SE wants to release a Final Fantasy every year or two
To follow COD, Assassin's Creed, Battlefield model.
Square Enix wants to launch a new Final Fantasy once every year or two.
This, Final Fantasy producer Yoshinori Kitase told GameReactor, will keep fans interested in the role-playing game series.
"[For] the current generation console[s], Final Fantasy XIII was obviously the first game, and personally I think we took a little too long getting it out," he said.
"When you think of Western AAA titles like Call of Duty, Battlefield, and Assassin's Creed, they seem to work with a lot shorter turnaround - they make a new game in one to two years. That is something we need to follow up, because that seems to be the best way to keep our fans interested and attracted to the franchise."
Final Fantasy 13, which launched in Europe in March 2010, was the first in the series for the current generation of consoles. Final Fantasy 12 launched on PlayStation 2 in Europe on 23rd February 2007.
Kitase admitted Square Enix "learnt a lesson" from the game's long development, and is happier with Final Fantasy XIII-2, which launches early next year after 18 months of development.
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Comments (58) Latest comment 3 months ago
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SE Exec 2: "Well, we could take our time and make really good all new entries in the series...?"
SE Exec 1: "Nope that won't work...I know let's do one every year, so that people will always know another one is on the way. That'll work right?"
SE Exec 2: "Maybe, we need to make that money back on FF XIII after all."
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I mean, I'm not clear on what reason people like Call of Duty, but I'm sure that's not it.
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COD is another story, that's a popular multi-player phenomenon, it's a like an online sport. You don't need fresh experiences and new gaming mechanics so much; you just need a slightly improved game and some more maps.
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/shudders
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Well what the fuck happened to FF13 Versus?!? That's taking ludicrously long!
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I'm not really into FF but it's sad to see another publisher turn to this culture of shovelling out the same game every year instead of doing something worthwhile, sign of the hobby killing times we are in I suppose they all seem intent in running gaming into the ground for a quick buck.
It's been coming out every year for yonks to the point even as a COD fan I have very little interest in the series. BLOPS got purhased because of the promise of mods (ha!) and this years COD I feel absolute nothing towards, no hate no excitement just nothing and it's being ignored.
I've been boycotting AC since the still present crud DRM in AC2 (although someone has bought me 2 as a gift last week, not my money but Grrrr!) and even I'm bored of the franchise now!
If the future is all FIFA style updates from all these big publishers with the same games every bloody year I'm out, I'm already spending less so only offering the same games every year means even more money for me to spend in another industry.
So sad how this industry is sinking like the titantic, even sadder they are making boatloads of money while sinking it.
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And who wants to play the iterations of the same game year after year?
It's a sure way to kill a franchise...
Imagine playing the equivalent of Oblivion every year? Skyrim is excellent, but it's still pretty similar to Obv - the several year break means it feels fresh(ish) again... Sinking 30/40+ hours every year in a similar looking / feeling game? No thanks....
Come on developers / gamers / reviewers - take a stand...
We don't need / want the same game rehashed every year.. with slight improvements year up year...
We want INNOVATION AND CREATIVITY!
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I only see this as good news.
Also the Fabula Nova Crystallis logo is really cool; It's a shame it wont be used to much more now.
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Unless this is linked to the purchase of the Unreal engine, then we're pretty much guaranteed a FF-lite every year.
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No, no I can't have read that. Because that would be profoundly retarded.
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He just said it has no real innovation. Do you disagree with that?
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Why FF every year or two? There are other series, like Chrono, like Mana, for them Kingdom Hearts. Final Fantasy just doesn't seem right as a piecemeal, iterative thing. These games can tell a story, and they tell stories, present situations and characters that last sometimes for, even beyond the generation. They are events, I would be disappointed if they became what S-E are suggesting.
Make ONE, and make it count. Or else, admit the well's run dry and try something else.
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Unless, of course, we see more and more spin-offs and sequels. It'll be much easier to make XV-2 than it will be to create an entirely new universe for XVI (I hope you've been revising your Roman numerals!).
@fongy XII and XIII 'innovated', and they were heavily criticized for the decisions they made in those designs. Final Fantasy is not a series that needs to innovate, it's one that needs to remind itself what made it great in the first place and go back to that.
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Even though games like FIFA, CoD and AC are incredibly stale, they still sell fucktons. They've become such strong brands that for your average joe they define the genre, so newcomers will buy that game as everyone says that it's a classic in the genre.
Likewise, with their annual releases they simply swamp out the rest. Real CoD fanatics only buy CoD games. Final Fantasy fans will always buy FF games, no matter how derivatively teen angsty melodramatic they've become, and if they are released every one or two years, they'll hardly buy other large RPGs. Why would you invest all that time and money on something that you may or may not like, when the next FF is due to arrive in a couple of months, and you're going to play that for a long time anyway. It's a way to keep people connected to your brand.
I don't even think more than half of the people buying CoD really play the multiplayer that much, it's just that if you want an FPS game, you buy CoD, everybody does, it must be good innit.
