Miyamoto: "I can't tell if I'm a good boss or not"
Nintendo talisman rejects 70% of staff suggestions.
Shigeru Miyamoto rejects around 70 per cent of all game suggestions brought to him by his staff.
The revelation comes from a predictably insightful new Iwata Asks session between Miyamoto, Nintendo CEO Satoru Iwata and famed Japanese copywriter Shigesato Itoi in which they discuss the creative process.
"I don't know if it comes from not having a boss, but I can't tell if I'm a good boss or not," questioned Miyamoto.
"For example, staff members who have worked with me for a long time will often come up to me and say, 'I thought of something,' but about 70 per cent of the time, I say, 'That won't work.'
"I know it isn't nice, but I know if that idea was mine I'd decline it too, I have to say it anyway. Sometimes, I think if I don't stop that, I won't be able to help anyone grow.
"Well, part of that can't be helped," replied Itoi.
"I know, but when I think about it later, I didn't need to be so harsh for about 20 per cent of that 70 per cent," replied Miyamoto.
Elsewhere in the interview, Miyamoto discussed how he frequently stops projects in their tracks if he thinks they're not going anywhere.
"I'll also stop something when there's no consensus on how to go about making it," he explained.
"People may be excited about it and think it sounds interesting, but you need to ask, 'How are you planning to make that? Where are you going to start?'
"They don't need to have a flawless insight into how it's going to work, but they do need to have some sort of idea about it. When you've got those plans without any idea of how it will turn out, that's always when people say things like, 'But doesn't it sound fun? It's so full of dreams.'
"That's when things get dangerous, when people start talking right away about dreams or how much fun it will be.
Itoi then chimed in, insisting he'd place a "moratorium of dreams" at his company.
"I have a moratorium on dreams, too," responded Miyamoto. "And when it comes to something being fun, you need to know what makes it fun. You can't just say, 'It's fun.'"
Miyamoto did add that occasionally he gets it wrong and ideas that he originally nipped in the bud do eventually make it through to fruition.
"You know how in Super Mario 64 you can grab Bowser and spin him around by his tail? I actually stopped that," he revealed.
"I didn't tell them it was impossible, but I said, 'Don't explore that direction anymore.' I just felt like it was pretty risky. Then something happened to get the program working, and I decided that since there was now a light at the end of the tunnel, we should go with it as one of the main features."
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Comments (31) Latest comment 3 months ago
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( have eurogamer comments ever featured in pseuds corner?)
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Sure quality control is all well and good but I get the feeling this man may be going overboard. It's understandable considering the magnitude of the IP and its legacy status, but formulaic design processes are stagnating the industry.
Commercialism vs Artistry, it's no secret which has the upper hand.
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That's not to say I don't love him. <3
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I think he's actually been really successful at keeping long running series fresh with new ideas. I think Miyamoto has been a key figure in keeping things in check, and keeping the quality of his games ridiculously high.
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That example with Mario 64 is very similar to the Mario Kart customisation article that went up today--Miyamoto will block a procedure from being implemented in a game if he thinks it can't be fully realised or if it will compromise the enjoyment of a game, but if the team can make it work well, he'll accept its inclusion in the game. Sure he rejects ideas, but he also seems to compromise with those he works with, and allows them to contribute--so long as their contributions are quality and they are polished, they go into the game.
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Wow, that is quite surprising - I remember how much that scene rocked the world when shown way before its release - not only is it in a whole new dimension, but Mario isn't just dodging Bowser anymore or throwing things at him, he's actually taking Bowser hands on!
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As far as rejecting ideas that will not work, obviously this has to happen. So long as some degree of explanation as to why this is the case rather than a simple "no, wouldn't work" there is no issue.
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That japanese producers are so conservative in changing games is the main reason we still have the same games over and over again for almost 30 years now.
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That is of course true, still 70% sounds like an awful lot. I doubt you'd walk up to Miyamoto to present just any random idea that popped into your head while in the shower that morning. Or maybe that's the case - then the 70% aren't too bad at all, heck if I was able to use almost a third of all my crazy ideas I'd be more than happy
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Seriously, we all have ideas. What Miyamoto is saying is an idea isn't always enough - you need a reasonable plan of attack. You can't just say, "Wouldn't it be cool?!" Sure, a lot of things could be cool - I'd like to run around New York City as it's being invaded by aliens, controlling a semi-naked Sarah Michelle Geller who slays the invading alien scum that look like Gordon Brown clones by shooting laser beams from her nipples.
