Why Nintendo isn't interested in paid DLC
Reggie: Consumers deserve "the complete experience".
Nintendo hasn't jumped on the paid DLC bandwagon with its first party titles as it wants customers to feel they've paid for a "complete experience", according to NOA chief Reggie Fils-Aime.
Speaking in an interview with AOL's Games blog, Fils-Aime explained that it was open to offering additional content post-launch, but only when it makes sense to do so and not necessarily for a charge.
"We're interested in it to the extent that it makes sense to the consumer," he said.
"I've had this conversation with a number of our key developers, and their mentality is, 'Reggie, when we sell a game, we want the consumer to feel that they've had a complete experience.'
"Now, in addition, if we want to make other things available, great, and we'll look at that. But we're unwilling to sell a piece of a game upfront and, if you will, force a consumer to buy more later.
"That's what they don't want to do, and I completely agree. I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that."
Nintendo has offered DLC for many of its recent releases - additional puzzles for the Professor Layton games and new challenges in Mario Kart Wii, for example. However, these updates have all been free of charge.
As previously reported, a 3DS system update due next month adds the functionality for developers to sell DLC.
"In terms of what the next system update will allow, it will allow developers to sell add-on content, and whether that's for a physical game or a digitally released game," Fils Aime explained.
"In terms of how it will work, it's up to the developer whether they want to make it to buy new levels, new items - all of that is up to their imagination. Essentially, what we're doing is creating the framework for those transactions to happen."
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Comments (67) Latest comment 6 months ago
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Sadly I don't think many in the industry agree these days Reggie
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November is this month.
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Just like they always do.
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Dirt 3 for example. 37 quid and half the cars and some tracks are an extra purchase, wtf?
Battlefield 3, if you wernt lucky enough to get the limited edition, that costs the same as standard, you have to pay for the soon to be released maps. Again. Wtf.
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Big difference between providing additional contents and with-holding for extra income and quite a fine line we know.
Nintendo also doesn't do patches, well, I would give up my right hand if they could provide patch for a left handed play of the Skyward Sword!
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So when's the 3DS XL releasing?
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Except a tiny corner of me thinks that they are perfectly happy selling us the same re-hashed I.P.s time and time and time and time and time again so...
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Just sounds like Nintendo is making an excuse for their lack of DLC because DLC done right can add to a great game rather than make you think it should have been there all along.
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The worst bit? Due to pre-order 'bonuses' there are still a bunch of cars I can't access, even though I spent £80 on the bloody thing (LE + Season Pass), especially annoying given that one of the cars is the 1M...a car a lot of people really want to drive in the game.
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The Circle Pad Pro says hello.
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I recently installed dirt 3 and was quite amazed at the whoring in place on that game to, starting a single player race to find 4 cars, two of which were effectively "adverts" for DLC as you needed to buy them.
Luckily I got Dirt 3 for free for a delay in a new PC so I don't feel dirty...won't be buying any further Codies racers though.
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Yeah, well, that and Your machine has no hardrive, a pisspoor online capability and you are the only ones making games for it....
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At least it sounds like Nintendo games will work as they did this generation. I have to say that the weekly approach of small additions for the games is working very well for me. The Layton cartridges were still on my nightstand even though I completed the games ages ago just to check out the new puzzles. It's DLC done right - most of the more ambitious DLC still feels lacklustre, even if they give me two to three hours of gameplay compared to the 5 minutes a new puzzle will provide. I'd take the small, weekly chunks for free over a much bigger and paid content any time.
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Also I don't see how Motion+ is any different from Kinect or PSMove when it comes to optional hardware for a console. It has absolutely nothing to do with DLC, it doesn't even come close.
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I never thought I would agree with DLC add-ons but come to think of it....it means they still work on favorite games we choose to buy and plus they won't be packaging something they worked little...to a full price, especially on consoles where differences are small and indifferent to this point of their life cycle.
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Someone in the industry says something which is good for consumers... Fanboys twist it to make it sound bad.
