Game of the Week: Uncharted 3
Raiders of the lost art.
A new friend and fellow games writer paid me a great compliment recently: he said that he liked this column because Game of the Week marked the point at which we could stop talking about the reviews, and start talking about the actual games.
That's partly why we're trying it out in this new Saturday morning slot, to distance it from the hubbub of the week - and because many of you will have been playing the games in question on Friday night. You might have noticed that I no longer mention the scores here either, choosing to pick illuminating or fun quotes from the reviews instead.
We've noticed that when we publish articles about a game after its release, the tone of the discussion around them completely changes. Everyone's had a chance to form their own opinions and anecdotes, and everyone seems to enjoy sharing their experiences and their passion for games. So we're looking to do more of this in future.
With all that in mind, I'm not going to get into last week's brouhaha over our Uncharted 3 review here. Suffice to say that David Jaffe already said it better than I could - and I don't think Simon's review needs defending any more than Uncharted 3 itself does.
In the wake of all that drama and Battlefield 3's typhoon of hype, it was a weirdly quiet week. It also demonstrated pretty effectively the awkward fate of the middle-ranking boxed game in 2011.
Sonic Generations and GoldenEye Reloaded aren't bad games: Sonic's got charm to spare and GoldenEye doesn't disgrace its gilded heritage. But, caught between the lavish specifications of the modern blockbuster and the single-minded purpose of download gaming, they struggle to make a case for your cash.
Just look at this week's impressive PSN slate. Overkill Software, the developers of Payday: The Heist (previously available in the US, and on PC) may have had limited means, evident in the game's rough edges. But because they had no box to list things on the back of, they could forget about single-player storytelling and offering a suite of multiplayer modes and instead concentrate on delivering a single, great idea - co-op bank robbery - to its fullest potential.
Meanwhile, PSN Plus subscribers were treated to the wonderful Mini, Where Is My Heart?, which goes on general release later in the month. Here, Bernie Schulenberg of Die Gute Fabrik (which sounds like a utilitarian Bauhaus splinter group, but is in fact a talented German indie) was funded by Sony to explore family and spatial relationships in a brilliant, mind-bending puzzle platformer. Other corporations invest in art to hang on their walls or keep in vaults; fair play to Sony for investing in art we can all download and play. (And what does it say about Christian that, although the game is actually about a mother, father and son, in his review he assumed the weird characters were brothers?)
And of course - pausing briefly to note that with the release of DoDonPachi Resurrection, Xbox 360 is now incontestably, and very strangely, the best console ever for hardcore shmup fans - we're staying on a Sony theme for our game of the week.
Uncharted 3: Drake's Deception
Uncharted's debt to the Indiana Jones films is obvious - and now bears the seal of the man himself. So it was nice to go to the pictures last week to see Tintin, and note that Steven Spielberg isn't above paying tribute to the adventurers who went before, either.
Indy - or is it Han? - passes the baton.
Indiana Jones was conceived in homage to movie matinee serials, not Hergé's comics, but they all draw from the same deep well of adventure. Treasure hunts, globe-trotting, intrigue, heroes who pack a mean right-hook as well as a gun. (In fact, Nathan Drake's willingness to mow down villains with an AK47 is the one sense in which he's not worthy of this illustrious company.)
Perhaps that's why - despite being technologically cutting-edge, and the height of fashion in its slick design and direction - there's something curiously and appealingly old-fashioned about Uncharted 3. The setting's modern-day and the characters and context are adult, but this sort of boyish derring-do can't help but have a nostalgic tint. They are, at their core, the adventures we had in our heads when we were young.
"It's a game in which the skin of your fingertips saves every rooftop leap, while each stonework puzzle solved in the belly of some inexplicably well-maintained tomb leads to another, yet more exotic continent," Simon wrote. "It's a game of button-mash punch-ups that leave neither blood nor bruise, and conundrums whose solutions pop up if you take too long to unmask them. It's a game about overcoming the odds, saving your friends, finding the treasure and getting the girl. Both of them."
Having picked ourselves up off the floor after being bowled over by Uncharted 2, it is easier to see the joins this time around, and to perceive the sleight-of-hand at play in Naughty Dog's grand showmanship. But you have to love the studio for bringing such artistry and such overwhelming force to bear on fulfilling some of our deepest, oldest daydreams.
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Comments (31) Latest comment 7 months ago
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wingZero
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The review, like most from EG, was well written and thoughtful, and Jaffe's piece spelled things out for the slow of thought.
One thing I disagree with Jaffe about however, is the choice of number attached to the bottom of the review, and that number is the sole reason this controversy arose.
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If it doesn't throw in some magnificent surprises before the end I'll be giving it a 7.
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My guess is that some gamers have gotten too used to auto-aiming (a feature I truly hope will be extinct soon).
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The moment I landed in the boat graveyard the game really seemed to open up and from pretty much there on in it became the Uncharted I know.
