Guardian Heroes Review
Keeper of the faith.
Version tested: Xbox 360
It's just a sideshow attraction in Guardian Heroes, but Arcade Mode embodies all of the inimitable, brash creativity that has made its maker, Treasure, one of the best-loved game studios. Imagine, having selected your character in Street Fighter IV, that you were made to fight not one but every character in the game, all of whom piled on you simultaneously in an endless survival gauntlet, without so much as a stutter in frame-rate.
It's mayhem. And not the kind of conservative, Saturday morning children's TV mayhem of so many Smash Bros. titles. It's bona fide wild-men-picking-fights-with-rocks mayhem, the sort that, in the blur of colour and shape, makes it difficult to know where your character ends and an enemy begins. But it's also the kind of mayhem that, in some deep place in your being, unlocks the abandoned joy we all play video games in the hope of rediscovering.
Guardian Heroes is the eldest of Treasure's three seminal releases for Sega's Saturn (the others being Silhouette Mirage and Radiant Silvergun, which was also recently re-released on Xbox Live Arcade). It mixes the side-scrolling fantasy beat-'em-up play style of Golden Axe with the combat complexity of Street Fighter II and threads them into an OutRun-style branching structure. As a result, the Story Mode is at once familiar and, in the unique combination of these iconic designs, fresh and enthralling.
You have the choice of five characters to play as (four initially - female knight Serena Corsair is unlockable). Alpha male Samuel Han's brutish sword attacks can swipe through enemies even as they cower behind shields, while the lithe, agile Ginjirou Ibushi complements his super-fast attacks with lightning augmentations. For players who prefer the magical approach, the unlikely-named sorcerer Randy M. Green can employ various types of elemental magic, while Nicole Neil is the only character who can heal herself, an advantage counterbalanced by the fact she has the weakest attacks.
The game is unusually story-heavy for a Treasure release, fully embracing an anime knights-and-castles aesthetic and spinning a tale of regal intrigue that spirals up to the gods themselves. It's told via regular cut-scene interjections between the short, sharp missions.
Unlockable game pics are found deep within the game, badges of honour for those who can find them.
Normally these kind of narrative interruptions would irritate, but in Guardian Heroes, each micro-exchange is followed by one of three Choose Your Own Adventure choices, each sending your team off to a different numbered stage. The branching paths lead to a variety of different endings, and within the stacking choices you make as you play through the game, you have the opportunity to define what type of player you want to be, killing or saving civilians, defending or crushing the weak, and showing mercy or cold justice to repentant enemies.
The writing is robust rather than electric (and often the phrasing makes branching choices difficult to distinguish from one another). But the narrative structure ensures that you'll want to play through multiple times as you work to collect all of the endings and unlockable characters, which subsequently become available in the Arcade Mode and player-versus-player online modes.
For all its structural cleverness, the jewel at the heart of Guardian Heroes is the battle system, which allows attacks to be elegantly strung together into creative chains. It works a little like Street Fighter's cancelling, except the windows for combo-ing moves together are far more generous and there is no limit in the number of attacks that can be executed in quick succession. For example, you can trigger Han's 'Finale', which sees the character spin his arms around in a helicopter circle in order to juggle an enemy high into the air. Then, as you and your foe begin your descent to the ground, you can air-dash forward before executing a Han Maximum, weaponising your fall and adding a magical element to slice through your enemy mid-air.
For fighting game players well versed in looking for openings to combo into new moves or juggle opportunities, Guardian Heroes offers a fascinating playpen for destructive creativity, and hours can be spent inside the training mode perfecting combo strings. But where the game differs from its more straightforward fighting game cousins is in the fact that it allows enough time between moves to think on your feet.
Rather than bashing out memorised strings of attacks, you can read the play field and react accordingly, second by second. Enemies can be bounced off the floor, attacked in clusters and, even after the 'Dead' signal text flashes up on screen and their bodies fade to black, you can continue to juggle their cadavers with attacks.
This makes Guardian Heroes one of the most satisfying combat games ever conceived. The huge array of different attacks open to your character is multiplied by the attacks other characters can inflict on you, and in turn, the number of scenarios for blocking, countering and staging offensives of your own. While you constantly move from left to right through the stages, Treasure borrows SNK's Fatal Fury invention of allowing characters to jump back and forth between three planes in parallax. This gives the game a sense of depth and affords additional strategy as you manage your position in relation to enemies and your AI-controlled team-mates.
