Bethesda: developing for PC is "a headache"
Hines talks drivers, hardware, piracy.
Developing games for PC is "a headache", Bethesda has said. There are so many hardware configurations and drivers to consider that even the most robust game can come undone at the performance-seams.
"From a technical standpoint, yes, the PC is a headache," Hines told Joystiq. "It just is - a million different possibilities of hardware, drivers, etc.
"As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy', when in fact it's a really solid, stable game."
The other problem when developing for PC, Hines said, is piracy.
"Unless you decide not to make your games available for PC, it's a problem, and you have to deal with it," Hines remarked.
Bethesda will deal with it not by using "Draconian measures", but by handing extra power to the PC audience.
"We do the best we can to protect it without resorting to Draconian measures," Hines went on, "and we continue to enthusiastically support our PC fans with things like the Creation Kit and the ability to create and add unlimited amounts of mods and content to your existing PC game."
Skyrim's predecessors, Oblivion and Morrowind, were both heavily modified by the PC crowd.
The core experience of Skyrim will be "the same on all platforms". Owners of expensive gaming PCs will be able to tweak graphics for better performance, but Skyrim will remain, for the moment, a predominantly DirectX 9 game.
Whether Bethesda will release full DirectX 11 support plus associated texture packs remains to be seen.
The Elder Scrolls 3: Morrowind (2002) looks radically different today, thanks to modders.
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Comments (86) Latest comment 6 months ago
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As he says, Rage suffered as a result, and was classed as buggy at launch.
*Edit* To clarify, it's because everyone had the special performance bf3 drivers installed which were released to improve the open multiplayer beta's performance. However when they tried to play rage, the drivers completely messed it up.
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But on the other side: generally speaking a PC has much more power than a console which can be used.
So i guess what he's saying is:
Programming for consoles - easy mode
Programming for PC - hard mode
Also glad to hear they'll once again make this a modding friendly game!
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/justsaying
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I hope developers who create PC versions of their games realise that there are still legitimate purchasers out there, and that we're not a dying market, no matter how many drivers they may have to optimise their game for.
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Why do the "big" players on PC constantly make you (the customer) feel like they are doing YOU a favour selling games on PC by constantly moaning about it when indies are the ones who just get on making a good game, selling it and looking after customers?
More and more I'm starting to think big publishers who are so focused on the consoles don't belong on PC anymore. Someone said to me a while ago on the Onlive thread they were worried big publishers would only release on that eventually, there was a moment of clarity when I replied "you know what I honestly would notice if some of them went off to rent streams".
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I'm pleased that Bethesda haven't resorted to punitive DRM like Ubisoft but it really is time that somebody spoke up and set the record straight about piracy. Most major multiplatform titles released this year have leaked on to torrent sites ahead of release and every time it has been the console version. I'm not denying for a second that there is a serious problem with piracy on PC but I wish publishers would stop pretending it's a platform-exclusive problem.
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In fact programming for a PC is probably easier since the developer can expect more powerful hardware which means that the amount of optimization you need to do is less than on consoles. But it gets difficult with the unpredictability of the various combinations of hardware and drivers which makes quality-assurance on PCs that much harder.
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As to the quotes on Eurogamer there's nothing gained by stating the problems of working on pc you can only embrace the audience as CD project Red has done or GSC gameworld.
That and the only bug I remember from Oblivion that wasn't just bad gamebyro and/or across all platforms was the frameskipping nvidia bug.
And In Rage's case it seemed as If they hadn't bothered to test Rage on a number of PC's they then subsequently broke player fixes that worked better than their own patch.
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Cool -5
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Make a good PC game with no bugs and people are far more likely to buy it that pirate it. I've been a dirty pirate on a number of occasions because I've fancied playing a game but lazy/incompetent devs can't be bothered making a proper PC version. Not that it's going to stop piracy but it's surely going to help a bit. Respect us (PC gamers) and we'll respect you!
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Your beloved (and pre-ordered by many, including me) and as I want to believe awesome game, Skyrim, one of the many in TES series, a series well loved and cherished among pc gamers, has been running circles around torrent and warez sites since it was leaked.
