Battlefield 3: IRNV and flashlight nerfs due in a later patch
They are coming.
Battlefield 3's infrared/night vision scope and flashlight will be nerfed in a future patch, DICE has confirmed.
Some fans complained after discovering that neither had been altered by the PC patch released on 22nd November.
But DICE community manager Daniel Matros reassured fans that the controversial IRNV and flashlight will be altered - eventually.
"IRNV and flashlight fixes are in a later patch," he said on Twitter. "Didnīt make it into this one. We found these changes to be more necessary than waiting."
Earlier this month Battlefield 3 senior gameplay designer Alan Kertz said DICE will tweak the tactical light attachment - used to blind enemy players.
The brightness of the light will remain untouched, but its range will be reduced. Up close, the light will continue to be as effective as it is, but at a distance it will be less effective.
The Battlefield 3 PC patch notes were released last week.
Console versions of the patch are also due, but are taking longer due to the platforms' certification processes.
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Comments (52) Latest comment 6 months ago
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Would still be happy if the flashlight was totally removed.
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Nothing seemed to have changed after downloading.
Flashlights are lame though.
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Night or the tunnel in damavand peak etc = fine.
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If you increased the zoom it would mean you couldn't use it to quickly asses the entire battlefield for threats and it would make it less useful up close.
Right now the IRNV has absolutely no disadvantages in it's use short of making it see through walls I can't think of anyway they could make it more overpowered then it is now.
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People light up like christmas trees in BF3 because the terrain is VERY cold, apparently.
It's stupid, silly and lame. I don't use the sight because I think it's overpowered and not working as (I) intended.
In my opinion they should make it work like the thermal vision for tanks/helicopters/whatever, where it's all in black and white.
This will still make it less effective as it will all be in greys, whites and blacks - and not stupid green and yellow/orange.
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I understand why they reduce the range on the flashlight, and i am fine with the fix, it does not bother me either way, as i only switch it on when going around a dark corner anyway. What i would prefer in terms of a fix is that the flashlight is OFF by default, so i switch it on when i want to. I would also like the flashlight not to be a global switch (i.e. i switch it on for my main weapon, switch to pistol and it's on as well).
As for IR: it's a level playing field. 100 kills on a gun will get you the sight. How anyone can complain about it when they can use it as well is beyond me. I don't have a problem with the fix though, because again it will be a level playing field and everyone will have it the same way. So it's just something new to get used to really.
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There's no perfect solution to hit detection you have to pick either client side or server side either way your going to see a disparity that annoys you, your just going to have to grin and bear it.
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I like BF3 but there's a lot of little glitches in it which make the game feel less... solid. Going back and playing BF2 or 2142 feels like a more reliable experience than BF3. It's little things like trying to jump over a wall and seeing the animation for it, then staying on the same side of the wall.
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Honestly, it was barely worth using before.
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Could be imagining it though
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Given significant number of people I've seen all use IRNV on the day maps it's just a crutch to make spotting easier. Not sure how they can tone it down to the point where it's much harder to see people without making it effectively pointless to equip.
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Problem is, if everyone is using the exact same attachments then;
a) they must be overpowered
b) you lose some of the variety available in a match, people stop experimenting and potentially lose interest.
Plus, the flashlights are pretty lame. Were funny at first though.
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In the end I took it off everything - if you have it on your pistol, if you get revived you'll be shining it directly into a friendly face more often than not. Just take it out completely, or have it work just as a torch instead of a weapon.
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Another issue is that I hate when you are forced to play the game in some sort of "secondary display mode" which shows something else than "the reality". Batman Arkham Asylum and detective mode - I'm looking at you as well!
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they are a pain in the neck though,as if a flash light would blind me in the daylight.
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Might as well try to enjoy it while it lasts.
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As for the IRNV, well that just seems a bit cheap and the only counter being tac-lights just makes it all worse ..! Be much happier if they could come up with an alternative to the awful looking FP10 flash light dithering on X360.
-- Chuan