Relic post-mortems Space Marine
"We'd always like to have higher scores."
To developer Relic, Warhammer 40,000: Space Marine represented a good first attempt at third-person action on console.
Eurogamer's Space Marine review awarded 6/10.
"Was it our best work?" mulled producer Andy Lang when quizzed by Eurogamer. "It was our best console work."
"I'm pretty humble; I don't look at [criticism] and get all upset. I thought most of the reviews were fairly on the mark with what they had to say; the character design does get a bit repetitive and certain parts of it, just how the game plays - we didn't have time to really polish that stuff to where we wanted to get to. There wasn't anything that was oh-my-god shocking in the game.
"We're not super surprised by [the scores]," he added. "Of course we'd always like to have higher scores, but with our feature-set and coming out late in the console cycle - it's really hard to have that feature-rich game. We did our best to deliver that blockbuster experience. And the scores landed where they landed."
Andy Land revealed how Relic - renowned for PC RTS games - would persistently ask itself, "Are we crazy trying to bring this game to consoles this late in the cycle?" What's so special about this late in the cycle? "Because it's so competitive," said Lang, implying other high-profile games on second, third iterations.
"It was a new experience for many of us on the team," he recalled, "but we did bring in a lot of new talent that have worked on these games before to flesh it out. And Relic's pedigree of pushing for quality that we've done in RTS titles - we really tried to bring that level of polish to a third-person game.
"With regards to the strategy genre, we're on our fifth, sixth iterations; with this genre we're just starting out."
Andy Lang, producer, Space Marine
"With regards to the strategy genre, we're on our fifth, sixth iterations; with this genre we're just starting out."
Lang thinks it would have been "really cool" to have co-op at Space Marine launch, a month ago. That feature will soon be added via the Exterminatus DLC, due 25th October.
"If I look at when I play a Space Marine," he added, "I look at adding more puzzles, more variety to the gameplay experience, so the player has to think a little harder when they're entering an encounter when they're entering a space.
"Challenge the player a little more," he said. "Just more refinement - more polish in that area is something that I would really have loved to gotten in."
Space Marine entered the UK all-formats chart in second place, and now lingers in 11th. US sales for Space Marine are expected on Thursday.
"We had realistic goals for the title, of course, being the first title in a franchise," the Relic/THQ PR interjected, refusing sales numbers, explaining that they were still being processed.
Direct enquiries about a sequel were denied. But referrals to Space Marine as (above) "the first title in a franchise" and (above even further) "with this genre we're just starting out", were two examples (of a few) hints at the future.
In July, Relic said discussions about Space Marine 2 were "literally, just starting". Marketing manager James McDermott teased "some of the more popular fiction within the 40K universe" as a likely source base. Space Hulk? Horus Heresy?
Andy Lang told us that Relic, as a whole, housed around 170 staff across three teams. All enquiries about projects other than Space Marine 1 were blocked, but to assume a Company of Heroes 2/Dawn of War 3/Space Marine 2 split doesn't require too great a leap of faith.
Dawn of War 3 hasn't been formerly announced but clearly is happening. Company of Heroes 2 is also heavily rumoured to be in development.
Either one of those games, or both, were expected to be announced at Gamescom. THQ had promised a "big" announcement at the German games show but it didn't happen; THQ was barely present at all.
THQ has never revealed why. Perhaps it was because, days before, THQ announced 200 lay-offs.
The Relic/THQ PR, however, told Eurogamer it was because some projects weren't ready to show yet.
"That one was just a case of sometimes with development cycles what you think you'll have ready to show isn't, and plans change, so we just changed our plans on that one and we look forward to making announcements in the future," he said.
"But at this moment in time there's no time-frame we can put on it."
You may also like...
-
Dirt Showdown Review 86
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 55
-
Skyrim gets mounted combat in new update 21
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Amalur developer 38 Studios lays off all staff - report 33
-
Judge recommends US Xbox 360 ban 171
-
Ghost Recon: Future Soldier Review 131
-
Going Hardcore in Diablo 3 91
-
First Castlevania: Lords of Shadow 2 image spotted 23
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
New Minecraft XBLA content incoming 28
-
Diablo 3 Review 244
-
Dragon's Dogma Review 136
Comments (34) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Relic, go tell THQ to eat a dick. They care nothing for you....
