Ex-Rare dev's Killer Instinct 3 vision
"You'd have to do a WOW to it."
The former lead designer and gameplay programmer of the Killer Instinct series has outlined his vision for Killer Instinct 3 - and offered up his services should IP holder Microsoft wish to revive the fighting game franchise.
Chris Tilston, who joined Rare in 1993 and left in 2009, told Eurogamer in a new interview if Microsoft asked his new studio, Starfire, to making a new Killer Instinct, he'd incorporate elements from Blizzard's MMORPG World of Warcraft.
"You'd have to update it and reinvent it," he said. "You couldn't do what they've done with Street Fighter. KI wasn't designed for the home. It was designed to go into the arcades and be loud and be brash and be in your face for the arcade market. It was never a home game.
"We've definitely got ideas of where it should go. It's almost like you need to do a WOW to it. You can't just have the traditional thing. It's like, how can you make it more accessible in a way?"
Tilston left Rare to help start independent developer Starfire Studios, which has just announced its first game: ambitious XBLA sci-fi twin stick shooter Fusion: Genesis.
Fusion: Genesis is published by Microsoft Studios - and was snapped up following a pitch to Microsoft executive Ken Lobb, who himself worked on the Killer Instinct series while at Nintendo.
"Ken does mention KI3," Tilston said. "You never know. One day. You never know."
Microsoft, as owner of Kinect Sports developer Rare, owns the Killer Instinct IP.
But Tilston said he would be happy to make a new game in the series if Microsoft sounded the call.
"Yeah. We'd consider it, yeah definitely," he said. "But they've got a team of guys at Rare. There's nobody from the original team left. That's the thing. But yeah, I'd love to revisit it. But you'll probably all chase me down and string me up based off what we'd do. It was designed for the arcade and that's it."
But Tilston admits his desire to make Killer Instinct more accessible would probably upset the game's hardcore following.
"You're on the tightrope between the hardcore KI fans, who would string somebody up, and new audiences. Maybe we'll leave that one to somebody else."
The first Killer Instinct launched in 1994 in arcades and wowed gamers with its stunning visuals and massive combos. It was later ported to the Super Nintendo and Game Boy.
In 1996 Rare made an arcade only Killer Instinct 2. Rare completed a SNES port, but it went unreleased. Instead, the legendary UK developer created Killer Instinct: Gold for release on the Nintendo 64.
The franchise has remained dormant ever since, but rumours of a revival have cropped up.
In 2008 then Rare studio manager Mark Betteridge told Eurogamer that it was thinking about making a new version of Killer Instinct - but that it would require a "revolution" to make it worthwhile.
"Killer Instinct is an IP that is fondly remembered and we may do something with it, but it's a tricky market to be like the old Killer Instinct," Betteridge revealed.
"At the time there was Street Fighter and Mortal Kombat and we were thinking, 'how do we make our own area here?' and it came from the combo system. The market after that became more and more specialised. And all you do then is make your user-base smaller and smaller and it disappears [to the point where] it's not really feasible anymore."
However, Betteridge insisted there were still great opportunities in the one-on-one fighting genre to be seized with the right innovation.
"Once a market gets like that then it needs a revolution to bring something new to it and to kick-start a new growth," he said. "It will stagnate for a while and then it needs a real significant change of direction potentially.
"It is a law of diminishing returns to recycle the same game. That's why we didn't want to do that with Banjo just to build a Banjo game that was hi-def. We wanted to do a game that not only provided a different gameplay experience that we couldn't do before, but we wanted to build something that we can then build on to do other titles."
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Comments (38) Latest comment 2 months ago
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If someone brings it back, DON'T BLOODY CHANGE A THING. KI, like many games that are buried in embarrassment, needs no change to the formula. Just add a couple more characters, polish it up, sort some controls out and people will buy it.
Also, if possible, can we have a re-release of the Killer Cuts CD maybe?
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Ha! I remember getting that free with my preorder of the SNES original back in the day.
Ahhh memories!
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They'd never make KI3 anyway and even if they did I highly doubt it would be similar to KI 1&2. Those games were far too technical for the "we must make it piss easy and hold their hand so casuals buy it and make us more money" industry of today.
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C, C, C, C, COMBO BREAKER!
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Or they could just layer in game mechanics that make it both accessible and deep. Like Capcom did with great success on SF4 and MVSC3. And Netherealm with Mortal Kombat, come to think of it.
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Not really. At least Killer Instinct was playable.
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Just stick to a Good fighter look how well the MK reboot worked out for NetherRelm
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[link url=http://www.youtube.com/watch?feature=player _profilepage&v=1puSFAIBuyM
]http://ww w.youtube.com/watch?feature=pla...[/link]
Releasing it through XBLA for 1200 would also help I guess
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Exactly why couldn't there be a real Banjo Kazooie 3? Sony kept churning out Ratchet & Clank and Jak & Daxter - why no bear and bird.
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Clue: His name is an anagram of Arse_Chic
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Well, there's the most depressing line I'm going to read all day... To have Rare, one of the most respected game development companies of all time, labelled simply as "Kinect Sports developer"...
I need a drink.