That would be more than a week's time.
The version was xbox360 version by the way. You know, the console.
Here's to hoping pc piracy won't be such a problem for you in the future, your faithful customer, Chris.
PS : The fact that we love your games, isn't supposed to make us love your stupid statements.
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Hopefully, this won't be the case with Skyrim as from memory I didn't have any problems with Oblivion on the PC either (it certainly didn't crash like the original Xbox 360 version used to do on a regular basis during the loading screens on my launch model!) and the official and especially the unofficial patches only improved game stability further.
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Let's look at this truthfully. The shoddy performance of Bethesda titles on all platforms stems from using a piss poor engine that is poorly optimised for modern tech. If Bethesda could put just a fraction of the energy that goes into PR into build quality instead there'd be no need for statements like this at all as both Bethesda and consumer can be confident of getting a game that works from first inserting the disc to 100% completion.
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You make a good game and they (we) will buy.
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/sarcasm
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so why signal out the pc?
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Yes, you can argue that I'm one of the lucky ones but the problems with that game stem mostly from drivers IMO, especially on the AMD side for which they released three updates to improve stability. I don't think the problems were anywhere near as problematic on the NVIDIA side (feel free to correct me if I'm wrong though) but then their OpenGL support has always been superior in my experience from using cards from both manufacturers over the years.
AMD have still not fixed the water rendering bug in the OpenGL-based Oddworld: Stranger's Wrath by the way, which has been working perfectly on my own GTX 580 since its release last year, and Grand Theft Auto IV (granted this uses Direct3D) still has a water rendering bug (ripples gradually subside to utter stillness) which Rockstar reported to AMD but they never bothered fixing. I had that very issue when I had my HD 5870 cards but haven't seen it since I switched to a GTX 580.
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As long as there isn't more DRM layerd on top, thats fine by me.
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Dear Bethesda when PC was the centre of the world you had no problem then right? Easy Console development has spoiled you i can understand that, but cut the crap right? you have become lazy.
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Well that's true for sure but given the hoards of staff and bags of money these big players have it must even out a bit!
Maybe if they focused a bit more on the PC like DICE or Capcom things wouldn't be such a headache, like thesonglessbird says make your game for the PC and then port it for consoles not the other way around. I would ask this guy how many of his team are actually working on the PC version before talking of headaches with PC, I'm not saying it is the case here but as an example I remember reading BLOPS had about 40 desks of people working on the game and only one or two were actually working on porting a PC version, Reflections even publically admitted their PC version of Driver was a quick port done only after they had finished the console versions. Sure thy are pushing performance and that is hugely complicated but we are an afterthought for a great deal of the big players so it's really hard to sympathise when one says "Oh PC is so hard to make games for".
Also this unhealthy obsession they all have with PC piracy is getting out of hand with the big players, piracy is literally rammed down our throats these days to the the point that legitmate customers feel the the wrath of big publishers with DRMs, late games, sloppy ports or no game at all sometimes. I have yet to see an indie use piracy as an excuse to do something unsavoury to the customers.
I just think some of them publically moan about PC so much maybe some of them should just move on, like I said I wouldn't miss a few of them and it would clearly make some of them happier.
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Well dont forget RAGE was a really thin game and weak writing not just technical misteps.
But catering for the PC i think does have some problems with the consoles, due to the gaps in technical power. Battlefield 3 looks great but is really buggy on consoles, which is kinda bad practice for game development if your having people spend money on console versions and pc gamers should stop feeling so victimized.
I came from a pc gaming but I dont feel all depressed and victimized about lack of focus on pcs for games.
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Remember when your graphics card could have been one of half a dozen other types?
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Skyrim is built on the same fundamental engine as Morrowind. People have already rummaged around in the game data and it's packed in the same format as the last two games. It has some rather fundamental limitations that Bethesda are going to bump up against when it comes to developing TES 6 for the next generation of machines. In 2015, are we really still going to accept buildings with no windows, that require a loading screen to go in and out of? Characters with no physics/reaction based animation?
