Serious Sam 3: BFE Review

Blast from the past.

Version tested: PC

"Dumb fun" is easy to take for granted. There's a natural tendency to assume that any game which favours action over depth is working at this level, but that underestimates just how smart game design has to be in order to successfully work as dumb fun.

Throwing mayhem at the screen isn't enough. It has to be orchestrated, paced and balanced so that while the player feels thrillingly overwhelmed, there's always a method behind the madness, a symphony of slaughter that keeps the game in constant motion.

Croteam, the small indie studio responsible for the Serious Sam games, understands how smart you need to be to play dumb. The Sam series is rightfully feted for its manic gameplay, a juggling act of impossible odds and cathartic excess that rises and falls in pitch at just the right times.

Key to this success is the bestiary of creatures ranged against Sam, our barrel-chested, gravel-voiced hero who saves the world from alien hordes clad only in t-shirt and jeans. They're a bizarre bunch, drawn straight from the surreal arcade playbook. Skeletal horse things shoot ball-and-chains at you. Cyclopean ape-things try to smush you into paste. Decapitated humanoids with bombs for hands run at you, screaming, in suicidal waves, while screeching harpies swoop from above.

Each has a distinct timbre in Croteam's composition, and the developer knows just which instrument to deploy, and when, in order to change the tempo, forcing the player to hastily adapt to each new threat in different ways.

That's why Serious Sam works where so many other throwback FPS games fail. It not only plays the right notes, but plays them in the right order. At its best, Serious Sam 3 is a worthy movement in that symphony, a nostalgic swoon of circle-strafing, weapon-switching, monster-gibbing fun. For anyone tired of brown military shooters with heavy, realistic movements and strict weapon limits, it's incredibly refreshing.

Nostalgia only gets you so far, however. With the sliders all the way to the top, the game looks better than any previous Sam game, though it won't trouble the benchmark titles, for obvious reasons. The Serious Engine is designed for maximum enemy population and high draw distance, but it still struggles with basic things. Scenery snags and clipping are common, both for Sam and his foes, while any movement beyond the traditional horizontal axis tends to throw out glitches and hiccups.

The game has also inherited some of the less favourable aspects of old-school FPS design. Campaign maps too often become repetitive mazes, and with no map or radar you can spend fruitless minutes scampering around empty halls and corridors in search of the way forward. There are even a few keycard doors and some basic lever puzzles, but they're not too taxing.

Single-player balancing throws up problems of its own. Played on Normal difficulty, the game is pretty tough. Not only does Sam's health vanish in hefty chunks, but ammo and armour are in short supply, forcing you to back-pedal away from waves of enemies until you find a doorway bottleneck where you can pick them off without being sideswiped or backstabbed out of the blue.

This is compounded in the early stages of the game, where you're stuck with a pistol, weak shotgun and melee sledgehammer combo for too many encounters. Toss in some poor checkpoints and a limit to how many quicksaves you can use, and progress can become a headbanging trial of patience.

The game boasts of its throwback heritage, harking back to a time when "cover was for amateurs" - but by making its tough-guy hero so fragile and limiting his arsenal so ruthlessly, it often steers you into positions where a bit of cover might not be a bad idea. You want to let rip in true Serious Sam style, mowing down dozens of enemies with a hail of bullets, but the difficulty settings make that impossible.

Ironically, if you want to enjoy the game in the old style you need to knock the difficulty down to Easy or the even-simpler Tourist setting. Here your ammo can be counted in hundreds rather than tens, and Sam is able to withstand enough punishment to make standing battles against the horde feasible. FPS veterans, however, will find the game is far too easy at this level - with recharging health, no less. Visceral thrills with no challenge, or tougher gameplay with limited opportunities for mayhem? There's no balance to strike between the two, and Serious Sam's signature thrills often get lost in the gap.

If you have friends online then these problems tend to evaporate, as Croteam has gone above and beyond in its service to multiplayer. The entire campaign is playable in co-op with up to 16 players, the number of enemies scaling depending on the size of the lobby. You can also play four-player in split-screen, an option that was welcome in previous Sam games but is downright charitable in 2011.

Traditional competitive modes also return, with deathmatches and flag-capturing joined by old Serious favourites such as Beast Hunt (where you earn points by killing monsters, then trade in those points for the chance to kill another player) and My Burden (which increases your score only while you're weighed down by the burden of the title).

