Uncharted 3: Drake's Deception Review
Smoke and mirrors?
Version tested: PlayStation 3
And Action. Nathan Drake, a blur of khaki and stubble, leaps from what must be the fiftieth rooftop high above the bustling streets of Yemen in pursuit of the be-suited villain. It's his sixth take ('life', in olde game parlance) in the most impressive chase yet seen in a video game, one directed with the kind of technical flair that wins Oscars. As he spills through a market stall, agitating chickens into a cloud of feathered squawks, the camera quick-pans to exaggerate the sense of kinetic drama.
Into the road and a stunt-car driver accelerates ten feet forward out of the wings, braking on the director's signal in just the right spot to allow Drake to tumble over the bonnet. Crash through a door and extras dressed as military police bark orders in machinegun-volley Arabic before retreating to the Green room for a sit down and a cup of tea.
No such respite for Drake, who leaps to grasp a window ledge with his fingertips then up and a dash to where a coat hanger turns a washing line into a 30-foot zip wire. Whoosh. And Cut.
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design. But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
Its greatest debts are to Saturday matinee cinema, Indiana Jones puzzles and pacing, Jewel of the Nile romances born in the kiln of perilous adventure; Han Solo quips. But at this point in the trilogy the designers have established a template of their own to follow.
1/3 Larger brutish enemies take longer to topple in hand-to-hand combat, with a trophy awarded if you manage to fell one without taking a punch.
It's a game in which the skin of your fingertips saves every rooftop leap, while each stonework puzzle solved in the belly of some inexplicably well-maintained tomb leads to another, yet more exotic continent. It's a game of button-mash punch-ups that leave neither blood nor bruise, and conundrums whose solutions pop up if you take too long to unmask them. It's a game about overcoming the odds, saving your friends, finding the treasure and getting the girl. Both of them.
Back to the rooftop chase, just one of any number of white-knuckle ride segments that lodge in the memory. The sequence demonstrates Naughty Dog's peerless talent for cinematic flair, often surpassing its movie inspirations for mastery of the action set-piece.
But it also reveals another truth. Uncharted 3 is the most exciting game in the world, but only until you deviate from the script. Even in this chase the conflict between the developer's theatrical choreography and player-controlled interactions is clear. In order to ensure each set-piece is set off correctly, the game commits the cardinal sin of insinuating you have full control of your character, but in fact tugging you towards trigger points - making sure you're in the right spot to tumble over the bonnet of that braking car, for example.
Likewise, mistimed leaps are given a gentle physics-defying boost to reduce the staccato rhythm of having to restart a section. It's entirely understandable given what the developer is attempting to achieve - an unbroken flow of action that leads to climax - but, at the same time, beneath the spectacle there's a nagging feeling that your presence in the scene is an irritation rather than a preference.
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
Eurogamer plays Uncharted 3.
This reluctance to give the player more than a supporting role can be seen in the use of one treasure at the core of the experience, a cipher-solving contraption once owned by Sir Francis Drake. Come up against a hieroglyphic that needs solving and, rather than giving you the chance to decipher the words using your own mind, your job is simply to press the button that pulls the gizmo out of Drake's pocket. He handles the rest. Your role, here at least, is one of interactive butler.
Frustratingly, you must always move at the script's pace. Enter a room with two giant cogs that need turning and Drake won't call over a comrade to help him until the correct sequence of cut-scenes has played out. The world is destructible, but only when Naughty Dog says so, and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture. Oftentimes the game feels like a simple series of puzzles in which the puzzle is simply to locate the next trigger point for the drama.
The strict, linear design and tight camera management may contribute to a sense of being a semi-spectator on a fairground ride, but the benefit of this design approach is that it allows the team to focus every ohm of PlayStation processing power onto what is on screen at any one time. And so Uncharted 3 routinely stuns with its visuals. Turn a corner on a castle parapet and the camera pulls out just enough to take in the warm glow and detail of a French town far below. It is spectacular and the regularity of these jaw-dropping moments dizzies the mind.
Likewise, in the minutiae there's evidence of stunning workmanship as branches bend and swipe as Drake brushes past pot plants while special-case animations bring the supporting cast to vivid life. If the game's interactive design strains at a template laid down by the first game, then the world-building and presentation excels because of it. While the loss of agency grates, the developer's visual execution is peerless. It's impossible not to get swept up in the drama, and succumb to the ride.
Few risks have been taken with that ride, however, save perhaps for a couple of sections where drug-tipped darts cause havoc with the ensemble cast's minds, and some wonderful moments when the scriptwriters dip back into Drake and Sully's origin story.
It's a people-pleaser. Controversy has been eliminated from the curve of the game's progression with surgical precision, every bump in the road smoothed out by the footfall of a hundred play-testers. Some would argue that's best blockbuster practice, that Sony's Minis and indie Vita launch titles are the playpens for experimentation. But the result is that safe thrills and awe-inspiring spectacle are all that remain, sugar-rush gaming that sends your mind into repeated spasm but does little to reward beyond the immediate high.
The story races along with all the unapologetic chutzpah of a Wilbur Smith novel, the trio motivations of survival, treasure and friendship driving it at such a rate you've no time to notice its potholes. Nolan North's vocal turn as Drake is as assured as ever, while the hapless cockney good guy and Eton-educated bad guy tropes only contribute to the Hollywood aura.
The shooting - which next to puzzle-solving and scaling the environments makes up a third of the primary interactions in the game - is robust, guns feeling weighty and pleasing in the hands. Stealth is positively encouraged, but as soon as an AI soldier spots you so too does every enemy in the area, who instantly line up their sights on your position (even if you retreat to cover) with irritating telepathic prescience.
The series' single collectible currency of random relics that are left lying around the environments remains. However, there's very little sense of achievement or elation when you discover one, those feelings instead overwhelmed by a greater sense of irritation at the trinkets that you have no doubt missed. There is no reason to play the game twice beyond finding these.
More on Uncharted 3: Drake's Deception
-
Blog: What if Uncharted 3 ran at 60FPS?
Amazing Sony video shows us how it looks.
Interview: Crafting Uncharted 3
Co-lead designer Richard Lemarchand on the "quite, quite mad" Naughty Dog.
Blog: Uncharted beta gets big content boost
Video and analysis of both new maps.
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Screenshots: Uncharted 3: Drake's Deception
Where repeated play is warranted, however, is in the assured multiplayer campaign, an entity so divorced from the single-player story that it's been available in its entirely as a download to PlayStation Plus subscribers for some time now. With a template borrowed from Modern Warfare, the meta-game is tried and tested with its experience points, medals awarded for any positive actions a player makes in the game, Boosters (Uncharted's take on Perks) and an emblem editor.
In play, however, the game is far more breezy and colourful than Infinity Ward's work, with zip-wires, loot drops, taunt animations and collectible relics (which unlock new clothes and emblems) to upset the familiarity of the competition. The success of the beta has proven this aspect of the game (which, avatars and controls aside, can at times feel like a separate game altogether) and it's here that, as so often is the case with contemporary blockbusters, the longevity is to be found. A short and sweet co-op adventure adds further interest, with perks and treasure drops to introduce a competitive element to the otherwise co-operative play arc.
Back in the main campaign and, as a slice of one-view entertainment, Uncharted 3 is peerless. The execution exhibits a kind of workmanship and polish way beyond the ambition of most other developers, let alone their abilities or budgets. As an expression of all that a video game could be, however, Uncharted 3 is narrow, focused and ultimately shallow. It is a majestic tribute to cinema, a movie game in the literal sense, and your enjoyment will be in precise step with your appreciation of that objective - and whether or not you believe it to be Drake's great deception, or Drake's great delight.
8 / 10
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Comments (555) Latest comment 2 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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More than I was expecting but I'll take it!
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Edit:- Just to add, if EG are knocking 2 whole points off this for being too familiar, I fully expect the next COD game to get a 4/10 with the following quote:-
"Polished, addictive and fun. But we've said the same thing 4 years in a row now, so we're giving it a score it fully deserves for not changing one single bit."
Won't happen though. I've no complaints about the final score, 8/10 is excellent, but EG don't apply the same logic present in this review to other, more popular games.
Edit 2:- Has anyone else noticed how the site has transformed into "Battlefieldgamer" since the re-launch? Here's what I've noticed so far. There's a countdown to launch trailer at the very top of the screen for Battlefield 3. Right underneath it there's a massive banner telling you to pre-order the game from Play.com.
Look to the right of the screen and you'll see a link to the BF3 "microsite" along with a bunch of EG videos of the games. Underneath those videoes there is yet another option to pre-order the game. Scroll down a little further and there are a bunch of BF3 articles and yet another fucking banner to pre-order the game. Now look to the left of the screen. Yup, 2 points, it's another ad for BF3. Finally scroll down towards the bottom of the page and one final banner will be advertising Battlefuckingfield 3.
So EG, are you seriously telling me you haven't sold out and BF3 gaining at least a 9/10 or higher from you has absolutely nothing to do with the absolute eye raping advertising EA paid you to do? Your site has lost all credibility in my eyes and the only reason I'm still reading it is the witty banter from the forum members. You're a shadow of the site I used to frequent over 6 years ago.
I'm a third year journalism student and I've read a lot on how companies pay off certain publications for favourable coverage. So you're not kidding me with your crap anymore. Anybody else that still expects EG to deliver news completely unbiassed should think again. They're just another sell out.
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I'm picturing that scene in Jurassic Park with the ripples in the glass of water.
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Sigh.
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But alas, Uncharted is 10/10 for those who bought their PS3 for bluray movies. So we'll definitely see more of Drake and less of anything that plays like Crash.
I'll wait for the inevitable Kart racer though
[img]
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That said, I loved Uncharted 2, which had exactly the same problem, so I will adjust the score accordingly.
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5/5 from Giant Bomb.
http://www.giantbomb.com/uncharted-3-drak es-deception/61-32982/reviews/
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In addition to that I notice that this is yet another big 3D release being reviewed without so much as a mention to it, I know eurogamer can't control what set up their staff and freelancers have at home, but it would be nice if they at least tried it to give us some impression considering how much 3D can vary in games due to implementation. Given that Naughty Dog and Sony love to big up the tech as well, it seems even more of a glaring omission if only to rub it in if it's dissapointing.
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this man
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Mobile website plasters pictures over the text too!
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Edit: It has updated now - just making sure I don't look incapable of seeing things.
8/10 won't stop me buying UC3. Apart from the fact my PS3 won't run dual layer blu-rays which I guess this game will be.
I am looking forward to this more than any other game this year. Stick your multiplayer gaming. Even though the multiplayer in UC2 was quite good.
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You state that you ultimately find Uncharted 3 (forgive me for paraphrasing) shallow due to it's narrow nature.
As a frame of reference, would you consider it noticeably more or less shallow than Uncharted 2?
The reason I ask is that Uncharted 2 had a level of "shallowness" that I am absolutely fine with.
Thanks,
Lex
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Keep digging that grave Eurogamer, you have officially lost the plot
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I personally love Uncharted for what it is, and nothing I've read here suggests I'll be disappointed when I pick it up day one.
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this guy gave brink an 8 as well hmm.
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And that's all that matters imo.
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I will probably pick it up for or just after christmas, Arkham City will keep me occupied for a while on the one player side of things, while theres plenty to choose from for multiplayer thrills.
Looks like a great game, looking forward to playing it.
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In fact the more I think about it the more I think that was really quite a pathetic and immature comment to put in the review...seriously how long have you been a gamer? Is that synopsis really true about you?
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And since eurogamer's new site and reply prompt just ate the rest of my reply, screw it.
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Did you really call Indiana Jones "just a summer blockbuster"? Well done, you've added a new dimension to the word 'blasphemy.'
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Is the reviewer suggesting they make a more open world game next?
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http://www.metacritic.co m/game/playstation-3/uncharted-3-drakes-deception/critic-rev iews
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So the review was in the right column, but then because it was popular for moved to the left? Really?
Does this happen automatically, meaning your editor no longer has direct control over what are your headline stories? Really?
Jesus wept. I just want a place where I can read articles, in order of publication, and not have them disappear and reappear somewhere else I may not be looking. And if the editor wants to make a headline story stay put, because journalistic ability tells him/her it is the story of the moment and people want to read it, then they can.
The problem with promoting stories based on popularity, is that popular stories are much more visible, and therefore get read by more people, and therefore get more popular.... etc.
Sorry everyone. Will read the review now and maybe have something to say on topic.
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Also: will all reviews now be one page? That's great!
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I'm actually sad because this used to be my favorite mainstream site but there is no excuse for this, this game isn't an 8, it just isn't.
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EG aren't a hive mind.
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:/
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Uncharted 3, it's really good, if you're into that sort of thing, but whatever.
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Yeah we saw your post the first time, no need to spam what was already a shit post.
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Linearity and a bit of nudging along in the right direction in an Uncharted title, well i never.
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EG has been full of fail over the last 24 hours.
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Still, it sounds like a grand game, 8 is a great score. There is a slight disconnect in a game called 'Uncharted' killing you if you go off-road, though!
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Besides, all these complaints are pointless, this is what uncharted is and always has been and that specific formula has been polished to perfection with this game. What's the point of comparing it with something it isn't? These aren't flaws, these are design choices that have always been part of the franchise. It's like complaining that fallout 3 doesn't have much of a narrative, that's not the point, that's not what the game is trying to achieve.
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Still, from the nice things he did say, the game sounds just as amazing as Uncharted 2, especially this bit:
'Few risks have been taken with that ride, however, save perhaps for a couple of sections where drug-tipped darts cause havoc with the ensemble cast's minds, and some wonderful moments when the scriptwriters dip back into Drake and Sully's origin story.'
I want this game now- I can feel that its gonna be my GOTY!
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Not only that, we love it despite not having played it yet. Clearly the games hack who played it for a dozen hours doesn't understand it as well as we do.
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Not all games can be Skyrim Or Arkham City, ffs.
But those games offer SO much more, so surely that's fair enough? Having played the second outing I thought it was a fun game, but not something to write into folklore. An 8, if you will. If the 3rd game is more of the same, than for me that's right.
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Barely informative, and a drag to read... Wow. I have no words right now.
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Nice one, Mr. Parkin.
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I would find your point valid if the difference between 8/10 and 10/10 by EG didn't stop UC3 being the highest rated metacritic game ever on any platform; and if the review had been held back until release date. But it wasn't, intentionally to provoke a reaction from people who can only go by the 10/10 multiplayer beta to judge, and recent games like Rage(I own) & Brink that got 8/10 on EG, that certainly aren't in UC's league even if it ends up worse than UC or UC2.
If I though for one second this was anything other than platform bias metacritic shenanigans then I wouldn't have even commented and happily expected an 8/10 experience 2nd of November.
Imo it was metacritic shenanigans with the Ico HD collection review(which I own), and again looks the same for this.
I wonder if officially complaining to metacritic post release can get this EG score removed.
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I've been hating on the Uncharted series for a while. I find them fun, and superbly developed, but they play it so safe and so linear. I can't help but be a little disappointed that Naughty dog has taken a much simpler approach to game design than it did with Jak 2 and 3.
Batman, is blowing my mind. Nathan drake never gets upgraded, there's only ever one way to progress, one path to follow - no choice. I can't love a game that puts all of it's ambition into graphical presentation... especially when we have Rage to show us how to do it properly.
Why do I need uncharted when I have Batman and Rage?
I don't.
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Well yes, but it's IGN. They're about as reputable as a man in a back alley offering to sell you a payday loan.
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Yeah, and I would find your opinion valid if you hadn't gone down the whole conspiracy route...
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Some Battlefield 3 articles.
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Oh and sorry to be an electrical pedant but "every ohm of PlayStation processing power" is just plain wrong. Ohm is a unit of resistance, a load that will consume power not provide it.
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IGN review: http:/ /ps3.ign.com/articles/121/1210241p1.html ( 10 / 10 )
CVG review: http://www.compute randvideogames.com/323193/reviewsuncharted-3-drakes-deceptio n-review/?page=1 ( 9.5 / 10 )
Gametrailers review: http://www.gametrailers.com/video/review-hd-unchar ted-3/722908 ( 9.5 / 10 )
Gamereactor review: (10 / 10, second opinion 10 / 10)
/ Ken
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Rage is No Batman, and Batman is no Uncharted, they all do things differently, and are in effect different types of games.
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I hate you all.
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You're completely right, review grades for games are, indeed, massively inflated, especially for big-name titles from big-name (read: big-money) publishers.
Wait, that wasn't the point you were trying to make? Oh...
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I suggest if you want a review that validates everything you think then write your own and read it back to yourself. however, if you want a second opinion read other reviews but don't get all butt hurt if it doesn't mirror your own thoughts.
Peace out.
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Are you trollin or is Eurogamer Italy talking shit, because you can't both be right, after looking at a long list of reviews I'm beginnign to think this place is trolling, just like it was in the Gears of war 3 review, even Cliff B thinks you're a bunch of haters. Maybe he's right
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What price consistency?
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What I need to know from an Uncharted 3 review is, how does it stack up against the first two? Not going back to square one and criticising the game for a mechanic that was established two games ago.
