Infinity Ward: it's "better for the industry" if MW3 and BF3 succeed
Studio is "friends" with DICE, producer blasts EA "silly talk".
The cold, wet London weather couldn't dampen the spirits of Infinity Ward last night as it celebrated the launch of Modern Warfare 3 at the stroke of midnight.
The game releases after months of verbal warfare between publishing executives at EA and Activision, as the former threw its weight behind Battlefield 3 in an attempt to see Call of Duty, in the words of CEO John Riccitiello, "rot from the core".
But speaking to Eurogamer TV on the green carpet, Infinity Ward exec producer Mark Rubin hit out at the "silly publisher talk", insisting: "When both games succeed it's better for the industry as a whole. It's not just us - we want the gaming industry to succeed because the better the gaming industry does the better we all do. We root for everybody."
He added: "Honestly, it's the fans you want to listen to. They're gamers, they're going to play both games, both games are great. Much respect for everyone involved on the DICE side and I think they feel the same way with us. We're friends with them. It's not what they portray on the EA side."
Rubin also touched on the turmoil that rocked the early days of the project, which saw Jason West and Vince Zampella were fired by Activision over alleged breach of contract, prompting a mass exodus of over 40 IW staff.
"That's what makes this whole event so much sweeter," he said. "We really did struggle through a very difficult time, we powered through it, we got a lot of great help from the Sledgehammer guys to be here not only with a finished game, but a game we feel is the best we've made yet."
Rubin also defended Modern Warfare 3 against the latest controversy to be sparked by the series, following the leak of footage depicting a young girl and her mother being killed in an explosion.
"It's out of context so it's hard to say," he said. "When you play the game you'll realise why it's there and where it sits. When we design our single-player we've always gone for movies as our inspiration and not necessarily other games and so everything we do is geared around storytelling, and that sort of cinematic experience and the 'No Russian' level and anything you've seen in the leaks is the same thing."
You may also like...
-
Dirt Showdown Review 86
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 54
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Skyrim gets mounted combat in new update 17
-
Amalur developer 38 Studios lays off all staff - report 31
-
Ghost Recon: Future Soldier Review 131
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
Judge recommends US Xbox 360 ban 171
-
Going Hardcore in Diablo 3 91
-
First Castlevania: Lords of Shadow 2 image spotted 21
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
New Minecraft XBLA content incoming 28
-
Diablo 3 Review 244
-
App of the Day: Hiragana Pixel Party 14
Comments (31) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
CoD and/or BF3 existing and getting a big marketing push each autumn doesn't change that.
Those games are not the entire gaming industrie, and neither is the shooter genre.
Comment below viewing threshold Show
innovation will quickly go the way of the dodo.
just compare the original bad company's campaign to battlefield 3's. one was quirky and enjoyable, the other was an epic travesty.
now the strategic game, rainbow six is about to go all "cinematic" on us. great!
bizarre creations got vapourised for trying something different.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, that will be good for the industry. Modern Warfare 4: Play a homosexual black slave having sex with your enemy's mom.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Games that focus on content, innovation and new modes of interaction and/or player feedback are good and essential to the industry. Games that shape the medium as a whole in a positive way, rather than a graphics-oriented, marketing-heavy kind of way.
Comment below viewing threshold Show
Infinity Ward exec producer Mark Rubin hit out at the "silly publisher talk"
It's one of the devs speaking about daft publishers so I'm not sure what you're on about tbh!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Gotta agree with you. COD for quick arcade shoot em in the face action, and BF3 for more considered teamplay.
Choice is a good thing, right?
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm certainly no Acti/CoD fancier, but really, the warfare seemed quite one-sided to me. All I noticed was attention whores at EA slinging mud at CoD, probably annoying Activision less than me.
Also, the immense marketing campaign on EG, while I have seen remarkably few MW3 ads (can't remember one, actually). Thankfully, Activision seems to know they are in a position that they don't need this shit.
Comment below viewing threshold Show
Comment below viewing threshold Show
You've missed out so. BF 1942 and Nam were brilliant games altogether.
Personally I've far too much other stuff to be playing to be trying either of these though (also I only managed 5 minutes of Black Ops on my new PS3 last Xmas before I buggered off to buy and download Wipeout instead)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Little Big Planet
El Shaddai
Ico
MAG
Psychonauts
These games have substantial gameplay flaws, incorporated poor design decisions and were/will be less-than-spectacularly recieved. However, each of them brings something new to the table, be it a new way for developers and consumers to interact with one another, a focus on unrestricted artistic vision, triggers for emotional immersion, a raised bar of the scope/scale of multiplayer and the create-a-demographic approach, respectively.
There are yet more examples of course, but these illustrate how games can alter the gaming landscape and inspire people to think about- and approach games (and gaming in general) in a very different way.
If Littlebigplanet was to make the evening news for its innocent yet challenging nature, its vision to have a mutually beneficial relationship between developer and consumer and its incentive to be creative, the public perception of gaming would be altered positively. However if stories/articles about rat-slaughter, baby eating and whore-pummeling are all that reach the world, gaming ends up getting demonized.
Success is measured by impact, and impact is measured by consequence. Will a boy that was inspired by the level creator in LBP and goes on to create entertainment that will in turn inspire thousands be featured on the news, or will it be a kid that did something stupid and happens to own videogames.
Correlation =/= causation, but it does equal shoddy reporting, fading journalistic integrity, and an art form that is becoming less and less inspirational in the eyes of millions.
Pardon my rant.
Comment below viewing threshold Show
DICE take the MP side and call it 'Battle Mode' or something, and have the epic 64 player games we love from the BF series.
Then have a co-op special missions mode made by both DICE and IW pulling together - can have small 4 vs 4 co-op missions like hostage rescues etc.
These could be structured (like MAG) into a persistent on-line 'world map' which can show if the United Forces (eg UK,USA etc) or the Opposing Forces (eg Russia, Korea, etc) is currently winning - Battlelog + Elite mixed together - as each game mode would have paths to follow for both armies.
Then, sell it all for £60, or let people pay per part they want, eg £30 for the on-line only DICE bit, £20 for the SP game etc etc
name it: "Call of the Battlefield: World Wargasm"
Package it up with annual paid updates for new features etc until the underlying tech needs overhauling, and then start again.
Gamers rejoice!
Publishers print money.
ps My fee for this idea is 5% of sales revenue
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Online pass, seasonal pass, dlc, drm, are all by-products of games being too expensive. The industry justifies all of this by blaming us for being bad customers.
Comment below viewing threshold Show