The jewel in the crown, however, is the survival mode, where Sam's brand of ultraviolence really comes into its own. Again playable with up to 15 companions, it's perhaps the purest distillation of the "dumb fun" ethos you'll find this side of 1995. It's here that you get to play with the most explosive weaponry straight away, and where the onslaught of the game's rhythm makes the most sense. It's a shame, therefore, that there are only two maps on which to play this mode.

Tweaks and customisations abound elsewhere; it seems that Croteam has taken every possible request an FPS player could have and ensured there's a response in the options menu. Blood can be set to red or German-friendly green, or replaced with hippy flowers or sparkling stars. You can opt to remove the bobbing motion from Sam's gun for the true retro experience, and the multiplayer skins feature not only Sam and other characters, but a cowboy, a pirate and a disco dude with an afro of heroic proportions.

Fun, you see. Dumb fun. And on that basis, Serious Sam 3 is a definite success, its rough edges smoothed out by a charming desire to please. It's just a pity that Croteam has been so devoted to recreating the past that they've neglected to include much that's new.

The weapon set is predictable, relying almost exclusively on tried and trusted favourites with only the Sirian Mutilator leash bringing something new to the table. Enemies are the same, with the most common foes already familiar from the previous games. What new creatures have been added to the mix rarely deviate from the "gruesome monster with weapons for hands" template. Even the locations are second-hand, as the series has done Egyptian ruins before, while the demolished city streets could be drawn from the sort of second-tier military shooter the game sets out to mock.

More on Serious Sam: BFE

Nostalgia and surprise rarely make for comfortable bedfellows, but that doesn't fully excuse the absence of progress. The addition of a robust physics model, for example, would make the carnage all the more entertaining. Ragdoll those beasts, Painkiller style, rather than making them fall over in the same scripted animations time and again. Add some real scenery destruction, rather than the timid and limited demolition here that allows certain enemies to crash through certain surfaces, but not others. This level of action with tech like GeoMod or Frostbite would be something to behold. Mechanically speaking, there's a sense of a series clinging to the past rather than honouring it.

Serious Sam 3 does what it set out to do and nothing more. A faithful and heartfelt ode to old-school FPS carnage, it certainly delivers the dumb fun that Duke Nukem Forever so dismally failed to recapture - and that, for many retro-heads, will be more than enough. With robust HD remakes of the previous two games already available, however, Serious Sam 3 risks making itself redundant through a slavish adherence to the past.

7 / 10

Read the Eurogamer.net scoring policy

Comments (43) Latest comment 6 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • bad09 #1 6 months ago

    I should get round to picking the Serious Sam games up at some point, I hear so many good things about them but never played them for some reason.

    / watches the Steam sale closely....
  • wizlon #2 6 months ago

    Never really had high hopes for this, might pick it up on boxing day to drown out the sound of the family though.
  • chaywa #3 6 months ago

    And somehow the review fails to acknowledge that this Local Co-Op/Multiplayer, nigh unheard of for a PC game these days.
  • DUFFKING #4 6 months ago

    I've never really seen the serious Sam series as a retro fps series to be honest. They've always been a fun tangent of the genre of course, but when I think retro fps I think of doom and quake which were about mixtures of open and closed areas with lots of little nooks. Serious Sam et al are fun, but all wide open spaces with 100s of enemies gets old for me in a way classic fps games didn't. Still the less games which limit you to two guns and recharging health the better!
  • the_dudefather #5 6 months ago

    I was expecting a aaaaaaAAAAAAAAAAGGGGGGGGGHHHHHHHHTTTTTTT!!!!/10 (boom)
  • King_Edward #6 6 months ago

    Keycard puzzles? I love Keycard Puzzles!
  • Turrican_Freak #7 6 months ago

    "old-school FPS carnage" Is it? I mean, serious sam is an FPS carnage, not an old school one. The only game that threw at you a lot of monsters was doom. quake, duke, heretic, blood, were all made by maze like levels with 5-10 monsters max per room. Not that I don't love the carnage, but saying that in the old days we had big room full of monsters and nothing else is a lie.

    @King_Edward me too!
    Edited by Turrican_Freak at 24/11/11 @ 14:46
  • sethsez #8 6 months ago

    The complaint of Serious Sam being nothing but huge monster-filled arenas isn't entirely fair. Yes, that's the most memorable and notable aspect of the series, but all of the games have also had plenty of enclosed corridor-based areas with simple puzzles and carefully placed enemies rather than massive gauntlets, and from what I've played so far this is no different. The gigantic monster arenas are definitely this series's addition to the formula, but that's never been all it offers.
    Edited by sethsez at 24/11/11 @ 14:47
  • thesisko #9 6 months ago

    "That's why Serious Sam works where so many other throwback FPS games fail."
    There are "many" throwback FPS? Can you give me some examples? I'd like to play them!