This would have been better reviewed by someone like Johnny Minkley. If Johnny called out a few issues with the game in comparison to the first two, I would have had more faith in what was said and the final score. As such I don't, and I don't feel informed by this review. And that EG, is what you're supposed to do.
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I fully expect MW3 review to score 9 or 10 with praises for the same things UC3 gets slated for, i'm more than used to reviewers doing the same thing all the time.
Not like i've any problems with UC3 score, just this double standardish stuff in for example EG reviews has never made any sense, hence why i can hardly trust reviews.
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Holland - 9/10
Italy - 10/10
UK - 8/10
Belgium - 10/10
France - 9/10
Portugal- 9/10
Average - 9.2 / 10 or 92% for the purveyors of scores of old.
Make of it what you will fellas.
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Even though I haven't played the game yet, I think you're way off and am deeply offended. How dare you put a smaller number at the end of the article than other's have.
Shame on you.
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You do not use those word with U3, you just do not.
Too bad review is focused mostly on what goes wrong with the game instead of highlighting wonderful stuff.
To me this review lacks personal approach that other portals seemed to grasp perfectly.
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Did differnt people make this installment? Or have naughty dog just gotten arrogant based on past successes?
I think eurogamers score here is on the money if not a little too high. The visuals may be great and spectacular but, if I'm reduced to being drakes butler for most of the game then 10/10 this game ain't!
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I also don't agree with the reviewer on finding Treasures. I find them fun, looking for them in the hidden nooks in environments you think are closed off to you.
The series has got some of the best detailed graphics and great immersive story and characters, this generation. Together with tight controls and gameplay, I think 9/10 would have been fine.
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Getting a bit nervous now, hopefully just Simon who had a bad day since it's getting rave reviews elsewhere.
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This is just one mans opinion though, and hes hardly slated it! I personally loved uncharted more than uncharted2, eg gave them 9 and 10 respectively, and im sure i'll love this one too.
When i read the term "open world" it means "being able to aimlessly wander though eventually having to do what the game wants anyway". Most of these open worl games leave me bored to tears, uncharted and its like are just my thing however and judging from scores elsewhere its a lot of other peoples thing too!
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Just knock one off from 2 and add it to 3
Here's me hoping they'll make a new franchise, or else that uncharted kart game might become reality.....
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It's all very pretty and slick, but I may have to install Adblock for the first time in a few years!
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If i had listened to EG i would have never played Dead Island or Mafia 2 (the review for that was shocking to be honest)... and i should have purchased Brink... which was really quite bad, and how it got an 8 is even more shocking... its these strange variations that make you realise that you have to rely on your own opinions.
For UC3.. its more of the same... if you never liked UC you probably won't like this one, if you loved it, then you will probably love this one... its pretty easy really. Relying on one guys opinion on a game and then not buying or buying because of that one opinion is stupid.
For example, this reviewer doesn't think that the game makes collecting treasures a big deal, but for some gamers just collecting them/finding them is the big deal. Not everyone is the same, and to rely on a persons opinion 100% is going to make sure you miss out on some cracking games.
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Toughen up please.
And by the way:
"I still can't believe that Dark Souls, with its atrocious framerate, awful pacing and checkpointing, failure to explain fundamental gameplay ............ = 9/10"
I can, because I'm actually playing it, unlike some who allow themselves to be bamboozled by....... a single moderately critical review!
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wel yeah, but people are critical because the review penalises the game for being linear. You dont get on a rollercoaster then moan its too linear.
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It wasn't a bad game at all, but - just like this reviewer seemed to do - I was unable to ignore the feeling I was being taken along through the game's scripted sequences without a single bit of leeway on the gameplay. I won't say the game should be open world or some other nonsense, but some more elaborate platforming and puzzles that don't spit the solution on my face wouldn't obliterate the pacing as some think it would.
You know a game that plays quite like Uncharted? Enslaved. Linear platforming, repetitive combat, nice story, great mocap and animation. Now tell me how many people bashed it while ignoring the same issues in Uncharted, if only because the former lacks the polish and visual splendor of the latter.
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I haven't read the rest of the review as I don't want plot spoilers, figured I'd be safe with the score and final paragraph but I hate the use of superlatives followed by a lower score.
Why on earth they get people who don't like a game to review it I don't know. I wouldn't trust my mums opinion of the latest sci-fi movie (It doesn't make any sense she'd probably say!) but if she said the latest pixar film was good fun, I'd take her word for it. Probably get a lot of visitors/hits from Metacritic visitors with an 8 though...
and I assume more money from advertisers.
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Turn up the volume, dim the lights, leave your brain at the door and experience THE truly great cinematic gaming thrill ride of the year!
So the main complaint of the reviewer is that it's becoming a bit familiar now, but the peerless entertainment value and polish still warrants this the great score of 8/10 (and really, it is still a great score!).
And EG is actually quite consistent with Gears of War 3's score (also an 8).
Not that review scores should be consistent; reviewers are quite human after all.
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GameInformer - 9.5/10
GameTrailers - 9.5/10
Eurogamer - 8/10
What have you been smoking while playing UC3 EG?
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It's just that guy's opinion, what are you bitching about... If you want to see 10/10 go read IGN.
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Even still, 8 is an excellent score. If you've been coming to EG for a while, you should know what to expect from them.
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If a summer blockbuster were brilliantly executed, perhaps far more so than any other has been to date, it certainly could(!) justifiably be rated "highest".
To compare such a film to one of another genre may produce insightful thoughts, but doesn't really give an absolute point of reference...
I think what we see here is someone not inclined to like a linear, "blockbuster" action-adventure comparing it to supposedly "deeper" types of games. The result is an interesting read but the rating isn't relevant for most who care for the Uncharted-series.
Would have better suited to a non-mainstream gaming-site.
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So far Parkin is the only one of us who has actually played and finished the game. Clearly the fanboys can do even better than that since they already know - without even touching the game - that Parkin is simply wrong.
And they are too simple to understand Parking actually liked the game. I guess they skipped the text part. Again.
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Not really sure how scoring something one point lower is controversial.
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Though it must be as good as Halo and that was a 10/10 game for me
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The only reason I use this app is you get more knowledge/information from 99% of the comments/forum section of the site.
Looking forward to the game!
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I see no point in trying to "prove" that a review is "wrong".
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EDIT: Changed dickhead to idiot, dickhead is probably a bit strong TBH.
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Like I said, decidedly odd. But now becoming worryingly familiar.
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One review by itself isn't, but look at the Ico HD collection metacritic scores, EG have all their region sites like Italy also on the shenanigans which means it drops from a high 90, down to 91 because of the scoring normalization on metacritic; even though both original games on metacritic are high nineties.
And people pointing to Enslaved as a point of review reference should consider whether the subject matter was of the same interest in Enslaved, or if the plot was telegraphed or hidden from the beginning, then revealed slowly for story telling surprise.
Even the amount of physics simulation in UC games (water, wind, inertia) as gameplay mechanics (isn't in Enslaved), and already shown at E3 to have been upped againing from UC2. Combined with a large 2player (now 3player) online story co op stages (beyond the single player), and then the multiplayer, with full match replay recording and editing and upload to youtube features(as the beta offered), you really have to wonder if the single player in 2D or 3D is completely shite according to Parkin for EG to only warrant a 8/10.
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If its good enough for Harrison ford and his ear-ring, then it's good enough for me!
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Then not even withstanding that it's great not every reviewer agrees on everything. Otherwise what's the point of even writing a review (don't answer this, I know yall only reading reviews to abate your cognitive dissonance).
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I love cinematic, well written story telling games. i play uncharted to find out what will happen between Drake n Helena. where does chloe come in.. the cheeky jack the lad comments. and how they use old stories and turn them into myths.
So please do a review on what Uncharted is!!! a great cinematic story driven game...
as i would give batman AC that review as i dislike what it is...
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None, cause it's still a crass summer blockbuster.
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The second game was short and shallow,so it looks like ND is sticking to this generation's winning formula.
Certainly won't justify the price-tag, just like it's predecessor.
Probably worth picking up on the cheap.
There's no denying it looks spectacular-shame there's no scope(by the sounds of it).
Would have been nice to solve the puzzles this time round myself but as EG says, Uncharted is a rollercoaster-we're just along for the ride.
So that's 3 triple-A titles in Uncharted3, Batman and Dark Souls from this period so far-and only Dark Souls at least achieved expectations while
Batman relys heavily on challenges following a convoluted, short campaign.
They don't make 'em like they used to!
Roll on Skyrim
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Yeah, but metacritic is only useful if everyone uses the same scale. It's no secret that Eurogamer tends to score a bit lower than other mags on average, so why the particular uproar over one measly point here?
It's one review, I just don't get how people manage to get so angry because one guy's opinion differs from the average by 14%. He played it and found some things that he thought could have been better. Just adjust by a point or so if you liked the first two and go about your day.
The worst thing that could happen to games journalism is that it becomes a homogenous mass, with any opinion that doesn't line up with metacritic stamped out. Critics are paid to have an informed opinion, not to jump into line with each other.
If it was wildly out of sync with the others, then fair enough. but if one person says 'great' and another says 'amazing', it's hardly unbelievable, is it.
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There is no reason to play the game twice beyond finding these (collectibles).
and:
Back in the main campaign and, as a slice of one-view entertainment, Uncharted 3 is peerless
What happened to replaying a game just because it was a bloody brilliant experience that you enjoyed? You know, like you might enjoy a great movie or book or album a second or third time (or more)?
The fact is, there's lots of reasons to play games more than once besides achievement hunting or collectible gathering. How about commenting in the review on whether the AI on harder difficulties changes the way the shooting sections play?
I can buy the fact that Uncharted 3 is a scripted, linear and heavily directed game - the first two were the same, after all - but it seems harsh to criticise it for doing exactly what it (surely) set out to do. If I want to play massive and open-ended, I'll play Skyrim in another couple of weeks, but sometimes it's possible to really enjoy a good adventure story, set pieces and scripting.
Please, Eurogamer, a review like this, which reads like the reviewer wishes he'd been given a sprawling RPG to review instead, is no help as a buying guide or, for that matter, particularly enjoyable to read. We know that different people have different taste in genres - you wouldn't expect someone who hates football to be given FIFA to review, so why do Uncharted 3 the same disservice?
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Enslaved exaggerated it, robbing you entirely of the illusion you're actually mattering. And polish and visual splendor might not matter as much in a different genre, but in an entirely cinematic game that completely lives from splendor and perfection rather than deep mechanics, a lack of those is a major failure.
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All I can say is roll on next week!
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So far 11 sites have given it max points...
http://www.metacritic.co m/game/playstation-3/uncharted-3-drakes-deception/critic-rev iews
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I could agree with you if metacritic didn't exist, but the metacritic scores are now being coerced positively and negatively for market purposes with marketing dollars, and 8/10 on all EG sites for a game that I have little doubt is better than 8/10 is a black mark on the games record forever, and damaging to the creative process of all game development imo.
If lesser developers then question if ND's development and production methods aren't superior to their own, because it didn't get tops scores(9 or 10) across the board from influential sites.
For Parkin&EG to retain credibility, they have to be consistent with EG's reviews for UC & UC2, and in line with the games efforts within its genre, and that is where the review text and score looks decidedly dodgy to me and many other commentators in this thread.
Metacritic is the problem; as it can be just as unreliable(imo) as mags or sites that do paid adverts since the dawn of the games industry.
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But ultimately with both games we are on the third installments here guys, if there's not big improvements made then it shouldn't really score a 10 tbh (both linear action games with good/superb multiplayer) and certainly not after some of the ground breaking games we have already seen this year (like Dark Souls and Forza 4).
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but if u love uncharted then theres no question about buying this game, i really couldnt care less about reviews as we all know this game will be great none the less
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Let the other morons(IGN and the rest) suck up to Naughty Dog, just keep pumping out honest reviews contrary to the hype-machine.
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They are just reviews, written to entertain and inform by a critic, and the problem is with games companies taking metacritic too seriously and using averages of subjective criticism to base people's bonuses on. It's just crazy.
Also, I'm sure that most people, looking at the list of reviewers that Metacritic uses, rate some a good deal higher than others. Which is another reason that I don't like metacritic- it's drawing an average from people rating things on completely different scales, and often for different audiences.
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The examples you use for groundbreaking games are actually quite ironic.
Forza 4 is just another racing game but does exactly what UC3 does within it's own genre, it pushes the formula as far as it can go on current hardware.
As for Dark Souls, it isn't groundbreaking, Demon's Souls was groundbreaking, Dark Souls just tries to take it a step further, that's what sequels do, you know, like UC3.
Damn, I've never written so many comments on a review, I'm giving this article way more importance than it deserves.
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I've always thought the Uncharted series largely summed up the modern blockbuster game: corridor shooter clones a la GoW/Resistance/Killzone, usually with 2-3 sequels, a sprinkling of story, two dimensional characters, fantastic visuals and attracting an array of 10/10s. Then you play the thing and get bored halfway through.
The first Uncharted was an absolute chore to play through, the second improved massively on that but it was still an 8 at best. This sounds like more of the same. I think I'll pass this time.
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Particularly anything along the lines of:
"But EG gave Uncharted 2 10/10"
"But EG gave Rage and Brink 8/10"
"I can't believe they only gave it 8/10 even though I've never played it, they must be trolling with that low score"
"EG gave it 8/10 so they could stand out on the title's Metacritic page"
"The reviewer clearly doesn't like the franchise so why did he review it?" I'm pretty sure he likes Uncharted if he's giving it a high score like 8/10
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Why hate on something this year that's similar to the previous years when you loved them? You can't fix what isn't broken and other reviewers seem to know this.
You can give whatever score you want but at least provide valid points for the score and not just complain about silly things that the fans of the series don't actually want.
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From my personal experience with Uncharted 1 and 2 and from what I've seen of U3 and there's no way such a linear action game in this day and age (no mater how polished and nice the gfx are) deserves a 10/10 or 100% scores. I'm sure it's a very good game though, but it's far too simplistic and one-tracked to be within reach of the best games EVER made (only fanboys or casuals with little gaming knowledge would think so surely?) nor is it even GotY material.
If it wasn't an exclusive it wouldn't see half as much fuss, let's be honest here.
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The Uncharted series is one of the best made and for IGN to give this one a 10/10 then maybe now EG are thinking that they gave the game to the wrong person because he clearly hates PS3 and Uncharted.
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Granted Forza 4 on the outisde may not look like it, but the more you play the more you realise what a HUGE improvement it is to the last installment, so many new modes added (Rivals, Autovista, Kinect, brand new physics, twice as much car detail etc) to a point where the series is really finding it's feet now and feels completely different to the game before it.
Demon's Souls was ground Breaking in it's own way for sure, but Dark Souls takes everything that was good about it and improves upon just about every aspect. Dark Souls is quite a radical departure from Demon's Souls as it's a fully open World game now with Metroid inspired level design thrown in, that's quite a large difference to Demon's Souls. It also has different gameplay mechanics such as the Humanity feature.
Arkham City is also a good example as mentioned in a post just after mine on how to make a sequel.
Now compare what I've just said to Uncharted 3, what does it have that's so new? A refined and improved melee system yes, new weapons, new storyline but the core game and it's design (single & multi) is fundamentally the same and it's still only an 8 hour campaign. There's just nothing about it that really sets itself apart from Uncharted 2 expect a new storyline and better graphics and the odd refinements here and there.
Now that is all good if you are a fan but don't moan when a gaming site like Eurogamer has the good sense to call out these deficiencies and score it appropriately.
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It's easy to read the text of the article and make that very assumption and know this is what you want and I believe Mr Parkin has did a good job and stating those facts. For fans of the series, you know what you are getting without Mr. Parkin giving you any spoilers. For people who felt that U2 was a good game but not great, the text pretty much tell you the story you are looking for. 8/10 says buy me but it also says, there are a few who may not think this rollercoster ride isn't the best experience they have every had.
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Who really thinks it's going to get a 10/10 from Eurogamer? haha
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/sigh
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This review isn't full of bias, come off it now. You ask for reasons why it's "only" an 8/10 but it's right there in black and white, read what he has written, the games faults (and positives) are explained quite clearly; too scripted, little replay value, automated exploration/platform sections, extremely linear and far too much hand-holding. This accumulates into a safe sequel with little real advancement over Uncharted 2. These are legitimate objective reasons as to why he arrived at this score.
You also cannot be serious comparing Child of Eden to Uncharted? Simon Parkin has reviewed over 150 games here on Eurogamer so going by that logic you could say Guardian Heroes on XBLA is better too? In fact looking through his review history I'd say he's one of the most professional and expressive reviewers here. Just because the score in't what YOU want to be you wheel out the old "he's a fanboy" argument. If he had of said something like the gunplay and cover mechanics still aren't up to Gears of War 3 standards then you may of have a point, but he didn't.
Anyway, if you think this review is bad then PLEASE check out the IGN video review instead, there you will hear what you want to hear but it's a truly abysmal review, full of over the top, gushing praise that you really cannot take serious for a moment, not if you are serious about videogames yourself anyway.