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In hindsight, it seems ridiculous that 5-6 years of design and development are effectively thrown away each time a main-series game is released. But it makes perfect sense to put in that work on the understanding that you'll go on to produce a number of sequels. Once this model is in place, the sequels could be offloaded to a smaller team or even outsourced while the main team began design on the next main title.
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Apart from AC and sports titles(which are more like massive iterative updates), are there any games which really follow annual schedule? CoD is actually 2 parallel series developed by 2 studios, each one releasing one game in 2 years, so that doesn't count.
But hey, couldn't SE be meeaning exactly this? Release a JRPG from some major IP of theirs every year or so? Bethesda already does that - in 5 years since Oblivion we had 4 open-world RPGs of theirs, 2 being elder scrolls and 2 Fallout.
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The Final Fantasy games give the illusion of Open worlds yet constantly drive you toward the plot i.e needing a vehicle to get to a next area et cetra and forward the plot with little to no add on quests bar monster hunting or item collecting.
Final Fantasy 13's biggest mistake ( bar some terrible characters "Mom's are tough" Yet not tough enough to survive a fall off a cliff Waaaah! ) was taking away the Illusion of an open world by making a lengthy soap with random battle interludes.
Down the line rather than release a sequel Bethesda can release substantial DLC to keep peoples interest in Skyrim rather than try and rush out another one. Due to DLC being relatively, well not used in Japan a sequel is the main way to keep their demographic interested in the brand.
As for innovation each game tried something different with each release from materia, Guardian Forces, Weapon Skills and then back to a class system for 10 (which if I am correct is being remade as a Vita/PS3 hd re-release). However each release has slowly gotten more linear so i'd rather have a great story driven game, a useable battle system and the option to explore the game world than FFXIII's linear quest that played out like a episode of home and away that was written by a crack addled martian atheist.
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FF13 might have made a fortune in terms of sales, but that came mainly from brand loyalty rather than the qualiy of the game. Didn't finish FF13 so won't be picking up the sequel. Right now SE are a shadow of their former selves. They were my favourite devs during the PS1 era, their golden age so to speak. They're output has been atrocious since 2006.
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Time has already began to take its toll on both games, both of their latest entries are good but ultimately more of the same.
The FF series is known for its 'EXTREME MAKEOVER'...sorry...with each instalment, new characters, universe, gameplay and overall aesthetics. Qualities that simply cannot be cast within a year, not to a satisfactoy standard.
Finally let's not forget how staff will be affected by this, if Square think they can drive their manpower to such extremes on a yearly basis it wont be long before we get another EA type scandal on our hands.
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Surely that was meant to be translated as "That is something we need to follow up, because that seems to be the best way to milk money from the fans of the franchise."
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Pretty disappointing news if you're a PS3 owner and don't like tearing or dislike below average graphics and frame rate.
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In before, "Nah, I'll pass on FFXIII-4, FFXV-2 comes out in a few months."
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Of course I am only kidding, Square would never do that. Or would they?
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Yep, there is far too much content in original, numbered FFs to get them out on an annual basis. The yearly CoDs, ACs, FIFAs etc etc are only possible due to the extensive re-use of existing assets and game mechanics.
@Bigglesworth
Which means your point about sequels (eg X-2, XIII-2) being the only way to manage anything like a yearly output is absolutely spot on.
What worries me, though, is that yet again we have evidence of Square Enix looking in exactly the wrong places for ideas on how to reinvigorate their flagship series. The tightly scripted, rollercoaster, linear thrills of CoD were widely trumpeted as an inspiration for FFXIII's design...and look where that got us.
Why don't they start lauding the maturity, design, ambition and turn-around of Mass Effect, Deus Ex, Witcher, Fallout, Dark / Demon Souls etc instead? Because that is where their real competition lies...
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Kitase mentioned in the full interview that he doesn't think it likely that the Unreal engine will power Final Fantasy titles.
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The current Square though, have absolutely no clue how to manage their development teams with any degree of efficiency. Projects are announced too early, personel is constantly shifted to different teams, producers lead two or more projects at the same time and development of certain games are put on hold whenever priorities change.
Hell, they took four years to develop Final Fantasy XIII, and that game was a disjointed, incoherent mess.
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NO NO NO NO F*****G NO!
I am still REALLY looking forward to FFvsXIII. I havent lost interest in the series at all. I just didnt play XIII because I didnt like it, Just like I didnt like 8 and 12.
Fans will only lose interest because they didnt like the game!
I hate this feeling of desperation the Japanese game industry seems to have in the past year or two.
They are looking at how its done over here, And taking the bad ideas, Not really understanding it.
I dont think taking another cultures ideas and work ethics is going to do any good.
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- Every time they talk they state their intent to make games for a western audience.
- FF every year.
- The list goes on and on...
Clearly Square Enix don't have a clue about what their fans want.
How can they be so blind?
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A new -new- FF every year/two...mmm no thanks?
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Anyone else think Square went kinda shite after they became SE?
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