Super Mario 3D Land has SMB3 "at its core"

Miyamoto reveals his contribution to 3DS title.

Whereas New Super Mario Bros. Wii had SNES classic Super Mario World "at its core", Nintendo's forthcoming Super Mario 3D Land deliberately harks back to NES landmark Super Mario Bros. 3, according to creator Shigeru Miyamoto.

The Nintendo veteran told Famitsu (as translated by 1Up) that's a result of the NES classic's Tanooki suit being a natural fit for 3D gameplay.

"Part of that is because a lot of the staff is from the Mario 3 generation, but there's also the fact that Mario's falling speed is cut down a fair bit in the 3D titles," he explained.

"It's more fun to have him zoom down in the side-scrolling titles, and it's more fun to make it a lighter sort of thing in 3D. That's why implementing the Tanooki stuff made more sense here."

Miyamoto also detailed exactly how much involvement he'd had in the development of the 3DS title. Apparently he kept his distance at first but in the end, as seems to be the case with most of the recent Mario games, he couldn't help but stick his oar in.

"For this game, I worked as general producer," he said.

"I've made the Mario series alongside Takashi Tezuka, and especially I tend to be the main person in the 3D games. With those titles, I've been working alongside the producer Yoshiaki Koizumi for a pretty long time, so 3D Land is being made with him overseeing a group of younger directors.

"I kept my distance from the project at first, but became more deeply involved midway - I don't think it'd be satisfying as a Mario game to everyone unless I made myself known on the little details."

He went on to explain exactly what those "little details" constitute.

"Well, like how the enemies in Mario should be, or what the music should sound like," he said.

"It's hard to put into simple terms, but it's something that I really have to be looking at or else it won't happen. Having a new control scheme can really erase that Mario-ness from the game, and you'd be surprised at how long that can go unnoticed during development.

"Still, the main points of it became clear as we discussed it - for example, how much acceleration Mario should have in order for his jumping to feel really good and Mario-like. I helped fine-tune the numbers behind all of that; it was a really fun part of development."

Miyamoto also offered up a little insight into how much of a challenge the 3DS game packs.

"If you just want to finish the game, that's relatively easy. Try to collect all the Star Medals, though, and you'll find it pretty tough. There are other features in the game, too, for players confident enough in their skills."

You can find out for yourself when the game launches on 18th November. Judging by Eurogamer's recent Super Mario 3D Land preview it's shaping up very nicely.

Comments (18) Latest comment 7 months ago

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  • Raiko101 #1 7 months ago

    I'm massively excited for this. I really enjoyed the demo at Eurogamer, and although it still felt familiar, it was good fun. My only concern with the game lies in its lifespan. Will I get anywhere near the amount of hours out of it as I did Super Mario 64 DS?
  • CrispyXUK64 #2 7 months ago

    Looks massive amounts of fun
  • captainCandy #3 7 months ago

    Recycling old games doesn't seem to end... Nintendo is about to die, it seems.
  • LazyDan #4 7 months ago

    He really needs to find a way to articulate and document those 'little details' - one day he's not going to be able to jump in mid-way anymore, and it'd be awful if we ended up with wrong-feeling Mario games after that point. It's kind of alarming that after 25 years of Mario that even Nintendo can't get Mario right without the direct input of one specific man.
    Edited by LazyDan at 26/10/11 @ 22:11
  • Canyarion #5 7 months ago

    @captainCandy How is making a new Mario game recycling? In my experience Mario games are more diverse than the whole FPS genre. And still people buy new ones of those every year.

    As long as Nintendo keeps making awesome games like New Super Mario Bros. Wii, Zelda Skyward Sword and Super Mario 3D Land, I don't mind it's a known franchise.

    As for Nintendo being about to die... we'll see about that. :)
  • Mister-Wario #6 7 months ago

    But this game seems to be playing off nostalgia an awful lot, and I can't help but wish that this Mario would have presented itself as a whole new experience (like Galaxy was, rather than a nostalgic trip down memory lane). I mean, we have a suit that lets you throw boomerangs. Why not focus on that?
  • alcides #7 7 months ago

    You're not really 34, are you?
  • Bander #8 7 months ago

    "I don't think it'd be satisfying as a Mario game to everyone unless I made myself known on the little details."

    Does the Nintendo HQ have extra wide doorframes for Miyamoto's head to fit through?
    Edited by Bander at 27/10/11 @ 02:15
  • jablonski #9 7 months ago

    @diddy1978

    Where have all these caps-lock people come from suddenly?
  • JuanKerr #10 7 months ago

    @jablonski

    It's half term isn't it?
  • Whitster #11 7 months ago

    Well phsyched for this. Just wish that this Zelda and Ass Creed didn't come out the same day, oh well this is already preordered with Amazon and Ass Creed will need playing while there are still people on the servers, so I guess I'll just tell the missus to get me Zelda for Christmas.
  • JahB #12 7 months ago

    Of course it has a 20 year old game at its core. It's not like nintendo bothers to come up with decent new games...
  • Buenos_Estente #13 7 months ago

    It looks pretty, bit concerned about length but i always find myself replaying marios over and over.
  • coolbritannia #14 7 months ago

    Nintendo re-release 20 year old title shocker.
  • photoboy #15 7 months ago

    New Super Mario Bros Wii was based on Super Mario World? Aside from Yoshi I don't really remember any similarities at all, which is a pity as SMW is by far my favourite.

    Personally, I wish the New SMB games would copy the way Mario moved in the old 2D games. In the 2.5D games he feels very slow and sluggish compared to how he used to be. I think it's because the 3D model has more frames of animation to show off compared to the old 2D sprites.

    I know Mario is over 25 years old now, but he shouldn't be over the hill yet. ;)
  • Lukree #16 7 months ago

    Preordered and excited.

    And 34 as well.

    And I can write in small caps!
  • Ignatius_Cheese #17 7 months ago

    @photoboy - Hold down the run button ;o)
  • Gojiratron #18 7 months ago

    I've said it before and I'll say it again: this game could be end up being the best thing to hit handheld gaming since Tetris.

    I think I'm looking forward to this even more than Zelda and Skyrim.