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I found it a strange read. I (like many others I guess) approached this with UC2 easily being my favourite game this gen, and I couldn't relate to the reviewer at all. It was as if he had never played Uncharted before, complaining about the linear structure and hints ( can you turn those off?) which we had all gotten over in UC1.
I wanted to read about whether the gameplay had improved in any way, whether the story was better than in UC2, whether the experience was as emotional as number 2 (remember Temzin's village and the ending). Mr Parkin wrote about number 3 as if it were any other game series, as if the sublime number 2 did not happen. I did not want to be told that liking a linear action game is wrong.
This is a shame as the EG review for UC2 was my favourite review ever, written from the heart by someone who understood Uncharted and the people who enjoyed playing it. But despite the condescension of this review, I am definitely still getting this after getting the information I require about the game relative to UC2 in other reviews (alas for my favourite site EG).
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Personally, out of all the exclusives on consoles this gen, im glad ps3 has uncharted over anything else.
Seems most reviews disagree with egs,but hey thats opinions for you.
Out of 40 reviews on metacritic only 3 get 8, all the others are higher and averages at 94%. High praise indeed.
I will most likely get this for xmas, still got ico and resistance 3 to get through.
Oh, once again eg yo fail to even mention the 3d aspect of a game, bout time you invested in a 3dtv is nt it?
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Thing is, we're talking about games - there is no 'Godfather' equivalent. The best summer blockbuster is the best that 'we' do.
Not that it matters. As someone said earlier, Parkin's a bit of a tit - he once told a game dev conference audience not to expect good reviews unless the reviewers were 'involved' in the story of the game's development. I presume he's not been on the blower to Naughty Dog every day for the last couple of years, and feels like he needs to teach them a lesson, that's all.
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much like I did over 10y ago. I got so fed up playing all these mediocre games, I was not able to enjoy the best examples anymore either. I quit the job then and there...
based on what uncharted was and reading that this is the better installment - if nothing entirely new, U3 deserved a higher score, i.e. "Best in class".
Fans too were actually not asking for anything new...
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"
That's awful. Really, really bad. It's 2011, ffs.
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If you read this you get the feeling U3 is a covered up QTE-game with some shooting attached (which isn't all that important, it's like but HALF the game).
and trust me, the shooting is FAN-TAS-TIC with awesome, clever AI that flanks and surrounds you, but can be 'tricked' when you manage to get to other cover unnoticed (they'll keep attacking the point they've last seen you). The environments are more open and Naughty Dog ads some extra flavour by changing the settings in a way it changes the gameplay.
Also, the set pieces deliver. True, you can't deviate from the developpers intentions and it's sometimes more of a series of obstacles you have to overcome in time, it still feels like a game you PLAY, in stead of a game you look at. The chase that is described here really pulls you in because you often have to look for the target or have to scan the environment to find the right way (it's not all 'jump over that car on that moment' like the reviewer suggests)
The only thing that bothered me a bit when I played the game to review it for a Belgian medium was that the story just followed the template from U2, and that it fails to suprise (most of the time, they're are some twist you don't see coming) on that part.
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"
Also fucking awful.
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This review has hints of wanting to be the odd-one out, or feeling the pressure of having to review too many great games at the end of the year, but hey.
Look forward to hearing some more about the 3D from Digital Foundry then, as no word of it here.
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EUROGAMNER YOU ARE CRAP !!!!!!
TELL ME WHICH ACTION SINGLE PLAYER GAME IS NOT SCRIPTED WITH TRIGGER POINTS.
UC3 = YES.
BATMAN AA = YES.
COD = YES.
BFBC = YES.
SHALL I GO ON. LETS GIVE IT AN 8 AND GET SOME HITS.
YOUR NEW LAYOUT IS POOR AS WELL. HAD ENOUGH.
GOOD BYE BATTLEGAMER AS THE GUY ABOVE PUT IT.
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Just a theory.
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Edit: Figured it out, when you press the order button to the newest, the next page choice disappears, and it stays that way even if you press the older button again. Must be a bug, please look into it.
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The review was actually well written, and read more of a 9 then its actual score. And for me, i know i will love this game. and thats all that matters.
But hopefully with a new web layout comes a new scoring policy where its policy of 5 being a average game ,but perfectly playable, is a 5 and not a 7.
There are few games that are worthy of a ten, that do change the way games are made, and are head and shoulders of above what has been made to that date, and even beyond (ICO, SOTC, FF7 OoT MGS1)
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Hard to grade Demons Souls against it though. DS was awesome if unpolished.
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It looks like this review will go into review hall of fame--well written and with spot on criticism,bringing down the hype machine.Fanboys are not pleased obviously but who cares.
Review is not complaining against linearity,UC is a linear highly scripted game not GTA.Complaints are targeted against strict execution.
btw,new website sucks
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And people are complaining that it should've gotten a 10.
Should get a fucking 1.
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Appart from the fact you dont seem to have played an uncharted (no interaction) and ignoring the obvious troll aspect of your post, i actually think that whats wrong modern gaming is copy cat fps's with focus on multiplayer. Give me a game like uncharted with its old school arcade sensibilities dressed up in an epic adventure anyday.
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This criticism is obviously very flawed and backs you into a corner, where you cant give sequels higher scores unless massively different and improved, which really never happens. So plenty more 8's for EG then lol
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its a flawed way of looking at things, its only more of the same if you ve played the previous games but the review does state that its peerless, so i guess that means its better than all of its type, even with an eight. Read the review and decide, to much is put on the number at the end, im mean you could put a row of tens at the end of a skyrim review but i would never buy it, i simply dont like that type of game.
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I totally agree. i wouldnt buy skyrim, demon souls etc fort all money in world, same way I absolutely detested other games that have received high scores.
Im just pointing out the flaw of this criticising sequels on basis that theyve not reinvented wheel, so to speak
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Your critisisms seem fair, but contrary to that of a fan of the uncharted series. Should A football fan review all fifa games, or a racing fan review formula 1 2011? I imagine if I reviewed football manager 2011 I would give it a solid 1 out of 10.
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There is no interaction. Pressing prompts to trigger cutscenes is not interaction. Having no impact on the ludonarrative is not interaction. Being dragged along a Cinematic Emotional Immersive railroad is not interaction. Interaction is actually having some effect on the outcome of an encounter and the game as a whole. These things are movies.
Do you remember Dragon's Lair? Same thing, but with better graphics.
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Plus the site redesign is terrible. I've been coming here for 5 years and one of my favourite things about the site was you weren't like an IGN with confusing menus and crap all over the place. I think I'm going to have to look elsewhere for my game content. Ciao.
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The two game's reviews are mutually exclusive on merit, other than they are both games in the same genre, so any forced correlation of scores (not review text) actually shows an intended bias from the outset.
But from the E3 footage of UC3 we already know that ND have added new gameplay mechanics such as swimming and, underwater swimming with unscripted time dependent real-time physics such as waves and ship deck inertia, which do change the playability from its predecessors.
The unsung aspect of UC2 was the 2player co-op online story stages; which offered x3 the single player campaign playtime and great fun. These have now been increased to 3player co-op and the uploading of online match replays to Youtube (that you can edit timeline, camera, light, etc) is a major feature that is new to the genre as a whole.
Saying the game does nothing new suggests you haven't followed the game's development or played the beta, and Parkin doesn't suggest the story is poorly conceived, so commentators here are entitled to wonder how this isn't all they wanted from the next uncharted, like every other major review has said it is.
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Instead I scrolled down to see a short paragraph on some of these areas, nothing on others, and an 8/10 stamped where I expected to see a NEXT PAGE link (perhaps with 1 of 3 sat next to it).
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So far EG, the biggest change I've seen in your new websaite is that it is harder to do simple things.
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I suppose there's only so much 'newness' you can add to a game that is basically; go here, shoot that, solve that and find this. I wasn't expecting anything new other than story and setting and that's what any Uncharted fan wants.
People bang on (pun intended) about game cliches and sequels not progressing but I like my sequels to retain some of the magic of the previous iteration.
Some shit will always work.
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For what it's worth, I've been a working journalist for 17 years, writing reviews of home entertainment software and hardware for many of the leading titles online and in print, and NEVER ONCE have I had any pressure put on me to change a review or be favourable to a product because some advertising depends on it. Seriously, not even once, in the course of writing literally hundreds and hundreds of reviews and features.
From the moment the Internet began to take over from print publishing I've been hearing these pathetic arguments suggesting that editorial can't be trusted because there's an advert for a product that gets a good review on the same page as the review, or elsewhere on the site. But having worked both as a freelancer and at deputy editor level on a staff roster, I can reveal that shock/horror, these arguments are totally bogus.
Sure, sometimes a manufacturer or game publisher will decide to place an ad if they find out they've got a good review, but that happens only after the review has been completed and I've never been asked to change a mark based on a promise of advertising.
The most ridiculous thing about the sort of 'conspiracy theory' nonsense concerning advertising is that it falls into the classic trap of failing to appreciate or even care about the fact that good quality websites need revenue to survive. While it might be lovely if all websites just took hundreds of hours to write reviews for free, with nobody making a penny, the reality is that sites such as Eurogamer simply would not exist in any halfway decent form if they didn't earn money.
With that in mind, is it any surprise whatsoever that BF3 advertising is all over one of the biggest gaming sites, when it's one of the biggest games of the year from one of the biggest publishers who also just happens to be going toe-to-toe with their biggest rival in the next couple of weeks?
So far as I can tell, your argument appears to be suggesting that Eurogamer should not review BF3, or else should give it a shit review regardless of whether it's good or not, just because EA has paid for loads of advertising?
in other words, you are basically saying that editorial integrity simply can't exist if there's advertising from anyone. And if you really have been studying journalism for three years, I can't believe you honestly still believe that argument holds any water whatsoever.
Anyway, good luck with your career writing for all those high quality not-for-profit review sites out there. I genuinely hope it goes well for you.
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8/10 is fair when comparable to other 8/10 games, but there seems to be too little critique, too little true constructive criticism; on an 8/10 score, for the reviewer there is clearly 20% of the game that the reviewer doesn't like or believes can be improved upon, yet you don't seem to give appropriate recommendations for that remaining 20%.- If, for instance, Uncharted 3 decided to have a more open world feel to it in certain sections, no doubt you'd mark it down for that as well.
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Do you remember Dragon's Lair? Same thing, but with better graphics."
behave, you making yourself look ridiculously stupid here. The games designed to lead you along a path, as are most games tbh. only few have a more open ended story, and most of those are of no interest to me at all. RPG's are only games to really be open ended in terms of narrative, and even then, only within a small number of them. In sandbox games, the environments are more open, but the plot is pre-destined. I have no interest in RPG's and far prefer a game that has some cut scenes breaking up gameplay, as it tells a story, rather than a giant cut scene, where you affect the narrative, but this is only interspersed with brief gameplay elements, and stat upgrading.
Uc3 is linear, and shallow, but this is no different to majority of games out there, but what it gives in terms of gameplay, is very tight and extremely well honed, and better than every other game of its nature.
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I think Lexmeister's post above absolutely sums up how I feel about your so called review.
The paragraph of this review that begins "It's a people-pleaser." sums up this review and is something I find particularly fucking ridiculous and offensive. Followed up by "...sugar-rush gaming that sends your mind into repeated spasm but does little to reward beyond the immediate high." I don't even know where to begin with this statement. Completely wrong on every level regarding the Uncharted series. There is so much replayabilty for the FUCKING FANTASTIC STORY CAMPAIGN of each of these games, not to mention the multiplayer which you barely mention and compare to CALL OF FUCKING DUTY just because it has points and perks that every multiplayer game has borrowed nowadays YOU FUCKING RETARD.
Uncharted 1 and 2 are as far away from being flash in the pan sugar rush gaming as it's possible to get. They are fantastically made and well told story driven games, which manage to be almost endlessly replayable which for a story driven game is an amazing acheivement. It is almost as far away from Call of Duty as it's possible to get, without being fucking Mario. Sony have invested alot this gen in games that are NOT regular people pleasers, the variety of the exclusives show this. Microsoft have got the fps and racing genres pretty much dominated, but if there's one thing you can hand to Sony it's the more financially risky games that they're willing to throw money at.
Parkin, your status as purveyor of the most retarded bullshit games journalism is confirmed and I shall completely ignore all your reviews in the future.
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Then consider the huge space advertising space.
Afterwards, think about the amount of clicks made on this review.
Thats your 8/10.
Thx for your support!
Sincerely
Your EG-Team
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I've been a journalist for 15 years and I think you're either a liar or have never worked for any notable publication if you've never encountered any conflict of interest with advertising/clients.
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That's the same as EVERY action-adventure game I can think of this side of Splinter Cell and Metal Gear Solid. I agree that it is a problem, but where is the complaining about every other shooter reviewed on this site which does the exact same thing?
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far, far worse in Crysis 2, and dont remember them complaining about the ai in that game. You could be two stories up off ground, ina doorway of a building 15 ft away from the edge of building and as soon as you uncloaked, they start shooting at you from 100 ft away.
drove me mental, as the game was supposedly about being able to play as you wished , and according to the situation at hand, but in reality, you had to keep walking back into shadows to recloak all the time , or go all guns blazing and then run like hell.
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Pretty certain Zelda will be the only 10/10 in the near future. And that will indicate that game and level design will become more important than production values in the future of EG.
(edit: quote function doesn't work)
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The disparity in review scores on EG is laughable, and really hurts the site's credibility, imho. I love Ellie Gibson's writing, but would I ask her to review Modern Warfare 3? And would I take her opinion as an informed one from someone familiar with the genre? No. Because I know her area of knowledge and enjoyment is not the military shooter.
And this is where EG is guilty - for whatever reasons...
Maybe it's time to introduce a bit of quality control in the reviews and maybe review by committee, or at least have a second opinion piece from someone who has respect for the genre and doesn't see linear games as some vapid distraction from 'real' games
There is a lot riding on reviews for developers and overly harsh reviews can hurt sales. I'm not saying this is the case with Uncharted 3, but it still illustrates the high regard in which gamers hold reviews. Exercising a bit of conformity across game ratings wouldn't hurt.
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Shouldn't reviewers review games based on what it is supposed to be (as opposed to what they think it should be), then make recommendations to people based on their preferred play-styles? Based on other reviews, it accomplishes what it sets out to do and improves on past titles remarkably. This stand alone review doesn't tell me what I want to know, while the sites that do make recommendations around me (the gamer) seem to be scoring it higher.
8's a good score, but I'd be shocked if it isn't as good or better than Deus Ex (which this site gave a 10/10 to...). This is the second review in a month from you guys that either makes no sense, or doesn't seem to be written in a way that helps me make an informed decision.
No offense to you guys, as I'm sure many appreciate what you do. But I'm pretty close to taking this site off my regularly-visited list. We just don't seem to be gelling, you and I. I think we should see different people.
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Although Uncharted is a decent story teller, it's basically a few buttons more than one big QTE.
A couple of weapons, shoot, run, jump, climb, drop. That's Uncharted.
Granted, Uncharted 2 is a geat looking game and you can't deny it's story telling abilities but IN MY OPINION it never warrented 10/10 nor this one a 10/10 if it's more of the same.
As for Dark Souls, it isn't ground-breaking, but it builds on a game that did.
And it does it unbelievably well.
Dark Soul's scope and shear dept in range make it 10 times the successor to Demon's Souls that U3 could ever be to U2 and more importantly, it respects the player.
But then Uncharted is obviously aimed at casual gamers.
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@frazzl
Did I.even comment on uc3 ??? No , what I said was uncharted, games are linear and shallow and have extremely well refined gameplay , and as the reviewer feels that its an improvement on its predecessor , which got a stellar review, its clearly true again.
I couldn't care less what reviewer scored game at, as I can form my own opinion, my point is that , this game its no less shallow than a number of games out there, which escape criticism . I enjoyed gears 3, but hardly can.be accused of being complex, can it ?
I'm only interested in the review score as it leaves score system.subject to questioning in future if all games that aren't non linear and not very complex in nature are not subjected to same thing. Gears 3 was praised for story telling and its pacing of game, moving from one event to another, and also tbf bore criticism for not doing much current different to predecessor, but wasnt criticised for linearity, or lack of depth. Criticism has to be across the board, is all I'm arguing about.
To break down playing uncharted in way some posters have, is like saying playing gears is just walking along, pressing few buttons to hide and shoot things, and watching some poorly written cut scenes. That doesn't do either justice. If people don't like it, fair enough, but when you break down most games, they are pretty simplistic in nature.
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www.eurogamer.net/boohoohooimaprissyfanboybitch.html< /a>
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so anything without rpg elements is casual now? Theyre clearly very different games, and demon souls to me is just plain dull ( played it at access), so if enjoying uncharted makes me casual, so be it. Now I'm.off to.finish rage,.start arkham city, pre order bf3 & uc3. Damn being a casual gamer is fun.
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Nope of course not.
Did i not just referenence metal gear as a non-rpg game that does what uncharted does but with substance in between??
