Rockstar "only scratching the surface"
Houser sees more potential in open-world.
Rockstar has barely scratched the surface of what's achievable in open world games, according to co-founder Dan Houser.
When asked by IGN what the future holds for the developer, Houser suggested there was still plenty more mileage left in the free-roaming Grand Theft Auto template.
"I think there's something really interesting in the open world experience," he explained.
"Obviously we've made like ten of them now and they still don't feel boring to me. It still feels that we're only scratching the surface of that potential."
Houser wouldn't offer specifics as to what Rockstar has coming up beyond the release of Max Payne 3 early next year.
"We'll hopefully have done a bunch of interesting games in the next ten years. That's always the goal. I've never been that good at the futureology side of game-making," he said.
"We never really care what the name is on the box, either. The name Grand Theft Auto, the name Max Payne, the name's Red Dead, the name's Table Tennis, it doesn't really matter as long as the game's cool.
"I would never have believed you would have been talking about this in ten years time. We were still talking about Space Invaders [10 years ago], and that was already 20, 30 years old then. Hopefully we'll continue to do interesting stuff, that's you know, that's kind of all you can hope for."
Houser was speaking to mark the 10th anniversary of Grand Theft Auto III's original release. Last week it announced the game will be released on iOS devices later this year.
You may also like...
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 54
-
Dirt Showdown Review 86
-
Skyrim gets mounted combat in new update 21
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Amalur developer 38 Studios lays off all staff - report 33
-
Judge recommends US Xbox 360 ban 171
-
Ghost Recon: Future Soldier Review 131
-
Going Hardcore in Diablo 3 91
-
First Castlevania: Lords of Shadow 2 image spotted 23
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
Diablo 3 Review 244
-
New Minecraft XBLA content incoming 28
-
Dragon's Dogma Review 136
Comments (38) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just sayin'
Comment below viewing threshold Show
Comment below viewing threshold Show
Obviously didn't play GTAIV for very long.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Weren't 70% or so of buildings in GTAIV going to be enterable at one point? Provide that for starters, and you have still only 'scratched the surface'.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just add an autosave ala GTA IV, and fix those games' targeting systems (also ala GTA IV), and you've got a DEAL!
Comment below viewing threshold Show
I feel that if Rockstar don't improve... don't pick up their game with reguards to the PS3 version of their games then tbh i will have nothing more to do with them.
But i digress, honestly i feel that R* games have become pretty stale, its always the same mission stcruture/formula in their open worlds (drive here, kill this guy, rinse and repeat. Or kill this guy, then a car chase and kill that guy then go home/next mission ad nosiuem). They also create these realistic living huge worlds and seemingly give us nothing too do or at least not enough things too do, and it just becomes boring fast.
But i do belive that their is more too uncover/achieve in Sandbox/open world games. Certainly these types of games are only stratching the surface at the moment. This genre defo has more too show us but IMO its not Rockstar who will be the ones showing us... its not Rockstar who are gonna be the new innovators in the open world genre.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But generally speaking, GTAIV was a step in the wrong direction. I loved San Andreas because it was about all these things you could do--it was huge and open and varied enough that things like UFO sightings and Bigfoot seemed plausible and fun. I still remember the excitement when it first came out, tanks! Swimming! Your own airport! A flipping JETPACK! One of my favourite things to do was just grab a bike and cycle around in first-person, bugger around on the hills, go city-to-city taking in the sights. Plus the clothing options were huge, you could really make CJ feel like 'your' character.
GTAIV, on the other hand, seemed to be about all the things you COULDN'T do--can't go inside, can't wear any cool/fun/interesting clothes because there aren't any, can't ride a bicycle because there aren't any, can't steal a tank because there aren't any. Can't even really just go nuts because the city felt so cramped and restricted, especially after San Andreas and the totally bonkers cross-country chases. Plus even the relationships weren't there--I liked the first island characters, I wanted to do more stuff with them, but after their missions they just closed off. I thought Nico and Jacob had good chemistry so I kind of wanted to see more of that, but no, off to the next island, off to do missions for idiots and jerks ... in the end, GTAIV was a linear game just pretending not to be. And there wasn't enough 'freedom' to distract me from that.
Comment below viewing threshold Show
Miami 1986.
Bring it on!
And no fucking dates any more please.
And more stuff to do.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ahhh see now you've stumbled into allowing me to show off some of my knowledge about life expectancy, (used to date female archaeolgist).
Ahem it's kind of complicated but life expectancy was a bit dodgy in yee olden days because although the life expectancy statistically was mid 30's it didn't actually work like that for people who lived into adulthood. See the likelihood of dying between 0-6 years old was very high as your immune system was too weak.
HOWEVER if you lived beyond that there was a reasonable chance that you would live into your 50's even as a pleb. It is just that so many people died as a kid that it throws the mean average out. For example King Rollo who founded the Norman's lived to his early 70's and although he was considered old it wasn't shockingly weird.
Comment below viewing threshold Show
Comment below viewing threshold Show
This ambiguity and branching story would be much more interesting and believable and a big step-up from a game like GTA4 where I just had the sense that all given freedom was great but in the context of the paper-thin story was also all utterly meaningless.
Comment below viewing threshold Show
I think Assassins creed deals with those old time periods perfectly. I think making it fun and funky is the way forward like Vice City. Great music, clubs, glamour.
Comment below viewing threshold Show
At the moment though those bare basics are entombed beneath tons of ego and ignorance.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And now I know!
Comment below viewing threshold Show
Hell, they could include a drug smuggling mechanic.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh and ofc...
Non-human protaganist in a Space opera setting! (Kiel ze 'umanz)
Urban fantasy Open World a la Dresden files! (but not based on the Dresden files of course)
GTA europe...(what do you know, there is more to the world then just the United States
Cosa Nostra (think mafia 2 cept with more shit to do beyond the main story line
Comment below viewing threshold Show
Then along came Heavy Rail, expectations were raised. Sure Heavy Rain wasn't open world, but unless they can amply Heavy Rain detail to open world, then I'm not interested.
I've just started playing Red Dead Redemption. Its good, but due to the size of the game, its all too obvious they were required to work at a rate that would not allow for detail / polish to match that of Heavy Rain.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think this is because Rockstar spend so much time on creating character and life in their worlds, rather than sticking a bunch of 'people' in it and letting them have 'funny' stuff to say - the pedestrians of the GTA games don't just crack wise - they make calls, discuss minutae and triviality - real stuff.
I really can't wait to see what they do next and whatever they're doing in ten years time... well, it's going to be incredible. Haters gonna hate, but haters contribute nothing to the grand scheme of things in this case.
Comment below viewing threshold Show
Open world games will only be of real interest to me when they can fill them with as much character as you can a 'non open world' style of game.
LA Noire was so enjoyable for me because it wasn't trying to be too open world - the rigid 'case style' structure allowed the depth of character and design to flourish whilst still giving you a huge playground to roam around in, 'borrow' cars, deal with street crimes, etc. For some there wasn't enough to do, but for me (with the limited time I currently have available) I loved the direction and plot which kept me driving forward. Too many distractions and I just become bored too easily, which is unfortunately why I didn't finish GTA4 and never bothered with Red Dead Redemption.
Mass Effect is another great example of appearing to give you a universe to explore, but actually directing you in such a way that you only get a taste of everywhere but still feel satisfied because of all the little details. Sometimes less really is more?