Why UMVC3 is coming out only 9 months after MVC3
And why it's not DLC.
2D fighting game Ultimate Marvel vs. Capcom 3 launches only nine months after Marvel vs. Capcom 3. Why so soon?
It's to do with "things most gamers don't care about, even though they're realities that affect every gamer's life," Capcom fighting guru Seth Killian told Eurogamer. That is, corporate release schedules and legal contracts.
"Marvel is a big company that has their own schedule of licenses with windows," Killian explained. "They have a huge impact on things like that. To have the wide range of characters we've been able to have in the game...
"We have the license for this specific game, but other companies outside of Capcom have licenses for other Marvel games that impinge. So we have to find specific times where we're able to release products. It's on the Capcom side and on the Marvel side."
Ultimate Marvel vs. Capcom 3, due out this month, is just one of a number of games based on Marvel comics to launch this year.
After Capcom launched MVC3 in February, Sega released Thor, then Captain America. Activision's recently released Spider-Man: Edge of Time, developed by Beenox, and X-Men: Destiny, created by Silicon Knights, followed.
And after the launch of UMVC3, more Marvel video games will release. Activision, with developer Beenox, will launch a new Spider-Man game around July 2012 to tie in with the new Spider-Man movie.
"I don't ask anybody to feel sympathetic about that," Killian added. "These kinds of corporate realities and legal contracts and things like that shape all of our lives whether we like it or realise it or not."
But if UMVC3 has to release in November, why not launch it as downloadable content - or, as with Super Street Fighter 4 Arcade Edition, as downloadable content and a standalone disc?
According to Killian, that's down to the East versus West cultural divide.
"Japan is still very much not a DLC market. DLC sales in general in Japan are vastly lower than they are here, even with popular games. DLC is not as much of a going concern. And online gaming in general is a lower adoption rate. The percentage of people playing any given title online in Japan is much lower.
"Capcom has had different schools of thought internally. You've seen on the Street Fighter front has been a little more on the DLC side. But even on the Arcade Edition there was a balance there where they did do a disc release but they also made it available as DLC.
"Capcom obviously has strong roots in the disc based tradition. That's the way most games are sold in Japan, so this is the way to approach it naturally. Clearly they're active in a global market, but are putting their toes in the water of shifting tastes for consumers in other places. Having just an all DLC release would be considered a strange move in Japan. Having an all DLC release would be odd."
Thankfully, it looks like Capcom is listening to fans when it comes to the way its games are released.
"The Marvel team had slightly different ideas than the Street Fighter team, so they're always going in different directions. But it's a piece of feedback from the Western side at least we've been very clear about, saying there's a lot of talk saying we would like to have this as a DLC option rather than a disc based release.
"Of course there are people here who still like the disc based release, collectors and people who just appreciate the disc who are worried if they're not able to go online then the game won't work.
"There's some from both camps. It's a developing process for Capcom."
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Comments (29) Latest comment 7 months ago
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"We already spent the money on whores and drugs."
And why it's not DLC.:
"We need to rape the clueless fans as much as possible and by selling it as a more expensive retail disc only, it will make it sound more than as a minor update (which it is, but don't tell anyone)."
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In terms of the lisencing excuse, I'm pretty sure none of the new Marvel characters are tied up in any other games and surely the lisenceing agreements for the original characters should encompass re-releases?
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Even though the original mvc3 release was a bit shoddy in some ways if you someone who actually likes playing the game and plays with other people all the time then you got huge value for money for your purchase, and even just the system and balance tweaks to the same formula are enough to get hype about.
For everyone saying "wahhh! I have to buy update now when I really wanted to wait a year for it etc" you have someone on srk analysing every reveal trailer to death and posting stuff like "OMG ROCKET RACOON TOO MUCH HYPE! MY BODY WASN'T READY!"
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Besides, comparing the price of the game and the price of 2400 ms points you pretty much end up paying 200 points for each of the new characters, which is not bad value at all. At least this way you get everything in one package and don't risk splitting the player base just because not everything has the additional characters als DLC (do you really want to download ~1gb of data for something you cannot even play with?).
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Then the second this came up I felt betrayed. I didn't complain once. I took the events as they were coming up at me. I held my silence despite the fact I was as eager as anyone to get more content. Am I surprised it happened? No. But that doesn't stop me feeling back stabbed.