And i wasn't comparing DS to Uncharted literally, i was comparing their quality as successors and how they improved the games they build on as well as how well the done it.
I never said enjoining it makes you a casual gamer. I enjoyed U2 too but there was little or no replayability,was severley short and shallow and obviously AIMED AT the casual gamer and certainly not ground-breaking like it's made out to be.
And as for Batman AC, it's VERY good but not as great as everyone make's out either. More victims of hype.
The review should be protected because it does judge U3 on it's merits and it turns out it's deptless and linear and just a good story teller like it's predecessor.
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And don't be so deluded to think it's anything more than jump, climb shoot, run, computer solves puzzle. Rinse. Repeat.
It is what it is.
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Also I just wanted to add that I also think it's a bit over the top to automatically hide comments that receive negative ratings, no need for that kind of censorship and it will only serve to alienate the community.
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If there are any real gamers here (doubt it) go to IGN.COM (I know i know, but the review is well written for Uncharted 3, and they have a video review as well)
Ok Simone. What a quack you are. How many times are we going to see poor-ass sites delivering an "upset" or shall I say a "disrespect" in a desperate attempt to bring hits.
*Sigh*
I know you're fuming over the fact you guys have to wait for BF3 while we take to the skies in our jets and crash into people, but do you really have to take it out on Naughty Dog? I know your European blood makes you hate anything Sony(Japanese)-
Are there even any developers or publishers in Europe? I didn't even realize you guys were privy to ps3s. Is this your outcry to prove you're a Microsoft loyal, so the Americans can take you in?
It's really sad to see anybody hate on the future of gaming (although in truth, he could PUBLICLY hate, and SECRETLY admire).
The only reasons I could possibly fathom are because these idiots are void of a ps3 in their household, still sour over mass effect coming to ps3, M.E.2 being far superior on ps3, and the fact they have to CLING onto Batman as any type of GOTY material. They're so deprived it leads to backlashes like this I guess.
Well simoney - You might have lowered the avg score for U3 on gamerankings.com.
But your banter is too blatant, and this game is too good for you to fool anyone.
GG clown
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I find it amusing that you would draw such conclusions of Dark Souls to Demon Souls with UC3 to UC2, when quite obviously, UC3 has not even been released. When I consider what I have read from other reviews, it sounds like, not only is the graphical and audio presentation vastly improved, but the hand-to-hand melee combat is more fluid, hit detection is better, and stealth attacks and stealth methods are much less clunky.
You must admit, that the core gameplay of Dark Souls is remarkably similar to Demon Souls. Improved, yes, but very similar. For that reason, it seems unfair, to me, that you would criticize UC3 for doing the same thing, but with a subjective thought like "Not improved at the same level". (Especially since UC3 has not been released) Based on other readings, UC3 is, at it's core, similar. But it should be. The fact that it, reportedly, takes improvements to another level, is, really, all you should expect from a sequel.
I understand the point you are attempting to make, but I don't feel it's application is done well, on your part.
@whatfruit
Why are people that disagree with a review all of a sudden fanboys? Did you ever consider the possibility, that perhaps alternative points of view may have relevant points worth, at the very least, considering? There's a difference between saying, "This review is &*^*ing awful" and a well thought out response to the review.
I, for one, didn't like the review, but I don't think I was unfair to the author or the community in my response, nor do I feel it was fanboyish. I truly do not agree with the notion that just because I disagree with a review, or with you, I am somehow a fanboy. Could I not make the same argument about you being a fanboy of this site or author? Of course that wouldn't be fair. But based on your own reasoning for what constitutes fanboyism... yes... I could accurately label you the same way.
But lets be realistic. Me calling you that, and you calling others that, are both incredibly juvenile. I would much more appreciate an actual rebuttal to some people's points, as opposed to lashing back with a childish label.
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Now I don't think Parkin was docking marks from UC3 because it was linear. He was not happy about how Naughty Dog have continued to place precedence of cinematics over any sort of gameplay complexity.
For example, the platforming in Uncharted 1 and 2 are far more "simplistic" than other games where platforming plays a major role (e.g. the most recent Tomb Raider and Mirror's Edge), with puzzle solving involving little more than repeated references to Drake's notebook (and once again I refer you to the most recent Tomb Raider and the puzzles it had on offer).
As to the gunplay, well what exactly does Uncharted offer over similar cover-based shooters, especially Gears of War, which when it comes to cover based shooting is, in my opinion,far superior? How exactly has UC3 improved in this department over its predecessors?
More importantly to me, based on this review, is that my biggest problem with the Uncharted series has not been addressed; the lack of any real exploration. Drake is an explorer is he not? Funneling you down a narrow path may be fine in a COD title, but in this context it is not. Imagine if an Indiana Jones film had Indiana Jones focusing on shooting and fisticuffs over exploration! Wouldn't be too exciting would it? Wait you don't have to imagine it; just watch The Crystal Skull
So it seems to me that Uncharted 3 is more of the same, much like Gears of War 3 was more of the same. Since both got similar marks, I guess Eurogamer are being pretty consistent.
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All possible scores so far have been compiled on the NeoGAF thread and Uncharted 3 currently stands at 96.
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Anyone read that as "boyzone romp"? Just me and my homoerotic tendancies, I guess.
The issue with Uncharted 3 is that since the first one, virtually everz single player game these days have gone for the bombastic smoke and mirrors campaign, which has left me bored. Not only that, they are short and leave little reason to reply.
So sadly, much like Gears 3, i will skip this. Just cant stand smoke n mirror campaigns anymore (blame call modern warfare).
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To the point of people defending this 8 (you idiots), yea everyone is entitled to their opinion, but the author never says "I DISLIKED THIS GAME, BUT YOU PROBABLY WILL ENJOY IT" OR "I'm SLIGHTLY BIASED" OR "External factors have pushed me towards this outrageous score" = IF they make a serious attempt to point out positives, even if they're own personal experience wasn't mind blowing - then kudos and props.
This review doesn't give any kind of insight, or info, its like game informers 7 for resistance 3. Mystery will always follow these scores.
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http:/ /ps3.ign.com/articles/121/1210241p1.html
http://www.gamerankings.com/ps3/61 5426-uncharted-3-drakes-deception/index.html
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Skipping gears of war 3, is extremely dumb - but forgivable
Skipping Uncharted 3 (or 2) is missing out on not only some of the best PlayStation 3 games, but some of the finest moments in gaming period.
Uncharted 2 and at a slower pace Mass Effect 2 are the only games that have rivaled MGS4 for the EXPERIENCE the game delivers, transcending from just "video-game"
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QUITE OBVIOUSLY im using this review when asserting any argument, similar to how everyone else is using it too, inc. YOU.
The point im trying to make is quite simple; U2 was over-rated, U3 is over-hyped, well done to EG for having the balls to acknowledge U3 for what it is, and marking according.
It's not rocket science.
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Couldn't get into the multiplayer to be honest having played it.
Too busy with COD at the time!!
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It's not rocket science.
Exactly, it's not rocket science. Always finding it a bit strange when people weaken their own argument by implying some sort of objectiveness with terms like "overrated", "overhyped" and "acknowledge for what it is". Sounds completely different if you just say why you think the games aren't so great. Big difference. Apart from the fact that you haven't played it and therefore have absolutely no idea "what it is". It's exactly the same as those crying for a higher score.
Like you said, not rocket science.
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Uncharted 2 is an abolute masterpiece. ALL HAIL NAUGHTY DOG!!
It's not a casual game so it must be hardcore.
The campaign wasn't short as it took me WEEKS to complete.
I'm currently on my 20th playthrough so that takes care of replayability and lasting appeal.
Marvelling at the landscape right now. Phenominal.
Who needs more than two guns going head-to-head against a private army and their sociopathic, power-hungry laeder.
Didn't have to solve that puzzle because i can't - apparently im not smart enough. Thank christ/allah/buddah/tom cruise for my trusty handbook.
Those last second escapes have me on the edge of my seat AGAIN.
Oh Metal gear, dark souls, batman, deus ex, oblivion, assassins creed, gears, dark siders, castlevania, dead space, grand theft auto, mass effect, WHY COULDN'T YOU ALL BE LIKE UNCHARTED!!!
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I had to dumb it down for the likes of you.
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I personally adored UC2 and and this seems more of the same and to be fair that's enough of a sell for me. To many games this have sacrificed single player for multiplayer, leaving a sp experience which is a chore to play. This doesn't seem like one of those games can not wait to play!
Congrats naughty dog hope it sells a truck load
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Hilarious that people are throwing it around like some passive insult. So what does that make you guys? Serious face gamers? Hardcore gamers? Pathetic imaginary elitism is what it is.
If you love games, you love all games - not every game has to have pages of stats and upgrade trees. A real gamer can appreciate a game for what it is and how successful it is in its execution. And above all else - is it fun?
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I used it.
And it wasn't meant as an insult
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The only reasons I could possibly fathom are because these idiots are void of a ps3 in their household, still sour over mass effect coming to ps3, M.E.2 being far superior on ps3, and the fact they have to CLING onto Batman as any type of GOTY material. They're so deprived it leads to backlashes like this I guess.
Well simoney - You might have lowered the avg score for U3 on gamerankings.com.
But your banter is too blatant, and this game is too good for you to fool anyone.
GG clown
You people are dumb
http://www.destructoid.com/review-un charted-3-drake-s-deception-214385.phtml
http:/ /ps3.ign.com/articles/121/1210241p1.html
http://www.gamerankings.com/ps3/61 5426-uncharted-3-drakes-deception/index.html
Especially those who think IGN is paid off, LMAOOOOOOOOOOOOO QQ MOAR.
BTW nothing about any of the Uncharted games is ordinary, routine or average.
If you dislike a game, or not very fond of the impressions the game has left you, so be it. But MAJORITY of gamers and critics alike have fallen in love with this series. So maybe you should dial back your thoughts and criticisms and realize just because YOU don't love the game, doesn't mean the game isn't phenomenal.
Why can't you be happy gaming technologies are being pushed forward, and they keep showing us the power of the ps3??
I can understand 360 fan boys QQing but if you own a ps3... and you don't respect the uncharted series ... either your on heavy drugs, your trying to rile up e-peens, or your speaking blasphemy for shits and giggles.
I think the best games hand down for playstation 3 are Mgs4, Mass Effect 2, Uncharted 2. God of war 3 would fall on the next list, showing off the ps3's visuals while delivering epic gaming. Batman too
Batman is going to have a hard time earning GOTY over Uncharted 3 and Skyrim.
May the best game win
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I know. But if you look at the context in which you (and others) use it, my point stands.
Maybe a 'negative' term would describe it better
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I'll judge this game for myself after I've played it. . . then I'll judge Parkin.
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Dont know why I even bother to read the reviews here any more its fucking pointless....
wingZero
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Hey guys, apparently it's half term this wee-
*sees comments*
Ah, guess you already know
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Believe it or not, there was once a time when RPGs weren't "a giant cutscene". Sadly, that time appears to have passed.
But that's irrelevant, anyway. The whole point of a game is to facilitate play within a pre-defined gamespace and using a consistently applied ruleset. Uncharted isn't like that - it's just a movie interspersed with (barely interactive) shooty and runny bits. And you're right that most games are like that - the entire FPS genre appears to have gone in this direction, too, ending up with games like Modern Warfare.
And that's terrible. As I said, it's Dragon's Lair all over again. B-level designer narrative being put on a pedestal above gameplay.
I actually don't understand how people can play these games - which is to say, I'm not trolling. What is there? You don't actually do anything. The game doesn't actually work against you in any meaningful way. You're just dragged from cutscene to cutscene, and success is determined by whether you're able to press the right button prompt at the right time.
I'm not even talking about "narrative" here - I think games that aspire to tell a "narrative" are fundamentally missing the point of the interactive medium. I don't care what some failed screenwriter at Naughty Dog thinks is an excellent script for a movie - I'd rather tell my own story within the constraints of a ruleset inside a simulation. And there are plenty of third-person action games that facilitate that to a meaningful degree - Hitman, for instance.
But this? What is it? I read a quote somewhere about how "the sand whipping through Drake's hair" makes the game about "so much more than just pressing X," as if the fact that the game has realistically-modelled sand particles somehow makes up for the fact that, yes, you do, in fact, spend most of the game just pressing X.
What's the point? Why not watch a movie?
Entirely, utterly serious, here.
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Just accept it, 8/10 is a good score, Gears 3 got the same mark for similar reasons. If anything it's all the 10/10 and "OMG F'AWESOME 100%" "best game evar!" type of reviews I wouldn't trust, 9/10 maybe but you are deluding yourself if you think this game really deserves a 10/10 when it suffers from the points raised in this review.
Also another point I see being brought up here often is that this game should of been reviewed by an Uncharted fan. Well isn't it obvious that there's little point in that? If all games were reviewed by subsequent fans of a game series then they would all get 10/10's. Reviews are here to offer an unbiased and professional critique for potential buyers, not to solely serve fans of a game and offer an Uncharted "love-in" at every given opportunity. Like I say, stick with IGN if you want those kind of reviews.
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Think thats part of the reason people are upset about the review, as it criticises Uncharted , for basically being Uncharted. To criticise it for not being a deeper experience, doesnt seem just, as it's never been about rpg-esque elements or other such features, it's always been about the "ride", so to speak.
I always felt that Drake being an explorer was more of a tool to allow the story to develop, and take character to different places, rather than that being central to the actual gameplay, whereas Tomb raider, is more about the exploration.
Sure the platforming and puzzling arent particularly testing, but the experience is fun (i didnt include shooting here, as I think this aspect of game is quite good and can get difficult in parts, something reviews have spoken of is the difficulty spike being quite high btw )
From some of reviews I've read, theyve spoken about the combat system being improved, the puzzles being bit more complex, story being improved, etc etc, so to say it hasnt developed seems harsh. Sure, it's never going to be a game where there's tones of decisions to make, huge open worlds to explore etc etc, but I cant think of a game, that absorbs you into feeling like you are actually part of the adventure in same way. it's never going to be everyone's cup of tea, but what game is?
I personally find the Gears control system quite clunky, and prefer the fee of uncharted and it's shooting system (always found hand grenades bit iffy, but that just might be me being retarded).
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I just find it annoying that the SDF (not saying you are one) are whinging just because their "great hope" did not receive the adulation they feel it deserves. Surely they've heard of the saying "different strokes for different folks"
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Eurogamer do you not you are meant to confirm my bias?! CONFIRM I SAID!
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Well said. Brilliantly said. So sick of the bullshit conspiracy theories. I worked in print journalism in a similar capacity, as well as doubling as the ad sales rep, and never EVER once was I or the company asked to massage the text or score of a review. We occasionally offered to arrange layout in a favourable way so that an ad might appear next to the review, especially if it was a positive review, but never was advertising revenue dependant on predetermined review scores or comments. The theories are infantile, boring and completely baseless.
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Err, wouldn't you rather have "narrative" and "character development" that you can actually control? Like, as in, interact with? Isn't that the whole point of making a game rather than a movie? To be able to interact with it?
Uncharted isn't really a "game" - you're right. It's a mediocre film.
The "interactive medium" is not going to "mature" by imitating films. The whole strength of videogames is that they facilitate player agency and ludonarrative.
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Oh please! I'll grant there are some small QTE's in previous uncharteds (cant vouch for this one as ive not played it) and some fairly lengthy cut scenes to drive the narrative but comparing this to a dragons lair type game is utter nonsense! And you know it.
I'll grant eg this - at least they have applied similar logic to the battlefied 3 review.
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No, it's true. You, as a player, are not required to do anything from a gameplay perspective. You're carried along on a strictly linear Cinematic Emotional journey and are even bolstered, as mentioned in the review, at certain points, should you fail, just in case the "narrative" is interrupted. The player has absolutely no agency in this game at all; they're not really the primary participant. They just get to press buttons now and then.
Indie designer Keith Burgun came up with a great term for games like Uncharted and Call of Duty (yes, I consider them products of the same school of thought): asset tours. It's perfect. Because that's what they are. The developers create a bunch of beautiful assets and then the "game" itself is just about dragging you along to look at them.
The narrative itself may well be compelling from a "storytelling" perspective, but the narrative the player tells through his or her actions is nonexistent. That's not what a game should be.
It honestly amazes me that we've had like 40 years of videogames, and still nothing comes close to the ludonarrative power of something like chess.
Oh, well. Someday a real rain will come and wash all this scum off the streets.
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You can literally break down and nitpick any game if you wanted to be a dumbass, as every genre recycles.
Have you ever played an uncharted game??? They offer some of the best PLATFORMING in the business. Along with state of the art motion cap, and top notch acting.
If you dislike the game, so be it - but respect the series ffs.
The team at naughty dog is extremely talented, and the fact that they make these GOTY material games in just 2 years is mind-blowing.
There has been another leap from 2 to 3 just as there was from 1 to 2
and you didn't read that in a quote, you saw the IGN video review you clown.
GG
Again the only explanation I can still come up with for this blatant hatred, is that these are 360 fan boys.
Batman makes you do a whole lot of things that you can perceive as "gimmicky" but if you allow the game to, actually makes the whole more immerse.