Those of you who think DLC is "additional content" are deluding themselves. What developers are doing is making (say) 12 levels, then releasing 10 - and charging you for the extra 2... As opposed to just releasing all 12 in the full game.
If you think that's a good deal, then you;re an idiot.
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Exactly why the industry is shooting itself in the foot. YOU should have everything drip-fed to you for the next 6-12 months at no extra charge considering what you've paid (£80 for LE & season pass). You should be the valued, spoilt, full-price, 1st day customer. You're part of the game's early promotion, chart position and sales figures. The DLC aspect should be used only to encourage you not to sell the disc.
I on the other hand, wont buy the game until the 'complete' edition appears next Aug-Oct, and even then I may wait until it's £15 or less at Zavvi / Shop.to.
It shouldn't work this way round, but I'll very likely get all of your content and more - for £15 along with all of the patches that make things run better.
Anyone who buys a discounted version, should have a tonne of extras to buy before they can fully enjoy the experience. The discounted, £15 casual version should be released after 2-3 months of the full-price launch, and should come WITHOUT many cars, tracks and DLC included. THIS is the version that should be filling up the pre-owned shelves. The cheap version that I can just pick up to try out the F4 experience before expanding it if / when I fall in love or get hooked.
The industry needs to wake up to this shite, as they're going to gradually lose their high-spending customers, and crash themselves in the long run with this way of thinking.
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That isn't meant to be a defence of PS Move or Kinect, but they're easier technologies to opt out of. A better comparison might be Sony's Dualshock 3 replacing the original SixAxis.
I don't have a problem with the bongos or wii wheel etc, as the wii didn't come with less sophisticated bongos or wheel in the first instance.
You're right that Nintendo bundle hardware if it's needed by a game, but that makes sense doesn't it? It's the times when a game is developed to cope with both the upgraded system / controller as well as a normal system / controller.
The memory expansion pack is brilliant example in fact. Perfect Dark, for instance? One third of the game missing if you play it without the memory expansion. That's practically the same as DLC these days - buying the game with the extra levels etc, then paying to unlock it.
The point I was making isn't that optional hardware is the same as DLC but rather that the customer hasn't been given "complete experience" up front, as Nintendo are claiming to be doing here.
Don't get me wrong, I'm a fan and supporter of all the consoles, so I'm not here trying to whip up some anti Nintendo nonsense. Each of the manufacturers play the same game with hardware and DLC (for Sony / Microsoft), and equally they all play the publicity game by claiming to be looking after the consumer more than the other console manufacturers do, but we do sort of expect better from Nintendo, given that they've been around for so long.
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That really depends on the developer / publisher. Most of the time development on DLC does indeed start even before the game is out because the designers have nothing left to do while coders are fixing the last bugs; However, that does not mean that content was cut at the last minute to be sold als DLC. It's a strategy that is chosen long before the game is even close to being done. The content was always supposed to be DLC even if development started before the game's release date. It's a bit naive to think that developers are ripping everone off just because they are working on DLC before the game is out - if they started working on it after the release everyone would be fine with it even though it's the exact same thing. It's content that was never ever supposed to be in the main game in the first place; Even if it's already on the disc, it wasn't meant to be in the game.
Sadly there are also publishers with far more questionable DLC offerings. Capcom's skins should really be mentioned as they are selling things that we took for granted as unlockabled a few years back. But getting back to your example of making 12 levels and releasing just 10; That has been done long before DLC existed as well. The content was simply released as an expansion later on. Granted most of them were a lot meatier in content but the way additional content is handled nowawadys really isn't that different from what it has always been.
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Do you people need to flame them in order for you to rid yourselves of that giant sheep sign in your foreheads? I for one am deeply greatful that at least one company is getting this right. So rare these days. Thanks a million, Ninty.
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Besides, most of the games that require Motion+ don't run at all without it. You don't need Motion+ to unlock new levels - it's a requirement to even get to the main menu. That's something very different compared to DLC.
