many references, but the game never feels the need to spell things out. It's a consistently thoughtful game, and all it asks is that you apply some of the same thoughtfulness to your time with it.

By the end, To the Moon has pushed beyond the limits of its central character's story and become about the issues we all face as our days pass by; it's full of people we know and problems we understand. The convincing banter between the two doctors, the tale of John's carer and her relationship with her children, the stories of friends and families and how they intersect along the passage of life... To the Moon takes the details of human life in its stride, and delivers them with a breezy effortlessness.

9 / 10

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Comments (34) Latest comment 6 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • bantamenace #1 6 months ago

    Follow Mr Spoon
  • harzo #2 6 months ago

    Would it be a huge inconvenience to let me know what format this is on - I am using the iPhone app and I have no clue what this game is released on.

    Sort it please.
  • evild_edd #3 6 months ago

    @harzo: just had the exact same thought - format guides on the app please!
  • Dismiss #4 6 months ago

    I think I'll wait for the inevitable iPad port.
  • andy10 #5 6 months ago

    I wondered if Eurogamer would review this. It's an absolutely beautiful story. The journey backwards through the old man's memory makes it feel like a videogame 'Eternal Sunshine of the Spotless Mind'. The 'game' elements are fairly minimal but you're constantly driven forwards by your desire to find out what happens next. As far as I remember, it only cost a tenner. One of my favourite games of this year.
  • MattEdWithCheese #6 6 months ago

    but not as much as a spoon, 'cause that's more use for eating soup!

    If this is incompatible with OSX, it may be the game I dual-boot for!
  • dingo75 #7 6 months ago

  • Alf-Life #8 6 months ago

    So as good as...

    :p
  • vibroguy #9 6 months ago

    downloaded the trial, refused to open, indie developer (which I usually support with abundance) doesn't get my money
  • TruSmiles #10 6 months ago

    These are the kind of "non-games" that I would love to make.
  • Hethor #11 6 months ago

    Probably my favourite game this year. As a manly male man I don't do crying, but this brought me really close on maybe 3 separate occasions.
  • marmaduke #12 6 months ago

    I'll check this out. But I'm a bit wary of glowing reviews of high-concept indie games. Sometimes it feels like they're getting extra points because the reviewer wants them to do well.

    "One recurrent location is a cliff-top where a tall lighthouse overlooks the ocean, and it astonishes every time it's used."

    There's a screenshot of what I assume is that scene at the top of the article. Heavy pinch of salt required I fear.
  • Acquiescence #13 6 months ago

    PC only?! Major bummer dude. Would love to see this come out on PSN or XBLA; it looks like just the sort of thing I'd lap up.
  • Lukree #14 6 months ago

    This looks ridiculously retarded and excellent in the same time.
  • Dazimus #15 6 months ago

    Not on Steam? Seems a tad expensive at just under £10 too.
  • UncleLou #16 6 months ago

    Played the trial, it's lovely. Not bought it yet because I am up to my ears in "AAA" games. :-/
  • UncleLou #17 6 months ago

    downloaded the trial, refused to open, indie developer (which I usually support with abundance) doesn't get my money

    Refused to open? Sounds like a corrupt file to me.
  • Oli Verified Reviews Editor, Eurogamer.net #18 6 months ago

    Sorry about the iPhone app thing, we're looking into it. Please also consider using the new mobile version of the site through your browser instead of the app - we think you'll like it!
  • Auyx #19 6 months ago

    I heard a little bird who said this may be in one of those popular online bundles soon. Maybe.
  • Aeneades #20 6 months ago

    Played this game just after it was released. I would say it is my favourite game of the year and one my favourite of all time. Would really recomend checking out the demo!
  • makariel #21 6 months ago

    @harzo: I don't use the app anymore, instead looking at the mobile version of the website with safari. Much better! There you also see what version was tested etc. ;)
    Edited by makariel at 24/11/11 @ 12:57
  • spekkeh #22 6 months ago

    Looks great, may be tempted to buy it so I can play it on my netbook when my wife hogs the xbox all night because of Skyrim again. Can you just buy it from their website? I take it it's playable on a low-end netbook?
  • LewisDenby #23 6 months ago

    @spekkeh System requirements seem to be:

    3GHz processor
    GeForce 6200 LE or equivalent
    1GB RAM
    1GB hard drive
  • spekkeh #24 6 months ago

    Thanks. That... seems pretty hefty for what looks like a SNES JRPG game. (then again, most of it is needed for windows 7 too, so I'll manage)

    edit: not that hefty come to think of it, 1GB is just standard for most OS to run, Geforce 6200 likely indicates use of Shader 2.0 features which has been pretty standard for ages too, only 3Ghz seems weird when most laptops went multicore with lower Hz, will probably run fine on my 1.6 dual core.
    Edited by spekkeh at 24/11/11 @ 14:05
  • like3cokecans #25 6 months ago

    Can I be verified as being me too?
  • ThaneKrios #26 6 months ago

    Better than Uncharted 3 then?
  • spekkeh #27 6 months ago

    @like3cokecans Sure, but who'd believe that.
  • andy10 #28 6 months ago

    @spekkeh I managed to run it fine on my ancient laptop (which often gets stressed out playing youtube videos), so I wouldn't worry too much about the system requirements.
  • Trillion #29 6 months ago

    Bought this after reading the review on RockPaperShotgun. It's really good.
  • Cheapshot #30 6 months ago

    Thanks for making me aware of this wonderful game.
  • Fox89 #31 6 months ago

    A nice review. I haven't played this game but after reading this and the RPS impressions I'll pick it up over the weekend! Haven't played such a story focused game in a long time. Just one issue though: "Japanese role-playing game, while snipping out all the bits that define that genre."

    Japanese Role-Playing Game is not a genre. Unless you'd count, say, Final Fantasy 6 and Secret of Mana as the same genre, which they certainly are not.
  • Ninja_Tino #32 6 months ago

    Fucking MacBook Pro.
  • 3william56 #33 6 months ago

    @Ninja_Tino and reading EG at the same time? Way to multitask!
  • BluWacky #34 6 months ago

    I liked To The Moon, but I think it's a difficult game to actually _score_. The tile swapping puzzles are repetitive, the whole thing suffers from RPG Maker-itis in its execution, and although the CENTRAL narrative is entertaining and makes an emotional impact it's unfortunate that the two player-characters are poorly written by comparison to everyone else. Clearly the writer was less comfortable with silly wise-cracking comedy than the rest of the script, but in that case I'd have chosen not to bother with the forced "banter" at all.

    It was an entertaining diversion for a few hours on a cold Saturday afternoon and I didn't feel like I'd wasted my money, and what limited interaction there was made the experience more entertaining than the irritations of "playing" visual novels, for instance. But it's definitely not a game for everyone.