Comment below viewing threshold Show
Where are Homeworld 3 and Company of Heroes 2?
Comment below viewing threshold Show
Comment below viewing threshold Show
@jelazee it wasn't a game breaker at all ,you just need to pick your enemy carefully as in trying to do health gen when 10-20 orks are trying to gang rape you isn't a good idea . Separate one from the pack stun and execute
Comment below viewing threshold Show
Comment below viewing threshold Show
EG's 6/10 was exceptionally harsh.
Comment below viewing threshold Show
Comment below viewing threshold Show
Good game and I hope it makes enough money so they can make another.
Comment below viewing threshold Show
Comment below viewing threshold Show
former/formal
I don't meant to be a dick but I see this so often on EG.
Comment below viewing threshold Show
Comment below viewing threshold Show
I am a Tricia Helfer stalker err.. fan.
Comment below viewing threshold Show
The multiplayer shows a bit of Relic's RTS experience in the way the classes are set up, maybe next time they could go for a full on Monday Night Combat-style MOBA game.
Comment below viewing threshold Show
I' sure if they build the next one around being a constant COOP experience like the game was originally intended, and perhaps smack it down in a spacehulk it would blow the minds of everyone in the vicinity. THAT is the game that all the 40k fans really wanted.
Comment below viewing threshold Show
I have to say though, this sites review was terrible. The reviewer, from his words at least, seemed to play it as a hack and slash. Its not. You engage at range, and use melee only to finish off. You cant force games to be something they're not and mark them down for it.
I hope there is a sequel, it deserves it
Comment below viewing threshold Show
Or... make a Battlefleet Gothic game... you know you want to.
Comment below viewing threshold Show
Comment below viewing threshold Show
Now, if they made a remake of Chaos Gate, that would be something i'd look forward to!
Comment below viewing threshold Show
Comment below viewing threshold Show
...the dude should have his head held high. Almost certainly the nicest surprise of the year for me so far.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes I wanted more variety and Vechicles Scenes would have been awesome but....
It was Great use of the Franchise and was exciting and also had alot of polish in alot of areas to includeing the smooth ass controls.
O and People... This is not only a melee game. You shoot the enemie from afar and when they close in you switch to you Chainsword.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
They were very, very present.
Comment below viewing threshold Show
Comment below viewing threshold Show
My suggestion, do a reboot under the name Ultramarine. Much less generic.
Comment below viewing threshold Show
Comment below viewing threshold Show
But thats all.
Multiplayer is not really worth it.
in addition the (miss)information is really bad and the reply to the customers too.
they lock important threads. they delete posts.
they are not interested in communicating with customers. they search users to moderate their forums.
thats really bad and shows me what they give about customers and their comments.
im a coop fan. and i think a lot of other people too.
im no fan of low budged coop modes like the last stand.
and i bet the coming coop mode is again a last stand like low budged mode.
50 eur is a lot of money for 10 hours of signelplayer and shit multiplayer.
im a fan of warhammer but what they made out of it is not really much.......
you must be real fans to be so overwhelimg positive.
i cant really understand it.
be happy you have a hardcore community which will buy everything with a "warhammer" tag on it.
Comment below viewing threshold Show
Comment below viewing threshold Show
In my response I just point to CoD2. When I play SM it feels like I'm stepping back in time, playing CoD2, marveling at how this game could be THE game. People forget that it was THIS generation of console that CoD2 was released and it didn't have weapon perks or streaks. There were not that many weapons and while different for each side they were relatively the same for axis or allies.
Polish is all this game lacks, but I found it disturbing at the lack of faith from critics who drooooooolll over CoD and forget its roots started out just as polished not that long ago.
Comment below viewing threshold Show
But: I really want to think that the 40K community and Games Workshop itself would like THIS to be the future of computer wargaming. Heck, even great movies can come out of this franchise (hinting at the godawful Ultramarines "film" that has to be forgotten - fast).
And people can really enjoy the creative side of this game, like it's an integrated part of the Table Top franchise. The possibilities are endless: why not have a whole separate part of this game that only handles the outlook and background of ones SM/CSM/Eldar/Ork/Tau/Whatever!? Come on, you have touched GOLD here Relic/THQ, dive into Space Marine and connect it in the future with all the great background stuff of the 40K genre... People will love it!