I paid a premium price for what is essentially a full demo. What am I supposed to do with it now? Whats even more infuriating for me is you added Ghost Rider and Firebrand! These are two characters I really wanted. Not to mention Doctor Strange. GR was planned to be in anyway. You've upset a person who never complained at anything in that game Capcom. And the worst thing of all? You don't even try to deny there could be a third version anymore. They admitted to cutting stuff just to rush it out.
I blame these guys asking for more all the time. I would happily wait if it meant a better game.
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Pre-owned all the way - so keep shooting yourselves in the foot. Then I reckon I'll trade in my MvC3 so you lose out on another sale.
Then maybe trade in all of my other Capcom games so you lose out on more sales.
How great is that business model, eh? You've made your games disposable, and unessential.
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I want Firebrand. How come this specific version gets these characters and DLC packs modes, costumes etc. Why can't I have these in my old version as well?
Oh you want Firebrand and DLC? Tough sh!t! buy this version or you don't get anything. We're done with the game you've played for months.
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The game itself I'd say is good value - but that said it's no better then a Platinum title/GOTY coming out after the original with all the DLC at a lower price point...
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"Waaah waaah waaah" The game engine isn't DLC compatible.
"Blah blah blah" The tsunami meant we had to put more work into a developing a retail title than just producing DLC. (Erm, what? This makes sense how?)
"Yadda yadda yadda" We can't clash with other Marvel license holders. (Um, releasing pretty much alongside X-Men Destiny nips this particular excuse in the bud. And this is also no excuse for the retail release so soon after boggo MvC3)
"Spew spew spew" It's not culturally compatible for DLC in Japan. (Um, pretty much most other Capcom games have had DLC, including MvC3. And no doubt we'll get the usual swamping of extra character colours anyway)
You're right, I feel fuck all sympathy. But I wouldn't be quite so annoyed if the story didn't keep changing every month to justify it. If I had a string of separate excuses each day for one incident at work, my boss would quite rightly sack my arse for bullshitting.
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No thats next years addition!
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How great is that business model, eh? You've made your games disposable, and unessential.
Pro-Tip: Stop playing fighting games. You are clearly not getting any enjoyment out of them and you will never be compatible with their business model.
In fact, by your standards, Namco should stop using animations in Tekken 6 they animated well back in 1998 for Tekken 3 and Sega should do the same with the animations in VF 5 (Hell, since VF1, there have only been around 9 characters added to the franchise).
In fact, one of the most revered and praised fighting games of all time is King Of Fighters '98. A game that had only one single original sprite made for the game, and even then, it was only the traditional new costume for Athena. Yet it was a highly playable and highly perfectionist fighting game that is still popular in China and considered SNK's masterwork before the Playmore era.
If you can't get over that updates in the genre are based off practice seeing how players adapt. Stop playing. Go to a different genre. Every company does this. Sega, Namco, SNK, Arc AND Capcom. Hell, Arc Sys released BlazBlue CT and CS within 6 months of each other in the Europe region and there was nowhere near the spectacular amount of bellyaching there is over UMvC3 with that.
@C.CFanboy
I paid a premium price for what is essentially a full demo.
And by that logic, every fighting game before hand was also a full price demo (Regardless of the inanity in the term "full demo" ). The development team has admited that seeing the massive amount of video has helped them develop UMvC3's changes including Phoenix Wright's metagame. Again, if you feel "betrayed" by this game, it's in your best interest to just stop playing fighting games as well, actually. This is how the system works, get used to it or get out.
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This game is not being sold at "full price".
The amount of DLC required to equate the new content in UMVC3 would surpass the price of this disc based release.
Let's look at that again.
If the 12 new characters alone - not counting a full rebalance, new stages, new modes, Heroes & Heralds - had been released at the typical DLC price for characters, they would have cost you, the end user, MORE MONEY.
So. Who's actually getting "screwed" here?
People who pay less by buying the new content on a physical disc?
Or people who would have paid more for the same content if it had been DLC?
Spoiler: saying "it should all be free!" is not a valid answer. Creating fighting game characters and testing them is expensive. This is not Team Fortress 2. It is not being subsidized as a marketing experiment for Steam.
Really, the arguments should end there. Life happened, game got updated, people who want to play the new version are paying less in this particular case than if it'd been DLC.
I won't bother repeating what several others have stated here as the voices of reason; gamers are cheap, want to imagine they're being screwed even when they're not so they can whine, they don't grasp fighting games, etc etc.
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Source VGChartz. 1.4 million total sales, 140 thousand copies in Japan. If you smoke cess in the west, nobody gives a shit what the market is like in Japan.
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Way to completely invalidate your point in two words.
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