If your not into the characters, or the cutscenes then uncharted 3 won't change your mind. But don't be a folly poppycock and speak blasphemy.
http://www.destructoid.com/review-un charted-3-drake-s-deception-214385.phtml
http:/ /ps3.ign.com/articles/121/1210241p1.html
http://www.gamerankings.com/ps3/61 5426-uncharted-3-drakes-deception/index.html
Everyone is entitled to their opinion but the heartbreaking scores are the ones that cannot be justified by any stretch of the imagination. In this case you also have to add banter, and no real insight or info.
BTW BATTLEFIELD 3 SUCKS LMAOOO, this engine is crap on consoles. Crysis 2 looks soooooooooooooooo much better. The campaign is absolute garbage, where cover is really aesthetic props for your teammates to lean up on -both of which can be shot through apparently. People die without getting shot, and different guns make the same un-impressive effects on the walls.There are glitches everywhere, its hard to see, the list goes on and on. I know singleplayer has never been their forte - but for all the hype, I can't see anyone not being disappointed. Onto multiplayer - running with your knife doesn't make you run faster, landing on enemies with aircraft does not kill them, you can't jump to prone, the flashlights attachments will BLIND YOU-
and talk about cheap spawns =X
UNCHARTED 3 WILL BEAT BATMAN AND SKYRIM FOR GOTY !!!!
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I'd respond, but I suspect you are insane.
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Er, actually, there are 383 at the last count, but I can't frickin see them. Anybody else got this problem?
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even sites like Giantbomb have run a story on it
http://www.giantbomb.com/ news/when-a-mostly-positive-review-becomes-controversial/376 4/
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This comment thread meanwhile is an embarrassment. Obviously its not all bad and many good points are made, but at the same time there are so many thoroughly ignorant comments made that show a complete lack of understanding of how the games industry, journalism and the world works.
Next time you are about to write something about a game score, just stop yourself. Chances are you are about to say something profoundly stupid.
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Some review...
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Eurogamer gives Uncharted 3 an Eight, Comments go full retard
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This isn't a new phenomenon of course (ref: this site and the Sunday article debacle) but I've rarely seen it so uniform. Obviously, Simon has a right to his opinion on Uncharted 3, but the review is (IMO) lacking in certain aspects. I will restrict my criticism to say that it seems more interested in being 'good writing' than being a 'good review' and leave it at that. But the press's reaction that criticising a review (in the comments thread the site provides for exactly that purpose no less) is 'the act of a retard' reflects very badly on the tha ttitude of those who are, at the the end of the day, actually no better in the main that the people they lambast.
I have become increasingly disillusioned over time with the standard of journalism available on the web. Not in the objective quality of the writing, but in the way has come to believe it is an end in itself, rather than service to the customer. I think the reliance on 'click related revenue' may have something to do with it but I'm not sure. However the industry reaction has merely cemented my idea that a lot of the press seem to now see the reader as an inconvenient requirement rather than the core of the business.
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lol.
8/10 is pretty good, but the actual text of your review would paint the game as pretty shite. - Gotta love those 7-10 review score systems. - That kinda dischord between your words and the score destroy your credibility.
So if UC3 is poor because it's too similar to UC2, then I can't wait to see your review of Modern Borefare 3000, that's going to be funny.
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this mediocre game is more like 4/10!
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If anything, the reaction to this reminds me of critics rightfully shitting from a great height on the first Twilight film. It was dull and badly acted (Which is unsurprising because even the actors don't like it). Yet the "Twihards" built their own defense mechanism around themselves because they invested themselves so emotionally in the films success. Everyone who didn't like it were "Haters" and they were going to rally against the "haters" because in their eyes its good. Ditto happens when a band's new album gets panned in the press. The hardcore fans are obviously going to defend it like crazy because they are emotionally invested.
It's kinda pathetic really that people are emotionally invested in the score at the end of a review. But then it's the general immaturity of gamers themselves which causes this. Especially when a well written and well considered review is claimed to be a "Troll" to get website hits. It's still saying its a good, game, it's not like a big poisonous snake is going to jump out of the box in your face if you buy it and it get's less than 10/10.
If you want the kind of fawning "Everything is amazing" journalism. Go to IGN and stay there. Let sites like EG and Giant Bomb do honest reviews and challenging articles that provoke discussion.
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I've read about ten reviews so far, all bar this one claim that the comparison favours UC3 in all aspects. The storytelling is far more nuanced (no evil warlord) giving more emotion and credibility to the cast's characters, the gameplay mechanics have improved slightly, the MP is much more comprehensive (with split screen co-op and some of the most ingenious mp-maps created, and a story driven co-op mode that's much more worked on than in UC2), technically it surpasses the second (which is mind boggling, but i'll await DF analysis for a definitive answer). And a presentation that puts 7/10 Hollywood blockbusters to shame.
But most importantly imo is that the wow factor of those adrenaline rush sequences of the second game (which UC3 surpasses as well, in intensity, scale and sheer awe inspiring jaw dropping force), the puzzles, platforming, stealth and shooting sections come together in a much more fluid way. Giving a less chopped up experience. That seems to be the consensus imo.
How EG could award this effort 2 points less than on the previous game is suprising to say the least. I never complain about review scores, but what I despise is the hypocrisy and foremost the inconsistency of the two reviews. If UC2 was 10/10, then there is no justification for giving this game 8/10 when it exceeds its predecessor in every conceivable way. It's a fucking trilogy, it's not supposed to fuck with the program. The fans of the game aren't looking for GTA or Oblivion, they want to know if it's worse, the same or better than the last one.
The duration between every one of my visits to EG is increasing exponentially. I am yet to experience this game my self. But this review seems to be equal amounts flamebaiting, poor editorial judgement (selected reviewer) and cynicism. Every fucking editorial piece on how games are moving toward mainstream acceptance, both as an art form, and as pure entertainment calls for the standards that naughty dog is bringing to the table. They are the spielberg of games, the impact of this isn't insignificant. My mom and dad, in their fifties, who despise games sat through every minute of UC2 because of this that christmas because they enjoyed watching me play. This hasn't happened ever, not even close.
To say more of the same, meh, is truly bollocks.
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Shame you can't piss off entirely!
"How EG could award this effort 2 points less than on the previous game is suprising (sic) to say the least.(sic) I never complain about review scores,"
Although saying that, you're welcome to stay if you contribute any more gems like that, hilarious!
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this really isn't how things work. a game is rated on how it sits with that reviewer at that time. a different reviewer at a later date is free to award it whatever score they like, because expectations change, and returns diminish.
eg, i think ico is a 10/10 game. do i want to play a sequel that is objectively better than that? yes, but i doubt it'll ever have that '10/10' feel for me, as i've played ico.. i can't get that 'not played ico' mindset back.
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And frankly, if you think that EG is the epitome of gaming press you can be accused of the same behaviour that you seem so against in your post. Namely, defending something that you are a fan of, when there are clear reasons behind much of the critique against it. As a looooong time fan of EG, I reserve the right to piss and moan when it is warranted. And lately, the quality of EG seems to be dropping every month. If anything, constructive (albeit aggressive) criticism from long time readers should be welcomed, not treated like a threat.
Edit: When saying that the quality of EG is diminishing, this review is not a reason for it. I actually find it quite well written and average when compared to most EG-reviews. It's the massive flamebate, click horny, distorted headline mentality as of late that gives me that impression.
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I have no time whatsoever invested in Uncharted 3 (as many posters have pointed out, it's not out yet) and I have little or no emotional attachment to it either. I bought the previous two and played them but I buy and eat sandwiches most days for lunch without managing to get emotionally invested in them. It's just a product to be consumed. This is part of what I'm talking about - the apparent inability to accept that criticism, however mild, might be valid. Obviously, anybody who criticises any review has to be a fan boy of some sort don't they? I mean, there couldn't be any other reason, could there?
In fact, in terms of the issues I have with the article, which game it is for doesn't matter. It's just as review of 'a game' which I think has some issues and to which the reaction, which is excessive, has apparently produced an equally febrile counteraction by the industry itself. If calling someone you disagree with 'a retard' is the action of a fanboy, does that mean the industry itself is full of fan boys? And in that case, aren't they just as bad as each other?
'If anything, the reaction to this reminds me of critics rightfully shitting from a great height on the first Twilight film.'
Strangely, the reaction of the press to this comment thread rather reminds of the way some film critics sneer at people who go to watch summer blockbusters rather than arthouse films. I have met film critics (I was vaguely in the film trade for a while) who consider people who watch 'popcorn movies' to almost literally be a lower form of life. The press reaction to this thread suggests a similar attitude is starting to take root in our industry, which is not something I would like to see.
'If you want the kind of fawning "Everything is amazing" journalism. Go to IGN and stay there.'
That's a pretty specious argument, because I didn't ever say I did. I do however want reviews to be as useful and informative as possible to as many people as possible. In my opinion, Simon's piece, while being a fine piece of writing, isn't very successful in that regard. Apparently that makes me a retard, according to certain members of the video games press establishment. Well, thanks for that.
'Let sites like EG and Giant Bomb do honest reviews and challenging articles that provoke discussion.'
Discussion that involves entirely agreeing with the reviewer, apparently. You can have challenging articles, as long as you don't challenge the people who write them...
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My complaint was not strictly about the score, as anybody with a brain can realise, you quoted me out of context. (Also, English is my third language so maybe I'm not expressing my self clearly enough)
As for pissing off completely, don't worry, I surely will soon enough. In part because of the reasons I mentioned earlier, and in part because the comment section has invaded by belligerent twats like you.
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1. Both games had different reviewers, and we all have subjective opinions.
2. First impressions wear off. Even if U3 is in fact slightly better than U2, you have to understand it might not be as impressive as U2 was a few years ago. It's still amazing and objectively looking a better game than the second one, but not revolutionary enough to get 10/10.
---
Parkin's review was excellent. Not even the hardcore Uncharted fanboys (I'm one of them) can't deny Uncharted games are linear. Linearity is not a problem to everyone (like myself), but understand that some gamers don't like it. Parkin was simply pointing out the fact that U3 is, in fact, quite linear and scripted. Well-deserved and truthful criticism the fanboys couldn't handle or just purposely misunderstood it so that they could defend their favourite game by whining the reviewer just wants to hate Uncharted because it's popular.
Linearity and scripting clearly is not a problem to the fans - which is fine - but at least some of them could admit these things are present in the game all the time and others might find them annoying.
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This article seems to be getting a lot of flack for an honest opinion, which is wrong. I'd rather see more of this type of review than people handing out 10/10 scores left right and centre.
Personally i don't think there is such a thing as a 10/10 score, there will always be issues with every single game released and its better to have a system and industry that's willing to work towards a flawed perfection. than an industry that thrives on flawed reviews and opinion.
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I agree with all your points, I should have mentioned that I was not looking for a 10. When MGS4 scored an 8 I completely agreed. Not because there are people out there that hate cut-scenes, but because the game was worse than MGS3.
Yes, UC games are extremely linear, and many people will have problems with that. But many people feel exactly the same about open world games as well. In fact, whatever type of game you are trying to make, a lot of people will find it unenjoyable simply because it does not suit them. But that is not how a game should be judged, in a review those points should be thoroughly described so that the reader can tell if this is an experience that suits them, but the game should be judged on how well it achieves that which it aspires to achieve. According to other credible gaming publications this particular game does so almost without fault. I know that this does not equal a 10. Actually I really don't care about the number. But they should definitely have chosen the path of consistency, so that people don't get the idea that the game is worse. Something Naughty Dog is guilty of doing in the past, but probably not in this instance.
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There is not one scale that an EG reviewing hive mind critiques all games from. Someone giving Daytona 9/10 does not mean that EG as a publication deem Uncharted 3 to be inferior to Daytona. They're completely separate reviews. No editorial in the world would give a higher or lower score (than they think it truly deserves) to a product simply because one of their staff gave another game a particular score.
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There is no conspiracy, you just look pathetic.
There are plenty of positive comments in the review. Amongst a few neutral/negative comments, Simon pointed out how the title is so scripted, and cut-scene-trigger heavy. Which he's perfecctly entitled to do. He even goes on to say that this has its benefits in that it means Naughty Dog can make the visuals look even better.
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It's always good to see someone willing assess something apart from popular sentiment and defend their position well, which you've done, hands down, beyond a shadow of a doubt. While I'm not into the Uncharted games, I pride myself on not being a "fanboy" and listening to any valid criticism of anything I love. Had you written about the very real flaws in Final Fantasy 6, for example, I'd not only agree with you, I'd have some of my own you may have missed.
Keep doing what you're doing, and don't let unreasonable and biased rebuttals shake you. Listen to the thoughtful ones, discard the rest.
As for everyone posting said unreasonable and biased rebuttals, I've one word: disgusting. Actually let's make that six and in the form of a rhetorical question: what the hell is wrong with you? I'm willing to bet money most of you aren't on Naughty Dog's payroll. They neither need you to defend the game, nor does the game itself need defending.
You can enjoy something that's objectively flawed: hell, one of my favorite games is The Granstream Saga, a game if I had to write a professional review for would very likely get half as much, if even, as Parkin gave Uncharted 3. You *can*, in fact, disconnect "preference" and "merit," and assess the latter without damaging the former.
The worst offender has to be "sfp_noodle" who caps his non-evidence-based conspiracy theory with the claim he's a *journalism student.* A journalism student! And a third year one at that! JOURNALISM. A field all about reporting facts, finding reliable sources and evidence. Is he perhaps looking to score a gig with Fox News? Or the Canadian equivalent, The Sun? If so, discarding everything journalism is founded on would be wise. Otherwise, I wonder what school has failed this student.
A thoughtful review of a game you love brought up real flaws and gave it less than a perfect score. The CORRECT rebuttal is either an *evidence-based* counter, an acknowledgement of Parkin's points (with or without your assertion you'd buy the game anyway), or even a thank you. The incorrect response is to act like a child, which sadly encompasses most of the commenters here.
For shame.
And thank you again, Simon Parkin.
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I didn't quote you out of context, in your post you complained about the score and in the very next sentence you stated that you don't complain about scores, you're a raving idiotic Sony and/or Uncharted fanboy!
Personally I love the Uncharted series, I can't wait for the release of number 3, and at the same time I thought this was a well written review which I enjoyed reading. Even if I did have criticisms regarding the review I certainly wouldn't behave like some of the people that have participated in this comments section, it's disgusting.
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I'm a journalism grad (if he's going to play that card) and I'd love to know why standards have clearly changed in the few years since I left university.
He should understand how marketing works. I find it puzzling that he complains about the amount of Battlefield 3 ads and tries to make it out that EG have clearly sold out to EA with the 9/10 score that title received. Clearly EG aren't in the business of selling out to companies when Uncharted 3 which is also heavily advertised on this site gets a score worthy of such scorn.
A journalism student of all people should know that a fair few people work at any given publication/site, each with their own opinions and perspectives. A journalism student should know not to compare things like reviews scores in such a way. It does not make sense in almost any context. There is no special logic to it. And why would he know more about journalistic 'logic' than respected journos who have written about games for many years now?
A lack of true evolution is only one of his criticisms, and it doesn't mean he enjoyed the title any less.
Most salient point is that he - to be fair - agrees that 8/10 is a good score. Really all there is to it.
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When I read a review of a game I have pre-ordered I don't look for instant validation or expect a 9 or 10/10 every time. I pre-order quite a bit and while I am an experienced gamer and by now pretty much know what I will personally like before the games come out there have been times when I have burned myself. These times are rare and my PS3 collection contains a great collection of games suited towards my personal tastes (heavy on third person action games and sandbox games as well as sports sims) but I do make mistakes (WWE All-Stars is practically unplayable due to constant "caching the hard drive" every time I put it in not to mention the load times, hopefully WWE 12 will not do the same).
Too much importance is placed on the actual number. I don't expect every site to give the same scores to each game, if they did there would be no reason for metacritic to exist and I would only need to read one website. In other words it would be boring.
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I'm still buying the game, but this is precisely what a review should do: challenge us in our preconceived notions. This article is a fantastic example of dissecting, seeing the components for what they are, and writing about them.
This article is precisely why I read Eurogamer reviews first.
Bravo.
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The rest of my complaint was in regard to the constant wish of the gaming community to be taken seriously and that in this regard UC achieves something that is unprecedented. This I admit was off point, and as such should have been more clearly punctuated.
As for my inappropriate language directed at you, I apologise, it was immature. I guess you pissed me off. Have a nice day.
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3 hour game?
Come on... at least try to be accurate...
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I guess I was being far too hopeful in thinking you might consider the entirety of my points and generate a thoughtful response besides romping around the world screaming that you are a hardcore gamer...
I always viewed casual gaming as like... facebook games. How about addressing my further points concerning the inconsistencies in Simon's reviews? Is a game that is too immursive somehow not a "real game"? What constitutes a "real game"? That discussion is best left to editorials. A review is not the place to try to define what gaming is or should be.
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They gave MGS4, U3, Gears of War 3 a 8. LOL, but these are the best and your reviews can suck my cat's balls.
