PlayStation Move has shipped 8.3 million
But what does that mean?
Sony has shipped 8.3 million units of PlayStation Move worldwide.
That's according to a GDC Online talk given by Sony America developer support engineer Gabe Ahn, reported by GameSpot.
Six months ago, in April, Sony said more than 8 million Move units had been shipped worldwide.
That's a meagre difference of 300,000 units. If the two numbers are different, that is. Perhaps Ahn was simply being more specific, but using the same numbers Sony had back in April.
But what does 8.3 million shipped units of Move mean?
Shipped means units sold to shops, not units sold to consumers. So how many of those 8.3 million Move units have actually been sold?
And what constitutes a unit of PlayStation Move? Each PlayStation Move Motion Controller? Each PlayStation Move Navigation (nunchuk) Controller as well?
And how many households own more than one PlayStation Move Controller? The actual installed-base of PlayStation Move - number of households with Move hardware - may be far lower than the shipped figure suggests.
Gabe Ahn went on to make a few other noteworthy remarks during his GDC Online talk. He showed a "future of gaming" video that featured a man wearing a headset and sporting two Move controllers. He walked through a real-life car park seeing digital projections of Chimera enemies from the Resistance series of games, and shot them down.
"It could be Resistance 4," Ahn said. "It's a very cool concept."
Could Sony's new visor work with Move like this?
Ahn also showed a game called Johann Sebastian Joust, a Move duelling game set to music. You need to barge each other's controllers any way you can. But you must do this to the tempo of the game. Move too fast and you'll be eliminated.
PlayStation Move launched in September 2010.
Child of Eden for PlayStation Move.
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Comments (62) Latest comment 7 months ago
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Pretty much nothing until next gen. Neither Kinect nor Move were ever going to change anything significant as mere addons. The question will be if they're packed in by default in the next xbox / playstation.
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Anyway, I think the point of Move was to just get motion controls established with Sony's fanbase. Get their foot in the door, as it were. Then with PS4, have motion controls and normal controller right out of the gate.
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But the move, move and Kinect stuff are experiments that will be improved in the next gen. I am kinda shocked these "accessories" have sold/shipped so much!
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Personally I don't care about either but just found that funny as EG are always accused of being "Xbots"
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All I hope for is that Sony drop the smoke and mirrors, forget about Kinect, and talk more openly about PlayStation Move.
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Well, although I'm sure that MS sold more Kinects than Sony did Moves, we don't actually know the number of Kinects that were sold through either. And MS isn't saying.
On the flip side, Sony never actually pitched the Move as anything other than an Add-On to use if you want. MS on the other hand spent so much money on the Kinect, it's nearly too big to fail.
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I think it's more negative towards the use of shipped vs sold and what constitutes a unit, rather than negativity towards the PS Move itself. Seeing as Sony announced in April that they had shipped 8 million units and are now announcing 8.3 million units, either Sony only shipped 300,000 units of PS Move in 6 months, or are using different definitions of shipped and unit between the two announcements, which is hardly helpful.
Which I believe is the point Rob was driving at.
Have to confess though that I haven't seen any other articles on EG questioning this kind of thing to such an extent, mind.
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http://www.eurogamer.net/articles/2011-0...
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I'm playing a load of TellTale stuff at the moment and every time I fire it up I find myself wishing that it could be played with the Move. Playing something like Monkey Island or Sam and Max with the Move in one hand and a beer in the other would make for a fantastic experience, but the interest just doesn't seem to be there.
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MS used shipped figures, everyone knows that!
Although to be fair some data does suggest over 6 million have actually been sold at retail now.
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Don’t forget that Move sales are different then kinect's because a person with move could buy 2 or 4 controllers for a multiplayer experience on one console whereas only one kinect unit can only be used on one console.
I don’t have either now because they were just gathering dust and the games on my wanted list are fast approaching there release dates.
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i don't really, but still great new for all
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]http://www.maximumpc.com/article/news/is...[/link]
"The sell-through to consumers was 6.35 million units"
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In a year, Sony hasn't once revealed Move sales. And I wanted to explain these shipped figures so you weren't misled into thinking they directly equalled Move sales.
I believe it is apparent that Kinect has had stronger sales. I don't see why Sony need hide behind shipped figures any longer. Won't it only become harder to reveal real sales numbers the longer Sony keeps up the pretence that Move is on a level pegging with Kinect?
I'm not sure who Sony is trying to convince. Press? Punters? The developers I talk to are very critical of the Move shipped figures - it's not convincing them.
The longer Sony insists on touting shipped figures, the more suspicious people become. I'm sure the truth is far more positive than all of this waffle suggests.
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Isn't that story from January? Or talking about January figures? What about those ones from March I linked above?