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Even the villain and the actual "treasure" weren't as properly laid out so the gamer can actually understand what it is. I found that part quite rushed.
Apart from that, it is a top notch game.
I just hope they take more than 2 years to create U4.
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The game is also shorter than UC2 by at least an hour and a half. I started and finished it on hard in just over 8 and a half hours. UC2 took me over 10 hours to complete on my first playthrough on hard. The shorter length is actually welcome as I felt UC2 dragged on a bit towards the end of the game. UC3 avoids that by providing a satisfying conclusion that isn't too drawn out. The ending could and should have been much better though.
It's clear that Naughty Dog spent more time on the MP component than than the last game. Online play is brilliant and vastly superior to the the previous game. I'll be playing it for a good while that's for sure. However, I feel it's now time to give the series a break. There's already an Uncharted game out in a few months on the PS Vita, so I think both Sony and ND should wait until the next PlayStation console to take it forward.
I was feeling some fatigue towards the end of UC3 and whilst it was still brilliant, I feel they need to add some freedom to the climbing sections to give us more options in how we approach any given situation. That's the main area of the game that irritates me. The shooting is solid and the A.I has improved a great deal since the original, but I want to be able to climb areas other than the ones the developers have set out. As the players, we need more power over how we make our way through the game.
9/10 for me. Still don't agree with EGs review as it failed to point out a large number of things in the review, both positive and negative, but the overall package is extremely solid. There is a very satisfying, epic campaign and a superb MP component to compliment it. Plus the whole thing is polished to perfection. I don't think I know another developer who spends more time than ND making sure their game is nigh on perfect on release.
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For me, UC3 falls into the same trap as UC2 - too much combat, and too linear everywhere else. It's gorgeous, it's cinematic, the characters are incredible and I love the story, and it's not as if the combat is bad or anything, but for me Uncharted was always at its best when its throwing huge, imaginative puzzles at you and one-upping Tomb Raider whilst its at it. The action should come secondary to that, but it doesn't, and there are far too many enemies that are ridiculously tough - in a game that wants to be semi-realistic, I find the notion of an enemy wearing so much armour he can survive two rockets to the face completely ridiculous.
Love the game. But just like UC2, I don't see myself playing the campaign again once its over, because its just too much of a linear experience. Multiplayer, however, looks impressive.
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I've not finished it yet but it's definitely an 8.5/10 so far.
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everyone entitled to their opinion. After initial adjustment to controls when shooting, ive not looked back and love the game, although, im sure it would be improved if they tightened up controls , but hasnt been issue since first hr of game when i was getting used to it.
Ive no issues with people not liking a game, as long as they dont try declare this is some universal fact and everyone else should agree with them, as theirs is only valid opinion.
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surely you can turn the hints etc off?
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thats what uncharted is though, a blockbuster game, with little in the way of depth. It's all about the ride really.
I personally never replay games anyway, and uncharted 3 wont be any different in that respect, but Im one of few it seems, that finds this game holds my interest more than uncharted 2 did. cant explain why, it just does.
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fucking hope not, I hate rpg's. Not saying others shouldnt enjoy them, but I dont like levelling up stuff constantly etc. If I wanted to read spreadsheets, Id be an accountant.
Like all my choices in games, I want easy to access fun gameplay, where the challenges is in the mastery of mechanics. Uncharted is not a series that really tests your skills to extreme, but it's fun to play , and the thats what I ultimately want. I dont expect to be tested to extreme in uncharted, even on hard, its relatively easy, but it's sufficient to keep me plugging away , if im dying, and it's not too easy that i lose interest.
I find story well done in uncharted games, with likeable characters, that people can relate to, and scripts are well written. Generally, im not interested in stories in games, as most are horrendously written, and tbh, I want to be playing the game, not watching movies. I usually end up either not watching cutscenes with any real concentration, or skip altogether, so its unusual for me to like the story of a game.
Ultimately, I really like series(first i wasnt overwhelmed with, but thought it was good , but got bored half way through), but everyones different, and each to their own i guess
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And the 2nd time through I notice so much more of the story, writing, even the characters' reactions in scenes. I find the balance between story and game fantastic. I haven't been able to even try the online stuff yet, but I've loved the single player so much so far, the multiplayer is just going to be a bonus.
Would I give it 10? I don't know. Uncharted 2 certainly made a bigger step from its predecessor, but while Uncharted 3 doesn't make the same leap it does everything at least as well, and looks even more gorgeous to boot. I wouldn't mark it down just because we've seen similarl before. It's right up there with Uncharted 2 for me, and that game is a 10 in my book.
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Like the man Jaffe says (brilliant article btw), the narrative shouldn't get in the way of the game to me. I have no problem at all with linearity (it didn't harm the first two at all) but that bit particularly was poor. Still enjoying U3 greatly otherwise though, just as I have the other two.
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the game just got better and better and i have really big issues understanding anyone giving this game anything below an 9.
anyway, that said , i still think uncharted drakes fortune is the best one of the lot.