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I think Parkin made it clear that U3 is very much like U2. Of course he's allowed criticize the game if it sometimes feels a bit too much like Naughty Dog was trying to take the control away from player to show cool, cinematic stuff.
Maybe U3 is more linear and scripted than U2. Or maybe it isn't. I don't know. However, U3 and U2 seem so alike that everything Parkin said in the review pretty much applies to U2 as well.
Uncharted fans know what kind of game U3 is. They know they'll like it no matter what critics say. Deep down they know Uncharted has always been linear and more or less scripted. The problem seems to be critics aren't suppose to say it out loud. Parkin said it and added that U3 is still an amazing, fun and entertaining game.
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428 comments? That would be 9 pages worth on the old EG.
There's something fishy going on here.
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kek
Simon and fellow commentators, if you want 100% game-play and adventure, play Dark souls, you will not be interrupted by any story, hardly any cut-scenes, and definitely no invisible harnesses tugging you around. Your free to do as you please, and in a harsh manner. The game does not hold your hand(actually forces your hand away), does not give you any direction, and says calmly yet with a sly voice - GO! If you can appreciate this game, then you can see why a total opposite ride would be compelling. Story, Characters WE LOVE, unexpected twists, and even if the whole game is "ON-RAILS" - so long as the PLATFORMING (where the games roots started) visuals, the story, the mo-cap, the beginning, the ending, and the experience deliver then it is a job well done. (An 8 littered with negative jabs, sarcastic banter, and an overlying tone describing how the game is not immerse, the story presentation is unimpressive, and the set pieces aren't some of gaming's finest moments doesn't fit the bill)
You want to talk about limited freedom??? - PLAY BATTLEFIELD 3 CAMPAIGN.
You will edit your article so fast - you will actually sacrifice a small mammal in ND's name as an apology.
Worst part is, there is no physics-defying-boost to aid you when you don't do the "correct" sequence. You die.
Sneak up to this guy and try and knife him. you die. until you realize you have to SPRINT and knife him.
You must do EXACTLY (literally) what the developer wants you to do, and if you mess up or deviate slightly, you die and suffer 2 loading screens.
If uncharted 3 manages loading times anywhere as well as uncharted 2, this is a fucking breath of fresh air, scratch that, this is GODLY PLACENTA, THIS IS FREE SUSHI. (these are great things right?)
Lets not forget that yes cinematic storytelling does take away control from the player. But this is NOT always a bad thing - if the game exudes the level of design, polish, and cinematic flare needed to pull it off.
http://www.gamerankings.com/ps3/61 5426-uncharted-3-drakes-deception/index.html
Sitting at 94.39 out of 23 reviews ATM
Uncharted 2 is somewhere in the 96-97% with around 80 reviews (you can easily find it by clicking ALL TIME BEST)
The 2 best reviews I have read so far on this game, as both a fan, and a critic waiting to hear fellow judgement.
http://www.destructoid.com/review-un charted-3-drake-s-deception-214385.phtml
http:/ /ps3.ign.com/articles/121/1210241p1.html
On a side note, to those yapping about "why would they make an uncharted fan review this game" - um.... maybe because we are all fans ?
Whether you want the game to plummet or to soar, uncharted 3 is in your brain.
Even the trolls who made it over here are interested.
We are all fans, we want to hear "CONSTRUCTIVE" criticism and view points, just as much as we want to hear what they did RIGHT <---(Critical for a real review)
It's funny how the cavalry can applaud Simon for his BRAVERY, to step up against the triple A tyrants and tell the truth! Risking his job, his life, and sticking it to the man! Eurogamers are HONEST AND UNBIASED!
What a crock of shit.
You people obviously haven't read any other reviews on this game - because since this is the lowest score, it must be the real score.
Please, this is one of the few, if not the ONLY review that does not mention the set pieces. Not 1, not 2, not any - not the fact that they may or may not blow your mind. At one point he says it's easy to succumb to the ride, and that's about it. While we shouldn't penalize him for not sounding like the majority of other critics who were BLOWN AWAY by these - the fact that he does not respect them enough to bring them up within his negative banter to even mention how you may or may not enjoy them depending on how you feel with this on rails experience. How maybe 1 set piece left him a lasting impression. Nothing
Then we add 2 tiny paragraphs to sum up the multiplayer, that ironically does not mention the new buddy system, the addition of split-screen, OR THE RARITY of a game to allow you to sign in with 2 UNIQUE PSN accounts on one tv for separate leveling.
You can EASILY see why all this backlash is warranted.
Then lastly this =
"The series' single collectible currency of random relics that are left lying around the environments remains. However, there's very little sense of achievement or elation when you discover one, those feelings instead overwhelmed by a greater sense of irritation at the trinkets that you have no doubt missed. There is no reason to play the game twice beyond finding these."
Funny because these treasures are the segments in which YOU ARE SUPPOSED to deviate from the normal. These, like trophies are a joy to get, and are mentioned as a particularly high-point in most reviews. How brash to even say, YOU WILL NOT ENJOY PICKING UP THESE TREASURES, OR LOOKING FOR THEM. (WHICH BTW THE OBJECTS ARE NOW FULLY RENDERED, INSTEAD OF SHINY DOTS)
GG clowns.
Forget this guys posse or the trolls -
If you own a ps3, and are on the fence about buying this game - PLEASE do more research over this game then just this biased crap.
Take it ez guys.
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Or you're a fanboy of some description, who cannot bear to see their favourite game franchise score anything less than top top scores.
I'd like to hope I'm neither.
My issue with this review is not the mark at the end of it. Indeed an 8/10 is still a great mark. But the words don't fit the score... in fact if you dont like your games being scripted, if you curse for not being given total freedom to explore the environment, then I'm surprised you could even sit through an Uncharted game, let alone give it 8/10.
The critisms cited in the review are the least relevant aspect of this series, especially by the time you get to number 3 sequel. You're critiquing a game for being, for doing, exactly what it sets out to do.
I would have preferred to read this as an article on the series, it would fit that context perfectly. As a review it doesn't work for me. And that's disappointing for me, because I still want to value the reviews on EG. I'm now a little suspect, and find it to be a curios and strange editorial choice....
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Are you seriously accusing someone else of being biased? Seriously? Do you read your posts?
@DrugMan
Review features two lengthy paragraphs concerning MP for what is primarily a SP title.
No need for your hyperbole either, at no point is he asking for an open world game. He's merely pointing out how scripted it all is. He found it to take too much control away from him, which is a valid comment. He also gives reasons as to why he appreciates why it is the way it is.
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I think a lot of people are missing the point of the criticisms aimed at the game, though - which I feel can be illustrated with a couple key sentences in the review.
"the game commits the cardinal sin of insinuating you have full control of your character, but in fact tugging you towards trigger points"
And
"Likewise, mistimed leaps are given a gentle physics-defying boost to reduce the staccato rhythm of having to restart a section."
And
"beneath the spectacle there's a nagging feeling that your presence in the scene is an irritation rather than a preference."
What this sounds like to me is not a complaint about linearity, but the fact that the game is playing itself. Obviously games like COD are also linear and tug you along a pre-destined path, but I don't remember COD pointing my bullets in the right direction if I were to fire in the wrong place.
This seems to amount to a "game" that isn't so much of a game as it is a giant, interactive cutscene, which refuses to allow you to fail because it may disrupt the flow.
I dunno... that's my take on it anyway. Make of that what you will, but imo there's a difference between "linear" and a game that doesn't allow you to make a mistake, therefore removing the challenge.
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@ DrugMan - LMAO FUNNY THING IS - IT'S THE SAME REVIEWER!!! LMAO LMAO LMAO LMAO LMAO
EVEN FUNNIER IS THIS QUOTE I PULLED FROM SIMON'S DEAD SPACE 2 REVIEW (Oh this gushes of relevance).
"The game is at its best during the set-piece moments"
Nuff said.
GG clowns
an 8 for 500 comments?
Hope you and your boss are happy
94.39%
Score based on 23 reviews
http://www.gamerankings.com/ps3/61 5426-uncharted-3-drakes-deception/index.html
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He isn't criticizing the game "for what it is," though. He's criticizing it for giving the illusion that it's something else. The subtitle of the review should tell you that: "Smoke and Mirrors."
I don't understand the "it does what it sets out to do," argument either. Almost every game "does what it sets out to do." Every game ever made deserves a 10 now?
What a silly argument.
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So what illusion are Naughty Dog trying to create that the game isn't?
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"the game commits the cardinal sin of insinuating you have full control of your character"
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LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CASE CLOSED
THANK YOU FOR POINTING THIS OUT ThinkingGamR
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I think EG/Digital Foundry already published some sort of article about Uncharted 3 and its 3D support.
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It's still a rather vague comment from Mr. Parkin. I'm not sure what he means by it. Is he implying the game plays itself much like Enslaved where you point the stick in the direction you want adn the game does the rest, or has he not played the previous Uncharted games and assumes there would be more control?
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He admired DeadSpace 2 set pieces and called it DS's best moments, yet in uncharted 3, they don't exist or they aren't as impressive as dead space 2. EL O EL.
If you go through his reviews though, I think we are being overly harsh - maybe he isn't trying to bring hits to this crap site - maybe he is just retarded...
Red dead redemption = 8
Crysis 2 = 8
God of war ghost of sparta = 7
now get this
Vanquish = 9
Child of eden = 9
Apparently Uncharted 3 is on par with the likes of Yakuza 4 (which his closing comments are - "THIS GAME HAS NO POLISH WHATSOEVER"
looooooooooooooooooooooooooooooooooooooooooooooool
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I suppose he somewhat illustrates his point with a comment I mentioned earlier:
"Likewise, mistimed leaps are given a gentle physics-defying boost to reduce the staccato rhythm of having to restart a section."
My interpretation of that comment is that - you press the button to jump, and you believe you're making a difference, but really the game is doing the jumping for you in that it makes sure your jump is successful, whether it should have been or not.
What I believe, and was the point I have been trying to make, is that a lot of people are misinterpreting his comments as a straight-up complaint about the game being too linear, while I don't see that at all. Whether he's right, wrong, expected too much, etc., I have no idea.
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Now I loved Uncharted 2 (thought 1 was good but not great) and I'm looking forward to 3 sooooo much but you are mental!!!
Stop with the ranting and go play some games before you break completely!!!
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Already prestiged in Resistance 3
Gears 3 is only fun in bursts (I unlocked final skin)
Already finished Batman's campaign, all side quests, all riddler trophies
Dark souls I'm on NG++ on my warrior and NG+ on my sorcerer and tbh I pretty much burnt myself out on dark souls (GREAT fucking game)
What am I supposed to do? Sex and drugs are not always available you know.
Play BF3's atrocious campaign? Or wish that BF3 had an offline mode to practice my jet skills or at least play with friends via local split screen.
Nahhhhh I'll fight for Uncharted 3!
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and fallout new vegas in 1 hour too...
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I'm betting though that the gameplay isn't a single interactive cutscene and plays much like other Uncharted games which, if that's the case I'm in and this review is bullshit. The score means nothing it's the content that I find pretty contentious but until I play the game I'm commenting from a position of ignorance.
@Ronuds: Have you ever played an Uncharted game because from your comments it sounds like you probably haven't.
EDIT: And if you haven't then go and play them they are two of the best single player games this gen.
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But that's the whole point. How is an interactive medium crippling itself to become like a linear passive one "rising above its station"? The success of the interactive medium should not be measured by how closely it can mimic a noninteractive medium. That's idiotic.
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With uncharted I love Nolans cool, I love how sexy Chloe is and the chemistry between Nolan, Elena and Chloe is brilliant. I buy into the characters, I love the humour and I can't wait to see how it all pans out. There aren't many other games that make me feel this way and that's what this review is missing for me.
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somebody call the WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAMbulance
and fresh air is over-rated - that, water, and sleep I see no use for.
Spekkeh your a kool guy, you made me laugh - but are you going to say eurogamer has more credentials then IGN??
Even more-so Simon vs Greg miller?
Love him or hate him, but his/their PlayStation podcast is the hottest atm, and his reviews have never been poor. He recently also reviewed batman (9.5) and he is a HUGE batman fan. The biggest -
He also has been intently following ND and uncharted 3, he voiced his concerns over beta and with the help of positive feedback and greggy several integral patches were made - point being HE actually keeps up with naughty dog and the community.
He knows that when uncharted 2 came out, along with rave reviews from critics - the fanbase was very vocal about how they felt the game was to similar to the first and the game was very predictable. Although I can't say I encompassed these same feelings myself - I'm not overly critical of games I love. He especially felt this way, and was almost "slightly" disappointed with Uncharted 2. He even wrote me an article convincing me that Mass Effect 2 was the superior game. (Why mass effect 2 is better then uncharted 2 is the name of the article)
He will be the first one to tell you, there has been another leap in any form of achievable progress, from the game play, the tech, the combat, the visuals, the water, the set pieces, the story, etc etc.
He knows that's why for uncharted 3, there are many more twists and turns, and the unexpected is around every corner.
He knows there was an outrage when they scaled back gun dmg for multiplayer, and that naughty dog (like a great developer that listens to their fans) almost immediately beefed up the damage on the spot.
It does kind of fall along the lines of what drugman was saying.
Gears 3 did virtually nothing different from gears 2, they focused on tweaking the multiplayer (that they destroyed in part 2) and made it the most replay-able, and balanced multiplayer up to date delivered by a gears game.
So natrually, uncharted has already carved out its fanbase (remember naughty dog doesn't make games for simon, they make games for the people who are constantly talking to them) (the loyal fans)
Did you not play previous uncharted iterations ? What did you expect this game to offer you ? Skyrim exploration? Batman's Semi open world sandbox?
Do you even know the background of these characters??
In the latest tale of drake, the story has been dialed back down from larger scales, to a more personal tone - emphasis being on our hero and his father-figure/mentor Sully. This time the people surrounding drake, for once actually question drake and his lofty goals - is it worth it ???
If you wanted the game to "trick" you into thinking there was more room for exploration, then I guess they could've made areas broader? less direct? to tailor to our favorite simon........
-because that's about the best they could do. Anything else and the game isn't uncharted ....
That's what drugman has been trying to explain to you tards.
This guy was not a fan of the game style, and he explained how he would've made it better had he been a part of the development team to veer them in the right direction and make the game less linear, and more open like a far cry 2, or Crysis.
Guess platforming, and vertical-laity in your 3rd person shooter doesn't cut it for Simon, he wants his nano suit visor and his 3 options to tackle a situation.
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Dark Souls can be finished in 1h26min. http://www .youtube.com/watch?v=x9ymysN3qQ8
Is Dark Souls a 1,5h game?
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I MUST HAVE LOGGED 50-60+ HOURS BEFORE I BEAT THE GAME.
WOWOWOWWOWOWOWWOWOWOWOOWOWOWOWOW
/WRISTS
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You probably don't like Fallout 3 and Oblivion because they are, in fact, terrible.
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The game obviously has flaws (or at least perceived flaws by the writer) but please, there is no way in hell this game is mediocre (what that score really means).
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Games should be games, not films or music or books.
There is artistic merit in the game mechanics themselves, and that is what is unique to the interactive medium. Chess is one of the greatest works of art humanity has ever produced, and it's not because of Emotional Cinematic Cutscenes and Amazing Weather Effects.
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The characters in Uncharted are expertly voiced, animated and realised. They make me laugh or feel sad. The stories are exciting romps across the globe that bring the same sort of joy when I first saw the Indiana Jones films as a kid! I don't care that if it's linear instead of open world, I don't care if there's scripted stunts and set pieces. It's all part of a fun experience that i'll gladly slap 40 notes down for.
I am not bothered by the score of this review, 8/10 is pretty good (although most people were expecting it to get 9 or 10, be honest). However, some of the criticisms levied against the game in the review are about things that make this game just what it is! It would simply not work as an open world game, the story would suffer, it's very obvious. I can't wait for it to drop through my letter box next week so I can hop on for the exciting thrill-ride I am expecting!
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Jesus fucking Christ, it says something when a number seemingly appears to be more important than whether or not people as individuals enjoy the game. Fucking fanboys.
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I think you're missing the point mate, very few people give a shit about the review score it's the language therein that has caused offense. As I've said before I haven't played the game so I might be wrong but calling one of the most immersive, fun and playable experiences this gen shallow is part of what has pissed everyone off. The reviewer obviously has an agenda and doesn't like cinematic games, uncharted games don't and never have played themselves, much of what's in the review doesn't sound much like the previous uncharted games. Parkin could be right and NG could've totally screwed up UC3 turning into a dragons lair clone but after reading many of the other reviews I don't think this is the case but I can't wait to find out.
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Will be buying!
Even if EG gave it 1/10 I would buy, as what does EG know - the anti PS3 site that it is ;P
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Many of the criticisms in this review such as the player having a supporting role, ND playing the role of vindictive god and where he summarises about the shallow experience are not my experiences when playing the previous games and if this is true then ND have totally screwed up.
I'm under no illusion Uncharted games are not perfect and 8/10 is a good score but the critisisms in the review just seem massively off the mark if the previous games are anything to go by.