I'm worried that "doing it as long as we have" means that they can't do it any other way. Prove me wrong, Bethesda - start doing the R&D now.
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Because there's no piracy on consoles..
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You can be sure Bethesda are already working an updated engine for the next console generation, and probably have been for a while.
They have built Skyrim for the exact same hardware that they built Oblivion for, so huge leaps forward are not only difficult, but a bit pointless when they will have to rewrite large portions for the next gen anyway.
Might as well squeeze all you can out of this one and save the big engine changes for when you have big hardware changes to match.
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They have to pass the buck and blame something I guess and it seems pc gaming is an easy target these days with no company standing up for it apart from Valve and maybe Blizzard.
Its quite sad as most of the developers complaining about pc gaming now actually started developing on PC and made their name on the platform but over time they've forgotten how to develop for a more powerful system and would rather play it safe on consoles.
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I guess when they're talking about the huge development cycle of a game like this, consoles allow them much better economies of scale. It's a closed system, after all.
Business concerns as well as creativity ones, which should surprise none of us.
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Thats definately not a good sign for PC gamers, makes you wonder what tech they have created this on, or is it a case of created on PS3 or 360 and then certain assets ported over to the PC.
Wouldnt be surprised if the recommended specs on this are quite low (havnt actually looked, going to now though thinking about it).
Actually, coming to think of it, DirectX is actually supposed to make things easier for developers. Its an industry standard and has been for a good few years, yeah there are quite a lot of exotic type PC builds and millions of different configurations, DX though makes things easier for them. Not forgetting that the 360 runs a variation of Windows CE (used on the Dreamcast also) and also uses DX.
Granted I am getting this on the PC and do think it looks pretty damned good, got to wait till Christmas though as my wife doesnt know what else to get me this year! Really looking forward to it as I ploughed about 240 hours into Oblivion with the expansions and doing everything you possibly could in the game the year it was released.
I hope you dont get a bit on the main quest like Oblivion where gates opened up outside every town and you had to systematically close each one to continue the main quest, got tedious pretty quickly, stopped playing for a few month due to that to take a break from it. I had done all the guilds and most the miscallaneous quests so I had to get it done to continue.
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So it's harder to develop for. Well good you're keeping people in a job and advancing your own engine in the process. Chances are that it's 90% ready for the pc by the time you've developed it for consoles anyway.
The final point is fan service. I know which one I'll buy, preferring better graphics and the ability to mod the game. If you don't want my money then stop whining and go develop purely for consoles. I've pre-ordered it, just like I did with bf3 and batman. I don't see those developers whining about piracy or hard development.
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But he doesn't say low sales on PC are the problem, he says high levels of piracy are the problem.
Obviously the two are linked, but I wish what you said were true - concentrate on what you can sell to customers, not what non-customers are managing to get for free. Thankfully Bethesda usually take a pretty good approach to this. For most people, Steam DRM is perfectly manageable and it's managed to get rid of pre-release piracy, which was a big problem.
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Nobody said piracy is a PC exclusive problem, get over yourself.
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Right on! Trust that you have an honest audience that will buy your game and give you money. Stop getting hung-up on the cunts that don't.
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err... PS3 games is pirated, Xbox 360 games is pirated.
even worse in Xbox 360, its normal that pirated games is leaked BEFORE the release date.
as for PC games?
as long as you use Steam, the piracy will be barred to the release day.
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And remember the chip for the PS2 so you could download games and play them. Stop blaming us PC gamers, we made you big goddammit show us some credits for that. Without the pc gamers oblivion and morrowind would have been titles of many years ago while the pc community kept supporting these games with mods. Keep making people buy your games cause of graphic improvement mods, total conversions, lots and lots of new stuff. Be thankfull and stop bitching about the pc, without the pc you would have been no where and stop for crying out loud saying that we pc gamers are the source of all evil with piracy. I pre orderd your fecking game okay? Invest in that game while i could pirate it for free. With me are many others who buy pc games why the feck should we feel guilty for being a pc gamer.