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There's a lot more you could do with a fighting game such as Killer Instinct if you were clever and passionate, however if you lack a clever gland and are only interested in broadening audiences because you love money that's when you resort to ideas such as this "oh yeah WOW makes money, we could turn it into that"
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GoodTimes
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i would prefer an HD version of KI-1 rather than a 3 .cos they will prob break and it will be a awful version then ruin the cred of the others
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Now if you can that in the same way that WoW did it: maintain the quality and apeal of the game, then yes that would be great. It's what the fighting genre needs to remain relevant. Draw in a new crowd of people.
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I loved it because it was pretty easy to spam attacks - but being on the receiving end was rage inducing.
It would need a massive overhaul - but then I also think fighting games in general could do with a fresh perspective. I'd love to see someone attempt a fighting game with intuitive controls. I would love to see what Rocksteady could do with the genre since their fighting mechanics in the Batman games are impeccable. It would be great to see a fighting game which looked more into rhythm and reaction times rather than these ridiculous arbitrary button commands which rarely fall in line with the actual movements of the character. I quite enjoyed WWF No Mercy back in the day when AKI were showing everyone how to make a good wrassler. They boiled it down to basic commands and evolved depth from context sensitive positions. Let's see some of that, that's always fun! Something between your conventional beatemups and the likes of Power Stone and Smash Bros would be a good place to aim for.
I personally find this whole back, back, forward + kick thing to be really off putting. I guess it would mean games designers having to become actual designers rather than corporate yes men who generally just rip off other game mechanics 'because that's what sells'.
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In the olden days, you had your game and by damn, you were happy with it. We had winner stays on nights on Super Street Fighter 2 Turbo on the SNES, later on we had it with KI: Gold, then Tekken 2, then Mortal Kombat Trilogy... you could get a lot out of these games sober and training, but just as much drunk and beating up your mates as well. And when you wanted some solo time, you could set it to as easy as possible and vent all your days angers on a character who fought back, but barely. It's only in recent years that people are competing for big prize money that these games have become a bit... inaccessible. Which is a shame really.
Killer Instinct was a fireball against the whole trend of fighters when it was released - it wasn't serious, it was enjoyable with tongue firmly planted in cheek. Bringing it back and then endeavouring to make it just like any other fighter out there would rather defeat the whole sodding point of the exercise. Why bring back a game that was so different and then make it compete on the same level as every other fighter? That'd be like bringing back Bloody Roar and removing the animal transformations.
Some games are unique. They have a quirk, a spark, something that distinguishes them from the rest of the pack - Mortal Kombat has fatalities (again at least after trying to remove them), Soul Calibur has weapons, Tekken has Yoshimi... oh wait, so does Soul Calibur. Umm... okay, skip Tekken then.
Killer Instinct was style over substance, absolutely. But in a world where fighters are fast losing their stylish edge, that's the appeal of a game like Killer Instinct. No, it's not perfect. No, it's not that balanced. Yes, it has it's issues. But when it moves, handles and plays like KI: Gold did, that doesn't matter. Because it's about dicking about and having fun...
... which is something far too many fighting games these days have forgotten how to do.
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Anyway Kami summed up perfectly what made Killer Instinct great, so I'll leave it at that.
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This should send a message to a bunch of the rare-haters. Microsoft has nothing to do with Rare's downfall. Everyone good left for free radical long ago
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Sure MK & Streetfighter are 90s too; but they were iconic enough to transcend it's time and stay relevant (also helped that both series kept going, allowing slow evolution over the years to stay relevant, something KI didn't do).
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R.I.P. Niko and Im going to be buying this for ya
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With all of Nintendo's franchise games like Donkey Kong, Mario, Zelda, Kirby, etc no matter what the storyline was the games always feel like THOSE games. For instance, WindWaker, Twilight Princess, and Skyward Sword all have different plots, different art-style, and somewhat different controls, but they all feel like a 'Zelda' game. Retro Studios has been able to take classics like DK. Mario Kart, and Metroid and put their own flavor on them while retaining the core playability.
What Chris Tilson is talking about here makes ABSOLUTELY no sense and is a sign of someone whom years of money and success have distorted his vision. "More accessible?" To whom I would ask? Killer Instinct would not have the following that it does if there was something wrong with it. Capcom has essentially kept the basic foundation of gameplay for Street Fighter for over 20 years. It hasn't hurt them. If they released KI3 with absolutely no updates at all other than graphically it would shatter the sales records for all fighting games. If they released HD updated versions of KI 1 and 2 on XBLA they would easily be the best selling games on XBLA of all time. That's not even an exaggeration.
The "law of diminishing returns of recycling the same game?" Apparently Mr. Tilson has never heard of a game called Super Mario Bros. SMB was first released back in 1985. New Super Mario Bros. Wii was released in 2009 some 24 years later raking-in over 21 million copies sold. The Mario franchise is one of if not the best selling video game franchise of all-time. So after only releasing 2 Killer Instinct games that comment is beyond laughable.
I think we should all be glad that this game has not been made. Whatever Rare had in the '90s is long gone. The people have completely lost touch with reality. I hope that Nintendo makes a brand-new fighting game for the Wii U made by Retro Studios.