Sega's port to XBLA has undergone a rare amount of spit and polish. The entire game has been reformatted for modern widescreen televisions, irrespective of whether you opt for 'original' pixelated graphics or the divisive redrawn sprites, which have a pencil-shaded look. But the remake goes deeper than the visuals, with a 'remix' mode that changes not only the control scheme (swapping out the 'magic' button for a third-tier strength attack) but also adding in air dashes and air recoveries, making the game feel more like a flexible fighting game than ever before.
The multiplayer portion of the game has undergone a serious overhaul too. Story Mode can be played over Xbox Live in co-op, while in Network match you (and three friends) can join a lobby for up to 12 players to battle it out with any of the characters you've unlocked. There's a huge array of options on offer here, even allowing the host to toggle specific moves on and off on a per-character basis.
Achievements reward takedowns of specific bosses, meaning that you'll need to play through multiple times if you want to earn them all.
The level of customisation is far beyond anything seen elsewhere in a contemporary fighting game, allowing players to put cap levels on character selection, set the rate of magic point consumption for moves and even edit the starting position of characters. It's as if Treasure has given us access to the multiplayer debugging mode, rather than offering a commercial set of options, and tinkerers will be dazzled.
Guardian Heroes is one of the most comprehensive and generous ports on Xbox Live Arcade, a game that has been lovingly updated to suit the contemporary hardware. Few developers would dare touch the core mechanics of a well-loved classic, but in introducing (optional) elements plucked from Treasure's Bleach fighting game series, the Saturn's seminal scrolling sword-'em-up finds fresh life. Even without these enhancements, the game remains one of the strongest in the developer's sterling catalogue, a product of its time that here proves itself to be timeless.
9 / 10
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Comments (65) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Anyway, I've been waiting for this for so long I could explode. 11/10 for sure. Can't believe its only 800MSP, absolute bargain for one of the best games EVAR made. My co-op Gears 3 playthrough will have to go on hold for a few weeks because of this.
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Rez, Ikaruga,Radiant Silvergun,Guardian Heroes....who would have thought that the most compelling reason to buy a 360 in 2011 would be 10-15yr old Sega games.
Give me Panzer Dragoon Saga, and i might buy 2.
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Would it still be worth me getting it?
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YAAAAAAAAAAAAAAAAAAAAAAAAY! \o/
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If Sega hadn't misplaced the source code for Saga then they probably would have rereleased it.
I never owned this as a kid but it was one of the best god damn rentals I ever had. This shall be mine.
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@jablonski It's not actually that complex in my opinion. There aren't that many combos per character and its a fairly easy/casual game to get into to be honest. It's one of those games that appears really simple, but has a lot of depth hidden away. Try the trial in any case, but I'm not even a beat 'em up fan and totally adore this game.
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Played this game so much on the Saturn back in the old days, definitely picking this up on the 360 when I get a chance.
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I'll have a sniff of the demo
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EXTREMELY happy with this score. The 800msp price sounds too tempting to resist as well.
Assume it's MP on the same console? If so, my brother-in-law's round tonight. Might be tempted to make this a Day 1 instead of the usual L4D2 splitscreen session :0)
EDIT: Sorry just checked Xbox.com and it is indeed 1-2 players co-op offline. I even have the MSP sitting in the account
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I really don't want that but it can't be helped, I MUST play this, I must.
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*waits patiently for Fez, Skulls of Shogun and Retro City Rampage*
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Anyway i think this is an essential purchase for any discerning gamer, and at just 800 MSP it should be in your collection of XBLA games.
Now lets pray for Panzer Dragoon Saga and Jet Set Radio.
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@Bagpuss
As an owner and fan of Panzer Dragoon Saga I wish that more gamers would get the opportunity to play this masterpiece via rerelease.
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@Djclownshoes; Really? Who mentioned ps3 or wii? You are weird.
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"As an owner and fan of Panzer Dragoon Saga I wish that more gamers would get the opportunity to play this masterpiece via rerelease."
Indeed. I don't care if they lost the source code, make some emulator to run it in or something, or better yet rebuild it from the ground up to be EXACTLY AS IT WAS. PDS is the finest RPG ever made, bar none.
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I'd have thought it far more suited to PSN or even VC.
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And the screen filling encounters in the story mode were just all sorts of awesome... although the poor Saturn could barely handle them! and considering it's immense sprite pushing power thats no mean feat! haha.
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Trent_Steel
15/06/11 @ 08:52
Ignore poster | #105
-9
I despise the Xbox brand and everything it stands for.