As fun as it sounds, I know the logistics of that would be an absolute nightmare.
And this is partially the point - the developers and design teams must all come up with far more flights of fancy than we do. Probably everything from spaceships shaped like massive vibrators to invading a long-forgotten city under the sea. But the comeback needs to be the same. "Cool... so, how would you go about making that?"
If that question can't be answered, then I think it's right to reject the idea. This may be in a creative business, but too often we see projects cancelled or delayed because the money isn't there, or the tech isn't there, or the team has developed itself into a creative cul-de-sac of epic proportions. The trick is being able to see that before it happens - and surely, there's no harm if someone does come up with a "how to" on their idea in resubmitting it, right? Otherwise, Miyamoto seems like a good boss. At least he seems to listen to ideas... and even if he has the odd diva strop, how is that any different to anyone else in the industry in those higher positions?
We all know the artsy creative types speak in broken Italian and curse their escaping muse, right?
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At the same time, I do wish that Nintendo would make a major new IP. I mean, much as I like Mario I'm beginning to tire of it a little. I had a go on Mario 3D Land recently, and while it's probably a very engaging and imaginative title once you get into it, my first impression didn't really blow me away. Similarly, I don't have any interest in Zelda OR Mario Kart right now: it's probably not the best example, but I'm playing through The Wind Waker and I think it's a terrible game, frankly. Loved Ocarina, but not getting on with this one at all Which is a shame, because I really think it tries to do something a bit different. The only Nintendo game I like the look of right now is Rhythm Paradise on Wii.
But I suspect I'm in the minority when it comes to this philosophy, and there are always many other games to look forward to.
Kami: one could argue that the "invading the forgotten underwater city" has been done in Bioshock to a degree.
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And Miyamoto, it must be said, is one of the most brilliant--if not the most brilliant--game creators of all time.
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No wonder Nintendo keep putting out the same, rehashed sh*te every single time and even multiple of times, on occasion, per console/handheld.
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Maybe this is why Nintendo are declining. Miyamoto is stuck in the mentality of how games were made 10 years ago and all his staff aren't, but their ideas don't get put forward.
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Miyamoto's stance seems pretty reasonable; an idea needs to be backed up and the Bowser example perfectly illustrates a sensible approach to development.
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There's only two statistics that matter to me. One is that I was pleased with my GameCube, GBA and DS and thoroughly let down by the Wii, purely for its lack of content. The other is the certainty that I'm not alone in feeling this way.
Nintendo could have a business model where they produce epic games exactly as they do now AND smaller, affordable content with regularity. They have the money to do this. They could have invested in online systems which aren't insulting. Didn't.
What you are advocating is that Nintendo should continue using papyrus because paper is so overdone. Nintendo should absorb the innovations which make sense to bolster their own. Maybe Microsoft only make online appear easy, but fuck, maybe it IS easy and Nintendo are just being fucking arrogant about it. You go ahead and believe which ever version you want to.
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Nintendo make great games but to be fair they generally exist within very well-established series. Similiarly, while they DO make new hardware, and change the ways in which we play games, typically they're better implemented by other companies or the hardware only caters to Nintendo software. Look at the N64 controller of the 3DS' circle pad. Maybe we don't really need a second pad but Nintendo seem to have taken one look at what THEY do in games and not thought much about what other people might want to do. To take a non-shooter example, look at a game like Kingdom Hearts. That's a game that really benefited on PS2 from two analogue sticks. The fact that the Circle Pad Pro came along suggests Nintendo are admitting their original product was flawed from the start. Will the second circle pad be a major component of games? I have no idea. But I would rather have as many inputs as possible, given the opportunity.
The Wii Remote challenged conventions and I'm glad that it came along. But it was also an incredibly poor fit for a number of games as well. If anything, the Wii Remote taught us that you can't shoehorn one control scheme into any type of game and expect it to work.
The point is, Nintendo excel in some areas but fail in others. Not having a strong online component, even in terms of downloadable titles, is a serious flaw. Yes, the games Nintendo release are good, but the innovations Microsoft and Sony pioneer make good consoles even better and ensure we have plenty of titles to choose from. Compare Nintendo's eShop release schedule to the likes of Xbox Live and PSN. How many titles are being released? And crucially, what sort of games are they?
I think Nintendo's innovation is vital. But at the same time, I don't want to heap unmitigated praise on a company that also trips up in a few areas as well.
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