I've got to jump on another story, but I'll check back here later.
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Can you show actual Kinect sales figures...?
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You say that the longer Sony keeps up the "pretence" of level pegging with Kinect the more suspicious people become, I'd say that the same applies to a writers claim of being impartial.
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Sony don't know if Game have 100K move controllers sitting in a warehouse or 200K (or 50).
Regarding the willy waving contest with Kinect, surely we'd expect MS to ship/ sell significantly more Kinect systems than Sony would ship Move's?
MS spent an absolute ton of cash advertising Kinect whereas Sony spent £3.50 or thereabouts. One system is proclaimed, from the off,as a game-changer (so much so that many wondered where the traditional 360 owner fitted in with this new dawn) while Sony made quite a few statements downplaying their expectations.
We could do with more SW though but FPS's seem to work pretty well with Move.
And Flight Control HD is brilliant with Move it's just a shame that PvZ isn't Move compatible
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[link url=http://xbox360.ign.com/articles/115/1154530p1.html
]http://xbox360.ign.com/articles/115/1154...[/link]
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And how many households own more than one PlayStation Move Controller? The actual installed-base of PlayStation Move - number of households with Move hardware - may be far lower than the shipped figure suggests. "
And how many Xboxes, PS3s, etc have been sold to the same household with multiple children. Or how many Xboxes have been sold to the same person because of the rrod.
Really Eurogamer.
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But the End Customer in this case is the Retailer. Shops, Amazon etc.
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So yea, more games ... I wish every game had Move support by default.
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I've very much looking forward to Bioshock Infinite. Irrational Games are going to do something exceptional with move, i'm sure.
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As first post states, we really need it to be part of the console package. But not at the expense of the DS3, so it's a trcky proposition.
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I don't actually care how many Kinects or Moves have sold. I know that MS have sold a shitload, it is not in doubt. But I do have a problem with EG running this story. It seems like an unecesary pop at Sony.
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Does Uncharted 3 have Move support?
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ONLY IF RESISTANCE 4 IS ON RAILS, AS THE MOVE HAS NO DIRECTIONAL CONTROLS.
FOOLS.
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It makes the Wii's 3rd party performances look comparibly incredible.
As much as I love motion controls, I don't see them ever becoming the sole control input for gaming on consoles.
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" I saw plenty of adverts for Move as well as Kinect too."
Yes well if you saw adverts for both then they must have spent the same on advertisment. And all those reports from MS about spending $1 billion on ads must have been exaggerated.
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If you look along your keyboard a little to the left hand side you should find a key next to the "A"
Please press it (but just once). If it's fallen off you'll need to call an engineer.
Thanks
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Here's a quote from one of your own articles, dated 07/06/11: "Sony has announced that 8.8m Move controllers have been sold worldwide. The announcement came during the company's ongoing E3 press conference in LA." Here is a link to the original article.
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" I saw plenty of adverts for Move as well as Kinect too."
Yes well if you saw adverts for both then they must have spent the same on advertisment. And all those reports from MS about spending $1 billion on ads must have been exaggerated.
The Difference is MS stated they budged 500 million for Kinect Advertisement. The word budged should be understood as not spent like a lot of people seem to assume. It would be pretty stupid to believe a company would spend their entire fiscal budget in one gigantic launch promotion. The other thing is that you nor anyone else has a clue how much Sony spent because Sony did not want to show their commitment to the Move like MS.
Here is what I call Silly Fanboy logic. "MS spent 500 million dollars to promote Kinect. Of course they sold more because they spent a lot of money".
Here is what MS thinks. We are going to budget 500 million dollars to promote Kinect because we want it to be successful. Developers think, damn MS must be serious about Kinect because they are willing to put in such a huge investment. Gamers who purchase Kinect think. Damn MS sure is putting a lot of money into Kinect, maybe its worth getting because they are serious about it.
People keep wondering why developers do not include Move support in their games. It's because move support is an investment. It add cost to produce their games and if Move is not going to gain more sales, then the investment is a waste. Sony not showing any real investment in move and sales not showing any significant install base definitely not helping.
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Err Microsoft turned over $70 billion (FY 2011) with profit of $23 billion so when did $500-1000 million become their entire fiscal budget (it's about 1% of their asset value)? I didn't make the figures up Steve Balmer stated as much in the run up to launch
[link url=http://www.engadget.com/2010/10/18/microsoft-to-spend-one-billion-dollars-advertising-kinect-and-wi/
]http://www.engadget.com/2010/10/18/micro...[/link]
We don't know what Sony spent but my central point was that we can be pretty sure that MS outspent Sony by some distance. If Sony were ready to make such an investment in Move you can bet your last dollar they'd have been shouting it from the rooftops too.
