Square Enix signs Unreal Engine 3 for "multiple" unannounced games
Square Enix Japan does deal with Gears of War maker.
Final Fantasy maker Square Enix has signed Epic's Unreal Engine 3 to make multiple unannounced games.
Square Enix signed on the bottom line after meeting with Epic Games Japan, the Gears of War developer's Japanese branch.
It is unclear which games this deal relates to, but quotes from Taka Kawasaki, territory manager of Epic Games Japan, suggest Square Enix Japan will make use of the tech.
"Many Western games have achieved great success with the Unreal Engine, and this milestone reflects the Japanese development community's trust in our technical prowess," he said.
"We can't wait to see how Square Enix fuses the power of Unreal Engine 3 with its beautiful characters, enthralling storylines and fantastic gameplay."
Square Enix Japan creates the Final Fantasy, Dragon Quest and Kingdom Hearts games.
Its studios in the West make Tomb Raider, Hitman, Kane & Lynch, Deus Ex, Thief and Legacy of Kain.
Hitman maker IO Interactive uses the new Glacier 2.0 engine, which is next-gen ready. Crystal Dynamics' CDC Engine is used for the upcoming Tomb Raider.
Details about the games using the Unreal Engine under this license agreement will be revealed by Square Enix, Epic said.
Square Enix Japan recently announced its next generation engine, Luminous Studio. Luminous Studio is said to be similar to Unreal Engine, and is DirectX 11 ready in anticipation of the transition to the next generation of consoles.
The deal with Epic suggests Unreal Engine 3 will be used in the short term by Square Enix.
Square Enix has form with Unreal. It used the tech to make role-playing game The Last Remnant in 2008.
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Comments (21) Latest comment 6 months ago
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If they decide to go with Unreal tech, then I at least hope they'll make the levels a bit more open-ended than was managed in the last Thief game (Deadly Shadows) on the Unreal 2 engine.
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So many questions..
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Obviously we all ll harp on Gears/Actionisfaction of the RPG, the game engine is still just an engine, a blank tapestry for the artists to create game with.
Square had said they are following the trend for more actions in the game, so let us hope there ll be publisher who ll provide the much lamented deep RPG games wether JRPG or WRPG. Planescape Torment, Chrono Cross (playing on my US acct set PSP) or others like them. And more importantly, for those games to sell in bucket loads and get Square and others back on track.
If they don't sell, then it's would be all down to Joe Public innit?
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so i take it you hate Mass effect, Bioshock, Gears and Batman
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Then also discard the fact that it was developed by Eidos Montreal and you have an actual valid non-argument. Congratulations.
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The Last Remnant pretty much highlighted everything that is wrong with the engine.
Appalling scene to scene load times, awful texture pop-ins, terrible field of view, persistent slowdowns when there's multiple effects, horrible movie editing features, terrible animation load rates and very iffy physics.
Now I'm not saying its a bad engine, because FPS's don't need any of these features, the zones are far more enclosed and don't require fast scene switching, but its just not built for PRGs.
And it's not just SE being incompetent with the engine, because Lost Odyssey was exactly the same (albeit the load times were actually bearable)
That said, these days SE is one hell of a big company, so who knows what game it could be for, it just better not be an RPG...
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I assume, considering the troubles at SE of late, this is more of a financial thing than a technical. Which means it's likely sooner or later we'll see some other big news about jobs/layoffs at SE or periphery studios.
Sad. but I think SE will try and use it for as much as they can... RPGs included. And that makes me... rather sad, actually...