Uncharted games have never been QTE heavy, or scene driven like heavy rain they've been linear yes but with great shooting mechanics, good enemy AI, unforgiving platform sections and the trigger points tied the action and story seamlessly. As I've said if these things that make Uncharted such great games have changed and this installment is all the things Parkin claims it to be then ND have seriously screwed up and I'll be gutted.
I also get the feeling many of the commenters jumping to the defense of Parkin have never played an uncharted game.
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Fair point that there's a chunk of people here who disagree with what was actually said in the review itself, what I say isn't aimed at them at all. I respect those comments because they took time out to compose a proper response. I agree with some of the points raised by those people in fact, comments about the lack of certain aspects being discussed, like the 3D functionality and the all too brief mention of the multiplayer. And I agree that, in places, the review appeared to build things up just to knock them down again.
But those level-headed responses have been buried by the landslide of people who seem more obsessed by the number at the end of the review than the actual content. And the Parkin roasting appears to have spread across then net as a result. A thread at NeoGAF is full of people citing that the 8/10 score here is some deliberate attempt to spoil a perfect Metacritic rating. So what if it is (which I'm sure it isn't)? In what way will it make the game any less enjoyable to those who are going to buy it anyway? Will a less than perfect Metacritic rating somehow cause ND to stop doing what they clearly do best? It's almost too inane for words. And to top it off, time and time again, people have tarred & feathered Parkin, saying he hasn't got a clue what he's talking about, when he's the one who's actually played the game. I've got all the time in the world for constructive and level criticism, but people spitting out the dummy when they've not really got any first-hand experience to base it on just makes every-last one of them look like bitter, idiotic fanboys.
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@ajgb
"Games should be games, not films or music or books."
well that's games like Mass effect, final fantasy, and even gears of war with its cut scenes all subject to criticism then. It's clear you have an agenda, and just trying to substantiate it, whilst ignoring the many other games which rely heavily on cinematic experiences within games.
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"Uncharted games have never been QTE heavy, or scene driven like heavy rain they've been linear yes but with great shooting mechanics, good enemy AI, unforgiving platform sections and the trigger points tied the action and story seamlessly. As I've said if these things that make Uncharted such great games have changed and this installment is all the things Parkin claims it to be then ND have seriously screwed up and I'll be gutted."
This, if this is true I will be rather unhappy with ND. If it's not then Parkin needs to rethink what he said because if UC3 is the same as the previous instalments then I don't see what the problem is.
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500 by 1030am uk time I reckon lol
ps, reckon EG have already contemplated that 6, but the cheque from MS will dissuade them. (tongue in cheek folks)
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/Yes, I do really like the Uncharted series but seriously guys, we all know reviews are highly subjective anyway. I've had great fun on some 5 or 6/10 games (hell I think EG even gave console version Dragon Age: Origins a 4/10) so just enjoy the game for yourselves!
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By the time the few people buying this game have played it and returned to this thread it will be hitting 600 comments by November 2nd.
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And 8/10 is a great score but my gripe stems from the fact that reviews serve a greater purpose beyond the sensationalistic norms of fanboyism oneupmanship, Reviews structure the industry. When people look at movies (which is why incidentally it has achieved critical mass) at the top you would see the likes of Godfather, Shawshank Redemption and Pulp Fiction, yet apply that principle to Games and it fails to truly show how games have matured and Uncharted 3 is revolutionary in that it forms part of a niche collection of games providing experiences that depart from that iconic and permissable thumb numbing experience the world views games as.
When the world looks at the pantheons of Games I want them to see the likes of Bioshock, Half Life, Portal, Uncharted without being conflicted or confused by the macho brooding games that share the podium.
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In either uncharted ive never experience quite the confines on gameplay that this reviewer suggests, unless this has altered for u3? So why is it if we have so little freedom does he bemone thie inclusion of treasures to find? surely they would be easy to find if its so constrictive?
In fact why bemoan its inclusion at all? - cant be bothered to find them, then dont, like to get em' all, then great.
He seems to try too hard to make out this is more a movie experience than a game rather than a movie like gaming experience. It is indeed a game and the series has been previously praised for combining elements of gears, tomb raider and ico! No bad thing at all.
To sum up - yes there are cut scenes, yes it does have some button promts and some qte's but on the whole it shares platforming mechanics like ico's, shooting like gears and the adventure of tomb raider, so how is it a movie dressed as a game?
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The sentence above by Parkin seems really odd, in that NG explained how they completely rewrote the AI in their engine, so that it is completely AI, rather than AI with pre-scripting that is 99% of other games.
Parkin doesn't state what difficult he played on and it is hard to believe the AI they rebuilt isn't more life like than it was before. He also doesn't state whether he turned off the hint system menu option(which I presume is carried over from UC & UC2), but he does take a good few low blow shots at the game in the review on these topics.
On the issue of testing a game, I think this poor review text, illustrates that all features need tested thoroughly (for an hour at least) in all review write ups (by the reviewer not DF), especially features like 3D and 3D audio.
A carpenter coming to work on your house couldn't say they didn't have the tools for the job and use the line: I only could only do it like this, with my junior carpentry saw.
Which is essentially what Parkin's review is saying by the absence of features tested.
I would even say that a game should be tested in +40” HD & 3D with surround and 14” SD (for an hour) so that the reviewer can meaningfully pitch the average experience from testing at its best and worst setups.
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What do you think my agenda is, exactly? Because I think Final Fantasy, Mass Effect, and Gears of War are all terrible, as well. If you think this stems from some kind of platform bias, you're thoroughly mistaken.
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This is just the start,expect a lot "I hate to say it but I agree with EG review" in upcoming months.
Simon :bow
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Because I think Final Fantasy, Mass Effect, and Gears of War are all terrible, as well.
From your posts, it would seem that 99% of games are excluded from "being good", if I were to go by your unremittingly exacting criteria.
In that case, you have my sympathy - you are missing out on so many superlative examples of interactive entertainment.
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In forcing myself to sit through the video review, it plays like a pathetic copy of Mystery Science Theater 3000, full of sarcasm but minus the humour. I would like to see Mr. Parkin try to script his own game. The constant sarcasm (which dwell on several scenes) became annoying, and did little to give overall impressions of the game. Instead of judging the forest, he was dwelling on bits of branches and leaves. For an example of an actual objective video review, go to Gametrailers.com. You will then understand how pathetic the attempt was, and actually realize the differences in the Uncharted versions, which was never covered in this review.
To sum up the actual review, it was narrow, focused and shallow (thankyou for the multiplayer and 3D coverage). I think Mr. Parkin was using a bit of projection in his summary. I look at how he gave Red Dead Redemption and this game an 8, but then gave Child of Eden a 9. Any gamer should try to play 1 hour of each and come up with their own score. How does it compare? You don't need a masters in journalism to understand these points, but rather experience as a gamer. All I am saying is that the editor should not let this guy touch the new Zelda, and then get him drug tested.
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Are you kidding? This is a console exclusive, have you not seen the fanboy outrage on most big exclusive reviews around here. For many that review score is all that's important as it validates their choice of console and probably their whole being, christ man how on earth do you expect people to enjoy a video game when someone out there thinks it's an 8/10? Next you'll tell me opinons are different you madman!
8/10 games don't win the console warz for the troops you know!
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It would be funny if this game starts winning GOTY awards, as this would clearly show the people defending Parkin to be complete fools who don't know what they are talking about. Then this page would start getting responses and calls for the idiot to get canned. In my opinion, I would put my money on Zelda or Portal 2 to take the awards. Long story short, this is NOT a game that deserves an 8, as 20+ reviews from experienced gamers clearly show this.
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Guess even they are bothered by the ignorance and injustice.
Keep these comments on a higher level baby, YEA!
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We've all be suckered.
Either that or the author really is just that out of touch.
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He also gave Yakuza 4 an 8.
Which similarly isn't bad - but isn't good either LOL.
lets not forget his 9 for vanquish and his 9 for child of eden LOOOOOL
Crysis 2 and red dead getting an 8 both made me chuckle as well.
What has this industry come to - we got euroliars slandering the future of gaming and we got game informers infamous dan ryckert stating BF3 campaign is the best shooting campaign since MW1
so > Halo reach, Crysis 2, Black ops, Gears of war 3, Killzone 3, Resistance 3.
When in actuality the campaign is atrocious. IT will make you throw up repeatedly.
You can't even name all the problems wrong with SP, and we're not talking about texture pop ins and other issues that have plagued developers, were talking about invisible walls and such.
They tried to turn BF into MW and failed to make anything worth your time.
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In Uncharted 3, all of the characters -- including most of your old favorites and some excellent new additions -- feel so much more complex. Not only is each character given some real, sometimes tragic emotions to deal with, but the relationships between these friends and enemies are portrayed with surprising depth.
Speaking of enemies, Uncharted 3 has some really good ones. The main villain, Katherine Marlowe, is, hands down, the best in the series. (Her terrifying, mysterious cohort, Talbot, is not too shabby, either.) There is a conversation about halfway through the game between Nathan and Katherine that is easily the best written (and acted!) dialogue in all three Uncharted games.
Fortunately, the game is full of moments like this: sharply written, superbly acted sequences that really expose each character and take the series to a whole new emotional level.
But as great as the story and characters are in the game, let's be honest, the main focus of the Uncharted games is the action. With Uncharted 2, the bar was set ridiculously high for what can be done in a videogame. When I was going into Uncharted 3, my main concern was whether the game could raise the bar even higher.
I can't believe I am typing this, but Uncharted 3 manages the impossible. It is an even bigger thrill ride than both the previous games combined.
As much as I would love to spoil some of the games best moments just so I can hold down the caps lock key and go crazy over how awesome they are, I would never do that, as experiencing certain things for the first time with no knowledge of what to expect is part of the fun.
Just be prepared. As you play through the game's generous, perfectly constructed single-player campaign, you are going to be blown away. Like, seriously blown away. One sequence in particular is so impressive -- think The Poseidon Adventure meets Die Hard -- that it ranks as one of my favorite videogame moments of all time.
And just when you think the game can't top itself, it does something even more out-of-control that will blow your mind and drop your jaw all over again."
- Chad Concelmo
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I get the impression that this game is alot more on rails than the previous 2. I hope I'm wrong as it was on rails just the right amount last time out.
Still would prefer Indiana Jones-style brawls instead of gun fights, but hey it's a staple of the series now I guess.
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More like .... euroFLAMER!
ah? eh?
That's a knee slapper...
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And how does the new Uncharted 3 background and advertising currently adorning the website resonate with your conclusions?
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Just what the new EG needed.
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What has suprised me however is everyone else reaction to this review. it seems bit crazy.
Then again i dont care much about the metacritics of games and i know i go by my own instinct when buying games.
Reviews can be useful to learn about games but for me they not the most important factor for buying games.
This is me though, i think im different from most people that are into video games.
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When did I claim to be a so called "hardcore" gamer??? Oh yeah, NEVER!!
And what's with the shite you're spewing out about these "real games"???
Is there such a thing as a fake game??
Get educated and informed before commenting on posts here.
And this might shut up the knuckle draggers who were trying to contest my OPINION that Uncharted as a series is , shallow, short, linear but still, A GOOD EXPERIENCE!!!!!!!
Quoted from lead game designer Richard Lemarchand of Naughty Dog,
"The strict, linear design and tight camera management may contribute to a sense of being a semi-spectator on a fairground ride, but the benefit of this design approach is that it allows the team to focus every ohm of PlayStation processing power onto what is on screen at any one time,"
"The execution exhibits a kind of workmanship and polish way beyond the ambition of most other developers, let alone their abilities or budgets. As an expression of all that a video game could be, however, Uncharted 3 is narrow, focused and ultimately shallow."
It is what it is. A very atmospheric, brilliantly characterised, fantastically well told, story - that's linear and shallow.
I suppose it's difficult to find balance in the story they want to tell and how they want to tell it without breaking immersion.
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I really can't be bothered to argue against or for anything in EG anymore. So this will be the last thing I add: There is one more fanboy group created as of late, and that would be the EG-defense brigade. If one utters a single complaint against this deteriorating product (will not call it a publication anymore, EG is in the sewers, marketed for the exact purpose of causing controversy where there is none, and adding fuel to the senseless flame wars) the response from EG-DB never differentiate between the posters that have valid, fairly articulate, reasonable points and those they call fanboys of this and that shit. I remember when one could have a discussion that didn't turn into this, a 500-comment long, 95% bullshit thread where, with a few exceptions, nothing more is said than: "My point has a larger cock than your point". (The raving Sony/Uncharted fanboys are present for sure, but trust that when I say that I hate them more than any of you, it's a fucking fact.)
It's a culture that Eurogamer intentionally have (my guess, the cynic that I am) nurtured in the interest of increasing click rates. We who have the opinion that this article, although well-written, is ultimately an editorial opinion piece and as such, has no business posing as a review, get much flak no matter how well we state our points, because the tipping point has been reached and surpassed. The mass effect has already determined the outcome.
Those that do care to argue against our points and not only insult us, tell us that reviews are just opinion pieces anyway and that we should get over it. These people are even worse than the shit spewers, because they want their gaming press in this poor state. Reviews are (and should be) tests of how GOOD a game is, with as little personal bias as possible. They should contain as much information as is reasonably possible about what the game has to offer, and they should judge how well those parts have been executed. That is something to aspire to, but not easily achieved. It requires a will and determination, to have solid journalistic ethics, and pride in your profession.
This review does not even try to conceal its nature as an opinion piece because the standards of EG journalism has been significantly lowered, as has the general opinion of what we should expect from them. This is combined with a tremendous increase in what I will call (the elitist in me can't help him self) a peasant mob (be it SDF, xbots, or EG-DB) flooding these comment sections with huge volumes of absolute shit, making any impact of the intelligencia virtually undetectable due to shear dilution.
So EG, if this was what you were after, congratulations, mission accomplished. Money in the pocket.
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Basically, I'm with you on most of the points you've made. EG is getting worse every day, period. But I don't think review sites have to be "objective" all the time.
If you've found a reviewer with whom you agree most of the time, than that's a good thing and it makes judging a gane's quality in advance a lot easier.
There isn't just a single valid and neutral opinion to a game imo.
Just try to find a reviewer who seems to have a similar taste as you do.
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Doh
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First, the nitpick. The point that things are scripted just seems like a bad complaint with this particular medium. The only reason I say that is because every game has moments that are scripted. Where doing certain things triggers other things to happen. This has been going on in gaming for years. It is what our medium DOES. Consider the Metal Gear Solid series. Everything which happens in those games is entirely scripted. When you go to certain parts events will take place. Those games are heavily linear but no one seems to mind. Likewise, so are the first few moments of just about any Zelda game. Sure you can do one thing before another at times, but the point is that you're still going from point A to point Z through the entire adventure.
The second is the big one. The idea that because a game is linear or that you can't really explore a whole lot contradicts a very big stylistic approach to gaming. Sure the Uncharted series may have scripted moments, but as I said... every game does.
At least the ones that are about storytelling. Now bear with me for a second. There have been tons of developers who have spoken up about this. In particular those at Squaresoft (well, they were Squaresoft then) and Working Designs made two distinct comments. Depending on the type of game you want to make makes a big difference in how you have to approach it. There is the open ended, gameplay is everything type of game. And the more linear, "Let's tell a story," type of game. Uncharted obviously falls into the latter category. Not that we haven't done open worlds before with good stories. What I'm saying is that if you want your FOCUS to be story and you want the PLAYER to focus on the story you have to find ways to keep them on the story. Most any developer will tell you that if you want to be a story heavy game you're going to have to settle for linearality. This is especially true if you're telling a story with huge themes such as say... Metal Gear Solid or Bioshock or Catherine.
The point is simple: Uncharted isn't a "blockbuster" it just wavers on a side that is much more particular to its storytelling and cinematics. And Uncharted has never actually been heavy on cutscenes. Consider in the second game the longest one is actually only seven minutes (compare that to Metal Gear Solid 4's 90 minute cutscene... and never-ending ending). This isn't taking people out of the game nearly as much as MGS or Xenosaga or even Final Fantasy. And while moments are scripted some of our best games have been designed in a similar manner. As I said, without this creative choice you certainly wouldn't have Bioshock or Metal Gear Solid. You wouldn't have any of your Final Fantasy (contrary to what people think Final Fantasy is a very linear experience until usually the last half when everything the story has to offer has been put on the table). Even Super Metroid, a game often herald for its exploration has two key moments that are scripted (Samus's encounter with the baby Metroid and the following fight with Mother Brain). I think the issue is that Uncharted 3 doesn't mess around with the illusion of exploration. And by illusion what I mean is... you THINK you're not being led down a linear path when in reality you are. Consider Arkham Asylum. It's not linear but the game actually very slowly leads you down a preset path. Always giving you hints of where to go next without directly telling you... and blocking off access to other areas so that you CAN'T get too far ahead of the game. Why? Because Arkham Asylum values the story it's trying to tell. It doesn't want you to experience said story out of order. Want another example? Resident Evil. You can explore the mansion but all over there are locked doors until you find the right key. You have moments in which certain events do not occur unless you actually trigger them to. Resident Evil eventually becomes a game where you are FORCED to do things in the order they designate. Certainly you could find a particular item before you're supposed to, but if you do... you can't do anything with it until the game dictates a moment for you to use it. Be it for a puzzle or something. And even after you use the key the last time the game gives you the option to discard because it KNOWS you won't need it anymore. Because by then you've explored every place the key can go... and the game is going to make sure that you do anyway (either for another puzzle piece or an important clue the game, for some reason, won't let you progress forward without). So Uncharted isn't doing anything different than what the medium has already been doing in terms of advancing on as a storytelling medium.