PC gaming isn't dying, but it sure gets shot down by the game industry who only sees a part who aren't even the majority. Also start thinking for once why there is so much piracy. Maybe because pc gamers are tired of seeing crappy console ports comming to their system and these days once you buy a pc game its hard to bring it back to the store and say "sorry the game was not fun can i trade it in?" cause stores don't take it back unless its still wrapped in the plastic. And these days you hardly get pc demo's so allot of the pirates download games to see if its worth the purchase anyway with lack of demo's. And multiplayer demo's don't count with a singleplayer game cause you still don't know how it plays then.
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"[PC piracy] it's a problem, and you have to deal with it". Firstly, why? If people don't want to pay for your game, they won't. Secondly, what are you doing to deal with console second-hand sales, rentals, swaps, and loans?
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Yep agreed on that.
@Yodith
I'm not really into the whole piracy subculture I won't say hypicritical shit like I have never done it but honestly the only thing that would move me to buy an XBOX is that it has every major title sometimes a week before release leaked.
The thing is where I live people only buy consoles for pirating games for the msot part.
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Does it unlock at midnight tonight?
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I'm pleased that Bethesda haven't resorted to punitive DRM like Ubisoft but it really is time that somebody spoke up and set the record straight about piracy. Most major multiplatform titles released this year have leaked on to torrent sites ahead of release and every time it has been the console version. I'm not denying for a second that there is a serious problem with piracy on PC but I wish publishers would stop pretending it's a platform-exclusive problem.
The difference is that when the console version leaks, the actual game still sell where the developer and publisher make a decent amount of money. Look at some of the bigger leaks like GOW3 MW3 and BF3. The amount of actual downloads compared to sales are very small and easily ignored. On the PC it's the opposite. When you have downloads sometimes 3 to 4 times more than amount sold where there is a clear reason why the PC format is the one maligned the most.
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THE IRONY.
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why have the other thousdans PC developers been able to make games for PC without any problems?
Why would it become a problem all of a sudden? Because bethesda talked out of it's ass again?
Explain yourselves. Explain how all these developers managed to make perfectly stable games on PC.
Go ahead, find excuses in the name of bethesda.
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Can't believe some of the negs people are getting for saying the PC platform is a pain in the neck. I still game on my PC and it's the only choice for shooters IMO but I'm sick to death of applying patches, tweaking configuration, rolling back driver versions and the general fucking around required to get many PC games running. The PC is and always will be a geeky hobbyist platform until they get games working out of the box.
Utter and total bullshit.
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Obvious that some people cant actually have an adult discussion without toys being thrown out the pram by the kids that loiter.
Go on, you know you want to, hit the neg button
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If the xbox version deserves a 10/10 score the PC version only deserves an 8/10.
The whole PC version reeks of a console port(no offense)
The controls are very clunky and as far as I can tell it's badly optimized since it looks pretty aged yet manages to slowdown my system.
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In any case, I encountered a similiar problem when I downloaded Broken Sword off GoG. For some reason, I can't simply click the shortcut on the desktop. I have to go into the programme files, locate the ScummVM emulator it uses and then open that to run the game. If I don't do this, the game crashes if I try to save it.
Don't get me wrong, I think PCs are invaluable for gaming progress and you can do some amazing things on them. But that doesn't alter the fact their greatest strength is also their greatest curse.
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If it were anywhere near as easy to get independent games published and well-publicised on consoles, they'd be saying the same thing. Just look at the market for games on controlled, hardware-variation-limited iOS versus variation free-for-all Android.
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Console Piracy:
Initially:
1. Take Xbox apart, Hook DVD drive up to PC, flash firmware, reassemble
Then:
Download and Burn each game you want to DVD and hope your console doesn't get banned in the next wave (which there's a chance of no matter how eagle eyed you may be)
PC piracy:
Download game, crack and play.
Both have piracy but it's quite a bit easier/less effort on PC.
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It might have worked wonders on consoles, but for us PC gamers who have a mouse and are used to speeding through menus like its nothing, presenting us with what feels like a slow-responding DVD menu that takes ages to navigate through was a horrible idea.
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