Rockstar controls information so games feel "magical"
Plus, Houser on 3D and nostalgia for Max Payne.
Rockstar controls the release of information about itself so its games feel "magical".
The secretive publisher/developer believes the less is known about Rockstar, the more its games will feel "alive".
"It's really important to us that the games (feel) kind of magical," Rockstar co-founder and writer Dan Houser told Variety.
"It might annoy people that we don't give out more information, but I think the end point is people enjoy the experience. The less they know about how things are pieced together and how things are broken down and what our processes are, the more it will feel like this thing is alive, that you are being dragged into the experience. That's what we want."
Last week Rockstar unveiled Grand Theft Auto 5 with a trailer that set tongues wagging across the internet, but little is known about the game, save it is set in GTA: San Andreas' Los Santos, a present day, fictional version of Los Angeles.
Meanwhile, Houser revealed that Rockstar plans to incorporate single-player into Max Payne 3's multiplayer - but wouldn't say how.
"We wanted to put some elements of single-player into the multiplayer so the multiplayer will have a lot more detail and have elements of story in it and have a sort of an immersive quality," he said.
"We think that's something that is under-explored in multiplayer."
Max Payne 3 is due out March next year after being announced in 2009. Its long development is the result of Rockstar's pursuit of realism, Houser said.
"We are building a film set, but it's a 360-degree film set that has to join together and feel real.
"Some of the stuff we end up being most obsessed by are the things that join between walls. And where a lot of other games fail is their models may look great, but they don't sit together very well."
Fans remember Max Payne 1 and 2, created by Alan Wake developer Remedy, fondly. This nostalgia, Houser said, creates a problem for principle developer Rockstar Vancouver.
"I think the challenge of nostalgia is a profound one, because one thing about video games is your memory tends to remove the horrendous," Houser said.
"(The games) become these great, perfect experiences. It's definitely a challenge to get the right pitch when you want to appeal to the fans of the original and bring in a new audience."
The PC version of Max Payne 3 may support stereoscopic 3D, according to Variety, but Houser remains unconvinced by the tech.
"I don't think anyone has solved the riddle of how you make 3D an integral part of the gaming experience," he says simply.
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Comments (13) Latest comment 7 months ago
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The trailer gave us everything we need to know. It'll be the same GTA formula, set in southern california, centred in LA, with shinier graphics. Not that this is a bad thing, but really, we know exactly what to expect, don't we?
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The less they know about how things are pieced together and how things are broken down and what our processes are, the more it will feel like this thing is alive
So what was with all the LA Noire making of videos? The main push of that campaign was literally about how the game was pieced together and the process of building it.
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Do a Harry Potter-themed GTA-alike, then I'd believe you.
I'd also most definitely buy that.
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LA Noire wasn't developed by Rockstar.
I kind of see this guys point to be fair, I doubt he meant 'magical' literally.
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That said, I would like to have known more about LA Noire before I bought it. I had imagined that it would be more solving crimes along the lines of a Phoenix Wright game, where there was a definite answer that you had to reach. When the game decided to move on without me, the magic was lost.
As for 3D, I wish developers would stop worrying about how to make 3D integral to the gameplay. 3D is at it's best simply adding depth to a scene, which isn't all that obvious at first glance. Adding 3D to Ocarina of Time for example, did nothing to change the already exemplary gameplay. But arriving on Hyrule Field to see it actually stretching off into the distance gave a much greater impression of the world you were just discovering than previously, which was something they'd already pulled off masterfully in 2D. In GTA I see 3D making cities seem more vivid, with buildings surrounding you, distant bridges and skyscrapers filling out the background. Car chases could be even more thrilling.
Good 3D should really be like a well executed musical score in a movie. If done right, it should greatly enhance each scene without the viewer even noticing it.
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With the PC version, the LA Noire page on Steam (http://store.steampowered.com/app/110800/) mentions both a third party (and unknown to me) DRM called GameShield as well as the Rockstar Social Club - both of which must be installed and active before I would be permitted to access the game I would have paid good money for.
Unacceptable in my view.
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And on nostalgia, he does have a point. I remember playing them and thinking wow it used to be so cool to dive in slo-mo and shoot... but then after playing a bit I realised that's all I could do (as well as flail melee). It was a case of tactically placing your body and dives. More importanly, the noir graphic novel story kept me hooked more than anything.
WET, Stranglehold & Matrix (Path of Neo, and the one with Jada Pinkett-smith) actually were more interesting in that they had a variety of moves - and allowed for (slightly) different ways to deal with situations. Bullet time based shooters have moved on a bit so I do hope RSV do a good job here.
Oh and Max Payne the film was on last week. Who the fuck cast Ludacris as Jim Bravura?
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It only annoys me in the final few weeks before release, that there's never any gameplay footage of GTA games - only cutscenes.
As far as single player in the multiplayer modes, I FULLY expect that Demon's Souls will have shown the industry why it should do more with multiplayer than simply tagging (/shoehorning) a deathmatch or CTF mode onto the shooting elements of your game.
I've heard that Dead Space's fans aren't really too pleased about that taking place. Hopefully we'll see GTA have multiplayer 'elements' creep transparently into the single player story optionally too.
Especially if there are multiple main characters - it'd be nice to see some random carnage taking place courtesy of someone on your friendslist, playing their own single player GTA, as a different character undertaking a mission.
I can see more of this happening in the next gen, if not during this one (as we really need more RAM for some of this more complex crap to take place in real-time during the main game).
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http://gta5news.blogspot.com/