What I'm saying is that while Skyrim will undoubtedly be good (probably an easy contendor for Game of the Year given how ambitious it is)... how many people are actually going to look at it and talk non-stop about the story? Or the character that, essentially, you're going to have to create? Skyrim just simply holds up to the other end of the creative spectrum of gaming. And there's nothing wrong with that either. The point is that there IS a place for that kind of creative decision that Uncharted 3 makes. And if gamers are ever going to hope for us to have our Godfather or Citizen Kane or anything like that... we have to learn that some games are going to have to lack that exploration for that to happen. It's what separates video games from every other medium out there. You can have story without a linear experience but the end result is usually a story that gamers aren't too particularly fond of. And the sad part is that so many gamers have been craving for good storytelling... but don't want to sacrifice what it would take to get it. Again, you won't always have a weaker story by being non-linear. And while I understand video games are about gameplay it's not like the Uncharted series especially lacks that. There is still gameplay. I still go back to the first two from time to time because they were fun.
If we want our medium to actually be a storytelling medium (or rather, a focused storytelling medium) then we have to accept that some games are going to be developed along those lines. And if gamers can't wrap their heads around that, then it's no wonder our medium still can't be taken seriously by those outside of it. We understand, for example, that are many different ways to make a film and many different philosophies about films... but for some reason gamers STILL can't figure out that video games are also a medium with several different approaches. Something we should've figured out even as far back as the NES days.
And lastly, comparing video games and film is just downright stupid. They're two totally different mediums where the expectations are totally different. Raiders of the Lost Ark, for instance was not "just a summer blockbuster," anymore than Uncharted. The two mediums they are in are influential in other ways (if you take a film courses you WILL talk about Raiders of the Lost Ark, for instance... it is clear the film industry and film afficionados see it as more than just a "summer blockbuster"
In short the problem with the review isn't the complaints. It's the fact that they never once stopped to think WHY Uncharted 3 might have been developed the way that it was. It's not a "stupid" complaint so much as it is one that anyone who understands this creative philosophy pretty much expects this from Uncharted already. Especially given the time and care it gives to its characters.
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The games graphics are really amazing (though a bit bright at times), but the character interaction and story are just brilliant, and what us uncharted fans play for.
Does it need to re-invent itself.. for me, no, i think they are doing just fine. If you are an uncharted fan you will most likely love the game, if you are not, you might or might not like it. Personally at the moment, this is one of the games of the year and i'm hardly that far into it.
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Uncharted 3 must be a brilliant game!
I can´t imagine the note if this game was a xbox exclusive (maybe a 11/10?)
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The only problems I have encountered are
A- Fire didn't cause me to lose health (certain fires) (other expel you)
B- During a room designed to be cleared out with stealth, I cleared the room using gunfire - Sully who was on the other side of the door said the same reply which is "something or other" I forget, but a diff dialogue if he hears gunfire would be nice. He was RIGHT there.
C-Stealth segments (although there is never a failure, you can shoot it out til you clear the area) are not poor, but still represented better in games like mgs4 and batman
D- That rocket launcher part was kinda annoying
Multiplayer
The multiplayer is actually very robust this time around and will actually keep you engaged and hooked.
On the mechanics/system side, the MP portion brings all you could ask for.
Note that split screen sign-ins can be guest log in or an actual second unique psn account. So you can level up on your PSN ID/account at your friends house, and your character will have all the cash and exp you accumulated when you get back home. Yes - 2 PSN accounts can sign in simultaneously on one console.
Offline LAN (where through Wifi and other connections you host your own private games with a party of people) (everything is unlocked so there is no leveling up or cash to be earned) which also has a split-screen option (to hold 1v1's, or 2v2v2 with lans, etc)
Offline split screen co-op = this mode is different from offline lan, because you will start at level 1, and have to level up, earn cash, and unlock progress. There are 2 modes available (usually 3, but 1 is removed if your playing offline)
A- You fight waves of enemies
B- Cinematic type missions, which allows up to 3 (2 in offline) people to shoot, climb, and experience something more along the lines of what single player offers.
Then there is Online MP and Online Co-op
I can only imagine offline custom matches being a blast - but the real treat here (besides the online competitive multiplayer) is the co-op.
The waves of enemies is a horde mode unlike anything weve seen. The movement, the platforming, the verticallity, it's really awesome when it all comes together. Different objectives keep you on your toes, as well as enemies that will hold/choke you (requiring a partner to help you) and other team-oriented play mechanics.
The missions are just as good, if not better. You get your share of gun-play for sure, but the real sight to behold is 3 people playing uncharted (as if you were playing campaign). It's a different experience all together to see 3 people scaling a wall or shimmying across to your goal.
These modes are a heap of fun, I wasn't expecting all to much from uncharted multiplayer but I can assure you - this is some of the best action in town. I am surprised/blown away by how good the MP is from the co-op and the competitive multiplayer. I really can't stress how much of a solid experience MP in uncharted 3 is. This is not just some silly add-on due to the growing "necessity" to add multiplayer to your game, this is because they knew how to turn uncharted 2's rough multiplayer into something amazing.
From all the balances and tweaks, to the new maps, and all the other additions, they have stepped it up. Even if you have a bad game, you see how your making cash, stacking medals, ranking up, etc etc and you don't feel like it's "time wasted"
Onto the campaign, I'm relatively early in the game and I've already been blown away. Escaping the Chateau - from the spiders to the fire was breath taking and exhilarating! - I can't wait to see how they could possibly top that off.
I'm even sadder to see all the hate and UN-appreciation for this game now that I actually have the copy and verified for myself the game is biblical.
I'm not saying the game is perfect, gunfights are still not the most exciting thing in the world (unless your put in these awesome angles, like when your foot is stuck, or your hanging from a brick shooting baddies on the roof above you). But the game is so phenomenal that you can't even say "the game does so many things right, hell - beyond right" - no - that wouldn't be justice at all.
The game is so good you have to actually need to know about gaming to pick up on all the details.
The game obviously receives hesitation because it is a ps3 exclusive. Without question if the game was multiplatform like oblivion, gta4, duess exx, and batman it would be worshiped by all. Unfortunately with the u.s.a favoring the 360, even game journalists (who you would expect try to put away personal bias) are swayed by this. Truly unfortunate that naughty dog has to suffer because of whatever reasons they are sony exclusive.
Any-who instead of convincing the haters (screw them) let me try and talk to the people "on the fence" about this one.
If you enjoy assassins creed platforming - you will love this game, the platforming is as good if not better then a.c brotherhood (or PoP).
If you enjoy story, presentation, and storytelling - you will love this game. If you have a love for video games as a medium, this game will show you how far we have come - and how far we will continue to grow.
If you loved uncharted 1 or 2 - then you this game will blow your mind, make you cry, make you dance, make you happy to be alive, and make you happy to be a gamer. There has been an obvious leap from 2 to 3 just as there was from 1 to 2 - everything from combat to angles, to set pieces, they have learned from their last 2 games and built upon it.
The only people I cannot recommend this game to, is to anyone who does not like the characters, and is not willing to emotionally invest in them. The snappy writing, and the moments between these characters brings this game to life. The chemistry is unwavering and truly special. Dialogue, and the manner that they speak/respond to each other is magnificent. You really can't appreciate this game, if you don't like drake and are not interested in the relationships these characters share with each other.
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Batman is much better and has overtaken the Uncharted games in terms of combat and action stealth, IMHO.
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The constant push forward, and the narrowing of the open world metroid-esqe actually boldens the experience instead of hampering it. They are both great games but batman really doesn't deserve a 10 even on a good day. Uncharted 3 you can easily make the case. Sadly since batman is multiplatform that or skyrim will take goty most likely =/
BTW - not only is the single player portion superior, but there ofc is full blown multiplayer with co-op and competitive modes.
kk thx troll
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I'm the exact opposite. Pulled an unexpected 3am finish playing this masterpiece last night. The AI (on hard mode) is extremely adept at flanking and surprising like real players would. The first twenty minutes are mostly interactive cut scene, to get new comers up to speed(which is good design) and old hands back in the groove, while setting up a compelling storyline. But the rest of the game so far has been the best of UC2, but more expansive and better visual fx and more gameplay related physics.
Add in the beta I played, and the co-op modes I'm yet to play, the game is a 10 imo (as most other sites gave it).
I had been enjoying Rage at 10hours in, after the first four hour drudge. But I remove the disc and it won't be going back in, until this game has been well used. If UC3 is an 8/10 for EG then Rage would have been a 5/10 or 6/10; which it obviously isn't.
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/grasp on the obvious
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However, Among Thieves took the original game (which was very good), added a spit-shine polish, totally boosted the gameplay, selection of weapons, a full multiplayer mode, lots of hidden secrets, treasures that felt like they mattered, a plot that upped the stakes, a villain who was a complete monster, compelling new side characters - in short, it codified everything great about adventure games, and became a pinnacle of the genre as a result.
Drake's Deception had a lot to live up to, and in that regard, it tries way too hard, almost to the point of ridiculousness. The setpieces have become completely madcap. After the fifth time a ladder/pipe/walkway I was climbing broke in half, I just about swore at the screen. Not only that, but several of Thieves' interesting mechanics are missing - Drake originally checked items, high locations or switches to aid other characters getting up to him easier (i.e. hitting a ladder for Elena to climb up, assisting her with operating a device in tandem). In this, almost all the characters can do the same things Drake can - Sully can clear ridiculous jumps without missing a beat (he and Drake outrun both a collapsing chateau and collapsing city breaking apart beneath their feet), while Elena has somehow gotten absurdly powerful (to the point that she can take on multiple enemies by herself).
Nathan may as well be called "Calamity Drake" for all the improbable shit that happens to him in this game. Not to mention that it suffers from "cutscene power to the max" - you can plow through twenty or thirty mooks, but the second one of the lead villains pulls a gun on you, the main characters give up.
Marlowe and Talbot are nothing compared to Lazarevic from Among Thieves. Lazarevic shot a hostage Nathan was trying to use as leverage, compared himself to Pol Pot and Hitler, had no qualms about executing people once they outlived their use and was willing to steamroll and execute an entire village for one man. By comparison, Marlowe whines about how Cutter "wasn't supposed to kill" Drake and Sully in the opening, prefers mind-games (most of which Drake either rejects or just laughs off) and ends up dying in a pitiful fashion. Not only that, but the previous game gave us an awesome (if ridiculous) controllable battle against Lazarevic. U3's endfight is mostly a quicktime event. Not only that, but there's a polar difference between both games - in Among Thieves, you were always one step behind Lazarevic. In Deception, you're usually one step ahead of Marlowe.
There really aren't any "breather" moments in Deception - you always feel like you're being pushed towards the next objective, and that there's no time to simply stop, walk around and take in the sights. That's why the village sequence in Among Thieves (where you can just walk around and interact with the villagers) always felt so powerful - you made a connection with the people you had to save later in the game. The entire middle-third of the game is basically one long chase sequence (get information before Marlowe does, escape soldiers, escape Marlowe, chase Talbot, chase a pirate - yes, the desert sequence is amazing, but it still feels like a race against time to find water before you die. All of Deception's breather moments happen in all-too-brief cutscenes. There's no flexibility, either - when you want to go fast and activate an object, you have to wait for characters to finish their speeches about the room/area you're in. When you want to slow down after a huge mission, there's no time because it's either a chase sequence or scripted event.
The linearity is noticeable because many of the areas appear to be smaller than the previous game. With the exception of the chateau and the desert, many of the game's setpieces are set in cramped spaces (villages, towers, an airplane, temples).
In addition, the game is more of a father-son tale between Drake and Sully - to the detriment of the returning and new supporting characters. Chloe is back for more "men are pigs" witty dialogue, but she doesn't grow or change in any conceivable way. Cutter was a very cool addition to the cast (he got one of the few "fuck yeah!" reactions from me when he bluffed Talbot and told the team to escape), but he's gone by the second half, and the sheikh who takes his place is never developed or characterized - he's just window dressing to get Drake to and from his destination.
Also, Elena and Drake apparently married, had adventures and separated between games - it would have been nice to have more time to develop their relationship (again) than the last third of the game.
The stakes weren't high enough in this game - in Among Thieves, you had to stop a general before he became invulnerable. In this, you have to stop a woman who wants to control people with hallucinogenic water (and this is accomplished in a cutscene).
I get where the reviewer's coming from - yes, it's a very good game, but it "up the stakes" like the previous game did, and in a fall/winter full of triple AAA titles, it fell a bit short for me.
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What, it is less of an experience because you can't jack a car and kill a hooker? If you ever check out UC3 you will see it is far from passive and it tells a story with characters, not avatars. What is idiotic is comparing an active to a passive medium. UC gains a level of intimacy because it is not quick time based and a large amount of the action isn't in the cutscenes. Some of the finest moments I have ever experienced from any medium comes from the desert portions after the plane crashes. The sweeping score and panning camera would not have been as beautiful if it werent for the ability to interact with that scene. Crippling? No, improving with the strengths of both, weakness of neither. For the first time ever I felt a characters desperation and it wasn't in a cutscene. Whats crippling the medium is the idea that it is limited to just providing mindless fun or filler content, that it turns to cutscenes(a passive mini-movie) to convey anything of importance. I saw change to the formula with UC3. For the most part, ND told a story through actions and brought me closer to a character than ever before. Does the interactive medium need to change toward this? No, but it shouldn't shy away from it either. Whats wrong with having one Uncharted for every ten CODs?
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You guys are all sheep
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It's your own opinion that counts not review sites.
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an 8 is an exelent score 8 is way above average.
It's a number representing one players opinion.
Its not the absolute truth of the universe.
Live whit it and go play the game.
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I come to a gaming forum for the controversial, silly, funny, witty, smart and stupid contributions. Because it's entertaining and giving me laughs. Not because I want to be lectured on the obvious.
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The fact that the reviewer clearly doesn't like the overtly linear style of gaming that the overrated Drake series offers AND still gives it a 8 out of 10 shows that it clearly is a good game, but that for the individual reviewing it the overt nature of the linear style was too restrictive. It IS possible to make a linear game that doesn't feel overly so - take Half Life 2 for example: a completely linear game but one that, 90% of the time, doesn't *feel* linear.
Personally, the Drake games aren't for me - I tried the first one and was bored senseless in an hour; give me a game like GTA IV, Red Dead Redemption, Batman Arkham Asylum or Dragon Age Origins, which never get dull. My experience with the first Drake game left me feeling like I was mostly watching, not playing. And from all the reviews it seems like number 3 is even more pronounced in that regard. So I think I'll pass and replay RDR whilst I wait for Skyrim to come out.
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Anyone who raged about EG daring to give this only an 8 deserves every tacked-on multiplayer mode, every publisher-enforced online pass, every DRM-riddled download and every shoddy piece of malfunctioning hardware currently out there. You are everything - every damn thing - that is wrong with the games industry today.
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some stuff that made me rage
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It's technically an 11, but as a game, maybe not.
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http://blogs.sega.com/2010/06/17/e3-2010-guinnes s-world-records/
STOP HIM from reviewing Uncharted on PS VITA!!!
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It's funny i enjoyed the 2nd one too but never played it.. just enjoyed watching it be played for its superb visual and directive aspects
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I think people that already love the setup in the Uncharted games (rightfully) don't mark the game down for the focus on story, in the same way the Skyrim review was rightfully done by someone who likes mmo games and his review and score seem to match.
I however would likely cap Skyrim's score at a 8/10 without even opening the case, just for knowing it has excessive options and classes, weapons choice, and lack of story focus, which I see as huge family-time stealer, that I no longer have much justification for now as a life long gamer.
What I have found in my second play through on crushing mode, is that the best of UC3's non-linear fun playability is only when you attempt to get the other trophies on your second play through. Combat routes and strategies I used in my first play through are different in the second play through, and really show off just how far the developer went to provide action gameplay choice, in amongst a strong focused story.
From the review, Parkin seemed to do as little as possible in all areas of the game because he was predisposed to dislike the game's story setup. UC2 would have been a lesser game experience without going for the platinum trophy(with crushing playthrough), and that is equally true of UC3; except that UC3 has wider combat cover shooter areas, and has improved AI and brilliant use of physics to make it a far more rewarding repeat play through than UC1/UC2 imo.
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About the 10, if you have a scale of votes from 1 to 10 and you never use either 1 or 10, there is no point on having that range right ?
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goddamnit...who's gon read all that!?!?!?