    "Campaign maps too often become repetitive mazes, and with no map or radar you can spend fruitless minutes scampering around empty halls and corridors in search of the way forward. "
    I guess Dan prefers levels that are a straight line and have a helpful marker that shows the way forward.

    "For anyone tired of brown military shooters with heavy, realistic movements and strict weapon limits"
    There's nothing realistic about being able to run for 3 seconds before panting heavily. Slow movement and weapon limits have nothing to do with realism and everything to do with gamepad controls.

    And complaining about the difficulty? Is this guy even a PC gamer? I found the game challenging but fun at the hardest difficulty level. Seriously, I haven't read one PC review by this guy where he wasn't bitching about difficulty or the game being too complex. Stick to your "accessible" modern games Dan and let someone else review the "dumb" PC games.
    Edited by thesisko at 24/11/11 @ 15:38
  • Machetazo #10 6 months ago

    @bad09 They're 75% off atm, oh not-too-close watcher of the Steam sale. ;)
  • G-Lord #11 6 months ago

    @thesisko: I have to disagree. All the negative points are valid judged from my experience with the game so far. A review should address all the problems that players might encounter, even if veterans of the series won't care about them.
  • bad09 #12 6 months ago

    @Machetazo

    Ah cheers for that I do need to have a proper look at all the hidden treasures in the sale!

    £7.50 sounds quite reasonable for the first 2 games and the 2 original versions but given my SET IN STONE sale budget (yeah right who am I kidding!) I might wait until the last day just in case as there are a few I'm on the hunt for that are higher on the wanted list. Besides, while doubtful at already 75% off, it might be a daily deal and even cheaper! :)
    Edited by bad09 at 24/11/11 @ 15:31
  • Turrican_Freak #13 6 months ago

    @thesisko are you reading my thoughts?
  • Turrican_Freak #14 6 months ago

    "Campaign maps too often become repetitive mazes, and with no map or radar you can spend fruitless minutes scampering around empty halls and corridors in search of the way forward. "

    argh "fruitless minutes" of exploration! minutes, I mean, are we insane? I have spent fruitless days of exploration in Hexen 2 and I loved it.
  • IMD1_Pk #15 6 months ago

    That trailer in the review sold me on the game 0_0
  • Darren #16 6 months ago

    Sounds great fun. Pre-ordered it from ShopTo.net for £22, though I don't think the disc version is out until next week though (seems it's a Steam-exclusive for a week).
  • username84 #17 6 months ago

    Serious Sam the second encounter was a lot of fun. Pretty big if I remember rightly.
  • nickthegun #18 6 months ago

    Serious Sam = a lot of running backwards
  • nickthegun #19 6 months ago

    Post deleted at 09:50:57 12-12-2011
  • caesar_ #20 6 months ago

    NO COVER. ALL MAN.

    Dan you're not man enough.
  • chischis #21 6 months ago

    But I WANT old-school mazes, corridors, rooms, and crazy level designs. Serious Sam, however, mostly relied upon arenas connected together with the odd corridor. This became very tiresome very quickly.

    Also, run-endlessly-forward CoD-style linearity is terribly boring. A shame that's all that is on offer in FPS level design now. :(
  • chischis #22 6 months ago

    @Turrican_Freak No-one wants that any more, apparently. Game devs aren't brave enough to design levels that aren't linear any more. FFS, this is why I still play Doom and Descent... :(
  • arcam #23 6 months ago

  • Raiten #24 6 months ago

    Good demonstration arcam, and a extremely good and accurate one at that.
    Give a current gen gamer one of the descent games to be played and their heads would blow up from trying to even move from the start. Varied multilayer level structures are history, welcome the linear corridors which have become the standard, this is a proggress in games i never hoped to see hapen tbh, it isn't even something you can call proggres, developers have destroyed just about everything that was good.
  • uiruki #25 6 months ago

    If you enjoy the shooting part of FPSes, particularly when you're shooting enormous cannonballs at ridiculous cybernetic monsters, then you should definitely buy this. It also has one of the most satisfying shotguns since Mafia 2. Don't worry about the 'modern' bits - Croteam have clearly spent a lot of time thinking about how they can improve the game with newer stuff without affecting the pure shooting gameplay.

    As for the complaints about the maps - it's not really much of a problem if you pay attention, and as much as I like the likes of Valve's crazy focus-tested mind-reading maps it's actually nice to play something where you don't feel like the entire area is designed to just funnel you through and make you do what the designers intended. Croteam's aim was obviously to make areas where you can use a surprisingly varied set of tactics, and so far they have succeeded.