And advertisment generates higher sales. Exactly how much is open to debate but there is a reason why 4% of the US GDP goes on advertisment.
I don't see how that's fanboy logic.
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Fiscal budget for Kinect. I am saying that MS budgeted 500 million to advertise kinect and I am sure they did not spend it all in one lump sum like most people state. That budget will be spread across the entire fiscal year and it doesn't mean that it all goes to just TV and print ads. That money can be spent on a host of different things to promote Kinect like giving devs a few dollars to support Kinect. This might be the reason you see Mass Effect 3 support voice or Ghost Recon support kinect.
We don't know what Sony spent but my central point was that we can be pretty sure that MS outspent Sony by some distance. If Sony were ready to make such an investment in Move you can bet your last dollar they'd have been shouting it from the rooftops too.
And advertisment generates higher sales. Exactly how much is open to debate but there is a reason why 4% of the US GDP goes on advertisment.
I don't see how that's fanboy logic.
Fanboy logic meaning that a fanboy see it as a negative. Every time I see someone mention the ad budget for kinect, it's always used as some negative situation. If MS outspent Sony on advertising Kinect and sales is the results well it look like MS put their money where their mouth is. One key issue why some products fail is because they are not advertise enough. This is stated many times for games, where the game get great reviews but does not have enough hype or visibility to garner the sales it deserves. The same situations occurs for products like Kinect and Move.
MS want kinect to succeed and they are willing to put in the money to make it happen. Sony is more low key which could mean they are not as bullish on move. At this point in time, who knows which company has spent the most on Ads since I see just as many Move ads as I do Kinect
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No, what I am saying is that MS is willing to spend money to make Kinect a success. They are willing to take a big risk and put the money behind it to show their commitment. MS is also signalling to investors, publishers and devs that this is a serious focus for their business not something just throw together and forgotten.
My mindset when I heard MS was spending 500 million to promote Kinect was that MS must be damn serious about Kinect and where it is positioned within their business. Weather Kinect succeed or not, it will not be because it was underfunded.
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My point was more that I'm not surprised that Kinect has outsold Move given what we believe were the respective budgets for advertisment (pre and post launch)
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@nipsen
I am not viewing Kinect like a gamer. Gamers only live in the moment so their view is very narrow. I am looking at how MS has positioned Kinect and the type of investment they are putting into it. I am looking at more the stragety of both MS and Sony and not how well each product makes a certain gamer happy. Your statement above sounds like a moment perspective of a gamer. Look at Kinect now. Look at the current games I know about. This is fine but it's not party of the arugument I was making.
Anyone can also see what the budget will go towards as well. The Katamari prototype didn't pan out with the retail model, for example. Instead we get a bunch of neat videos, along with little to no actual use of the depth-sensor.
Actually I have no clue where the budget will go. For all we know, the new dashboard is funded by that budget because of Kinect Integration. What a lot of people do not understand about a budget is that it doesn't have to be the obvious ads that you see. It could be demos, integrations of software traveling of personal, you name it. With a company as large as MS, different departments have their budget and if they are doing something for another department well they want to get paid. It's a much more complex process than what the general person on the street expects.
I'm just amazed at the entire set of reasoning. The product doesn't even remotely offer what it has to to compete with the other products in the areas MS promised. It pans out as an add-on for very limited uses, with extremely few and very lightly varied gameplay. But the promise of advertisment money somehow makes it a good product.
My personal opinion is that we have not scratch the surface yet. From my experience the product does exactly what MS expected and is positioned correctly for it's current lifespan on the market. It's a device that I see improvements from each generations of games that have come out and are coming out. As developers get their head around the tech and what they can and cannot do not to mention what works best, I believe we will see better games including those for the core. I am in no hurry to judge.
The problem with Kinect is that developers cannot rely on gameplay mechanics based on previous control methods. This is untested waters and finding what is fun and not fun is a real challenge. So far the games we have seen is devs trying to translate current games we play for Kinect and thus we get this hybrid systems that can be great but also falls short because it doesn't match the same fidelity we are use to. A lot of testing and prototyping will be needed for Kinect in order to get the right balance and such things take time.
I see a future where you will have something like Sony 3DVR helmet, Kinect, and some type of gloves that give tactile feedback and now griping that sword in your RPG and interacting with objects within the environment would be so immersive that you will be ducking in your living room and looking like a complete idiot.
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I probably got all religious on the subject but I always see people stating the 500 mill budget as if all of it was spent in one lump sum. MS probably has spent more money on Kinect than Sony on move but I am not sure its on the stuff we actually see like TV ads, print or road shows and convents. Instead I believe MS is lining devs and pubs pockets to provide Kinect support, store placement and promotion in shops and probably discounts come this holiday season.