If you really want to compare hardware limitations than you should think of arcade sticks or racing wheels. The very few games that have optional Motion+ support (if they were even released without Motion+) just play slightly different. It's like playing Forza 4 with a wheel instead of a pad. It's more precise and more fun - but not a necessity to access certain tracks or cars. The same can be said about Street Fighter or Marvel vs Capcom. Both can be played with a pad but you are better off with an arcade stick (which by the way is four times as expensive as Motion+).
So I really don't see why you want to compare Motion+ with DLC. DLC is a deliberate decision by the publisher to lock content if they are indeed that greedy while Motion+ or any other hardware is usually a tool to circumvent technical limitations. Two different things.
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This from a company that rehashes more titles than any other publisher in the name of experiencing the glory of Nintendo for a new generation.
This from a company that has more droughts in software on their consoles than anybody else.
Hey Nintendo - just maybe a timely DLC might fix all that.
Reggie shits me.
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I believe that @Anslant may fell cheated by the technical limitations of the launch Wii hardware and especially its controller.
I simply felt even more disappointed in the Wii after Motion+, and less willing to spend any money on purchasing the console at all.
The Wii, after hardware specs were 'discovered' (frauds), and their REAL strategy (or lack of) became apparent - was one disappointment after the next for me.
As usual - Nintendo saved the day with some STELLAR games, but they continue to have the same Achilles heel issues when it comes to seeing the world beyond Mario and Zelda. And Metroid. And Pokemon...
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Assassin's Creed 2 on the other hand awkwardly held back segments from the game with the ridiculous excuse of the animus not being able to read it, and those events took place within the game's timeframe, therefore they intentionally extracted some of the game with the express purpose of charging us all to play it later as DLC. That's how NOT to do it.
As for Reggie, I love the sentiment, but there's no way Nintendo aren't doing the exact same thing 5 years from now.
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Here's an idea: Release free (or very cheap) new content to motivate consumers not to sell their copies. Just like Criterion did with Burnout Paradise. Doesn't have to be big expansions like BP, but small stuff that will remind gamers of the game and make them play it again.
/end_of_rant
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Now why does every DLC have to be bad? A whole game can be DLC. How about calling it addon and releasing it online. So at the end the sour grapes here are about the money that these fellas make? or more precise they cheat the customer for more money with DLC?
So let's say: Bastards, how dare they use the naive mass consumer and take advantage of their numbness! Greedy and mean!
Which comes back to my top line.
Maybe sometimes we try to be noble and protect our naive fellows from being taken advantage of. But sometimes... well in history the really bad things are done when people are absolutely convinced of doing the good thing for others.
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Of course they say that, they are the only ones making real money on their platform.
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So three cheers for Nintendo for understanding that people actually want a full game when they hand over their initial payment.
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I know, in the case of pre-order DLC, the 'extra' content offered is fairly marginal, but the intent is there and the dev/publisher is complicit in depriving people because they know full well we're not going to pre-order a game more than once.
Going back to 'proper' post-release DLC, while I acknowledge there are some genuine devs out there who continue beavering away on a game to give us DLC that's genuinely additional, I still believe most of the larger names purposely trim content during the normal course of a game's development with an eye for holding it back. And it seems to be getting worse as we go along. For me, DLC is ruining this generation of gaming by turning the whole thing into a blatant money-making farce. I know devs are in it for the money, but treat me with respect and give me 100% of the product on day one. I'll part with the cash happily if that was the case.
So, well said Reg, it's just a shame Sony & MS don't share your traditional views.
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Knowing that there is free extra content for a game can make it a more attractive purchase for potential customers. I can't imagine that paying more, after you just bought the game, will have that effect. Paid DLC is basically only for the most devoted fans of a game, or for people who are smart enough to wait for a GOTY edition.
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Nintendo "We do crap plastic add ons like motion plus and the 3DS joystick"
whoops
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NIN-TEN-DO!
Its just supa-awesome!
Although I have in the past felt compelled to buy many sequels Mario, Zelda, Metroid, Mario!
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(UGC = User Generated Content
NDLC = Non-Downloaded Content - such as the creatures in Skylander's Spyro.)
That's my order of preference.
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