    I'm loving this game and I haven't even tried co-op yet.

    edit: another addition I've missed from a lot of games - loads of secrets, with a nice mix of ones where you're going slightly off the beaten track, non-obvious ones and ones where they tantalise you with a pickup and you have to work out have to get there.
    Edited by uiruki at 24/11/11 @ 21:23
  • Turrican_Freak #26 6 months ago

    @arcam that was hilarious

    @chischis and I still play quake and doom. The mappers that work for these games are amazing. so amazing that a new megawad for doom is much more exciting then the latest big budget FPS.
  • svenjl #27 6 months ago

    @thesisko He gave it a 7/10. Relax.
  • MattEdWithCheese #28 6 months ago

    This is going to be someone's GotY
  • Snidesworth #29 6 months ago

    Not as good as MW3? You can't be serious.
  • ps-360 #30 6 months ago

    another shit game to add to the list
  • levitate #31 6 months ago

    Too many good games are released this Autumn for me to pay any attention to a game with "only" 7 as a score... Sorry Sam, I won't play it again.
  • TrevHead #32 6 months ago

    I think the reason the reviewer thought the game was too difficult was because he isnt used to playing old school FPS games, where the technique of strafing and shooting is all important as is knowing where the baddies are and crowd control. A true PC FPS which needs players to be constantly aware of whats happing around him 360 degrees

    Its totally different from the console FPS where players rarly turn around, and are stuck behind walls.
  • TrevHead #33 6 months ago

    Any one new to SS needs to watch some YT vids of the older PC Sam games, just to learn the techniques of running and gunning
  • JHo #34 6 months ago

    With all due respect Mr. Whitehead, it's known as "strafing." This is done by moving either left or right (at it's most basic) while shooting in another direction. More astute players master another technique known as "circle strafing." This enables an advanced player to keep the enemies at a distance while avoiding their projectile attacks and peppering them with your own. You can even (gasp!!) move forward, backward and diagonally while strafing!! No...REALLY!! I shit you not.

    You're welcome.

    EDIT: BTW arcam, that's one of the greatest, truest, saddest posts I've ever seen. Bravo.
    Edited by JHo at 25/11/11 @ 04:57
  • Cyberblade #35 6 months ago

    @Darren Not a Steam exclusive buddy - GetGamesGo.com have the Steam version available now for £7.50 cheaper than steam...
  • quadfather #36 6 months ago

    @Turrican_Freak - I heard that. Hell Revealed anyone?
  • quadfather #37 6 months ago

    @arcam - That's my desktop wallpaper :)
  • Underking #38 6 months ago

    Dumb fun and yet the game feels more intelligent than most of the FPSs released this year. Serious Sam 3: BFE is an excellent game that completelly deserves your money, PC Gamer.

    7/10 is an unfair score. But what can we expect from console centric media reviewing PC games?
  • Jorendo #39 6 months ago

    @bad09 You really should pick the game up at some point.

    When the first game was released me and a friend played the game in splitscreen on one keyboard and no mouse control together xD It was freaking funny and awesome. Serious it let 2 people play splitscreen in a time controllers for the pc where hard to find and if you found them without sticks. But damn we played that game allot that way. Only flying enemies where a problem cause try to look up, turn to aim and such with a keyboard ;)

    Also the game was full of jokes. From references to movies and songs till just bullshitting the enemies...when one of the headless bomb fist having zombies ran for you "aaaaaaaaAAAAAAAAAAAHHHHH" and Sam just saying " aaaaAAAH yoursellf" xD just briljant.

    Edit note: I mean try turning and aiming up with a keyboard without using a mouse.
    Edited by Jorendo at 25/11/11 @ 15:18
  • Crossifixxo #40 6 months ago

    Considering they(Serious Sam HD double pack) are £2.19 on steam for the day, I'm getting it.
  • Lusterpurge #41 6 months ago

    @bad09
    You's in luck. It's 90% off now.
  • huckan #42 6 months ago

    @Crossifixxo I just bought this and it's brilliant! SS3 is now on my wishlish for the easter steam sale after this one has pummled my bank account :)
  • Malek86 #43 6 months ago

    "Toss in some poor checkpoints and a limit to how many quicksaves you can use, and progress can become a headbanging trial of patience."

    I was able to quicksave all the time. The game keeps count of how many times you saved, but I think it only does so for bragging rights. Or maybe it increases your score. Either way, a player is certainly not limited in their quicksaving, unless they want to.