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I openly admit to despising the Xbox brand as it has been the driving force in the growth of linear, brown, western shooters aimed at 12 year old hillbillies and has brought a chav element to gaming culture that previously didn't exist. I also however, am not afraid to criticize Sony and have done in the past. For the record I think PS3 is a joke compared to it's predecessors, both of which still hold extensive libraries of immensely imaginative, original and often timeless games. Sony tried to chase the fratboy hick market with PS3, alienating a portion of the PS1/2 audience and paid for their mistake with a huge drop in market share. For the record I also think the Vita will flop and despite looking quite cool, it's totally irrelevant in 2011.
But on my original point. Guardian Heroes is an obscure, niche, very Japanese game from the mid 90s. In all seriousness, do you really think that out of the consoles, the 360 userbase will appreciate it most? Really?!
With a western, predominantly teenage audience unaware of gaming history and focussed on COD and FIFA, 360 is less suited to a game like this than PS3 or Wii. Don't kid yourself.
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And Trent, you should take gaming a little less serious. Its just games you know
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Aye I know, but I was brought up on Ninja Turtles and Mario on the NES so am a stereotypical ranting old bastard who preferred the way it used to be!
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Second that!
Defo gonna buy this when I get in. Had so much fun with it on the Saturn. Dare I say it? Time off Dark Souls tonight methinks.
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My faith in old rehashed has been restored!
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Truly this is the stuff remake dreams are made of.
l
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Maybe a lot of Saturn guys went the XBox route because they don't like Sony for fucking Sega?
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Urging for another playthrough now, although it'll be on the saturn ^_^
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"I openly admit to despising the Xbox brand as it has been the driving force in the growth of linear, brown, western shooters aimed at 12 year old hillbillies and has brought a chav element to gaming culture that previously didn't exist."
Last time I checked those "linear brown western shooters" made the jump to consoles from the PC. Do you despise PC gaming as much as you do the Xbox? And let's not forget that it was the Playstation brand that brought gaming into the mainstream. And aren't the biggest PS3 titles these same "linear brown western shooters" or their derivatives?
"I also however, am not afraid to criticize Sony and have done in the past. For the record I think PS3 is a joke compared to it's predecessors, both of which still hold extensive libraries of immensely imaginative, original and often timeless games. Sony tried to chase the fratboy hick market with PS3, alienating a portion of the PS1/2 audience and paid for their mistake with a huge drop in market share. For the record I also think the Vita will flop and despite looking quite cool, it's totally irrelevant in 2011."
I have to disagree with you again. I love the original PS. It is a great machine with a library full of classics, and despite my beloved Saturn's 2D prowess it was my favourite gaming system of the 32/64 bit generation. I can't say the same about the PS2; apart from JRPGs I felt that every other genre was better catered for on the GC or the original Xbox. If anything the PS3 hints at a return to form for Sony especially with Kutaragi now gone.
"But on my original point. Guardian Heroes is an obscure, niche, very Japanese game from the mid 90s. In all seriousness, do you really think that out of the consoles, the 360 userbase will appreciate it most? Really?!"
Guardian Heroes may be a very Japanese game, but in the 90's Japanese games were in the forefront of gaming. Just look at the best known console titles of the 90's. How many of them were NOT Japanese. Guardian Heroes may not have sold millions but to call it obscure is insulting to say the least, and does not reflect well on your gaming knowledge. And as Dizzy suggested, there are a number of Sega fans such as myself who see Microsoft's Xbox brand as a spiritual successor to Sega's (without the arcade pedigree of course).
"With a western, predominantly teenage audience unaware of gaming history and focussed on COD and FIFA, 360 is less suited to a game like this than PS3 or Wii. Don't kid yourself."
Firstly you should take a look at the Japanese charts today. I don't think Guardian Heroes is any better suited to the contemporary Japanese gamer than it is to the contemporary Western one. You should also have a read of gamer demographics. You might be a bit surprised if you feel the audience is predominantly in its teens!
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I know it can be viewed as a bonus but it's in a really tiny window and aside from the KOF99 (98) Dream Match intro on the DC is one of my all time favourite into movies ever.
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@Trent_Steel
What a cockface you are! 360 is this gen's SNES / Dreamcast / PSX / PS2.
I don't know what the fuck you're on about. It even breaks as much as the PS1/2 did!
PS3 is this gen's Saturn / Mega CD - trying to live off of the brand, but the hardware is awkward, with potential only unlocked by a devoted few with the budget and expertise to tap into it.
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Looking forward to this re-released, changes sound interesting and probably add to the fun. To be honest though, I played this to death on the saturn years ago (I even bought the six player multi tap). Friends and I would play the battle mode for hours. Not sure I can capture that lightning in a bottle twice
That said, I'm glad lots of classic Sega Saturn games are finding wider audiences on re-release. The download market is certainly allowing everyone to realise what they missed first time around, and I hope that this sells well!
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