Blizzard: F2P not the best model for WOW
Value from a subscription "unmatched".
A free-to-play business model isn't right for gargantuan MMO World of Warcraft right now, Blizzard has said.
So confident is Blizzard in the value offered by the £9-a-month subscription fee that boss Mike Morhaime has described it as "unmatched".
Games that have switched to free-to-play recently include Age of Conan, Star Trek Online, Lord of the Rings Online and DC Universe Online.
Some analysts believe this shift puts pressure on Blizzard to follow suit with World of Warcraft, which has seen subscriber numbers stall in recent months.
But Morhaime is defiant.
"For us, and even for EA with the Star Wars game, I think that the value that you get for the $15 a month is just unmatched," he told Eurogamer in an interview published this morning.
"I don't think you can get that amount of entertainment value anywhere. I'd put the $15 up against anything.
"I think that there's an underlying, a fundamental assumption right now, that the less you charge, the more money you make. Which isn't true. And it doesn't necessarily make for a better game. I mean, everybody likes free... I think that definitely, players have seen a lot of really great quality free-to-play experiences, but I'm not sure it's the best model for us right now."
Sony Online Entertainment boss John Smedley recently said that he thought Star Wars: The Old Republic, due out this December, would be the last large-scale subscription-funded MMO.
Responding to the suggestion, Morhaime told Eurogamer that he understood Smedley's point.
"I think it is a very difficult market to compete in, I think it's very expensive to make these games, especially if you're expecting people to pay a monthly fee just to play the game," he said.
"And so there are very few companies that can compete at that high level with those types of budgets.
"Definitely if you're not charging anybody, they're going to be a lot more forgiving about the experience they have. They haven't paid anything. So in terms of developers entering the market, I can understand why a lot of games might choose to go free-to-play."
You may also like...
-
The Secret World release date announced
-
KOTOR, Mass Effect lead writer Drew Karpyshyn leaves BioWare
-
Guild Wars 2 WVW server battles take 2 weeks, maps support 300+ players
-
NCsoft confirms Guild Wars 2 on console
-
AMD in "hush-hush effort" to put graphics chip in PS4
-
GAME to close 35 stores
-
Gameplay signs off with £5 Gamestation.co.uk voucher
-
BioWare: we finished Mass Effect 3 before working on DLC
-
Sony: 3G gives Vita "immediacy"
-
Battlefield: Aftershock pulled from App Store
-
Assassin's Creed: Revelations The Lost Archive DLC details
-
FIFA 12 gets January transfer window squads update
-
Amnesia: A Machine for Pigs announced for PC
-
Dating site for gamers launches in the UK
-
GAME: "we can't stock absolutely everything"
-
PlayStation Vita: where's the cheapest price?
-
Eurogamer Expo 2012 early bird tickets go on sale
-
Guild Wars 2 open beta sign-up begins
-
Xenoblade Chronicles developer hiring for 3DS game
-
PS Vita: Sony defends Uncharted, FIFA price, explains expensive third-party digital games, reveals larger memory cards are coming
-
Japan chart: Strong debuts for Binary Domain, Theatrhythm
-
PlayStation Vita games: where's cheapest?
-
Borderlands 2 release date announced
-
Doctor Who: The Eternity Clock powered by Unreal Engine 3
-
Leaked Mass Effect 3 DLC reveals race of secret squad member









Comments (20) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not really a surprise though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not just all the hidden costs, but the general uncertainty in terms of knowing what do I have access to, and what do I have to pay for separately.
Comment below viewing threshold Show
Is not that those games will force other MMOs to leave the monthly fees, is the fact that a lot of people that in the past did play juggernauts as WoW is now playing or planning to play games as LoL or Dota 2 or Guild Wars 2.
Comment below viewing threshold Show
All the other "free to play" games include hidden costs for maximum character progression, these costs pop up constantly and you are continually reminded that there is a "shop!"
It's completely destroyed LOTRO, it's taken out all immersion, so yes Blizz i could not agree more.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well of course not. It wouldn't make them millions upon millions of dollars.
Comment below viewing threshold Show
Comment below viewing threshold Show
If the game, and for that fact, any other MMO were just £3.99 per month, then I'd be much less inclined to cancel the sub for a month or two & THEN go back when I think about it. The fact that you can't do this has worked to the detriment of every other MMO I have ever played _ PSO, Age of Conan, Star Trek online, & Warhammer online. Having read the stuff about this poxy rubbish child attracting kung Fu Panda race in wow, and now realising it is NOT an early April Fools joke, I shall simply NOT be renewing my sub after the current period. I'll go off and play my single player stuff and wait for the Star Wars mmo to hit.
A real shame as I've been with wow on and off since launch. If it were cheaper
( much cheaper) to remain subbed I would just be able to swallow the stupid new race,( by not rolling one of course ) but as it stands, I have felt my interest just drain away for WOW since the announcement at Blizzcon, and frankly I'm gutted. All of a sudden Wow seems really hollow and un-appealing. The cost of the sub is part of that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There is FAR more revenue then they need if they dropped the £9 a month, which all in all gives us a weeks worth of content every 4-6 months these days, that is hardly 'value' when we can easily buy another game for about the same price with the same hours of content worth - we are basically paying for a chat function every month most of the time as a large volume of content comes in with expansions which we are funding dev time with our subs and yet we still have to pay £30-£60 for them..
This is the reason why I left and many others - it's paying for 'the waiting game' for content, there is not enough content 'for free' as most of our money is going to premium item/service development.
IF WoW was to go F2P - why not take a page from Turbine and go with the 'pay by dungeon' approach - that's what they do with DDO, and it works, WoW's 'world' is basically a glorified levelling area as it serves no other use then that as everything high end is dungeons which you just have to stand in the cities for...
As Blizzard already admitted they want EVERYONE to farm the 'current' dungeons and little else, why not just make the 'world' itself free and the high end content as said pay per unlock? They'll have a LOT more returning players and the current 'hardcore' wouldn't leave the game at all even if 'the next big thing' makes them play another title for a bit, as long as they are paying you for the dungeons, who cares! £2-3 per heroic, £6-7 per raid, more people pay for a one off charge then sub all the time, Blizzard you have Activision holding hands with you, and you tell us F2P doesn't work?
Comment below viewing threshold Show
Comment below viewing threshold Show